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Posted

And half of the people that say they can communicate or communicate properly only do that to their friend or group or only atfer a couple months when they finally gained their respect with them. And half of the same people can not take any criticism in flight or de-escalte situations in comms. They just choose the side of their friend wrong or right. Maybe people should start by them self for more realism. But i have to say that there a re still a lot of people in this community that do a great job communicating with the new or "NOT SO SMART" sim lovers. But with a sim like this we need to step up a bit more. Cause in many cases somebody asks something and everybody is afraid to answer. So those tools are a great help for them and for you even if you don't use it and realize it.

Go in close, and when you think you are too close, go in closer.

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Posted
Wow Winchester, your way of arguing sure as hell will get you nowhere, enough with the extremes already.

Maybe you have this type of elitism on Bluefor, but if someone is on the proper coms channels, be it TS or SR, I have never seen them being ignored or just cast away, the problem with Blueflag right now is that it became the dynamic 104th, markers further incentivise people to ignore each other since they can just "look at the map".

I agree with BadHabit that they are very useful and I don't care if they are on or off, but you need to admit that if people are given a crutch they will use it, and if someone is not on coms the markers sure as hell won't make them talk to their teammates.

In conclusion, the markers themselves are not the problem, but they are not the solution either.

 

You didn't notice? And i also de-esclated some arguments because of this (people not being listened to. Or total misunderstandings. And it's also because it's way to busy to all talk and get a response from the GCI. These markers for objectives and your own plane only declutter the more important messages from the less important messages (you can argue that they are both important. But i rather have the CGI talking to me when i'm under attack then answering a guy's vector to homeplate or objective call. And i'm not even playing extremely much. There where no extremes.. Only observations.

Go in close, and when you think you are too close, go in closer.

Posted
Thank you sir. Finally somebody that not only things about himself. But also the team work. And those tools actually help a shit ton with team work and get things organized. It also causes less complains and stupid questions from new players. And it caters to the fact that people also just want to jump in and help their friend. Instead of reading and studying numerous pages of intel or playing Blueflag every day, day in and day out. They now can quickly see what to do... CAP here, SAM zone here, attack this. Instead of bothering other people with questions about the entire situation you now can actually support your friends and team form the get go. Even if you are a lone wolf.

 

It has nothing to do with cheating, game mode, or unrealisticnes. It has all to do with the flow of battle, gameplay and team work without jumping to extreme's like game mode or prepare a 15 day campaign where only the elite can follow the plan to the Millie second and have their bombs dropped in time.

 

There shouldn't ever be a lone wolf in BF. That completely defeats the purpose of this server/mission. BF demands that everyone is on comms and working together. It doesn't matter if there are marks and notes on the map.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted

@ Winchester: You use hyperbole to make a point, that is all I was referring to, sometimes that is useful, other times it is a detriment.

[sIGPIC][/sIGPIC]

"DCS World is the main public build, it has nothing to do with being stable" -Bignewy

Posted
You sure about that?

Cockpit-2.jpg

 

 

Also, I say, I say, I like the markers tobe in, atleast for the next round.

 

This would benefit the whole community as it would help ease in new players and give them a goal and a idea of what is going on. Encourage them to dive deeper into the team work aspect.

 

I played Squad this weekend, and that game really fosters teamwork amongst people who have just met. People there weren't snide and smug, they took up lead positions, we even broke down our squads into fire teams.

 

I never see that in DCS unless you go through the hoops of befriending someone with your limited free time or join a Virtual Air Wing.

 

As far as navigation goes, the Buddy Spike gadget is pretty much your goto map anyway, gives exact cordinates to go.

 

Besides you have GCI basically telling you where to go anyway, with pin point accuracy, all you are required to do is read your heading tape. Doubt a new person will figure out the distance exactly though (I know I dont have a wiz wheel on me, but again it can foster encouragement to do so).

 

One more thing, the basic layout hasn't changed, I'm able to dead reckon most of the FARPs and Comm Arrays at this point. (Not a knock to BuddySpike team). The "NEED" which is more of a ""WANT"" from the vocal subsect of no markers would just detract and send BlueFlag into a pool of cliques and quasi elitism that goes around tauting "REALISM" in a setup already missing many key features of said "REALISM".

