Lixma 06 Posted March 21, 2006 Posted March 21, 2006 My fix list... Fix Alt=Z (not saving it's state between flights) Fix zoom in/out keys (on first flight after starting LOMAC zoom keys work once then get stuck...need to hit refly to get them working)
bflagg Posted March 21, 2006 Posted March 21, 2006 To be fair, most people aren't that stupid. In fact, I gaurantee that 90% of the people who complain do not have this mindset. If the missiles miss from long-range, I doubt people would get frustrated and stuff. It's when the missiles miss in the NEZ that frustrates most people, I think. I agree completely... I know RL cannot be truely represented here, but within the parameters of the game itself....there is work to be done. This is the number one thing that really ticks me off is I'm in the middle of the NEZ zone and I still miss... While I was working out my stituation with Shepski.. I had a il76 locked up at 30deg to the right of my nose.... I selected the 7.... fire! and it went straight as a laser beam and ignored my lock all together... (see trk file) The track file also includes me finishing off everything else...so if you bored and wanna watch....External1a1.zip Thanks, Brett
D-Scythe Posted March 21, 2006 Posted March 21, 2006 Do you know the altitudes and range of that engagement? No idea. In the Desert Fox article in World Air Power Journal, it described the engagement as "long-range," that's about it. According to the Washington Post (quoting Pentagon officials), the missiles were launched at 25 or more miles away. It has been further speculated that the 6 missiles fired (3 AMRAAM, 1 Sparrow, 2 Phoenix) may have been launched to "suggest" the Iraqi fighters to beat it, because the ranges were so extreme. The furthest AMRAAM shot that I know of was about 48 km (30 miles) in the first night of Allied Force. That missile missed. The target was destroyed subsequently by two follow up AMRAAM shots.
Pilotasso Posted March 21, 2006 Posted March 21, 2006 Since 1.12 patch my experience shows that the AMRAAM will only be as IRL if fired under 6 miles at a target 90º angle off your nose, and 3 miles for a retreating target. And thats on a level fight. Firing it 10 miles or more for a target against the ground will result in a balistic slammer. This hapens because Human oponents are far more umpredictable than AI wich seem not to have any hurry to get out from a chasing missile, and because players are exploiting the 120's "poor eyesight". So invoking AI engagements to show the AMRAAm is not porked, is not a complete analysis of the problem. .
Kula66 Posted March 21, 2006 Posted March 21, 2006 Agreed Pilotasso, On-line and off-line AMRAAMs appear to have very different behaviour ... or maybe its just the targets :)
S77th-RYKE Posted March 21, 2006 Posted March 21, 2006 -Fix the TIR problem , when you change options settings TIR doesn't work anymore until you delete the TrackIR file from the config folder . -Make a EOS mode that can stay silent needs a 2 position setting 1-EOS only (Radar stays off) 2-EOS/With Radar support = switch to radar automatically when lock is losing strenght -Fix Kuznetsov not properly defending itself . -Get rid of "refuel mode" stick behaviour when aerial refueling , plane should handle the same as always and be dependant on existing curves . Thanks for listening 1 [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Boneski Posted March 21, 2006 Posted March 21, 2006 Well it's clear that some people want pretty simple results from the game… I guess as a fun reward for getting around on the AI or the other human… I shoot you die!! IF Ownship fires missile... THEN Missile better hit what Ownship fired at... Dangit!! Else Change the way missile work so player can be happy!! LOL!! Wow only if it was that easy... As for Real life missile data... well believe what makes you feel better... only you know what you know… So that can’t be disputed. No one is going to battle with you about that. Game missiles are just that… they seem to be doing what they should do… They kill and sometimes they don’t. There can’t be a better model of reality then that…?? What would be really nice would be seeing how you guys fly… you know, check your tactics out… I wish I had more time to fly online… I would love to see how these tactics people talk about online translate into the game... and how people play the game.. I think that’s more the issues then the game itself… Tools are designed to be used a certain way… One wonders which way is certain??? Bones... My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.
