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Showing results for tags 'super carrier'.
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I have experienced a heavy penalty in performance on carrier decks with static units after March 22nd v2.8.3.38090 patch on Single Threaded executable. I went from cleaning up video card driver with DDU and installing the latest one, reducing graphics besides my GPU or CPU not being maxed out. I'm running DCS with modest settings at 45 fps locked through nVidia control panel. My GPU usually ranges from 40 to 80% during gameplay. With the latest DCS 2.8.3.38090 Open Beta patch my frames dropped from the usual 45fps fps on deck in ST, to around 17-20 fps when looking at the aircraft parked towards the tower. Where there are the most polygons shown and lower than 45fps average. After take off and into the mission, fps stabilized towards the cap of 45 I've set. FIX: I rolled back to March 10th DCS 2.8.3.37556 Open Beta version and the fps are back into normal. I'm running single threaded because of current MT visual glitches in the likes of units specks/dots bleeding through clouds etc...and I'm hosting co-op sessions with a friend teaching and learning air combat and situational awareness kind of deal, so immersion is key. Graphics settings attached as image. GPU: RTX 3060 12gb Vram. CPU: i3 10100 @4.3Ghz. System RAM: 40gb. Windows 11. No change in the settings fixed the issue on the latest v2.8.3.38090, only the roll back to 2.8.3.37556. I searched and have not seen any mention on performance degradation on ST (single threaded).
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[Designer's Notes] 1. Hawk 1-1 (Player 1, Tail # 211), is the mission commander for every mission, and must be selected to trigger designed events. 2. Cold start time is limited for some missions, it's highly recommended that the server remains paused until all players are seated and ready. 3. Please keep the original weapon loadout as some mission triggers will only be activated by a specified weapon type. 4. Please read the briefing material carefully in each mission pack. Please follow the flight waypoints, otherwise, some events might not be triggered. 5. It requires at least 4 players to complete most of the missions. But it's recommended to play with 4 or more players. Hawk 1 Flight is usually designed for primary objective, Hawk 2 Flight is for secondary objective, whilst an hot-on-ramp Hawk 3 flight with AA loadout doesn't carry any specific tasks but just in case more than 8 players want to play the game, feel free to change loadout and goals for Hawk 3. 6. For CAS missions, the in-game JTAC will ask you to depart after current group of targets are destroyed, but you could re-contact the same JTAC for the next assignment untill all groups of targets are destroyed. 7. All Air Force missions support maximum of 20 players, current simplified F-15C (FC3 module) will be replaced with full-simulated F-15C once it's released from ED. Although these missions don't have voiceovers, it would be more immersive if one player join as the Air Operation Controller to coordinate different flights/packages with different aircraft, especially when more than 2 flights (8 players) are in the game. [Navy Mission List - F/A-18C] Mission 01 - Sunrise [Runway Attack] Mission 02 - Phantom Vanguard [DEAD] Mission 03 - Behind Enemy Lines [TARCAP] Mission 04 - Nocturnal Predator [Precision Airstrike] Mission 05 - Timed Eclipse [Pinpoint Strike] Mission 06 - Arrow Rainstorm [Anti-ship Strike] Mission 07 - Cloudtop Foxtrot [Pinpoint Strike] Mission 08 - Sentinel Shield [BARCAP] Mission 09 - Death from Above [On-call CAS] Mission 10 - Prom Night [Deep Strike] Mission 11 - Act Lancet [Pinpoint Strike] Mission 12 - Twilight Guardian [Escort] Mission 13 - Scrap Valley [Pre-plan CAS] Mission 14 - Alert Five [Intercept] Mission 15 - Wild Weasel Day [DEAD] Mission 16 - Road On Fire [Interdiction] Mission 17 - Dawn Raiders [Deep Strike] Mission 18 - Storm Knight [Deep Strike] Mission 19 - No Time For Caution [Carpet Bombing] Mission 20 - Street Battle [On-call CAS] Mission 21 - Valiant Aggressors [Fighter Sweep] Mission 22 - Fortress Breaker [DEAD] Mission 23 - Moonlight Raiders [Deep Strike] Mission 24 - Operation Opera [Deep Strike] [Air Force Mission List - F-16C, F-15E, A-10C, F-15C] Air Force 01 - Second Wave [CAP/SEAD/Bombing] (Day 01) Air Force 02 - Tidebreaker [CAP/Pinpoint Strike/Interdiction] (Day 04) Air Force 03 - Une Entrée [CAP/Fighter Sweep/CAS] (Day 10) Air Force 04 - Steel Hunters [CAP/Preplanned CAS/Carpet Bombing] (Day 13) Air Force 05 - Under Grey Veil [CAP/CAS] (Day 16) Air Force 06 - Rainhammers [Deep Strike] (Day 19) -------------------------------------Original Post Below------------------------------------ Hi guys, I just made a 2-8 multiplayer hornet COOP mission, it's a simple runway attack under Prowler's (S3B as EA-6B) EW cover. It has detailed mission briefing in pdf inside the download package. Operation Hormuz Mission 01 (digitalcombatsimulator.com) I planned to make a series of mission as a whole campaign, it doesn't have much thrilling plots or challenging tasks, but mainly focuse on following briefing instructions, fly tactical formation and basic weapon handling in an "as-real-as-possible" battlefield environment for multiplayer COOP. Hope you enjoy it. Welcome for comments, and please give feedbacks if there's any bugs, thanks.