 

LONG STORY SHORT:

Cool your jets boys....XD

 

And lets give this new feature a shot. Maybe one day we could have two version of such a event. One that would be a event void of markers, and preexsisting information. Completely new objectives. More for Virtual Wings vs Virtual Wings

 

And then Blueflag as we have now. Something to really give everyone a purpose and to really give our modules a good leg stretching.

 

*I did not proof read this after. Sorry for any mistakes.

 

I'm not seeing what this picture of a 190 cockpit that has some modern avionics added to it for civilian use has to do with anything. That is a picture of an aircraft that a private owner has modified for his own, personal use. The F15 in game does not have GPS. It's set in a specific time period as are all the other aircraft. Just because you can by a Garmin today and install it in an aircraft doesn't mean that time specific military aircraft should have them.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
You sure about that?

Cockpit-2.jpg

 

 

Also, I say, I say, I like the markers tobe in, atleast for the next round.

 

This would benefit the whole community as it would help ease in new players and give them a goal and a idea of what is going on. Encourage them to dive deeper into the team work aspect.

 

I played Squad this weekend, and that game really fosters teamwork amongst people who have just met. People there weren't snide and smug, they took up lead positions, we even broke down our squads into fire teams.

 

I never see that in DCS unless you go through the hoops of befriending someone with your limited free time or join a Virtual Air Wing.

 

As far as navigation goes, the Buddy Spike gadget is pretty much your goto map anyway, gives exact cordinates to go.

 

Besides you have GCI basically telling you where to go anyway, with pin point accuracy, all you are required to do is read your heading tape. Doubt a new person will figure out the distance exactly though (I know I dont have a wiz wheel on me, but again it can foster encouragement to do so).

 

One more thing, the basic layout hasn't changed, I'm able to dead reckon most of the FARPs and Comm Arrays at this point. (Not a knock to BuddySpike team). The "NEED" which is more of a ""WANT"" from the vocal subsect of no markers would just detract and send BlueFlag into a pool of cliques and quasi elitism that goes around tauting "REALISM" in a setup already missing many key features of said "REALISM".

 

LONG STORY SHORT:

Cool your jets boys....XD

 

And lets give this new feature a shot. Maybe one day we could have two version of such a event. One that would be a event void of markers, and preexsisting information. Completely new objectives. More for Virtual Wings vs Virtual Wings

 

And then Blueflag as we have now. Something to really give everyone a purpose and to really give our modules a good leg stretching.

 

*I did not proof read this after. Sorry for any mistakes.

 

I disagree.

 

For those that don't want to use team speak or simple radio, it is a good way to be told information and give it out.

 

IRL you would be getting non-stop updates and reports from everyone and everything.

 

Why is anyone suggesting that its ok to come into BF and not use at a minimum, TS. This is a problem we already have with people coming in, not getting on comms and basically getting in the way. They take up valuable slots and then go off to do their own thing. The tactical markers being available doesn't change the need for everyone to be on comms. It's probably one of the most annoying things that happens in BF. If you don't want to use TS or SR, there are plenty of other servers available that don't require it. BF is the wrong place to be if you don't want to connect to TS or SR.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted (edited)

I Agree with Winchesterdelta1, lots of newbies in our squadron can join with some relief on the campaing without being bothered with 30 lines of reading, just knowing the sitation and reading the PDF at the Blueflag side, it is a big step for them but they want to do it right and also, we the elite can also enjoy a day off with a realistic enviorement.

 

It gives some confidence in events like this. So much purism here and then you guys ask for unrrealistic loadouts :D

Edited by il_corleone
Posted

 

You don't know where you are? Ask GCI for your current position.

 

Grrrrrrr GCI is not your mom, it's more a fail safe to enhence SA, as a pilot in command you should know exactly where you are at anypoint, instead of bothering every body by asking where you at every 2 min.

..

