Kula66 Posted March 12, 2006 Posted March 12, 2006 It now seems that if you are tracking a target in TWS and the track drops, the target doesn't reappear on radar despite pointing the radar at the right range and alt ... any ideas?
169th_Crusty Posted March 18, 2006 Posted March 18, 2006 Anyone? I didn`t notice this problem. If you "intuitively" follow the target(s) with elevation adjustments and the targets are not doing any radical manouvers, you shouldn`t have any problems tracking them. Yes, I know, in RL the radar scan is auto-centered on your primary target and it would be nice to have this feature implemented here, but...
Kula66 Posted March 18, 2006 Author Posted March 18, 2006 The primary operating mode of the only NATO figther is broken/half implemented ... will it get fixed? And if so how soon 1.12b/1.2 or the next project? Do you really want to play a Russia v Ukraine sim? Me ... no thanks. Sorry.
169th_Crusty Posted March 19, 2006 Posted March 19, 2006 But what? Even if they fixed the scan orientation thing, it would still be half ass. Unless couple of TWS submodes were included. Not sure if the early APG63 had any combined modes. That could really be usefull.
bflagg Posted March 19, 2006 Posted March 19, 2006 I'm not sure... But I think after black shark the code for this version of lockon is finished and they are going to do something else.. a f16 or some sort of ground pounder sim.... Like I said.. I'm not sure... ...and the 15 has been porked from the beginning....and appears not to be a focus for ED.... Thanks, Brett
Rhen Posted March 20, 2006 Posted March 20, 2006 What irks me even more is that when the track drops off radar, the "ghost" appears at the first place locked up & not at the last place it was on the radar when it dropped the contact. This does not conform to the real thing in any way. The "ghost" should be in the last known position the radar painted the contact when it dropped off radar. In the immortal words of Prince Charles, "If you're gonna pork something, by George, let's do it royally!"
Prophet_169th Posted March 20, 2006 Posted March 20, 2006 Well I know many would wish for more in the F15, I would too. But this is a successor to Flanker 2.5. So at least ED made a decently functional F15. There are things that could be added an improved, but it still works well enough to kill with. F15/AIM120 is still the most used plane/weapon combo. From our server stats. Attacking Aircraft Weapon Confirmed Kills F-15C AIM-120C 134 Su-27 R-27ET (AA-10D) 99 MiG-29S R-77 (AA-12) 92 MiG-29S R-73 (AA-11) 37 F-15C AIM-7M 22 Su-33 R-27ER (AA-10C) 20 Su-33 R-27EM (AA-10C) 13
Kula66 Posted March 20, 2006 Author Posted March 20, 2006 Prophet, Up to 1.12 I wouldn't disagree. I think ED did a great job with the 15 ... I flew it exclusively on-line. Maybe its a little under-powered, but I dodn't know having never flown one. Many it has more radar modes in RL ... but I dont't know .... Same with AMRAAMs ... But I got numerous 4 target TWS concurrnt kills, so I was happy! But with 1.12 they broke the radar (or removed one feature and didn't fully implement the replacement if you like) ... I tend to fly high, 40,000' and tracking a target with high closing speed in a look down aspect, trying to manually track ... is an exercise in frustration, especially when reacquiring a track is also buggy ... This is suppsoed to be the Eagles forte. Previously it was a good battle, longer reach V smarter system ... now it's just busted! LO has lost me. I haven't really flown it much on-line since 1.12. If they commit to fix it in 1.2 then fine ... As for your stats, how does pre-1.12 compare to post 1.12? Are the numbers of 15 drivers diminishing? I'm interested in other players comments ...
