Anatoli-Kagari9 Posted December 13, 2014 Posted December 13, 2014 (edited) They're really tricky.... Yesterday when I arrived home, not even knowing about the release of a new patch, I switched on the PC and DCS :) ( Addict's fate... ) Was surprised to see the game updating, didn't bother checking the forums to find out about the update list of changes / fixes / additions... ( btw: I never know where to search for those... ), and went straight into the Takeoff situ... Took off, now using ( since a few days ) even the Auto Prop Pitch "mode", completed a circuit, landing flawlessly and then took off again to test the pitching moment due to flaps and the aileron trim tab efficiency... After a couple of minutes I was about to post at the DCS that I did welcome the changes to the FDM :) Then I found the list of fixes, then I noticed nothing had been listed regarding these particular subjects... then I noticed it was my mind, my brain, my "flying" technique, or simply the fact that I am learning to use the K4 that made me think there were changes... Later I flew another mission, and again, had the sensation that wing tip breaking problems had also been addressed.... Well... This really doesn't go in favour of some of my notes on what I find innacurate ... because it exhibits how much it depends on the way I use the sim, the way I "pilot" the airplanes... the spirit I seat at my simmer cockpit with... Edited December 13, 2014 by jcomm 1 Flight Simulation is the Virtual Materialization of a Dream...
Lizzard Posted December 13, 2014 Posted December 13, 2014 Then I found the list of fixes, then I noticed nothing had been listed regarding these particular subjects... then I noticed it was my mind, my brain, my "flying" technique, or simply the fact that I am learning to use the K4 that made me think there were changes... yes..but as we all know..not all changes are mentioned in the changelog:) My Specs: I don`t care..it is a Computer..a black one..
javelina1 Posted December 13, 2014 Posted December 13, 2014 ah, the placebo effect... ;) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
gavagai Posted December 13, 2014 Posted December 13, 2014 Very honest, very observant!:thumbup: P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
ZaltysZ Posted December 13, 2014 Posted December 13, 2014 yes..but as we all know..not all changes are mentioned in the changelog:) Yeah, unfortunately even the important ones might be skipped. Wir sehen uns in Walhalla.
MA_Goblin Posted December 13, 2014 Posted December 13, 2014 Wing tip still brakes off and the canopy is still dirty as hell :D [sIGPIC][/sIGPIC] _____________Semper paratus, In hoc signo vinces________________ PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb
Sarge55 Posted December 13, 2014 Posted December 13, 2014 Wing tip still brakes off and the canopy is still dirty as hell :D +1:music_whistling: [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
CaptJodan Posted December 14, 2014 Posted December 14, 2014 I was actually surprised to see the wing tip issue still there. Figured with rumors that later builds already addressed the problem and the quickness of the latest patch, I figured it was one of the big motivators for the patch itself. It was an issue taken to heart by those in the know. It's not a complaint, but it actually was the first thing I tested. Maybe they're tweaking the G effects with it so the pilot will have warning too.
Anatoli-Kagari9 Posted December 14, 2014 Author Posted December 14, 2014 Yes, it is definitely present ( goes away easily ... ) but I have somehow started to maneuver the K4 more gently... When I first started using the p51d, I was constantly spinning. It was a nightmare only comparable to learning to takeoff in the K4 :)... Well, my brain and neurons doing their thrick again - I can't forget how difficult it was to takeoff in the p51d too ;-) Anyway, I guess that sooner or latter it'll be addressed, and yesterday, having been for more than a couple of hours at one of the MP servers, having a great time with a swarm of p51ds I could only see on the Map view :-/, I did loose my tips at least 3 times .... and didn't even get into dogfight!!! Sorry guys, if you were there at the p51d base when I started strafing, tired of not being able to glimpse one only friend or foe aircraft of the many flying around me, according to that mighty Map ( F10 ) view... But. flying this model really makes a difference from my experience in other sims, just as it happened with the p51d, the uh-1h, and now the F86 too, awaiting in the hangar, already installed and activated, but being put to 2nd place because of this gorgeous Kurfurst :-) Flight Simulation is the Virtual Materialization of a Dream...