Trying to sound cool by talking trash on radio, is anti productive....

Posted
Why is anyone suggesting that its ok to come into BF and not use at a minimum, TS. This is a problem we already have with people coming in, not getting on comms and basically getting in the way. They take up valuable slots and then go off to do their own thing. The tactical markers being available doesn't change the need for everyone to be on comms. It's probably one of the most annoying things that happens in BF. If you don't want to use TS or SR, there are plenty of other servers available that don't require it. BF is the wrong place to be if you don't want to connect to TS or SR.

 

I try to explain why it's ok. Right now the MP is not that great in DCS. Siming is not as popular as back in the day's. And we are all scattered between sim's right now. A lot of people even still play older simm's because of better gameplay. And they love realism. But in DCS the MP gameplay is very poor. We need something that caters for beginners but also pro's. Hard enough for beginners to weed out the not so dedicated but keep the interest of the bit more casual and slow starters. And hard enough for very dedicated pilots so they won't lose interest but still won't be bothered to much by super noobs asking how to start the engines and such.

I think BF can be such a game mode. And the thing is it's relatively easy to edit the game mode and have more servers with mixed realistic and less realistic game modes.

But we have to work to that first, gain some momentum get the hype around that siming can be fun and not extremely hard to get in. With the upcoming world updates and planes more and more people will get interest in this game.

 

Lets (buddyspike) bring them something worthy to play. Something that catches their interest and has just the right helpers to keep the learning curve smooth, something with a cause, but enough realism or the availability to that realism to push your skills to the end. Because there are map markers doesn't mean you have to use it. These elite pilots that really want and can use the available navigation systems should not even have the need to use the F10 map. They can all do it on instruments, knee pad and CGI.

Go in close, and when you think you are too close, go in closer.

Posted
Well I did it mostly for Bodyorgan since he pretty obviously didnt know it. I saw your post earlier but bodyorgan didnt believe that either it seems :D.

 

I get what you are saying, and I get that makes sense for most redfor airfields.

I never said or meant to say at least, that its impossible for bluefor planes to spot helos.

I just was very much confused and motivated to get that "speed doesnt matter" out of the way.

 

Problem on bluefor often is, that GCI spots helos very late since Airfields like Sochi, Gudata, tblisi have so much terrain so close that a helo can pretty much hide just by terrain very easily until he gets into firing position. So our GCI often gets eyes on helos never or pretty late, when they are already not traveling anymore so its kinda troublesome to find them on radar.

In that situation I would expect the IRST to be a better option then then seeker and Radar.

Thats all I meant. Nothing else ! :)

 

But as said, I do not want to complain at all. I just wanted to illustrate that the statement that the velocity didnt matter, was wrong. :)

You're twisting what I'm saying. You keep saying that choppers can't be detected with radar if they fly slow, and I keep saying they can.

 

The only time I mentioned range was in that the F-15C will detect a target further than the Su-27, and apparently according to your evidence further than the Mirage too.

 

BTW all this meme shit is quite rude, and insulting.

Posted
I Agree with Winchesterdelta1, lots of newbies in our squadron can join with some relief on the campaing without being bothered with 30 lines of reading, just knowing the sitation and reading the PDF at the Blueflag side, it is a big step for them but they want to do it right and also, we the elite can also enjoy a day off with a realistic enviorement.

 

It gives some confidence in events like this. So much purism here and then you guys ask for unrrealistic loadouts :D

 

I try to explain why it's ok. Right now the MP is not that great in DCS. Siming is not as popular as back in the day's. And we are all scattered between sim's right now. A lot of people even still play older simm's because of better gameplay. And they love realism. But in DCS the MP gameplay is very poor. We need something that caters for beginners but also pro's. Hard enough for beginners to weed out the not so dedicated but keep the interest of the bit more casual and slow starters. And hard enough for very dedicated pilots so they won't lose interest but still won't be bothered to much by super noobs asking how to start the engines and such.

I think BF can be such a game mode. And the thing is it's relatively easy to edit the game mode and have more servers with mixed realistic and less realistic game modes.