D-Scythe Posted March 21, 2006 Posted March 21, 2006 Boneski, relax. Dunno why you're having such a fit - nobody's telling you to change your opinion. Wow only if it was that easy... As for Real life missile data... well believe what makes you feel better... only you know what you know… So that can’t be disputed. What? Just because there's real life data that proves the AMRAAM is better than Sparrow, you say the real life data is wrong? "You know only what you know"? Haha, you're something else, I'd give you that :p Unless you start producing facts, instead of "you know only what you know" attitude that nobody really cares about, I don't think anyone is going to take you seriously. At least I hope not. So far, you're opinion of what is realistic seems to have no foundation. When pointed to real world data that contradicts your opinion, you get all "I know something you don't know"-ish. Again, no one is trying to change your opinion of things, but that's not gonna keep us from talking about why we think you're wrong ;)
Kula66 Posted March 21, 2006 Posted March 21, 2006 Well it's clear that some people want pretty simple results from the game… I guess as a fun reward for getting around on the AI or the other human… I shoot you die!! Where have people said they want that? If we wanted an arcade game we wouldn't be here! Most of us have invested a great deal of time on reading up on radar, history on combat, aerodynamics, tactics etc ... its only after this that people tend to question what appears odd or broken.
Boneski Posted March 21, 2006 Posted March 21, 2006 Bros... Press your Easy Buttons...(it's that red button with "Easy" written on it) I need to re-read my post... I did not think it came off like that at all... Nor was I defending a posit... Dudes we are talking about a game... and this is the internet.. I am not here to prove any points or win any debates with you guys... You know more about this game then I do... Some of you are even testing the thing. I assume that the developers have told you what the issues are... so I take it you are speaking from a point knowledge that I don't have...?? I just load it up and fly it when I have time... If the developers say they fixed XYZ thats the version I play... if they break XYZ I guess they will patch it... As for the stuff about If then... That was from stuff I have read about sims in general.. I think it's fair to say that we have all seen that stuff in threads before... so please take no offense... I am not dissing anyones point of view. People want results... I think this tread is about "fixing" problems... Looking back my post might not seem helpful since I don't agree.. I just have a unique point of view... Some times the game is not the problem... I think that's a fair statement aswell... As for real world data on missiles I have not seen any facts from anyone... Nor should I... if you are in the know then you know that details are not something to be hashed out in a public forum... what's the point.??.. If you want the game to be more fun then just say so... but to based that request for more fun in the cloud of real life missile data... please spare us... most people don't have a clue how this stuff is even modeled in the game... (except the testers and the builder) But all that aside... how often do you guys fly on line... I would love to link up. Bones... My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.
GGTharos Posted March 21, 2006 Posted March 21, 2006 I've got some real life data/research which is pretty DE-classified. On the other hand, there's no DE-classified data on the AMRAAM besides what you can find on the net ;) Heck, I've got de-classified reports that give some insight to patriot battery operations, tactics, and problems. So er ... we do have a clue or two ... but that's not say we can talk about 'this is how it is period' because that kinda /hard/ data is almost never available. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RonnieFrown Posted March 21, 2006 Posted March 21, 2006 Hey guys, when I try to edit a track file the mouse stops functioning in external views. Is this a known issue or just something with my system?
bflagg Posted March 21, 2006 Posted March 21, 2006 enable external mouse... *I Think* it's at \lockon\config\view\view.cfg... Thanks, Brett
RonnieFrown Posted March 21, 2006 Posted March 21, 2006 It is enabled and works ok. When it comes to editing tracks, the mouse dies.
rlogue Posted March 22, 2006 Posted March 22, 2006 I say, forget about real world data ... the game would be much better regardless of real or not if when you are in any weapons parameters, you are forced to respect it and get out of those parameters or be blown up .. .this may be unrealistic .. but screw it .. my opinion is .. make missiles dangerous .. silly thought .. but ...
GGTharos Posted March 22, 2006 Posted March 22, 2006 Because you should always be able to reach out and touch someone ... I agree. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Recommended Posts