Vivoune Posted January 13, 2016 Posted January 13, 2016 Click bait indeed. Afaik the only official word there has beenabout the Vive pricing is from Ryan Hoopingarner, director of VR product marketing at HTC that said “We feel like [customers will] be happy with the investment they’ve made in the Vive.” when asked about the just announced USD600 price tag. It could mean anything of course, but that's all there is thus far. I think there's a rather huge and easy marketing move from HTC/Vive and that is to sell their VR system around the same price as the OR. [sIGPIC][/sIGPIC]
Johnny Dioxin Posted January 13, 2016 Posted January 13, 2016 I hadn't seen this one before - but I say the more the merrier! Might have been posted - if so, apologies - as I said, I hadn't seen this one before, though I do vaguely remember reading of Razer in connection with VR. I don't care if they are behind the Vive or Rift at the moment - if they keep going, at some point they or the competition will be close enough for the mainstream. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
spacenavy90 Posted January 18, 2016 Posted January 18, 2016 The Oculus was speculated to be $350 so maybe we should hold off on speculation until they actually announce it. Sent from my SAMSUNG-SM-G900A using Tapatalk [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
S3NTRY11 Posted January 21, 2016 Posted January 21, 2016 (edited) The next event in the impatiently frustrating wait :furious: for the HTC Vive is the "Steam VR Content Showcase" on January 28th. Off course, HTC and Valve are keeping it locked up as to what all we may see for the HTC Vive's content. But, I'm putting my 2 cent bet on the notion that one of the 3rd party application which will be announced and shown off at the Steam VR showcase will be DCS World. Mr. Wagner has previously stated the Eagle Dynamics team has DCS world working with the HTC vive, but of course this function is not available to us yet, but then again, neither is the Vive. Another similar application that I've got a sneaking gut suspicion we just might see announced at the Steam VR Content Showcase is the new IL-2 Sturmovik. At the least it wouldn't surprise me. What are your thought? It would be good to hear something from ED regarding the Vive at some point (yeah, hopefully at the showcase). It's been a long while since much info has been delivered regarding its integration. I guess it's fair to say that no news is not necessarily bad news, and things are just moving along fine. Edited January 21, 2016 by S3NTRY11 Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
spacenavy90 Posted January 21, 2016 Posted January 21, 2016 It would be good to hear something from ED regarding the Vive at some point (yeah, hopefully at the showcase). It's been a long while since much info has been delivered regarding its integration. I guess it's fair to say that no news is not necessarily bad news, and things are just moving along fine. I just don't think there is really anything to report. I mean no one can use it except devs right now so there would be little point to it. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
S3NTRY11 Posted January 22, 2016 Posted January 22, 2016 I just don't think there is really anything to report. I mean no one can use it except devs right now so there would be little point to it. Things they could report: 1.Progress on integration 2.Integration of Vive controllers, if at all 3.Fidelity of objects and gauges (though this may be a little too subjective, it would be good to get some indication) 4.General performance There are things they could report, the one big thing preventing it would be NDA, but that shouldn't prevent all of those things being reported. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
S3NTRY11 Posted January 22, 2016 Posted January 22, 2016 Anyway this is a interesting interview if your interested in the Vive. I think it's a good video about VR, in general. Bit weird that he wasn't sure the controllers would come with the Vive. They're obviously integral to the product. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Rangi Posted January 22, 2016 Posted January 22, 2016 Sorry if a repost, but I found this an interesting article. Sure he is a Valve guy but his excitement is infectious. I was going to hold off on the first wave of VR and wait until it had matured a bit, but if there is this kind of excitement from independent sources once it's released I will find it very hard to resist. http://www.tomshardware.com/news/valve-chet-faliszek-vive-interview,30959.html PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Chivas Posted January 25, 2016 Posted January 25, 2016 I think it's a good video about VR, in general. Bit weird that he wasn't sure the controllers would come with the Vive. They're obviously integral to the product. I think its possible, maybe not likely, that HTC Vive could be thinking of selling an option that didn't include VR inputs. That way they would have a better chance of competing with the Rift on pricepoint, and taking advantage of all the VR content made for Xbox type controllers. Atleast 90 percent of VR content over the last few years has been made for Xbox type controllers. I suppose it would depend how many devs creating that kind of VR content would have implemented support for the Vive.
