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Open Conflict - Server Information


Mirknir

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I had a thought since you said you wanted to show some love to fighters, and I just started getting a taste of them myself, I was thinking about the air refuel routes the tankers fly. The way they are set up right now it only makes sense to return to a base for fuel, but what if the tankers actually flew north and south of the combat zones, they could be "destructible" as well. Maybe have a cap F16/su27 flying with them so they are not totally undefended as also would provide a mission for user players to protect tankers as well. This way if your deep in the zone you could stay on station a little longer but have the pressure of using the air to air refuel or flame out. Just a thought, curious as to what you think!

 

I need ideas that don't involve adding more AIs... please :lol:

Know that if DCS had the net code quality of a mmorpg, I would have the entire map filled.

 

Now, about tankers:

Tankers are in the protected zone cause they are here for practice, not for operational purpose.

I don't want a A10 that want to try refueling to have to ask for player CAP support.

There is also the fact that tankers are immortal also for training reason so that if an aircraft fails and impacts it, the tanker is not gone for X min before it respawns.

 

Adding operational tankers escorted by AI CAPs comes back to adding more AIs and more performance drops... maybe when I can upgrade the server hardware.

Mirknir

My old server:

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I'm out of town in this month so I'm off with DCS, gonna miss play in this server.

I hope there's a good news with The Hornet next month lol.

 

Gam Zeh Ya'avor - King Salomon

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Mastering others is strength. Mastering yourself is true power. - Lao Tze

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So we know loading up personel and cargo have no effect on aircraft's weight, how about sling load cargo? Does it? If so, any chances to have it implemented? :) I guess those flights would have to happen in Safe Zone, but I wouldn't personally mind.

 

After a quick research, sling loading DOES affect the weight of helicopter :)

 

http://forums.eagle.ru/showpost.php?p=2466427&postcount=299

 

EDIT2 I almost forgot:

 

Sometimes ATC responds too late, I think having a wind flag on FARPS would be nice for landings and takeoffs :)

 

EDIT3 Another question not really related to Open Conflict:

 

Is there any way to flush VRAM? I am having rather stable FPS, but I just thought after I get back to Kutasi MED and drop picked up pilots I could flush my VRAM to make sure it doesn't get full between flights.


Edited by Samek

[sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC]

ヒューイ最高!o(≧∇≦o)

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Objective System Rework Update

 

Just a small post to tell you guys that the coding part is done and now the testing part is starting.

I will have to go through all features related to objectives so it's going to be fun :megalol:

 

So yeah, the first step is not really exciting as it consists of having the current mission working like before.

The only changes in this test are:

* Medical supplies have been added

* Some safe houses need some delivered.

 

Still here is some sexy screenshots of my tests so you can see how it affects the objective popups.

 

Still works in progress!

 

(In dev mode, Skynet spawns fake players for testing purpose so don't mind the names)

410878123_1-SecondaryDeliveries.thumb.jpg.467093fcb514d1a5bb5d116344bf1bb3.jpg

845478986_2-BorderFARPs.thumb.jpg.b9f2e7f5a343ce062c78fd54e5c72c15.jpg

701105649_3-FieldHospital.thumb.jpg.530eac667b310d5edc8ec7ba6ed2decf.jpg


Edited by Mirknir
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Mirknir

My old server:

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soo basically another reason why helo pilots shouldn't fly fighters lol umm I TKd 2 peeps today cause my IFF was off when I mashed and thought they were enemy. So my question is how long is the TK ban? :( also I take full responsibility for the TKs, however, when spawning in the HOT aircraft I don't do my normal start up routine and thus don't check IFF, in the HOT m2000s they are defaulted to off...soo maybe to prevent further TKs from another player maybe that could be changed.

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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soo basically another reason why helo pilots shouldn't fly fighters lol umm I TKd 2 peeps today cause my IFF was off when I mashed and thought they were enemy. So my question is how long is the TK ban? :( also I take full responsibility for the TKs, however, when spawning in the HOT aircraft I don't do my normal start up routine and thus don't check IFF, in the HOT m2000s they are defaulted to off...soo maybe to prevent further TKs from another player maybe that could be changed.

 

I know that you like your feature hardcore and realist so what happens to a pilot that kills 2 teammates in real life?