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It has been 3 months now that we have had to make the carrier decks empty so the ground directors can function without crashing a player. Is there an ETA on when the AI will detect the static objects or some solution so we can add some live to the now empty deck. Is this a going to be a in the near future, or a 2025 fix or is this a team knows the issue and will fix it when it comes next on the priorities of work. Single Player. Campaigns and user file missions that use the super carrier are now bugged Multiplayer. Users are racking up penalty points as they collide with a static object that the ground director guides them into. Squadrons are going back to the stennis to simulate carrier operations.
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For some reason, the deck crew don't show up on Nimitz Class carriers, even though I have Supercarrier installed and deck crew enabled. As for why, I'm pretty sure this is because the recent updates to SC.
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Just a very simple tutorial on how to use the F18 ACLS on Super Carrier.
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- automatic carrier landing system
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Hi, I´ve got a question regarding the SC Module: From what I´ve read in this forum, the host does not need to own the SC module for a client that does own it to use the new ships. But when my friend (who does not own the SC module) hosts a mission I made that starts me on the 2017 Kuznetsov, I am spawned in the air above it, as if I don´t own the SC module. I have read in a different thread that the host has to install the SC Module to make it work for other players even if he does not own it via "bin\DCS_updater.exe install SUPERCARRIER". We are both using the steam version so there is no DCS_updater.exe. I already tried sending him the SC module, which is correctly recognized by the game (and causes an expected message about not owning the module when starting the game), but I can still not use the SC ships as a spawn if my friend is hosting the mission. TLDR: Non-dedicated server host does not own the SC module. How can we make it work for clients owning the SC module while using the Steam version of the game?
- 7 replies
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- super carrier
- steam edition
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Would it be at all possible to have aircraft carriers work like airfields, given that airfields have parking spots, i.e. 1,2,3… Giving the maker the ability to place aircraft on the cats lined up like they are in the image below or pick where aircraft spawn on elevators. Thanks!
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- super carrier
- f18
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Virtual Carrier Air Wing 10 (vCVW-10) Formerly vCVW-7. We are a semi-milsim virtual carrier air wing, representing CVW-10 during the late 1980s. If late Cold War Naval Aviation is your thing, then we might be the place for you. We have an international member base and are based in Japan. JST / UTC+9. All missions are carried out in English. Feel free to come and chat with us on our Discord. https://discord.gg/G2C7xSzQQM Training and Mission Times Main squadron weekly event - Sunday Evening 8:30pm JST / UTC+9 Attendance is not mandatory but a certain level of participation is expected. How else can you build a virtual group if you don't fly and train together? We are not a clan, open group or open server. Recruiting VF-191 Satan’s Kitten - F-14A - VF-191 are responsible for the majority of Air to Air work flying missions such as FAD, CAP, Intercept, Escort etc. VFA-161 Chargers - F/A-18A - VFA-161 are currently our only attack squadron. Conducting missions such as SEAD, CAS, Ground Attack, Anti ship and Precision Strike. Requirements - 18+, Loyalty and willingness to learn & work with others. - Cold War Naval Aviation lover. - Ability to run and fly DCS steadily. - DCS F-14 or F-18, Supercarrier, SRS, HOTAS, Maps depending - Be willing to install Skins and Mods https://discord.gg/ppZfE9ZjV7