S3NTRY11 Posted January 25, 2016 Posted January 25, 2016 I think its possible, maybe not likely, that HTC Vive could be thinking of selling an option that didn't include VR inputs. That way they would have a better chance of competing with the Rift on pricepoint, and taking advantage of all the VR content made for Xbox type controllers. Atleast 90 percent of VR content over the last few years has been made for Xbox type controllers. I suppose it would depend how many devs creating that kind of VR content would have implemented support for the Vive. Are you saying 90% because that's what Palmer said in reference to the Rift? I doubt that even 5% of content made exclusively for the Vive won't use the controllers it comes with - it just wouldn't make sense not to implement Vive's arguably killer feature. When you factor in titles made for both, I really doubt it's going to be that great a proportion, overall. Remains to be seen though, remembering that there are a lot of titles for the Vive we haven't seen yet. As for selling an option that doesn't include the controllers, I think that would be a good idea from a consumer perspective, but I doubt they'll do it. Again, it would devalue the system too greatly, and fragment their own customer base. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Chivas Posted January 26, 2016 Posted January 26, 2016 Are you saying 90% because that's what Palmer said in reference to the Rift? I doubt that even 5% of content made exclusively for the Vive won't use the controllers it comes with - it just wouldn't make sense not to implement Vive's arguably killer feature. When you factor in titles made for both, I really doubt it's going to be that great a proportion, overall. Remains to be seen though, remembering that there are a lot of titles for the Vive we haven't seen yet. As for selling an option that doesn't include the controllers, I think that would be a good idea from a consumer perspective, but I doubt they'll do it. Again, it would devalue the system too greatly, and fragment their own customer base. I didn't get the 90% from anywhere, its just speculation based on VR content being developed two years before anyone new for sure that Oculus would develop VR inputs, or anyone knew that Vive was coming to the market with inputs. All of it would have been developed for xbox type controllers. Its going to be awhile before VR input content catches up. Icarus just posted a link to a developer poll, that suggested that by far most devs were developing for the Rift, with all the other headsets far behind. I've been suggesting that for along time only because of Oculus's two year head start, but I certainly didn't think it would be by that kind of margin. Vive and Sony are making a very good headset, so we can expect those margins to change.
S3NTRY11 Posted January 26, 2016 Posted January 26, 2016 -3 days.... Anyone know what time it kicks off? (Steam VR Content Showcase) Not sure they've stated a time, as yet. Pretty pumped for it. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Andreas1811 Posted January 27, 2016 Posted January 27, 2016 What ?? [ame=http://news.yahoo.com/rumor-suggests-htc-vive-vr-191142069.html]http://news.yahoo.com/rumor-suggests-htc-vive-vr-191142069.html[/ame]
trigen Posted January 28, 2016 Posted January 28, 2016 Preorders starting 29th of feb or so. Should see a lot of news before then i hope! there huge potential! For those of us that play lots of games i can only imagine what fighting games will be like with the room tracking. While id like to go on vacation this year i suspect using the money on this will remove all need to get out for a year or two! 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
hansangb Posted January 28, 2016 Posted January 28, 2016 --snippage-- "Oculus Rift Can't Compete With PlayStation VR or HTC Vive, But Their Marketing Might..." at Forbes (you think?). "I know Oculus is working on their own controller, but it's hard to imagine they will be as articulate or accurate as the ones I used on HTC Vive" Huh? I respect the opinions of people who tried both and liked one or the other. But if you haven't even had a chance to use it, methinks it disingenuous to draw comparison. But he is right that PS3 has the largest captive audience in PS4. Assuming it'll work w/o upgrading to PS5. But while these VR discussions are interesting, for me, it's about how it works with DCS. I don't plan on walking around the plane doing inspections. So the ability to walk around - meh..couldn't careless. Others may find it compelling. But for DCS related discussion, I think it's a moot point. Like I said, I'll order Vive if WAGS tells us the developers are working just as hard on it as Rift. And if Vive gives me a better experience than Rift. Not loyal to either one, I just want the one that works better with DCS. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Chivas Posted January 28, 2016 Posted January 28, 2016 "I know Oculus is working on their own controller, but it's hard to imagine they will be as articulate or accurate as the ones I used on HTC Vive" Huh? I respect the opinions of people who tried both and liked one or the other. But if you haven't even had a chance to use it, methinks it disingenuous to draw comparison. But he is right that PS3 has the largest captive audience in PS4. Assuming it'll work w/o upgrading to PS5. But while these VR discussions are interesting, for me, it's about how it works with DCS. I don't plan on walking around the plane doing inspections. So the ability to walk around - meh..couldn't careless. Others may find it compelling. But for DCS related discussion, I think it's a moot point. Like I said, I'll order Vive if WAGS tells us the developers are working just as hard on it as Rift. And if Vive gives me a better experience than Rift. Not loyal to either one, I just want the one that works better with DCS. This is exactly why we have to take most reviews with a grain of salt. There is no doubt that the Vive is a great product, but the title is obviously click bait, or the guy is completely clueless on the competition. I'm with you I don't care who makes the best Video Card, or VR headset, and always buy the one that best suits the software I want to run. I did preorder the Rift, but it will be very easy to unload and buy the Vive if it turns out to be a better product for DCS, and other flight sims. From what I've seen so far, I don't think that is going to happen unless Vive has some unannounced relevant feature.