I guess I ll have to perma-ban you for the sake of realism :lol:

Mirknir

My old server:

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LOL

 

As for changes- I guess there are more under the hood changes, so I am just happy things are coming along nicely :) Thanks for your work once again!

 

Speaking of changes, I am trying some stuff and I would need help from helicopter pilots because I am not good enough.

I need an helicopter pilot to:

 

  • Land on a oil platform like the red one @ Poti and type in chat '-report landed on oil platform'
  • Land on an aircraft carrier like the ones at Kobuleti and type in chat '-report landed on carrier'

The report will issue an 'report complete' message and I will have in log all the information I need for my evil plans. :lol:

Mirknir

My old server:

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Done for both. Will you need the tacview or anything?

 

Nice! :thumbup:

I got all the information I need.

I want to know how DCS treats these events.

DCS flag 'airborne' has a tendency to be wrong on helicopter and I fear it is for oil platform

I am also curious about the altitude AGL of the landing pad.

 

Here are the information I needed:

 

 

#REPORT By ScAvenger001: report landed on oil platform

ScAvenger001 Data:

.......

Unit Status:

Mi-8MT

GroupID: 168 - UnitID: 168 - RuntimeID: 16809991

Unit Lifetime: 17m7secs

You are Airborne

Position: (-309222.31,39.17,609639.56)

Velocity: (-0.00,0.00,-0.00)

 

#REPORT By ScAvenger001: report landed on carrier

ScAvenger001 Data:

.......

Unit Status:

Mi-8MT

GroupID: 168 - UnitID: 168 - RuntimeID: 16809991

Unit Lifetime: 11m16secs

You are Parked

Position: (-322545.50,18.47,615456.30)

Velocity: (0.01,-0.00,-0.00)

 


Edited by Mirknir

Mirknir

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Hey Mirknir just a thought about AI. Instead of the tu22 and 2 fighters rolling around the combat zone would it be an idea to have them spawn in every 30min or longer from up north and do a bombing run on kashkuri. I was thinking of a loaded tu22 with 2 escorts and every spawn swaps between Red and Blue. May help a bit with performance since they aren't on map full time. What do ya wreckon?

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Hey Mirknir just a thought about AI. Instead of the tu22 and 2 fighters rolling around the combat zone would it be an idea to have them spawn in every 30min or longer from up north and do a bombing run on kashkuri. I was thinking of a loaded tu22 with 2 escorts and every spawn swaps between Red and Blue. May help a bit with performance since they aren't on map full time. What do ya wreckon?

 

Fighters are here to offer minimum protection to their side of the conflict zone and bombers are for practice / missile bait on the enemy side of the CZ.

They don't have the same purpose or reach.

Adding event to intercept a special escorted bomber or VIP plane is something I would like to do tho and combine this with a follow up vip rescue or capture.

 

Also, I would like the map to feel more alive and AIs to do more war stuff and be less passive.

I don't want to go full AIs vs AIs fights since it will be resolved too quickly and I also want the players to be the 'heros' of the maps.

 

That could be bombers that actually bomb or artillery that actually fires on an enemy base or the surrounding.

With a good random, I can make it feel more like war without having AIs killing all the content because they will :)

 

I also miss the sea and I would like to add some maritime/coastal content but I need a way to move the black sea lol.gif


Edited by Mirknir

Mirknir

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Does the conflict zone have to be stationary? Maybe if it's even possible, have a dynamic conflict zone perhaps to the north, if a certain amount of players lands on an field that field becomes that teams airfield and the players can spawn there? But if it goes undefended the enemy can land and capture it and then start spawning there? Idk not even sure what's entirely possible within the realms of dcs. Heck I have hard time identifying friend from foe :) Just trying to figure out a way to move the zones from round to round so no two round is the same and it doesn't add AI performance hit.

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Does the conflict zone have to be stationary? Maybe if it's even possible, have a dynamic conflict zone perhaps to the north, if a certain amount of players lands on an field that field becomes that teams airfield and the players can spawn there? But if it goes undefended the enemy can land and capture it and then start spawning there? Idk not even sure what's entirely possible within the realms of dcs. Heck I have hard time identifying friend from foe :) Just trying to figure out a way to move the zones from round to round so no two round is the same and it doesn't add AI performance hit.

