GumidekCZ Posted December 30, 2014 Posted December 30, 2014 Also possible source of audio for someone who understand how the sound are in DCS working. - NOT ME :( http://www.aircraftrecords.com/checkflightgustav.html
SlipBall Posted December 30, 2014 Posted December 30, 2014 (edited) Also possible source of audio for someone who understand how the sound are in DCS working. - NOT ME :( http://www.aircraftrecords.com/checkflightgustav.html Go here and become a member, search the threads, or start a new one asking for advice(nice, dedicated people there)be polite and respectful of their work. Its a different game but the procedure will be the same for you. You will only need to locate the DCS file location for the 109, and that's easy. http://theairtacticalassaultgroup.com/forum/showthread.php?t=5039 good luck! Edited December 30, 2014 by GT 5.0
snowsniper Posted December 30, 2014 Posted December 30, 2014 It's not the same sound system in DCS in COD and BOS it's FMOD STUDIO i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
SlipBall Posted December 30, 2014 Posted December 30, 2014 (edited) It's not the same sound system in DCS in COD and BOS it's FMOD STUDIO Ok thank you...I thought that all that was needed was to replace the individual .wav files with your own, while retaining the original size and file name Edited December 30, 2014 by GT 5.0
shagrat Posted December 30, 2014 Posted December 30, 2014 Yes, you're watching a video recording with compressed sound files on your own particular audio equipment. Perhaps your equipment plays back the simulation files in a totally different way. I have a will for good sound reproduction, but I also have realistic expectations. Well, I heard the 109 in real life (airshow) and the compressor whine is definitely audible when outside the plane. No guessing, no complaining, simple fact. From my point of view Diveplanes mod captures pretty much the "real thing". Only problem with most his sound mods for me is the volume... much too loud compared to TeamSpeak audio. I could live with the "standard" sound if they would at least introduce the iconic compressor whine on flybys... 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
[DBS]TH0R Posted December 31, 2014 Posted December 31, 2014 Well, I heard the 109 in real life (airshow) and the compressor whine is definitely audible when outside the plane. No guessing, no complaining, simple fact. I agree. Compressed audio or not, engine specific audio features should be there no matter the audio compression. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
Bucic Posted December 31, 2014 Posted December 31, 2014 It's not the same sound system in DCS in COD and BOS it's FMOD STUDIO What sound system has been used in DCS then? I agree. Compressed audio or not, engine specific audio features should be there no matter the audio compression. It wasn't worth it to even mention that "argument". F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Nedum Posted January 9, 2015 Posted January 9, 2015 There is a vast range of sound output devices, so what makes any of you think you have the correct impression of any of the sound files here? Also, what about your acoustic environment? Sorry, but until someone comes up with a more convincing argument - it is all just subjective and not in the slightest bit relevant. From the microphones that pick up the sound to the rendition here, there are numerous steps which all degrade and alter sound. Just stick with what you personally like, and please be a little less narrow minded when it comes to what is or isn't correct. Every one of us is listening to artificially generated sound whether on you tube, sound clips, or in the cockpit of the sim. Even our ears interpret sound differently when they convert pressure waves into nerve impulses, and our brains interpret those signals as sound. Go with what you like, but never assume you are hearing the same as the next guy on his own computer rig. May I ask why all this people with all this different audio devices hear the same things in other games or in that vids? If you were nearly right, than some of us souldn't hear any difference, even with this bad compressed vids!? At best will, I can't follow your logic! The sound in DCS is in many ways and for many moduls.. not good! Even the Su27 sounds are a way more diffenrent in RL. My headphones are very good ones, and my soundcard too. In all other games I hear everything, the sounds are amazing but in DCS it's like I am hearing some extrem compressed mp3 files. No highs, no deeps! Many sounds in between of the other sounds are missing. The sound part in DCS isn't good right now and the sound of the K-4 is not "no good", the sound is really bad. Some of you guys should try to join an Air Show event. Even BF4 has much better sounds! How could this guys do this? I have heared the BF109 G6, the FW190 A8, the F15/F16/F18, the Mig 21/23/29 and the Su27SM in RL and not one DCS sound is any near this RL sounds. But in WT they are very near. How could this be if my sound hardware is/could be so bad, so I can't hear how the DCS sound really sounds? Why is it so hard to say "...yes, they should work on that..."? This would be the first step to get a better product and even ED would befenit from that. Why so many people fight so hard against the reality? :dunno: Sound is a big thing for a simulation! CPU: AMD Ryzen 9800X3D, System-RAM: 64 GB DDR5, GPU: nVidia 4090, Monitor: LG 38" 3840*1600, VR-HMD: Pimax Crystal/Super, OS: Windows 11 Pro, HD: 2*2TB and 1*4 TB (DCS) Samsung M.2 SSD HOTAS Throttle: TM Warthog Throttle with TM F16 Grip, Orion2 Throttle with F15EX II Grip with Finger Lifts HOTAS Sticks: Moza FFB A9 Base with TM F16 Stick, FSSB R3 Base with TM F16 Stick Rudder: WinWing Orion Metal
shagrat Posted January 9, 2015 Posted January 9, 2015 The problem is in fact "other games" do not replicate real life in- cockpit-sounds, they imitate "cool" sounds like in movies... assuming you have a helmet dampening the sound you hear, headphones over your ears, a cockpit glass limiting sound from outside, there is a big difference to what a pilot hears and what a camera in the cockpit hears for example. Now the outside audios are a bit different and in fact the Bf-109 K4 misses the compressor whine on flybys! It does not matter "how" the whine sounds as at the moment in stock DCS it is not audible at all and it should definitely be audible... The rest especially in cockpit is debatable. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
GumidekCZ Posted January 29, 2015 Posted January 29, 2015 The problem is in fact "other games" do not replicate real life in- cockpit-sounds, they imitate "cool" sounds like in movies... assuming you have a helmet dampening the sound you hear, headphones over your ears, a cockpit glass limiting sound from outside, there is a big difference to what a pilot hears and what a camera in the cockpit hears for example. I wonder who started to talk about the headphones covering ears. I thing it is only excuse of someone who is unable to give us good cockpit audio recordings. Because he can than say, that it is hard to record sound like this and on top of that, every one is hearing sounds little bit differently. Why the WT has quite good internal and external audio, and DCS not? It seems to me, that someone from ED dont want to spent even 1 рубль for getting good audio recordings. Rather then, they give them the opportunity to do the sounds for this module to some audio modders, who are doing it for free. Same like the guys who are translating the game to different languages, they haven't seen 1 Euro from ED, and probably will not. So for me it is simple example of cutting expenses, at the expense of poor quality. I would rather pay little bit more and get real sounds.
