jib Posted June 6, 2014 Posted June 6, 2014 Thanks for the explination Highwayman-Ed. I think the satellite colour data is a bit wrong I think they should be more green not black Black Fields? Another satellite picture from nearby shows the fields are green. I have never heard of a crop which is black but I have seen plenty which are green. to bad you cannot make them into circles. Im not saying there isnt any black in the desert. The mountains around there seem to be black rock Maybe you could replace some of the mountain snow textures with a more black rock look, It feels a bit weird seeing snow in the desert. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Highwayman-Ed Posted June 6, 2014 Author Posted June 6, 2014 (edited) That first crop circle looks pretty black to me from above ;) As for why they look like this in DCS... This is one of the quirks of DCS and how it handles textures with it's multiple layers, and my Desert Textures are only a single layer so there needed to be a compromise (well, 2 if you count the noise_small)... Notice in your picture with the Technical that the crop texture looks very dark, almost Black? This is because my crop texture is being rendered at maximum strength and is only blended with the noise_small texture at very close range to the eye point. In the second picture with the A-10 from higher up that they look Green? That's because it is now down at around 50% strength and the underlying textures are now bleeding through. With all that blending going on, one of the issues that it creates for ground textures is that the color that you paint something in your paint program is not the color that it comes out in DCS! With that in mind and given that most of the time DCS players will be in the air, I felt it better to have green crops visible from a couple of thousand feet that got darker the lower you got, than have a green crop at low altitude that faded out the higher you got. Edited June 6, 2014 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Sceptre Posted June 9, 2014 Posted June 9, 2014 Do I have to disable Toby23's low and slow texture mods for this to work? (As I am mainly an Mi-8 pilot, I see the ground up close a lot). RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
Highwayman-Ed Posted June 11, 2014 Author Posted June 11, 2014 Do I have to disable Toby23's low and slow texture mods for this to work? (As I am mainly an Mi-8 pilot, I see the ground up close a lot). Sceptre, Technically, no you don't and any other terrain mod that you use will show up in Autumn, Winter and Summer... BUT. There are several textures in the mod package that will show up as desert at any time of the year regardless of when you fly such as the surrounds for the FARP landing pads, the Bunker fortifications and Command Post structures. You'll also note that with the newer complete package that I have posted, all of the Stock DCS vehicles and Beczl's vehicle pack will show up in any season with desert camo on. This is another limitation of the way that textures are implemented in the current DCS engine. My suggestion is, if you want to fly in the desert, activate this mod before you start DCS, if you don't, disable it before you start DCS. That way you can have the best of both worlds and you don't need to remove any other terrain mods installed previously (just say yes when JSGME warns you that it will change files already used by mod XYZ). I hope that clears up your question. Highway. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Sceptre Posted June 12, 2014 Posted June 12, 2014 Hi, is there a way to use this in pre made missions? This mod will not work in any missions created without the mod running. It just has the stock textures. RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
jib Posted June 12, 2014 Posted June 12, 2014 Hi, is there a way to use this in pre made missions? This mod will not work in any missions created without the mod running. It just has the stock textures. If you have it installed correctly You just need to change the season in the mission to Fall. I suggest you make it nice a sunny as well, low cloud and fog in the desert doesn't seem realistic. 1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Sceptre Posted June 12, 2014 Posted June 12, 2014 Thanks Jib this worked RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
Highwayman-Ed Posted June 12, 2014 Author Posted June 12, 2014 Beware, the old versions were Autumn (Fall), the new version is Summer to allow for hotter temperatures (max of 30 Celsius in Autumn, 50 in Summer). Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Ninefingers Posted September 20, 2014 Posted September 20, 2014 (edited) Many thanks Highwayman, the downgrade version runs nice on my old rig :) Edited September 20, 2014 by Ninefingers My TM Warthog DIY extension tutorial C2Duo E8600 @ 4.4Ghz. | Asus Rampage Formula X48 | MSI GTX 560Ti OC | 8Gb.Corsair DDR2 RAM @ 1103Mhz. | Crucial M4 128Gb. SSD | 850W. PSU | HOTAS Warthog | Saitek Pedals | TIR 5 | Helios | 24" Monitor/22" Touchscreen [sIGPIC][/sIGPIC]
