Oberst Hummel Posted June 22, 2016 Posted June 22, 2016 Open Conflict Tuapse looks awesome and promising. I am looking forward to it. It would add some great new features. Sadly, thanks to work I am not able to play a lot lately. MiG-29G :thumbup: :joystick: UH-1H - FC3 - SU-25T - A-10C - Mi-8MTV2 - BS2 - CA - MiG-21bis - P-51D - M-2000C - F-5E
doodenkoff Posted June 22, 2016 Posted June 22, 2016 Ur gonna have to quit Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Oberst Hummel Posted June 22, 2016 Posted June 22, 2016 Yeah, I got the exact same thought. :lol: MiG-29G :thumbup: :joystick: UH-1H - FC3 - SU-25T - A-10C - Mi-8MTV2 - BS2 - CA - MiG-21bis - P-51D - M-2000C - F-5E
acdelta57 Posted June 23, 2016 Posted June 23, 2016 Im thinking of quitting my job too lol of course now that I have to go to work for a few days I'm sure Mirknir will release some awesome new updates or a new map! [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
decipher Posted June 23, 2016 Posted June 23, 2016 but then how would you be able to pay for all the precious upcoming new DCS modules you want to have and collect and love and pet and take out for a romantic date on open conflict to meet likeminded crazyheads like me? :-O
Mirknir Posted June 23, 2016 Author Posted June 23, 2016 Im thinking of quitting my job too lol of course now that I have to go to work for a few days I'm sure Mirknir will release some awesome new updates or a new map! I don't know man, I am doing a lot of experiments with Skynet but not all of them pan out. Here is a screenshot of some experiment with artillery and warship about a more alive battle ground. I would also like to find a way to make captive-extraction and rescue work in open sea and if possible work a bit differently so that it doesn't feel the same as on land. Maybe something inbetween safehouse and pure dynamic rescue, maybe spawn the guys on dedicated ships with helipads already put in the map. I will keep you posted :thumbup: Mirknir My old server: The Thread
PeroperoDokkiri Posted June 23, 2016 Posted June 23, 2016 How about an oilrig extraction? If you could script a fire on random oilrig, those are always hard to land on ;) Ships would be just as great, even if you don't give us helipads we could do hovering pickups. I am sure you will figure something out! [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Mirknir Posted June 23, 2016 Author Posted June 23, 2016 I would also like to find a way to make captive-extraction and rescue work in open sea and if possible work a bit differently so that it doesn't feel the same as on land. Maybe something inbetween safehouse and pure dynamic rescue, maybe spawn the guys on dedicated ships with helipads already put in the map. Oh boy, nothing went according to plan for this but here is some screens :doh: Mirknir My old server: The Thread
acdelta57 Posted June 24, 2016 Posted June 24, 2016 That doesn't look wrong?! Looks awesome actually lol [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Anna Posted June 24, 2016 Posted June 24, 2016 Just dropping by so say: I'm still following this thread and still keep on getting the urge to join the server... But something is keeping me from it, and I think it's the fear of getting addicted again! :D Idk I felt like letting you know Mirk, I feel kinda bad for not dropping by for so long :noexpression:
PeroperoDokkiri Posted June 24, 2016 Posted June 24, 2016 That doesn't look wrong?! Looks awesome actually lol EXACTLY! That looks perfect. Actually even if units don't appear near the helipad we can hover over them to simulate hoist extraction :) 1 [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
decipher Posted June 24, 2016 Posted June 24, 2016 i guess with the infantry on them the ships have to be stationary, but i love landing helicopters on moving ships, fun is fun! DCS is not the only place to do that, FSX with dodosim 206 (old but still one of the most realistic home helicopter simulations)
Mirknir Posted June 24, 2016 Author Posted June 24, 2016 (edited) i guess with the infantry on them the ships have to be stationary, but i love landing helicopters on moving ships, fun is fun! DCS is not the only place to do that, FSX with dodosim 206 (old but still one of the most realistic home helicopter simulations) Yea moving ships are a serious no go in multiplayer :cry: Also, dcs doesn't support moving LZ smoke. Also those ships with helipads are beast so if I put an active one, it has to be like 100km on shore or it will destroy all enemy in their crazy range, with their crazy SAMS and sometimes cruise missiles I have to navigate around a lot of bugs and restrictions, that's why all my experiments don't work exactly how I would like or don't work at all :) It's sometimes frustrating but also exiting to investigate and create solutions Edited June 24, 2016 by Mirknir Mirknir My old server: The Thread
JDarksword Posted June 24, 2016 Posted June 24, 2016 Hey Mirk, can you maybe add 1 or 2 more Mirage slots at Kob? I don't like flying the hot ones as half the fun is the stratup. 1 "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
doodenkoff Posted June 24, 2016 Posted June 24, 2016 I know somewhere the quick start sequence was posted here, but I can't find it. Can I do SHFT+HOME and get the Huey to quick start? Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