But we have to work to that first, gain some momentum get the hype around that siming can be fun and not extremely hard to get in. With the upcoming world updates and planes more and more people will get interest in this game.

 

Lets (buddyspike) bring them something worthy to play. Something that catches their interest and has just the right helpers to keep the learning curve smooth, something with a cause, but enough realism or the availability to that realism to push your skills to the end. Because there are map markers doesn't mean you have to use it. These elite pilots that really want and can use the available navigation systems should not even have the need to use the F10 map. They can all do it on instruments, knee pad and CGI.

Okay, I'm not an uber realism freak, but lets let Blue Flag remain the realm of harder core please. I really like an environment where I actually have to plan a little, and navigate using the in game systems modeled in my aircraft which the developers spent so much time on. I want to see Blue Flag move more in this extreme.

 

It sounds to me like Blue Flag isn't for either of you honestly. It sounds like you should be playing on 16AGR which is Blue Flag (dynamic campaign), but with all the things you require. You can see your teammates on the F10 map, you can see yourself there, you have external views, you can place the makers, you get AWACS notifications, you get nukes, you get sling loads, you get convoys, you get the world! Perhaps you should check it out.

Posted
Unless something has changed if it's in the air, it will be detected on radar. Speed of the helicopter doesn't matter.

 

If results hold true, then speed makes a difference against a Mirage, but doesn't matter for the F-15C/Su-27, so the end result is flying slow isn't necessarily going to save you. Also getting anywhere at 80 km/h is going to take so long you can rest assured one of those super planes is going to get you in that time.

 

Dude, you said radar isn't going to pickup a slow target, but now you're saying it isn't going to pickup a target in the notch. This is a completely different statement. Not to mention you talk about notching in a Ka-50 which doesn't have any idea it's being tracked.

 

Reaper does not notch you people. You really have no idea what he does. He simply has an uncanny ability to spot things, and most of the time he's facing targets ready to nail them with Vihkr's should they decide to engage him.

 

I can only echo Skippers statement below.

 

You're twisting what I'm saying. You keep saying that choppers can't be detected with radar if they fly slow, and I keep saying they can.

 

The only time I mentioned range was in that the F-15C will detect a target further than the Su-27, and apparently according to your evidence further than the Mirage too.

 

BTW all this meme shit is quite rude, and insulting.

 

Not doing intentionally so. You said "if it's in the air, it will be detected on radar. Speed of the helicopter doesn't matter.".

 

That is obviously wrong. Thats everything I wanted out of the way

 

You are the first person I meet who said memez are rude.

[And I didnt even go full ubermemelord, not even slightest amount of memez was used.]

 

I mean two more weeks is a meme. Is that rude ?

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
Not doing intentionally so. You said "if it's in the air, it will be detected on radar. Speed of the helicopter doesn't matter.".

 

That is obviously wrong. Thats everything I wanted out of the way

 

You are the first person I meet who said memez are rude.

[And I didnt even go full ubermemelord, not even slightest amount of memez was used.]

 

I mean two more weeks is a meme. Is that rude ?

A meme is inherently insulting. It is used to make fun of. What do you think the two weeks is making fun of? The developers.

 

When you have an argument with me, and then throw in Redfor memes, what are you making fun of? Me, because I'm playing on Redfor. You can try to disguise it by encompassing all of Redfor, but you're indirectly pointing your finger at me.

Posted

Before discussing about the markers I, personally, would rather like SR be mandatory or, if you are not connected, you will be kicked within 60 seconds.

 

I never had connection issues with SR so it seems to work pretty well but only one hour ago it was the situation as so often - only a few guys use SR, thus communication is a bit on the hard side.

 

Just a proposal :)

Posted (edited)

When it comes for constant own position, +1 to disable it. Then just use whatever navigation aids are provided by the plane to figure out the current position.

But why the markers are so controversial? I guess in reality it's rather easy to take a pencil and mark something on a map, then use the radio to communicate it to others so they can mark it on their own. As an example, marking on a map where the crate was dropped helps a lot.