ZaltysZ Posted December 14, 2014 Posted December 14, 2014 I was actually surprised to see the wing tip issue still there. Figured with rumors that later builds already addressed the problem and the quickness of the latest patch, I figured it was one of the big motivators for the patch itself. It was an issue taken to heart by those in the know. It was changed. Tips broke off at 6.7G before patch. Now they break at around 7G only if Gs are asymetric (pull + roll). If Gs are symetric (pull only), 8+ G can be reached. Wir sehen uns in Walhalla.
Anatoli-Kagari9 Posted December 14, 2014 Author Posted December 14, 2014 It was changed. Tips broke off at 6.7G before patch. Now they break at around 7G only if Gs are asymetric (pull + roll). If Gs are symetric (pull only), 8+ G can be reached. Great! I did have the sensation that something had changed in that area indeed, because I was pulling harder without breaking my wings tips, lat night, but I couldn't measure it :-( Are you using TackView or some App of that type to get those G values? Flight Simulation is the Virtual Materialization of a Dream...
gavagai Posted December 14, 2014 Posted December 14, 2014 Wingtips were still breaking off left and right (pun intended) in our multiplayer session yesterday! There is no blackout so most assume they can continue to pull more Gs. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
ZaltysZ Posted December 14, 2014 Posted December 14, 2014 Are you using TackView or some App of that type to get those G values? You can use external view for roughly estimation. Gs are shown at the bottom of screen. Roll to get inverted, pull and tighten gradually until something breaks, save a track, and then watch it from external view. Then do the same, but add rolling while pulling. Wir sehen uns in Walhalla.
Pilum Posted December 14, 2014 Posted December 14, 2014 You can use external view for roughly estimation. Gs are shown at the bottom of screen. Roll to get inverted, pull and tighten gradually until something breaks, save a track, and then watch it from external view. Then do the same, but add rolling while pulling. Well pilot's are cautioned not to roll while pulling heavy g-load because this is known to be dangerous. If fact structural engineers refer to this as the rolling pullout load case and it is usually not a dimensioning load case for the airplane meaning you should not expect to be able to pull the same g-load in this case. Usually you have a dimensioning loadcase that you need to show the contractor that is 1.5 times the max permissible. However, usually the pass criteria is that it should not break at this point and usually the contracting authority will allow that the aircraft can redistribute loads through plastic deformation meaning you could pop rivets and wrinkle skin at this point which however will not go down well with your crew chief when you land :music_whistling: I would guess that the Me109K4 had in the order of 6-8 g max permissible at a certain weight and that the wings should consequently come off at around 9-12 g. However, since it's embarrasing to fail the load test in front of the contractor (usually a hydraulics or sandbags test), engineers will have a small "own" safety margin on top of the 1.5 so you should be able to pull a bit more than 1.5 x max permissible but in this region while you may be able to get the plane home but it will probably have to be written off and that will be difficult to simulate in DCS so having the wings come off in combat seems like a better idea. So why not go for something like wings come off at 1.25 x max permissible load factor for symmetric load case as a compromize since allowing the full 1.5 seems too generous given that this basically ruins the aircraft IRL. Old Crow ECM motto: Those who talk don't know and those who know don't talk........ Pilum aka Holtzauge My homepage: https://militaryaircraftperformance.com/
Anatoli-Kagari9 Posted December 14, 2014 Author Posted December 14, 2014 Looks like an excellent criteria Pilum! Flight Simulation is the Virtual Materialization of a Dream...
flyingdutchy Posted December 14, 2014 Posted December 14, 2014 I like the Bf109 flown the bird several times now i getting to know how it al works. i would like to see that i can remove/attached the flair gun. my next fase wil be some dog fighting online against some p51. :pilotfly: 1TB Samsung evo 860 ssd MSI Z490 Intel® Core I9-10900F 32GB RAM MSI Geforce GTX 970
Kurfürst Posted December 16, 2014 Posted December 16, 2014 (edited) So why not go for something like wings come off at 1.25 x max permissible load factor for symmetric load case as a compromize since allowing the full 1.5 seems too generous given that this basically ruins the aircraft IRL. Because IRL the ca. 1.25 factor was the bending limit (8 g) and the break limit was ca. 1.5x (10.8 g) for the 109, and wings should not come off at a load at which they only became deformed IRL. Edited December 16, 2014 by Kurfürst http://www.kurfurst.org - The Messerschmitt Bf 109 Performance Resource Site Vezérünk a bátorság, Kísérőnk a szerencse! -Motto of the RHAF 101st 'Puma' Home Air Defense Fighter Regiment The Answer to the Ultimate Question of the K-4, the Universe, and Everything: Powerloading 550 HP / ton, 1593 having been made up to 31th March 1945, 314 K-4s were being operated in frontline service on 31 January 1945.