acdelta57 Posted June 24, 2016 Posted June 24, 2016 No quick start on huey! You should be able to fire up in less than 2 minutes in scramble mode Battery on Low rpm alarm silence Generator on cover closed Fuel master on Throttle to ignition start(roll throttle until it comes out of cut off detent ) Starter engage Starter release at 50% Once rpm stable engage hydraulics and force trim Starter generator switch to GEN (forward) Inverter on Rpm move to high idle and now you are good to go! That's without radios /navs or weapons, just my scramble sequence to get her up [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
doodenkoff Posted June 24, 2016 Posted June 24, 2016 Imma try this. Thanks. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Mirknir Posted June 24, 2016 Author Posted June 24, 2016 (edited) No quick start on huey! Oh boy HardcoreDustOff=3=6 is back, take shelters! :megalol: As always, I like to have a certain balance between stuff: The average time to start an aircraft VERSUS the other aircrafts in the same category In DCS, the average time to start an aircraft is almost the only penalty for dying making sometimes players favors trying to get a kill over trying to get home safe. FC3 plane modern fighters have an easy&quick start so I don't mind putting HOT full fidelity modern fighters to compensate. Since there are no FC3 helicopter, I don't mind having all helicopters cold (except the one dedicated for DEV) [*] The average time to start VERSUS the geo-location I won't mind adding HOT full fidelity aircrafts when they take long to start&setup like A10C (IRL, I think the route and weapons setup could be instantly done with a massive usb style key) I will try compensate by not putting them on a front line airport or FOB I also try to not put FC3 fighters on a front line airport Sometimes, you want to fly a bit before learning all the complex stuff or your first experiences can resemble something like this Of course, this are some philosophy points but not always applicable; I don't have infinite slots on airports and I don't choose airport positions. All this to say that adding cold mirage 2000 @ Kob is not a problem if the airport still has some free slots :thumbup: Edited June 24, 2016 by Mirknir Mirknir My old server: The Thread
acdelta57 Posted June 24, 2016 Posted June 24, 2016 Haha I was just trying help out a fellow chopper pilot! What if he get shot In conflict zone and needs to turn fuel off to prevent fire but he doesn't Know what switch it is because he's using quick start command all the time :) [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Flame Posted June 24, 2016 Posted June 24, 2016 @Mirknir I need to have quick conversation with you, as i sent you few message and not showing in my sent items. Let me know when i can reach you on TS or you can jump to our TS whenever you see me there, i am there almost everyday. TeamSeapk: ts3.reservoirs-elite.com Website: http://www.reservoirs-elite.com S!
doodenkoff Posted June 24, 2016 Posted June 24, 2016 Haha I was just trying help out a fellow chopper pilot! What if he get shot In conflict zone and needs to turn fuel off to prevent fire but he doesn't Know what switch it is because he's using quick start command all the time :) It's all good....I got it. It doesn't turn out to be as complicated as I thought. Heck, I never do quick start on the L-39, why start now? Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Mirknir Posted June 24, 2016 Author Posted June 24, 2016 (edited) Oh look what happened when I put an AWACS in the mission!!! Seems like the AWACS is doing more thing that I thought in DCS... With them, ships starts to cruise missile each other. Seems like the AWACS notice ships of nearby targets and they switch their alarm state from green to red. And it also comes with crazy stutters every X seconds :thumbup: So yea, still experimenting and doing performance profile, it's interesting :music_whistling: Edited June 24, 2016 by Mirknir Mirknir My old server: The Thread
doodenkoff Posted June 24, 2016 Posted June 24, 2016 So that's where the stutter is coming from. It's kind of annoying; especially on approach. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
PeroperoDokkiri Posted June 25, 2016 Posted June 25, 2016 So that's where the stutter is coming from. It's kind of annoying; especially on approach. Your VRAM is getting full, goes to RAM. That causes shuttering. Lower your video settings to get rid of them. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Mirknir Posted June 25, 2016 Author Posted June 25, 2016 (edited) So that's where the stutter is coming from. It's kind of annoying; especially on approach. Not really. Stutters can come from a lot of places, from CPU being overworked for a short time to your VRAM being full and streaming from RAM or something loading from your hard drive stalling the game. It can come from your hardware and/or the way the game is programmed. If you add multiplayer to the mix and a client/server architecture, stutters have even more possible origins including network lag or server stutter creating delayed response. My profile says this one is the CPU being overworked by a process of some sort happening every X second and being resource-heavy because of so much missiles. I believe a huge number of units/statics can cause the same kind of stutter ; at least on the server side. That's why I am looking at it. I would like to identify the process that's getting crazy with a big number of objects and maybe find a more optimize way to build a big map. In this particular case, I know how to prevent the AIs from fighting each other and avoid having 500 missiles in air. I just find it interesting that ships are in the AWACS system and need it to 'see' each other. Edited June 25, 2016 by Mirknir Mirknir My old server: The Thread
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