Rhen Posted March 20, 2006 Posted March 20, 2006 Well I know many would wish for more in the F15, I would too. But this is a successor to Flanker 2.5. So at least ED made a decently functional F15. There are things that could be added an improved, but it still works well enough to kill with. Ok, "decently functional" huh? It's like saying the LOMAC F-15 is just like the real one - just like the F-22 is just like a piper cub with an AK-47, but that's an exaggeration to make a point. If I can employ the F-15 just like i would if I jumped into the real thing and flew a 4-ship, using the same tactics, and came out successful then I'd agree. However "decently functional" is hardly acceptable. While I will still continue to fly the F-15 and use the slammer in online combat, despite the faults inherent in the Eagle and the continued deterioration of its radar systems and it's ability to perform to its historic strengths -which are diminishing rapidly with each patch, eventually I'll move on. But until then, I'll still be one of your statistics who haven't realized that flying the Eagle is futile. I can only hope that it's lack of data link, which allow adversaries to stab it in the back, or the fact that I can get better kills from firing maddogs rather than providing guidance to the missile until it can go active, thus negating it's strength in maintaining it's adversaries at arms length - i must invite people into the phonebooth to fight, where I get to practice my body position for ejection and PLF as i hit the ground in the silk elevator. I'd like the F-15, Su-27, MiG-29 become more capable to their inherent strengths, so that they may be utilized the way a real pilot would employ their weapons. Sorry, but "decently functional" = "it's good enough for you" and then why should ED improve on anything within the sim; It's all decently functional, right?
Kula66 Posted March 20, 2006 Author Posted March 20, 2006 What irks me even more is that when the track drops off radar, the "ghost" appears at the first place locked up & not at the last place it was on the radar when it dropped the contact.QUOTE] I'll check this out Rhen ... normally, if I lock at 50miles then zoom in and attempt to fire at 16-18, this may explain why I can't re-acquire the target at 16miles ... its appearing on the scope at 50!!!!
Gripes Posted March 21, 2006 Posted March 21, 2006 What irks me even more is that when the track drops off radar, the "ghost" appears at the first place locked up & not at the last place it was on the radar when it dropped the contact.QUOTE] I'll check this out Rhen ... normally, if I lock at 50miles then zoom in and attempt to fire at 16-18, this may explain why I can't re-acquire the target at 16miles ... its appearing on the scope at 50!!!! I noticed this problem today. I thought I was picking up some other targets. I was wrong - The "new" contacts were my old bugged targets that dropped out of my radar cone. I feel exactly as Rhen. I`m still hanging in to the Eagle.
GGTharos Posted March 21, 2006 Posted March 21, 2006 Ok, "decently functional" huh? It's like saying the LOMAC F-15 is just like the real one - just like the F-22 is just like a piper cub with an AK-47, but that's an exaggeration to make a point. If I can employ the F-15 just like i would if I jumped into the real thing and flew a 4-ship, using the same tactics, and came out successful then I'd agree. However "decently functional" is hardly acceptable. While I will still continue to fly the F-15 and use the slammer in online combat, despite the faults inherent in the Eagle and the continued deterioration of its radar systems and it's ability to perform to its historic strengths -which are diminishing rapidly with each patch, eventually I'll move on. But until then, I'll still be one of your statistics who haven't realized that flying the Eagle is futile. I can only hope that it's lack of data link, which allow adversaries to stab it in the back, or the fact that I can get better kills from firing maddogs rather than providing guidance to the missile until it can go active, thus negating it's strength in maintaining it's adversaries at arms length - i must invite people into the phonebooth to fight, where I get to practice my body position for ejection and PLF as i hit the ground in the silk elevator. I'd like the F-15, Su-27, MiG-29 become more capable to their inherent strengths, so that they may be utilized the way a real pilot would employ their weapons. Sorry, but "decently functional" = "it's good enough for you" and then why should ED improve on anything within the sim; It's all decently functional, right? I honestly don't know how much, if anything, will be looked at for the release of BS in this regard, but what I can tell you is that there are certianly -ideas- as to how this can be corrected. The devs -do- want to implement them, wether the implementation will end up being in BS or in a later patch -or- the next product, I don't know. There are specific reasons why maddogs work better (seeker scan rate and the way datalink and seeker search works specifically, that's just my opinion of course), and of course the entire chaff debacle. Once those are sorted, missiles should once more turn BVR into a viable mode combat - again, in my opinion, since I have never trained in a real aircraft. What I'm thinking off is no more head-on missile dodging ... you'll have to do your pole and evasion with more care, basically. Maneuvering within the NEZ should allow you to defeat the missile, but not like it is now. It should be much more difficult. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted March 21, 2006 Posted March 21, 2006 What irks me even more is that when the track drops off radar, the "ghost" appears at the first place locked up & not at the last place it was on the radar when it dropped the contact.QUOTE] I'll check this out Rhen ... normally, if I lock at 50miles then zoom in and attempt to fire at 16-18, this may explain why I can't re-acquire the target at 16miles ... its appearing on the scope at 50!!!! Yep ... it's a PITA. Potential work-around for now: Reduce the azimuth to get a faster scan rate and re-establish your contact faster. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Kula66 Posted March 23, 2006 Author Posted March 23, 2006 Yep ... it's a PITA. Potential work-around for now: Reduce the azimuth to get a faster scan rate and re-establish your contact faster. What's a PITA? I thought that was a type of bread. I don't think that fixes the bug GGT ...
