marluk Posted April 17, 2014 Posted April 17, 2014 (edited) I have recently ran into A-10C Advanced Aircraft Training Qualification campaigns/missions from Sabre-TLA. Great product from community member. I recommend it to add some juice to the game. Here is place to start: http://forums.eagle.ru/showthread.php?t=98418 It is payware content but price is really reasonable. Edited April 17, 2014 by marluk [B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
tintifaxl Posted April 17, 2014 Posted April 17, 2014 I have unhooked my flight controls for now. Instead I joined iRacing and am having a good time driving cars and chasing fractions of seconds around the tracks. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
marluk Posted April 17, 2014 Posted April 17, 2014 I have unhooked my flight controls for now. Instead I joined iRacing and am having a good time driving cars and chasing fractions of seconds around the tracks. Then why are you following dcs forum? :music_whistling: [B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Mewle Posted April 17, 2014 Posted April 17, 2014 Lolthread Intel i5 4690k MSI GTX 970 4g gaming edition Asus Z97k Mobo 8Gb Corsair vengeance 1866mhz 120GB Samsung 840 evo Samsung 1TB Spinpoint hdd Windows 10 4 channel surround Hotas Cougar w/ 120mm machined steel extension and elite rudder pedals DIY collective via bu0836x plus some random buttons and knobs Cougar MFDs Running 1920*2104 over 3 screens
tintifaxl Posted April 17, 2014 Posted April 17, 2014 Then why are you following dcs forum? :music_whistling: I'm waiting for a reason to connect the Warthog and the pedals again. 1.30 could be it ... Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Bucic Posted April 17, 2014 Posted April 17, 2014 Then why are you following dcs forum? :music_whistling: Hey, I don't even have a gaming rig! :) Tons of interesting stuff here. Regarding the author's problem. Here's an idea: permadeath I got bored with ArmA once. So I tried playing [three days break if I die in a mission]. FPP view only, no savegames. Not only it made for a different level of adrenaline. I also found myself playing >completely differently<. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Feuerfalke Posted April 17, 2014 Posted April 17, 2014 Dynamic campaign (even as superficial and uncomplete as that in Falcon) and a multirole DCS-level plane (or better 2) for flying hardcore dogfights and a large variety of missions would probably be a gamechanger. It will be a long time, until we get one of those. And I doubt even EDGE will be able to bring back enough longtime-motivation. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
marluk Posted April 18, 2014 Posted April 18, 2014 Hey, I don't even have a gaming rig! :) Tons of interesting stuff here. Regarding the author's problem. Here's an idea: permadeath I got bored with ArmA once. So I tried playing [three days break if I die in a mission]. FPP view only, no savegames. Not only it made for a different level of adrenaline. I also found myself playing >completely differently<. Great idea! Imagine how would you played if you had only one chance in a life. [B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Bucic Posted April 18, 2014 Posted April 18, 2014 Great idea! Imagine how would you played if you had only one chance in a life. It took me 3 hours to sneak upon that base with Shilkas I was supposed to eliminate! :D (ArmA 1 demo mission) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
OGREMAN Posted April 18, 2014 Posted April 18, 2014 A question for tonym! Hi Yonym, My question to you is ... Are you a life long passionate lover of flight, flying, aviation and all things that fly? ...... if the answer is "I don't know for sure" then I would suggest that "there's your problem", you see there are a minority group of people that live for their next flight experience and that group are frequent flyers in DCS and very often other flight sims as well as being often closely connected to flying in their daily lives. Your comment about "when DCS first started" seems to be a little off the mark .... because DCS began in a program called Flanker (released in the early 90's) then underwent continuous development (and company acquisitions/ name changes) to become the product you see today. So if your DCS join date is anything to go by then you were not flying DCS when it began. My point is that whilst I can absolutely understand your frustrations with such things as Tiny sandbox flight area Poor mission development caused by regular destruction of missions by program patches... discouraging mission writers. Generally buggy and unstable Multiplayer environment that trashes a huge chunk of "the fun of flight" out of the simulator. ......... the BOTTOM LINE IS ......... THERE IS ABSOLUTELY NOTHING that comes even close to this, the ULTIMATE IN SANDBOX AIR COMBAT SIMULATORS. [sIGPIC][/sIGPIC]