Also let’s not pretend that the location of the objectives is unknown - maybe for someone new to BF. Others, after flying few sorties know exactly where the targets are. Then Ka-50 ARBIS can see the detailed location anyway. If it wouldn't be for the fun that new players can get from searching and locating the targets for the first time, I would vote for showing them on the map. Though not in a way that would expose their status as for how many units are alive/killed.

Edited by firmek

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted (edited)
Okay, I'm not an uber realism freak, but lets let Blue Flag remain the realm of harder core please. I really like an environment where I actually have to plan a little, and navigate using the in game systems modeled in my aircraft which the developers spent so much time on. I want to see Blue Flag move more in this extreme.

 

It sounds to me like Blue Flag isn't for either of you honestly. It sounds like you should be playing on 16AGR which is Blue Flag (dynamic campaign), but with all the things you require. You can see your teammates on the F10 map, you can see yourself there, you have external views, you can place the makers, you get AWACS notifications, you get nukes, you get sling loads, you get convoys, you get the world! Perhaps you should check it out.

 

LoL you don't have any clue what is better for me to play. Most of the concept of blueflag i once already typed out in a concept here on the forums. I have no affiliation with blueflag at all and i don't know if they got any of their idea's for blueflag from my post. But i was dam close with my concept. You know why i thought out that concept. Cause i wanted more then air quake. And i actually bought Lock on under the impression that every sim that day probably would have a semi realistic dynamic campaign. So while waiting i made up a concept like this to Cather more to the Multiplayer and future capability's of Lock On now DCS World. Because i enjoy air quake doesn't mean i don't love more realistic gameplay. For some reason a lot of people think you can only like one thing. I am just patiently waiting for a dynamic campaign or a semi dynamic campaign that uses most assets in DCS world. It's a good thing Bluelfag came around.

 

Also it say's more about you, knowing that you can do all those things on the 16AGR server. I didn't even know they had a server. I always play on servers with 99% of the realistic settings. I'm even hesitant to go fly on the open conflict once or twice a month with friends. And even then i don't use team speak or even the map half the time. And what is this silly thought that map markers and plane marker for only yourself will make the gameplay deteriorate?? You are so afraid your precious blueflag gets corrupted. But it's still a hard ass flight sim to learn, and with enough dynamic events and objectives and a cause you will keep most players engaged and play properly for most of the time. Being popular is good. Form there we can make super hardcore servers for only squadrons or super serious groups. Right now we need something that is just in between. And i think blueflag at the moment hit the nail on the head. it only needs for DCS world to mature to become even bigger. Unlike you i don't see a game mode where only i can play with my hardcore buddy's.

 

My concept is even a bit more ambitious but less plausible for the state DCS is in now. https://forums.eagle.ru/showthread.php?t=121804

Edited by winchesterdelta1

Go in close, and when you think you are too close, go in closer.

Posted (edited)
When it comes for constant own position, +1 to disable it. Then just use whatever navigation aids are provided by the plane to figure out the current position.

But why the markers are so controversial? I guess in reality it's rather easy to take a pencil and mark something on a map, then use the radio to communicate it to others so they can mark it on their own.

 

Do it this way then. We have all the tools to do it as it should be.

 

I mostly fly ka50 and as a red side pilot all of my attempts to join in BF ends up with me beeing alone with no one in SR and very few in TS outside of squadrons(including 3 hours ago).

 

It seems like most of the people are like "lol blue flag is the real thing" then they join and behave like in 104th.

 

I like to plan my attack confiure abris and pvi800 and execute the plan with coordination with sead and cap group, but in BF and dcs MP at all people attidude is more like they just look for some quick engagment.

 

My short BF expirience shows like it is more like regular quick start server then the hard core one that it pretend and should be. You can see that in the forum HQ is dead, no activity since r8(in red side) which tells enough about the communication involved.

 

Now they do more features which helps flying without any radio com at all.

 

I guess I will stick to SP if this is the way MP is going.

 

Best regards and thanks buddy spike for the efforts they put but in the end it is all about people's attitude.