 

yea the CZ needs to be static. I don't want to go there for now.

Last time I checked, capturing an airport doesn't remove/add player spawn slots from enemy/ally factions.

I can prevent, by script, a player from taking a slot of a captured base like I prevent them from taking my dedicated slots but it's not very user friendly as you don't have any messages to explain why it's happening.

 

However, the mission is called 'Open Conflict Khashuri' because they were some other experiment before including a promising one:

 

Open Conflict Tuapse

This mission had a lot of advantages:

 

  • Terrain variety
  • Some big cities
  • Coastal adventures for both side.
    • A coast makes it also easier to be aware of where you are
    • Also it loads less terrain in your card

     

    [*]Each coalition had several spread-out airports

    • The "the quicker is the aircraft to start, the further from the CZ it spawns" principle is easy to do here

     

    [*]Slightly bigger/wider conflict zone

    • This with the spread-out airports would decrease the need for intrusion/troll near the protected zone

     

    [*]Offshore operational tankers protected by heavy ships.

 

"Cool stuff bro so why didn't you finish it?"

The problem of the mission is that it was hard to find cool places for everything more in the wilds like FARP, safehouses, small bases.

This part of the map is older than Khashuri. A lower rez terrain and lower quality textures and texturing turned me away from this region.

 

However, now, the region seems really more enjoyable to fly when you install the Starway texture packs.

 

Here are some screenshots of this experiment if you want to scout in single player the region.

I could try to revive and finish it if you guys are interested.

This is not a final map whatsoever, don't freak out :lol:

907912121_OC-Tuapse-1.thumb.jpg.0197f144e3baab39296dfa0bb3c317f3.jpg

648048996_OC-Tuapse-2.thumb.jpg.0739608b2bced51d2d28fb6b47688ee3.jpg

1177515776_OC-Tuapse-3.thumb.jpg.100780311eddab1ff4cf82dabaae48e9.jpg


Edited by Mirknir

Mirknir

My old server:

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Oooo that is cool! With starway textures it might be just as nice to look at as kashuri. Looks like a lot of open ground tho for those helos, ill check it out in SP to really get a feel for the area. Is any zone that is not shaded "conflict" like the far east flank of reds base in those mountains?

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Oooo that is cool! With starway textures it might be just as nice to look at as kashuri. Looks like a lot of open ground tho for those helos, ill check it out in SP to really get a feel for the area. Is any zone that is not shaded "conflict" like the far east flank of reds base in those mountains?

 

I thought so too but it's not that flat, the coast have some nice hills and valleys even if it's not as crazy as Khashuri.

helicopters should have enough to hide while fighters may have less.

 

I added a third screenshot with the conflict zone (in yellow)

The very open sea, protected by heavy warships would be where you could have operational tankers.

 

I'll add more ingame screenshot soon if you guys are interested


Edited by Mirknir
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Mirknir

My old server:

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Congrats on the server, just returning from a few months off DCS and this server its just what Im looking for..

 

:thumbup: Thanks for the feedback.

 

The only problem its full!! hehehe

 

I know and I would like to upgrade the server hardware.

For this purpose, I've opened the server to donation (link in my signature).

 

Have fun on OC!

Mirknir

My old server:

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I be helpin' with chopper missions!

 

 

That's after an hour of practice. I'm still working on actually choosing a particular spot to land other than "somewhere on the ground and upright".

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Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

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Donated! Thanks!

 

:thumbup:

 

Anyway to get my hands on your script? specially interested in the explosives script

 

hehe Skynet is only one big script with all features interconnected.

I can't really divulge the secret sauce. :music_whistling:

Mirknir

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I be helpin' with chopper missions!

 

 

That's after an hour of practice. I'm still working on actually choosing a particular spot to land other than "somewhere on the ground and upright".

 

:thumbup: welcome to the huey club! once you get more confident with the basic flying, open conflict is the perfect place to train up on basic navigation and transport/rescue or weapons deplyoment. :smartass:

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now can u make a steep approach to a combat landing into an lz surrounded by buildings while being strafed by gun fire?:lol: just messin. good job man. Im going to be in full huey mode tomorrow I miss my baby, hope to see you on so we can do some formation flights!

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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