realtrance Posted April 25, 2014 Posted April 25, 2014 Getting bored with DCS I'm one who's known ED stuff since Flanker 1.0, along with FSX and a few other flight sims....... the key to enjoying any of them is really getting your teeth into the detail that is there, and that 99% of the time you don't even notice. The problem with combat sims is that they naturally push you towards being results- and achievement-driven, so that you get caught up in perfecting your turn performance and your kill rate, or whatever. Or you lose sight of the fun of studying and mastering, in full detail (my copy of Pete Bonnani's book on same from years ago is still around, there are others, I'm sure), all the different techniques present in air combat. And you get to the point of maybe mastering a few of them, the challenge is gone, you get bored. So you have to move on, to discovering things outside your usual habits and practices. Perfect something new, that doesn't "matter," and make your own game out of it. Try different ways of getting the Mi-8 through mountainous terrain without ever getting above 50m from the ground. Etc. Silly example, but at one point not long ago I made a game out of really nailing my control of Carenado's SR-22 in FSX, with a specific flight plan around KSEA. My end-game was calling ATC for GA parking upon landing at KSEA, and without turning the Progressive Taxi annotation on, taking the proper, memorized taxiway route back to a specific parking spot at KSEA, and without cheating/changing views, doing a perfect line-up on the parking spot yellow lines and boxes just using what I could see out of the front or side of the plane. There can be a gazillion kind of things like that you can develop real finesse with in any flight and combat sim, and it's up to you to get past your current habits and perhaps superficial mastery of a few things, and to make new goals and techniques the center of your attention. Don't wait on devs to entertain you with new content; make new content out of what is right in front of you. You haven't even begun to really explore, I'll warrant. :) ROG Maximus X, Intel i7-3770 3.5GHz , Nvidia 680Ti, 16GB DDR3 2400MHz, Logitech Extreme 3D Pro
PFunk1606688187 Posted April 25, 2014 Posted April 25, 2014 Silly example, but at one point not long ago I made a game out of really nailing my control of Carenado's SR-22 in FSX, with a specific flight plan around KSEA. My end-game was calling ATC for GA parking upon landing at KSEA, and without turning the Progressive Taxi annotation on, taking the proper, memorized taxiway route back to a specific parking spot at KSEA, and without cheating/changing views, doing a perfect line-up on the parking spot yellow lines and boxes just using what I could see out of the front or side of the plane. I think race sim drivers are very familiar with this mentality. Chasing the perfect lap is pretty normal in that community. In racing the difference bewteen good and great and immaculate is tenths or hundredths of a second, imagine how little you have to mess up to be off by the blink of an eye. Imagine how disciplined and perfect you have to be to be within that blink of an eye 3 laps in a row. Problem I see with most of combat flight simming is that most people get lost after learning the systems. They can figure out how to use a CDU but they have no guide towards how to actually fly the plane like a real pilot. FSX has lots of community input for this, but combat sims don't usually. This is mostly something you need to join an online squadron for and with the right kind of people you can start to learn to fly the plane how it was meant to be: an individual element in a greater whole. In all kinds of military thought the notion of "mutual support" crops up alot. Most pilots even flying with friends stall at that point, of how to do it, how to practice it, how to execute it most effectively. You don't have to do it as a total milsim of real air force behavior and standards, but most people I think aren't very good at finding their own stand in either. I got very bored flying the A-10C alone. Once I had people to fly with and a goal for flying with them that wasn't purely mission result oriented (ie. not just focused on blowing as much stuff up) suddenly it became a totally new game. Also, flying with others creates natural competition. You see how much better someone is at doing the simplest thing and you have drive suddenly to try to improve something you once thought you were not bad at. Warning: Nothing I say is automatically correct, even if I think it is.
Haukka81 Posted April 25, 2014 Posted April 25, 2014 Sometimes break is good. Im back to dcs And its fun again :) now i will try to learn lua scripts for better mission making (very hard but i will learn ) Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
shelt Posted June 25, 2014 Posted June 25, 2014 Bored? This is the best flight sim ever in my opinion. If you are bored and have mastered everything, you must suffer from ADD...lol There are too many scenario's you can create with the mission editor than to ever get bored. I have to agree with what some said about updates breaking good missions, but it also presents an opportunity to design better and more immersive missions than I would have ever thought possible. The guys who spend time creating mods to enhance the game is very much appreciated, and with the ability to set up your system to work with the game, weather simple or complex, is the best I have seen. Bored? no. Excited with the possibilities? yes. Hopefully more control over the mission editor in the game without relying on add on modules will make this the game of the century. Intel i7-3770K,Windows 10 64,Noctua NH-U12S ,ASRock Z77 Extreme4 ,G.Skill 32GB DDR3 2400,EVGA GTX 1080,ADATA XPG900x2 RAID 0, CM HAF XB Case,Thrustmaster Warthog,Combat Rudder Pedals,Logitech G930 with wireless TrackIR 5, 39" Insignia LED 120Hz Monitor, Oculus Rift
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