Settingz85 Posted September 5, 2014 Posted September 5, 2014 Hi all, dont know if it has been mentioned before but the landing/taxi light seems bugged to me. Once it has been deployed and lit up u cannot fully retract it. The three way switch is set to retract but on external view it is still deployed while the light itself is off. I can upload screenshots/track if u like. best wishes for weekend
grifo Posted September 5, 2014 Posted September 5, 2014 it seems to work properly for me.. Are you sure your engine is providing electric power to systems?
ED Team BIGNEWY Posted September 5, 2014 ED Team Posted September 5, 2014 If this is during multiplayer the bug has been reported internally. Thanks. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Zabuzard Posted September 6, 2014 Posted September 6, 2014 Are you sure you're using the right stage of the switch? It has 3 positions, one retracted, one extended OFF and one extended ON :)
Settingz85 Posted September 6, 2014 Author Posted September 6, 2014 Yes, it happend during multiplayer and i´m 100%sure it did happened. But if its already known this thread can be closed. I was trying to reproduce this bug but for some reason the three position switch did its job.
Teeps Posted September 6, 2014 Posted September 6, 2014 I can't get it to extend, so maybe you've got the other half of my landing light mechanism! Win10 x64, 16 GB RAM, Ryzen 5 1600X @3.60 GHz, 500 GB SSD, GeForce 1080 Ti
NRG-Vampire Posted September 6, 2014 Posted September 6, 2014 (edited) an AI bug: AI F-86 using garbled headlight (taxi/landing) animations they should light diagonally-down when landing and horizontally when taxiing (maybe when taking off as well) animation speed wrong too, luminaires jump off/halfway/on positions without extracting/retracting slow rotations i hope it will be fixed in the next patch http://forums.eagle.ru/showthread.php?p=2132356#post2132356 Edited September 6, 2014 by NRG-Vampire
derelor Posted September 7, 2014 Posted September 7, 2014 Thank you guys. The issues have both already been reported: Landing + Taxi Light MP Synchronization Issues (Ticket #26661) Landing + Taxi Light AI Issues (Ticket #26665) 1338 - beyond leet ED Forum rules EN|DE|RU
derelor Posted September 7, 2014 Posted September 7, 2014 Are you sure you're using the right stage of the switch? It has 3 positions, one retracted, one extended OFF and one extended ON :) I think OFF position is not "extended OFF": In OFF position the relevant circuits are just deenergized, i.e. both lights go off and stay at the exact same position they had before. For example: When moving from "RETRACT" to "OFF" position, the lights should not extend. When moving to "OFF" position during extension or retraction cycle, lights should stay at their last position 1338 - beyond leet ED Forum rules EN|DE|RU
Zabuzard Posted September 7, 2014 Posted September 7, 2014 I think OFF position is not "extended OFF": In OFF position the relevant circuits are just deenergized, i.e. both lights go off and stay at the exact same position they had before. For example: When moving from "RETRACT" to "OFF" position, the lights should not extend. When moving to "OFF" position during extension or retraction cycle, lights should stay at their last position That is correct I was mistaken there
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