xcom Posted January 24, 2016 Posted January 24, 2016 I thought it was, we will check why it is enabled. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
xcom Posted January 24, 2016 Posted January 24, 2016 Yes, we are attempting to stretch the new 1.5 version and see how far it gets us :) [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Exocet Posted January 24, 2016 Posted January 24, 2016 Nice! :thumbup: I have question about reboot. When i kill sam def or juste kil units, they "revive" after reboot like last blue flag? thank you.
terence44 Posted January 24, 2016 Posted January 24, 2016 Yes, we are attempting to stretch the new 1.5 version and see how far it gets us :) It was not 4 hours also before ? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic104172_5.gif[/sIGPIC] Steam: http://steamcommunity.com/id/terence44/
xcom Posted January 24, 2016 Posted January 24, 2016 Nice! :thumbup: I have question about reboot. When i kill sam def or juste kil units, they "revive" after reboot like last blue flag? thank you. The repair works regardless to the restart of the mission. Once a group of units are destroyed (can be noticed by objective percentage drop in PAKInfo or webpage), the group is inserted into a repair process which will repair each destroyed group in a queue, between 15 to 30 minutes per group. It was not 4 am also before ? Last time it was 3 hour mission cycle, now we are trying 4 hour mission cycles. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Pikey Posted January 24, 2016 Posted January 24, 2016 Having very little issue thus far, It did creak a little at prime time over the weekend, only issue i've noticed is that Ciribob has been put on the wrong side. By putting him opfor we have to let him kill us to keep him happy with the scripting. I hate letting him win just because I like him, so please make him Blue. thx. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted January 24, 2016 Posted January 24, 2016 Thanks for the 4hr cycles, it means a lot for the strategy. The repair works regardless to the restart of the mission. Once a group of units are destroyed (can be noticed by objective percentage drop in PAKInfo or webpage), the group is inserted into a repair process which will repair each destroyed group in a queue, between 15 to 30 minutes per group. Last time it was 3 hour mission cycle, now we are trying 4 hour mission cycles. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
super_baloo Posted January 24, 2016 Posted January 24, 2016 Does units dropped with choppers (like anti aircrats or EWR) disapears after restart ? It would be awesome if they could stay more than 3-4 hours and would avoid ruined work of choppers pilot when the server crashes
plaiskool Posted January 24, 2016 Posted January 24, 2016 Nice to see the serv again but still disapointed with the refueling stuff.... is it supposed to stay like that? For the guys who just want to join, fly a bit and leave you have to take consideration the 45min of refueling time...IMO is a pain in the $$$ when you are time limited by personal stuff... ...:'/
xcom Posted January 24, 2016 Posted January 24, 2016 Does units dropped with choppers (like anti aircrats or EWR) disapears after restart ? It would be awesome if they could stay more than 3-4 hours and would avoid ruined work of choppers pilot when the server crashes Dropped units disappear after restart. This is done so the map is not flooded with units which would render the server unplayable. Nice to see the serv again but still disapointed with the refueling stuff.... is it supposed to stay like that? For the guys who just want to join, fly a bit and leave you have to take consideration the 45min of refueling time...IMO is a pain in the $$$ when you are time limited by personal stuff... ...:'/ Still need refueling, we understand the need for players who just want to go up and fly quickly, but in Blue Flag we try to encourage team play and ask players to take into consideration each flight they do. making refueling handicap is making sure people don't just get shot down and quickly takeoff, this way getting shot down is tougher. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
super_baloo Posted January 24, 2016 Posted January 24, 2016 Dropped units disappear after restart. This is done so the map is not flooded with units which would render the server unplayable. It's totally legit, but is it possible to keep them longer for exemple 2 or 3 map time ?