 

Edit: My 2 cents: it should be 1 live per server restart or at least 20-30 minutes respawn penalty or it will remain airquake in the peak hours.

Edit: also limit missiles and fuel way more, so each side should be cautious for resources and may be there kwill be more important fuel convoys which can be attacked. It will make things much more interesting.

 

Sent from my SCH-I535 using Tapatalk

Edited by metzger

[sIGPIC][/sIGPIC]

Posted (edited)
A meme is inherently insulting. It is used to make fun of. What do you think the two weeks is making fun of? The developers.

 

When you have an argument with me, and then throw in Redfor memes, what are you making fun of? Me, because I'm playing on Redfor. You can try to disguise it by encompassing all of Redfor, but you're indirectly pointing your finger at me.

 

A meme is simply not what you just said.

 

From le wikipedia: "A meme (/ˈmiːm/ meem)[1] is "an idea, behavior, or style that spreads from person to person within a culture".[2] A meme acts as a unit for carrying cultural ideas, symbols, or practices that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures.[3]"

 

I really ddint intend to make fun of you. Ridiculing your opponent is one tactic, but honestly I hate that and I try not to do it.

 

I pointed my finger at you when frostie said everyone knows what I showed. Because literally you were the reason thats nothing bad. There is for sure more people who didnt know that things play out the way they do, so I guess it was good there was a reason. I did also think IRST was at least a bit better then it is. Its beyond me how a IRST installation is not much better then a freaggin fox2 seeker. I would not have expected any contacts beyond 5-10 miles but the 3-5 miles it is is something I didnt expect either.

 

 

 

Honestly as long as there is no high end SAMs at airfields I am so fine with all the markers we have right now. Blueflag should stay open to everyone imho. That doesnt say that I would not shout at people not having read SOP, but I would like to keep it as it is.Team/squad based blueflag would be a place for full hardcore imho.

 

Blue flag is nothing hardcore imho. Its a teamplay server, nothing in terms of hardcore realism. Hardcore realism imho is a mission, a briefing 1 attempt, done. Not dynamic moving frontline with static targets and helos that deploy sa6s.

And I love blueflag for what it is.

Edited by microvax

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted (edited)
Okay, I'm not an uber realism freak, but lets let Blue Flag remain the realm of harder core please. I really like an environment where I actually have to plan a little, and navigate using the in game systems modeled in my aircraft which the developers spent so much time on. I want to see Blue Flag move more in this extreme.

 

It sounds to me like Blue Flag isn't for either of you honestly. It sounds like you should be playing on 16AGR which is Blue Flag (dynamic campaign), but with all the things you require. You can see your teammates on the F10 map, you can see yourself there, you have external views, you can place the makers, you get AWACS notifications, you get nukes, you get sling loads, you get convoys, you get the world! Perhaps you should check it out.

 

Sorry but I have to disagree. I and our squadron makes plans and the server settings are plan-friendly so even a person new to DCS is confident to enter, read the rules and make his own plan. The realism comes from the people that fly, not the server but it is a great factor.

 

The use of the F10 is also really the same as the kneeboard does, you can also make a "magical line" with a key and it will show your actual and perfect postion and if you are with your F10 all the time, where you can only see yourself you will be dead and to get to the objectives, where the fight is you will need to navigate, find the point and plan your flight to get there.

Edited by il_corleone
Posted (edited)
Do it this way then. We have all the tools to do it as it should be.

 

I mostly fly ka50 and as a red side pilot all of my attempts to join in BF ends up with me beeing alone with no one in SR and very few in TS outside of squadrons(including 3 hours ago).

 

Ok, Ka-50 and ABRIS provide the tools for you to do that. But if I fly the Mi-8, or pretty much any other airplane in DCS at the moment, do I really need to have the Caucasus map printed at my desk? Really, let’s not make the things more complicated than they should be.