GGTharos Posted March 23, 2006 Posted March 23, 2006 PAIN IN THE ... Who said 'fix'? I said 'workaround' [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Kula66 Posted March 23, 2006 Author Posted March 23, 2006 Who said 'fix'? I said 'workaround' ... true, my error. The only work around I've found is track with TWS then switch to SST and fire ... not great really. Bang goes the multi-target engagement ... I'm sure the devs are keen to finish the radar on the 15 ... lets hope ED give them some time to do so ... rather than giving us wavy grass!
GGTharos Posted March 23, 2006 Posted March 23, 2006 What are you talking about? ... I get my TWS shots in just fine! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Kula66 Posted March 23, 2006 Author Posted March 23, 2006 What are you talking about? ... I get my TWS shots in just fine! If you are in a lookdown-shoot down situation with a big difference in height, trying to keep the scan cone locked onto multiple targets, at different ranges and heights ... it is now neigh-on-impossible! Despite this being exactly the situation TWS was designed for ... With single shots, the number of times the target flies out of the scan cone and the track is dropped just after you shoot and the AMRAAM goes stupid ... Grrrrrrrrrrrr - as I said, just frustration.
GGTharos Posted March 23, 2006 Posted March 23, 2006 Adjust your tactics to suit. Go co-alt as you get closer, or STT. In RL the procedure is to go STT under a certain distance (10nm last I heard). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Kula66 Posted March 23, 2006 Author Posted March 23, 2006 co-alt would reduce the problem ... but - well you know the rest!
mikoriad Posted March 23, 2006 Posted March 23, 2006 Poor, poor eagle... You guys are stating the case immaculately. I just can't seem stop flying it though and hoping for the day that it just works right. Aside from that, I have nothing constructive to add. Althlon X2 6400+ 3.2 ghz EVGA 8800GT SC - 512mb X-45 MOMO pedals
snomhf Posted March 23, 2006 Posted March 23, 2006 Kula, I am very glad to see you are confirming my discovery about TWS. Being a total noob, it is very frustrating to have a PDT and a SDT locked up with my radar pointing right at them (plenty of cone to go around) and the SDT will just disappear, no apparent reason. It finally comes back but again, no apparent reason. I know there is much I don't understand but this behavior has made no sense at all to me. It's very hard for someone at my experience level to claim a bug in the code. Perhaps I'm slightly more sane that I thought. ---------- Click here for details ---------- Abit AV8 MB, AMD Athlon 64 3200+, 1.5 GB DDR, GeForce 6600GT/256MB AGP, CH Fighterstick/Pro Throttle/Pro Pedals/Throttle Quad/DT225 Trackball, TIR4
GGTharos Posted March 23, 2006 Posted March 23, 2006 There are definitely reasons ... your SDT can easily leave the cone or beam on in general present a difficult aspect for the radar, or a jammer blink will also drop the track. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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