S3NTRY11 Posted January 28, 2016 Posted January 28, 2016 "I know Oculus is working on their own controller, but it's hard to imagine they will be as articulate or accurate as the ones I used on HTC Vive" Huh? I respect the opinions of people who tried both and liked one or the other. But if you haven't even had a chance to use it, methinks it disingenuous to draw comparison. But he is right that PS3 has the largest captive audience in PS4. Assuming it'll work w/o upgrading to PS5. But while these VR discussions are interesting, for me, it's about how it works with DCS. I don't plan on walking around the plane doing inspections. So the ability to walk around - meh..couldn't careless. Others may find it compelling. But for DCS related discussion, I think it's a moot point. Like I said, I'll order Vive if WAGS tells us the developers are working just as hard on it as Rift. And if Vive gives me a better experience than Rift. Not loyal to either one, I just want the one that works better with DCS. I'm going to go out on a limb and say just get the Rift. It's going to be better for your needs, I'd say. Unless the Vive is cheaper, or the controllers become an unforeseen bonus for cockpit interaction, there's no real point to it. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
spacenavy90 Posted February 6, 2016 Posted February 6, 2016 (edited) Extremely, extremely exciting stuff coming to VR soon. That UE4 building thing looks like a lot of fun even for non-developers. And to add a bit to the teleportation video (and share an awesome looking game): [ame] [/ame] Sent from my SAMSUNG-SM-G900A using Tapatalk Edited February 6, 2016 by spacenavy90 [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
hansangb Posted February 6, 2016 Posted February 6, 2016 Let's hope that if you don't need to walk around (like in DCS), you don't need to go through the gyration of moving furniture to install the head tracking. Someone at Vive didn't consider WAF when designing this thing. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
S3NTRY11 Posted February 6, 2016 Posted February 6, 2016 Let's hope that if you don't need to walk around (like in DCS), you don't need to go through the gyration of moving furniture to install the head tracking. Someone at Vive didn't consider WAF when designing this thing. That doesn't even make any sense. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
spacenavy90 Posted February 6, 2016 Posted February 6, 2016 Let's hope that if you don't need to walk around (like in DCS), you don't need to go through the gyration of moving furniture to install the head tracking. Someone at Vive didn't consider WAF when designing this thing. That doesn't even make any sense. Yeah seriously. Can you move your head right now without "moving furniture"? Congratulations, that is head tracking. But most games that do require movement are being designed with 1m by 1m space. I'm sure most people have at least that amount of space around them now. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
hansangb Posted February 6, 2016 Posted February 6, 2016 I guess you guys didn't read the manual for the Vive Pre? I don't need the full room motion, so I'm hoping I don't have to space them out like they want in the manual. Where they *show* you moving the furniture. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
S3NTRY11 Posted February 7, 2016 Posted February 7, 2016 (edited) I guess you guys didn't read the manual for the Vive Pre? I don't need the full room motion, so I'm hoping I don't have to space them out like they want in the manual. Where they *show* you moving the furniture. Was the manual describing a room-scale set-up? I'm guessing yes. You can set up the Vive as you would, the Rift. If that's what you want. Think about how Lighthouse works. You just need the headset to receive the flood-light from one base station for tracking in a seated experience, just like the Rift, only inverted. Although, I'd find a way to mount two if possible for solid 360 coverage. The reason they would have only shown room-scale is that that would be the most common use case, given the Vive's strength is in room-scale. Having said that, it is a little strange that they didn't include a seated scenario in the manual, but you are referring to a pre-release version, after all. I don't think there's a minimum tracking distance for the Vive, so no, I highly doubt you'll need to shift furniture for simming purposes. That wouldn't make sense to me. Edited February 7, 2016 by S3NTRY11 Typo Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
MemphisBelle Posted February 7, 2016 Posted February 7, 2016 Hey guys, a short question as I havent read through all the Thread for my question. But is there already anythings known whether the Vive will be fully compatible with DCS like the Rift is? BlackSharkDen | BSD Discord | DCS Tutorial Collection
S3NTRY11 Posted February 7, 2016 Posted February 7, 2016 Hey guys, a short question as I havent read through all the Thread for my question. But is there already anythings known whether the Vive will be fully compatible with DCS like the Rift is? The last information I recall is that integration is going well. That was well before Christmas. Wags made a general statement about better overall VR support in a recent update, which I thought was interesting, because it was no longer information specific to The Rift. There has been no information on integration of motion controllers, as far as I am aware. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
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