To be clear though - markers and automatic own position enabled at the same time seem almost like cheating. Markers on their own, without the position should not be such a big problem though. Ok, the fact that they are visible for others is more than just being able to mark something on the map for yourself but still I would consider that more of facilitating rather than replacing the communication. Think that BF is a constant action, with people joining and leaving all the time, without a proper briefing. You can try to organize with a group of friends, but it’s really hard to expect that a group of strangers with different real life schedules will share a priority to organize themselves to the same level. It’s a different setup from flying a specific sortie with set amount of people, pre-planned scenario, briefed together before the mission, etc.

I agree though, it's really comes down to the attitude. Requiring everyone to be on SRS or TS, disabling labels and own position will not magically make people to PTFO. The fact is that I’ve seen several times the team with 2-1 advantage, most people on SRS, all flying so called “CAP” and just a single guy in an attack aircraft without anyone in transport heli. But I guees the fact that I check the online map, PAC intel, spawn locations of both sides and ask on chat that I can fly the troops to the FARP being attacked means that I don't care about the goals since I'm not on SRS.

Edited by firmek

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted
LoL you don't have any clue what is better for me to play. Most of the concept of blueflag i once already typed out in a concept here on the forums. I have no affiliation with blueflag at all and i don't know if they got any of their idea's for blueflag from my post. But i was dam close with my concept. You know why i thought out that concept. Cause i wanted more then air quake. And i actually bought Lock on under the impression that every sim that day probably would have a semi realistic dynamic campaign. So while waiting i made up a concept like this to Cather more to the Multiplayer and future capability's of Lock On now DCS World. Because i enjoy air quake doesn't mean i don't love more realistic gameplay. For some reason a lot of people think you can only like one thing. I am just patiently waiting for a dynamic campaign or a semi dynamic campaign that uses most assets in DCS world. It's a good thing Bluelfag came around.

 

Also it say's more about you, knowing that you can do all those things on the 16AGR server. I didn't even know they had a server. I always play on servers with 99% of the realistic settings. I'm even hesitant to go fly on the open conflict once or twice a month with friends. And even then i don't use team speak or even the map half the time. And what is this silly thought that map markers and plane marker for only yourself will make the gameplay deteriorate?? You are so afraid your precious blueflag gets corrupted. But it's still a hard ass flight sim to learn, and with enough dynamic events and objectives and a cause you will keep most players engaged and play properly for most of the time. Being popular is good. Form there we can make super hardcore servers for only squadrons or super serious groups. Right now we need something that is just in between. And i think blueflag at the moment hit the nail on the head. it only needs for DCS world to mature to become even bigger. Unlike you i don't see a game mode where only i can play with my hardcore buddy's.

 

My concept is even a bit more ambitious but less plausible for the state DCS is in now. https://forums.eagle.ru/showthread.php?t=121804

Okay Al Gore, how can I not have a clue when you're spelling out exactly what you want? I only mentioned 16AGR because it's what you spelled out, and yes I like 16AGR because like I said I'm not all about uber realism all the time.

 

You want BuddySpike to turn Blue Flag into a casual experience which suits your needs because you're unable or unwilling to run that type of server yourself, and apparently unable or unwilling to check out other servers. Since there are endless amounts of air quakes servers, and at least one casual dynamic campaign, I personally don't want to see the single slightly hardcore server go the casual route.

 

Unlike you, I don't think there is only one server out there.

Posted
Ok, Ka-50 and ABRIS provide the tools for you to do that. But if I fly the Mi-8, or pretty much any other airplane in DCS at the moment, do I really need to have the Caucasus map printed at my desk? Really, let’s not make the things more complicated than they should be.

To be clear though - markers and automatic own position enabled at the same time seem almost like cheating. Markers on their own, without the position should not be such a big problem though. Ok, the fact that they are visible for others is more than just being able to mark something on the map for yourself but still I would consider that more of facilitating rather than replacing the communication. Think that BF is a constant action, with people joining and leaving all the time, without a proper briefing. You can try to organize with a group of friends, but it’s really hard to expect that a group of strangers with different real life schedules will share a priority to organize themselves to the same level. It’s a different setup from flying a specific sortie with set amount of people, pre-planned scenario, briefed together before the mission, etc.