Ciribob Posted January 24, 2016 Posted January 24, 2016 Having very little issue thus far, It did creak a little at prime time over the weekend, only issue i've noticed is that Ciribob has been put on the wrong side. By putting him opfor we have to let him kill us to keep him happy with the scripting. I hate letting him win just because I like him, so please make him Blue. thx. Hahaha! I did think, wow this is so easy... :D Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
ApoNOOB Posted January 24, 2016 Posted January 24, 2016 (edited) What is the cap/pickup range from airbases & farps again? (Troops CTLD etc.) I remember something like 5 km... btw Greg made it sound like slingloads weren't in because of stabillity issues. Could we maybe then tweak the script a bit? Hovering 10seconds above a crate I can't see - without cargo cam is streching my flying skills to the limits.^^ Also having issues refueling a heli (mi8) at some FARPs at mission start. (BE-TL for example) Edited January 24, 2016 by ApoNOOB
terence44 Posted January 24, 2016 Posted January 24, 2016 Server ok ? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic104172_5.gif[/sIGPIC] Steam: http://steamcommunity.com/id/terence44/
gregzagk Posted January 24, 2016 Author Posted January 24, 2016 Yes, you propably tried in the 10 minutes downtime in which we uploaded a new version of the mission to test. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
StandingCow Posted January 24, 2016 Posted January 24, 2016 If people keep complaining about low fuel on start.. threaten them with having to do air refueling only. :D 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Pikey Posted January 24, 2016 Posted January 24, 2016 Server was pretty pressed tonight - at prime time there was typical DCS type misbehaviour. Slightly worse in the 4th hour of play. Talk about each side throwing everything. Love to have seen the stats for ordanance fired and deaths today. First time I've done 4v5 and 2v4. Lots of fun, thanks. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
0xDEADBEEF Posted January 25, 2016 Posted January 25, 2016 What is the cap/pickup range from airbases & farps again? (Troops CTLD etc.) I remember something like 5 km... Aerodromes in a 3km radius, Farps 2km.
0xDEADBEEF Posted January 25, 2016 Posted January 25, 2016 Nice to see the serv again but still disapointed with the refueling stuff.... is it supposed to stay like that? For the guys who just want to join, fly a bit and leave you have to take consideration the 45min of refueling time...IMO is a pain in the $$$ when you are time limited by personal stuff... ...:'/ I hope you're still flying blueflag despite the refueling. was always fun to try to get out of your way in the huey :megalol:
0xDEADBEEF Posted January 25, 2016 Posted January 25, 2016 Hahaha! I did think, wow this is so easy... :D Having very little issue thus far, It did creak a little at prime time over the weekend, only issue i've noticed is that Ciribob has been put on the wrong side. By putting him opfor we have to let him kill us to keep him happy with the scripting. I hate letting him win just because I like him, so please make him Blue. thx. Its good he's on redfor! I felt a little lonely in my chopper during BF4 :thumbup:
Alpenwolf Posted January 25, 2016 Posted January 25, 2016 (edited) FLANKERS Coming! Squadron name: <Su27> Active pilots number: 1 Pilots callsigns: Aleman Prefered Aircraft: Su-27, Su-25T Squadron name: <Su27> Active pilots number: 2 Pilots callsigns: Alpenwolf Prefered Aircraft: Su-27, Su-25T And also another player (a lonewolf) as our striker: Callsign: Red Star Prefered Aircraft: Su-25T/A, L-39, MiG-21, Su-27, Mi-8 Edited January 25, 2016 by Alpenwolf HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Ashilta Posted January 25, 2016 Posted January 25, 2016 Morning! So yes, some very intense flying yesterday which I thoroughly enjoyed, until the rubber banding started! I've never seen a Huey dodge a rear-aspect Aim-9 before, and then I saw one helicopter do it twice! He was dealt with by the power of cannons eventually - such fun. I did spot a bug yesterday and took a picture, however now that I'm at work I can't get to the picture... Whilst taxying out at Beslan, I noticed one of the pillbox bunkers. It was on top of another pillbox bunker. It was quite comical, but I'm also quite sure that it would complicate destroying them to close the airfield. Whilst I'm not sure, it's possible that this same bug prevented us from closing Nalchik later that evening. A
TIGER Posted January 25, 2016 Posted January 25, 2016 Just wanted to make a question. Does all BLUE will gather to discuss new strategies & assignments for ROUND 5? Thank you http://104thphoenix.com/ "Failure Is Not An Option" - Online Combat Simulation Since 1997 www.youtube.com/user/AntonioGR201 www.twitch.tv/104th_Tiger www.facebook.com/TIGER.GR.Tiger/ Discord: 104th_Tiger#1883
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