shagrat Posted January 29, 2015 Posted January 29, 2015 The people that started pointing out differences between what a pilot hears and what a camera phone inside the cockpit hears were people who actually sat inside a plane and did wear a helmet/headphones. They just pointed out that a YouTube videos recording from a phone inside the cockpit does not sound like what the actual pilot hears under its helmet. I sat in a few small single/dual prop planes as a passenger, sometimes with headphones, sometimes backseat without. It is a tremendous difference, believe me. I also had the chance to ride in some Tanks during my terms in the Army. Similar to a plane the sound you hear under the helmet with internal comms chatter and the dampening has NOTHING to do with what you hear in the compartment whIle cruising... let's say without the internal comms it is mostly a kick in the back to get attention and simple gestures! No way of talking to one another while the engine is running at speed. A Jet or worse a WW II fighter engine is similar in loudness. I'm nit saying EDs sounds are perfect or that they need not improve. I simply want to point out it is more involved then copy paste a few sound recordings from a microphone inside a cockpit into DCS to make it "sound real". Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
GumidekCZ Posted February 13, 2015 Posted February 13, 2015 Play this video: step to time 2:00, set volume of your headphones to loud and let the sound to carry you into year 1944-5. I cant simply to stop repeating this sound around, around, around...Im so glad that there are people, that cares about these machines and poeple who can put money to bring old/new machine into live.
SlipBall Posted February 13, 2015 Posted February 13, 2015 Play this video: step to time 2:00, set volume of your headphones to loud and let the sound to carry you into year 1944-5. I cant simply to stop repeating this sound around, around, around...Im so glad that there are people, that cares about these machines and poeple who can put money to bring old/new machine into live. someone in the know said to me that these great sounds are not possible with the World sound engine, but may be in the World 2.0, we will have to wait and see
5tuka Posted February 14, 2015 Posted February 14, 2015 (edited) Yea unfortunately such immersive flybys are not possible to model currently. Regarding the discussion about "what the pilot hears" in a real airplane. Usually, sitting directly behind the engine, you have a hell of a noise, especially low frequenzy noise (bass). When wearing earprotectors / headphones you won't be able to hear the high pitch noises of the engine but clearly all lower frequenzy noises, althought at lower amplitude. The sound pattern of what the engien sounds without ear protectors doesn't change much, since it's basilcy only a sound filter. So the sound ingame in some way can be compared to public recordings and cockpit footage as the pattern of what you hear should be identical. In my opinion engines in DCS in general lack a serious ammount of bass and lower frequency noise, which some might be fine with. As for me this is not immersive enought to enjoy the plane to it's fullest. That said I started working on a authentic sound mod today. I'll probably publish it once done with everything. Edited February 14, 2015 by 5tuka 1 Creator of the Immersive Daimler Benz Soundmod [sIGPIC][/sIGPIC]
[DBS]TH0R Posted February 14, 2015 Posted February 14, 2015 Yea unfortunately such immersive flybys are not possible to model currently. Regarding the discussion about "what the pilot hears" in a real airplane. Usually, sitting directly behind the engine, you have a hell of a noise, especially low frequenzy noise (bass). When wearing earprotectors / headphones you won't be able to hear the high pitch noises of the engine but clearly all lower frequenzy noises, althought at lower amplitude. The sound pattern of what the engien sounds without ear protectors doesn't change much, since it's basilcy only a sound filter. So the sound ingame in some way can be compared to public recordings and cockpit footage as the pattern of what you hear should be identical. In my opinion engines in DCS in general lack a serious ammount of bass and lower frequency noise, which some might be fine with. As for me this is not immersive enought to enjoy the plane to it's fullest. That said I started working on a authentic sound mod today. I'll probably publish it once done with everything. One of the best arguments on the matter I've read on these forums. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
9.JG27 DavidRed Posted February 15, 2015 Author Posted February 15, 2015 (edited) biggest trouble i have with the current sounds is, that we still hear other planes loud and clear either flying by, or just sneaking up on you a few hundred feet if not meters behind you, even with closed canopy and full power settings. i think thats best evidence that something isnt quite correct with the current sounds. of course thats a problem with the soundengine in general and not the 109 Edited February 15, 2015 by 9./JG27 DavidRed
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