I agree though, it's really comes down to the attitude. Requiring everyone to be on SRS or TS, disabling labels and own position will not magically make people to PTFO. The fact is that I’ve seen several times the team with 2-1 advantage, most people on SRS, all flying so called “CAP” and just a single guy in an attack aircraft without anyone in transport heli. But I guees the fact that I check the online map, PAC intel, spawn locations of both sides and ask on chat that I can fly the troops to the FARP being attacked means that I don't care about the goals since I'm not on SRS.

You can use the Doppler navigation (drift, distance, map angle) in the Mi-8 to get where you need to. The only modern modules that I'm aware which have less than ideal (although possible) navigation are the FC3 planes.

 

I'm in agreement. If the own position map marker was removed the markers wouldn't be such a big deal, though I don't think they'll be a big deal as it stands anyway since all the assets are static.

Posted
Ok, Ka-50 and ABRIS provide the tools for you to do that. But if I fly the Mi-8, or pretty much any other airplane in DCS at the moment, do I really need to have the Caucasus map printed at my desk? Really, let’s not make the things more complicated than they should be.

To be clear though - markers and automatic own position enabled at the same time seem almost like cheating. Markers on their own, without the position should not be such a big problem though. Ok, the fact that they are visible for others is more than just being able to mark something on the map for yourself but still I would consider that more of facilitating rather than replacing the communication. Think that BF is a constant action, with people joining and leaving all the time, without a proper briefing. You can try to organize with a group of friends, but it’s really hard to expect that a group of strangers with different real life schedules will share a priority to organize themselves to the same level. It’s a different setup from flying a specific sortie with set amount of people, pre-planned scenario, briefed together before the mission, etc.

I agree though, it's really comes down to the attitude. Requiring everyone to be on SRS or TS, disabling labels and own position will not magically make people to PTFO. The fact is that I’ve seen several times the team with 2-1 advantage, most people on SRS, all flying so called “CAP” and just a single guy in an attack aircraft without anyone in transport heli. But I guees the fact that I check the online map, PAC intel, spawn locations of both sides and ask on chat that I can fly the troops to the FARP being attacked means that I don't care about the goals since I'm not on SRS.

What's the problem having it printed? In fsx I have tons of checklists and charts printed.

I don't have to expect this what you say from people, I tought the server expects it. There are lots of servers that are expecting nothing but join take off and shoot whatever you can before someone shoots you. I tought BF is expecting people who are joining to be more involved in flying and in combat tactics. This is why you have to register submit aplication etc..

 

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Posted
You can use the Doppler navigation (drift, distance, map angle) in the Mi-8 to get where you need to. The only modern modules that I'm aware which have less than ideal (although possible) navigation are the FC3 planes.

 

I'm in agreement. If the own position map marker was removed the markers wouldn't be such a big deal, though I don't think they'll be a big deal as it stands anyway since all the assets are static.

Yes, and I perfectly love to use the dead reckoning with doppler navigation in Mi-8. It's just that, heaving the possibility to mark for myself and maybe other guy with which we're setting up a Kub the location where the crates were dropped just saves the paper and simplifies the communication.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted
Sorry but I have to disagree. I and our squadron makes plans and the server settings are plan-friendly so even a person new to DCS is confident to enter, read the rules and make his own plan. The realism comes from the people that fly, not the server but it is a great factor.

 

The use of the F10 is also really the same as the kneeboard does, you can also make a "magical line" with a key and it will show your actual and perfect postion and if you are with your F10 all the time, where you can only see yourself you will be dead and to get to the objectives, where the fight is you will need to navigate, find the point and plan your flight to get there.

I do think the kneeboard marking needs to have an option to disable it. The kneeboard position is a far cry from the F10 position though. It's really only giving you a very general position since you can't zoom it. The F10 can give you a GPS position.

 

I'm not sure how you handle the F10 view, but I can ignore all my instruments in the game, and just navigate using F10. It makes things way faster too, because I can spool up and go. At some point I'll need a more precise direction, so I'll open F10, draw my line, then head off where I need to. Without my aircraft position I wouldn't be able to do this.

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