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Showing results for tags 'switch'.
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Right now there are just binds for flaps up and down. It would be nice if there were binds for each position of the flaps switch, up, mvr, and down, so you could use a three position switch.
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Bug-WIPER: The wiper does not actually interact with the rain or droplet effects, there are no animations or shaders for streaks, dry streaking, spray accumulation aso. The forward shield also goes "clear" in a boolean state by trigger conditions (seemingly). That "rain droplets" are a clientside-only option and global (by sheer necessity) rain does not interact with modules is neither relevant for the bug nor fit as an explanation pretense. The same issue persists with the Mi-8 HIp module for years. Bug-WIPER-Switch: The mousmap for the wiper-switch in the cockpit covers the entire switch area, suggesting by Eagle and general DCS logic a toogle through the various settings via RMB or LMB. REALITER the actionmaps are extremely tiny for SPECIFIC swtich positions the position labels LMB-only, both breaking the logic applies in DCS in general, while being unergonmic especially if throttle-ministicks or VR solutions are used to interact with the cockpit. That in theory there is a workaround via binding is irrelevant, as this is for simpits mostly in the absence of an actual API, while a normal user will not bind this tertiary binding on the limited buttons on a a HOTAS setting. Reproduction: 100%, global, not system-dependent, no trackfile needed. Workaround: keyboard binding
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- canopy
- windshield
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If I use a physical switch to switch the FLIR pod on prior to a mission start it does not work, the virtual FLIR switch in the Hornet cockpit is always switched to off. Only if, after mission start, I physically switch to something else and then back on it also switches the virtual switch (and the FLIR). The same thing works as intended for the Master Arm switch, on the other hand.
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- auto-sync
- synchronisation
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Hi everyone, Something that I've noticed for a while is that the landing lights logic seems a little broken, in that the navigation lights switch seems to determine whether or not the lights extend and whether or not you can turn them on or not. With the navigation lights set to off, the landing lights switch doesn't do anything, the landing lights stay retracted and off. With the navigation lights set to on, and the landing lights switch off, the landing lights extend. With the navigation lights set to on, and the landing lights switch on, the landing lights come on. If you now switch off the navigation and landing lights, the landing lights switch off, but stay extended. Is this correct behaviour? It seems really strange compared to other aircraft. One thing I tested was whether or not the navigation lights were working as a master lights switch (which still wouldn't explain the extending/retracting behaviour), but the formation and beacon lights behave exactly as you'd expect - they correspond to their respective switches, and function independently of the navigation lights. It's a minor bug sure, but it has been around for some time. F-5E-3_Landing_Light_Bug.miz.trk
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Hi everyone, Firstly, would it be possible for the Tomcat to have consistent switch logic implemented, for 3 position switches? For the overwhelming most part, the Tomcat's switch logic follows the same logic as the majority of other switches in DCS; a right mouse button moves switches up/forward/right/increment/clockwise and a left mouse button to move switches down/backwards/decrement/anti-clockwise. However, there are some notable exceptions, mostly in the RIO cockpit: Pilot cockpit: Kneel switch Emergency flight hydraulics switch Altimeter mode switch (while this switch rotates, it only has 2 momentary positions and a centre, the 2 positions are more left and right and at the moment the left mouse button moves it right and a right mouse button moves it left). AN/ARC-159 mode selector knob (while this switch rotates, it only has 3 positions. Left click moves it forwards and right click moves it backwards, which is the opposite to the AN/ARC-159 function selector knob). RIO cockpit: Altimeter mode switch (see above). Target size switch MLC filter switch Aspect switch Closure velocity scale switch Mechanical fuse selector switch Missile option switch IFF mode 1, mode 2, mode 3/A and mode C switches IFF mode 4 monitor switch (audio/light) IFF RAD test switch IFF ident switch All other 3 position switches, in both cockpits, have the right mouse button to move forwards/upwards/right/increment/clockwise logic. Secondly, would it be possible to have rotary switches (with say, more than 10 positions) use the mouse wheel to move clockwise and anti-clockwise (mouse wheel forwards to move clockwise and mouse wheel backwards to move anti-clockwise)? Namely for the AN/ARC-159 and -182 preset channel selectors, the AN/ARA-63 channel sector, both TACAN channel selectors and the master test switch. Thanks.
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- logic
- left mouse button
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What does it mean when an action includes <> in it's description? It typically includes "Special For Joystick" in the category. I have a Virpil stick and I'm wondering if I can use it with the throttle switches. Thanks
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- configuration
- switch
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I recently watched a video featuring the Varjo XR-3 and noticed that VR Flight Sim Guy was using an "Varjo, in-house switching system" strapped to his leg. Intrigued, I contacted Varjo Support to inquire about its availability for public release. The device seems like an excellent alternative to using a mouse or keyboard while flying in VR, as it remains securely strapped to the user's leg. Unfortunately, Varjo currently has no plans to make it available to the public. I am curious to hear your thoughts on this switching system and whether there are similar options available. Do you believe it would be a valuable addition for most VR flight sim users? I am considering getting the Varjo XR-3 in the near future. I let Varjo know that I would be creating a post here for them to follow our responses. Flight Sim Guy talks about the switch system here in this YT video. He comments how intuitive it is to use: https://youtu.be/DFG4U5pxkuQ?t=106 null
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Is it possible activate a Trigger Event thru a keyboard action? In other words can I set up some unassigned keyboard combination (LAlt-? & R-Ctrl-?) that will initialize a Trigger Event to do something as simple as Ex: 'Close Canopy', then 'Anti-Skid ON', then more using X:COCKPIT PERFORM CLICKABLE ACTION Yes, I know there is a keyboard function(s) for this (it's just a simple example) but I'm thinking about a pseudo-script in ME Triggers that will do a series of actions in the cockpit at the press of a keyboard combo. As a follow-up...could I then activate the same Trigger Event via Voice Attack? Example: By assigning a VA action to words 'Let's GO' > KeyPress (LAlt-? & R-Ctrl-?) this could theoretically trigger the 2 events in my example above. Yes, I know I can do this directly thru VA but I actually want to do a series of 5+ Cockpit actions and VA is not as friendly IMHO in this kind of pseudo-scripting for .