ED Team Yo-Yo Posted December 16, 2014 ED Team Posted December 16, 2014 Because IRL the ca. 1.25 factor was the bending limit (8 g) and the break limit was ca. 1.5x (10.8 g) for the 109, and wings should not come off at a load at which they only became deformed IRL. As deformation is hard to show graphically the overstressing model in DCS adds fatique to the structure. You can pull any g-load below the limit without any problems. If you enter the range between this limit and a break limit, the structure gets fatique proportional this violation. THe breal limits goes slightly down as the number of this violations grows. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Kurfürst Posted December 16, 2014 Posted December 16, 2014 Very impressive detail modelling YoYo! :) http://www.kurfurst.org - The Messerschmitt Bf 109 Performance Resource Site Vezérünk a bátorság, Kísérőnk a szerencse! -Motto of the RHAF 101st 'Puma' Home Air Defense Fighter Regiment The Answer to the Ultimate Question of the K-4, the Universe, and Everything: Powerloading 550 HP / ton, 1593 having been made up to 31th March 1945, 314 K-4s were being operated in frontline service on 31 January 1945.
Sporg Posted December 16, 2014 Posted December 16, 2014 (edited) Yo-Yo, maybe a silly proposal: Would it be possible to show the level of fatigue by gradually bending the wings at the breaking point? So that you have a visual indicator how bad shape your plane is in? For sure, if I saw my wing bent, I would start flying veery carefully.. ;) Edit: I remember Pierre Clostermann describing how a wingman's Spitfire wings were wrinkled after he overstressed the structure in a high-speed dive. Could it be possible to put a wrinkle or more as a graphical overlay on the wings, as fatigue got bigger? Maybe combined with the bending? Edited December 16, 2014 by Sporg System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use
Crumpp Posted December 16, 2014 Posted December 16, 2014 Yo-Yo, maybe a silly proposal: Would it be possible to show the level of fatigue by gradually bending the wings at the breaking point? So that you have a visual indicator how bad shape your plane is in? For sure, if I saw my wing bent, I would start flying veery carefully.. ;) Edit: I remember Pierre Clostermann describing how a wingman's Spitfire wings were wrinkled after he overstressed the structure in a high-speed dive. Could it be possible to put a wrinkle or more as a graphical overlay on the wings, as fatigue got bigger? Maybe combined with the bending? That would be very cool and ground breaking for a flight simulator. Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250
Thumper1606688436 Posted December 16, 2014 Posted December 16, 2014 If your wing is visually bent then it's already too late. I would think it better and easier to implement the sound of metal buckling before the wings snap.
JST Posted December 16, 2014 Posted December 16, 2014 The F-86 Sabre has wing bending visually implemented. My skins/liveries for Fw 190 D-9 and Bf 109 K-4: My blog or Forums. Open for requests as well. [sIGPIC][/sIGPIC]
Thumper1606688436 Posted December 16, 2014 Posted December 16, 2014 The F-86 Sabre has wing bending visually implemented. It shows the wings flexing from the buffeting but there is no permanent wing damage. It is normal for wings to flex inflight but we are talking about the point just before structural failure
Anatoli-Kagari9 Posted December 17, 2014 Author Posted December 17, 2014 Well guys, bent or not bent, or again my mind ( ??? ) thruth is that after yesterday's update I could complete a full dogfight / furbal against 4 vs 4 without a single wing breaking! Beautiful!!!! Flight Simulation is the Virtual Materialization of a Dream...
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