Blooze Posted September 30, 2014 Posted September 30, 2014 I just installed this today and am thrilled with it. Needless to say it's very appropriate for new missions reflecting current events. I think using the medium scenes option (fewer trees) with no clouds make it look more realistic. Thanks for the time it took to create this one. [sIGPIC][/sIGPIC]
CAMERAMAN Posted October 3, 2014 Posted October 3, 2014 Tried downloading, but fails around 710 megs - Did this twice, but same result
Highwayman-Ed Posted December 29, 2014 Author Posted December 29, 2014 Sorry to hear that, but the download is still there and available in my Google Drive. Nothing has changed with it since the last update. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted December 31, 2014 Author Posted December 31, 2014 (edited) After learning a thing or two more about the texture layering system in DCS working with T. Jacob's excellent seasonal noise textures, I've re-vamped my Desert Terrain Mod a little bit :) Here are some shots of the new Desert which has a new base layer texture to prevent seems, removes the slight green tinge, and adds a little detail at higher altitudes. You'll also note that it's a lot sparser with no field textures, and reduced and re-worked border textures for them. Credit goes to Barthek for the mountain texture that is included with this pack also. Download here -> 229th Complete Desert Terrain Mod 3.0 Edited December 31, 2014 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
rcjonessnp175 Posted December 31, 2014 Posted December 31, 2014 (edited) Amazing! Exactly what I needed until Nevada comes out lol! Have to ask, you also make the desert skins for Huey and 109? Edited December 31, 2014 by rcjonessnp175 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
slamraamproductions Posted December 31, 2014 Posted December 31, 2014 Thanks for your work! <==DCS Flaming Cliffs 3: Operation Grand Slam <==Lock On: Flaming Cliffs 2 Tribute
Stonehouse Posted January 1, 2015 Posted January 1, 2015 Thanks for the update - makes for a very happy New Year present.
Arcto10 Posted January 6, 2015 Posted January 6, 2015 Cannot get this too work :/ I am using JGME and my other mods work fine. Have tried mission set to 1st October and !st December. Still default textures. Any idea?
Flagrum Posted January 6, 2015 Posted January 6, 2015 Cannot get this too work :/ I am using JGME and my other mods work fine. Have tried mission set to 1st October and !st December. Still default textures. Any idea? Set the season (button "weather" on the left side)?
Arcto10 Posted January 6, 2015 Posted January 6, 2015 I had dcs sweet fx enabled and thought it was that. Same with it off :( I am running Better explosions .9 by borris Clouds and Sky complete 5.67 ParticleEffects 229th Complete Desert terrain mod 3 Have tried setting both date/time and weather settings to both winter and fall. Will I try disable everything except 229th?
Flagrum Posted January 6, 2015 Posted January 6, 2015 Have tried setting both date/time and weather settings to both winter and fall. Beware, the old versions were Autumn (Fall), the new version is Summer to allow for hotter temperatures (max of 30 Celsius in Autumn, 50 in Summer). .
Arcto10 Posted January 6, 2015 Posted January 6, 2015 Sorry for wasting your time and thank you....feel like an idiot now....
ESA_maligno Posted January 8, 2015 Posted January 8, 2015 (edited) Greetings. First, thank you very much for this fantastic mod !!!!. I've tweaked some textures of airports to look more befitting a desert environment and they can be used in missions of WWII. No big deal, but I leave here if anyone is interested. Thanks again for the mod Highwayman-Ed. Pd .: modification affects only airports with general textures and is intended for use with this desert mod. Installing with JSGME...................................... LINK AEROPUESTOS TEXTURAS DESERTICAS: https://mega.co.nz/#!KF8iAbLK!xSlEpBAbt934hSnuyTr4YOTPKWJ2ATU0nyakDkPdzlM Edited January 8, 2015 by ESA_maligno
El Hadji Posted January 10, 2015 Posted January 10, 2015 Great conversion! [sIGPIC][/sIGPIC] My computer specs below: CPU: Intel Core i5 3570K@4.2GHz | CPU Cooler: Corsair Hydro H100 | GPU: MSI Nvidia GTX 680 2GB Lightning 2GB VRAM @1.3GHz | RAM: 16GB Corsair Vengeance LP DDR3 1600 | SSD 1: Corsair Force 3 120GB (SATA 6) | SSD 2: Samsung 850 EVO 500GB (SATA 6) | Hybrid disc: Seagate Momentus Hybrid 500/4GB (SATA 3) | Keyboard: QPAD MK-85 | Mouse: QPAD 5K LE | TrackIR 5 + Track Clip Pro | Thrustmaster HOTAS Warthog | MFG Crosswind | OS: Win7/64
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