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Posted (edited)
100% exactly what grinds my gears, 1 minute ago...

Poor guy was shot down in a medic 15 minutes before that too.

 

Hiding, or how bluefor fighters would interpret it: Teamkilling guys spooling up, practicing refueling or formation flying.

 

 

Yea I understand the problems and will try to remedy some of it.

Still can you keep the screenshots with player name to PM?

 

I am currently working on Skynet so maybe some of the new feature will help.

Also don't forget medic are a Skynet concept and people have no way to know thru IFF its a medic.

Apart from increasing AI caps or script protecting the medic, I can't do more and especially i cant blame the killer pilot.

The su33 will be moved tho.

 

"Soon"

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted
100% exactly what grinds my gears, 1 minute ago...

Poor guy was shot down in a medic 15 minutes before that too.

 

Hiding, or how bluefor fighters would interpret it: Teamkilling guys spooling up, practicing refueling or formation flying.

 

What happened?

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted

Ok,

so today i had some free time and i went on and dedicated it to the WW2 planes testing,

so first it is actually possible to repair and rearm/refuel at Farps :

PS: even Bert was able to rearm and refuel in his BRRRRT as shown in pic :pilotfly:

 

bizsmNe.jpg

4JRsTQl.jpg

0I2EAti.jpg

 

 

The trick is you either have to be on the Helipad itself or on the Green surroundings of the Helipad or very very close to the farp hill to be able to rearm/repair.

the issue is it is pretty hard to go up to the farp from the road without breaking your prop because of the steep angle!

for the ww2 planes road i 've found a perfect road for prop planes to land and take off from (already did a take off and landing on it with both bf109 and fw190) :

location is :

 

G1lfIPf.jpg

 

now my suggestion is if you can spawn a farp as close as possible to the road by Saralovskaya so we can test it out and give you our feed back :smilewink:

 

anyother questions iam ready to do the testing :thumbup:

 

thank you

Posted (edited)
The trick is you either have to be on the Helipad itself or on the Green surroundings of the Helipad or very very close to the farp hill to be able to rearm/repair.

the issue is it is pretty hard to go up to the farp from the road without breaking your prop because of the steep angle!

 

Thanks for the tests but I am afraid it's what I was talking about.

This is an example of a feature not working as I expected as it will be a pain to setup and even more of a pain in the ass for players to use.

Then I will get a bunch of bug reports :)

 

I might stay with the idea of improvised launching field and a default loadout for each WWII plane.

So keep the cool all around default loadout coming for each WWII planes.

 

On my side, I managed to hack my DCS to be able to put playable planes on ground because yea, by default, DCS only allows on ground helicopters.

And it seems to work in multiplayer!!

 

Here is some spoiler pics:

2129672411_OnGroundPlanes-1.thumb.jpg.52122320269b2c44f12550fa96639b28.jpg

2013564906_OnGroundPlanes-2.thumb.jpg.6301b1c055c6b7337f7a24c51845a4ce.jpg

120797017_OnGroundPlanes-3.thumb.jpg.a54339fe3e7c3a34554bac3a44867938.jpg

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted (edited)

 

On my side, I managed to hack my DCS to be able to put playable planes on ground because yea, by default, DCS only allows on ground helicopters.

And it seems to work in multiplayer!!

 

Here is some spoiler pics:

 

That's pretty impressive !!! good job :thumbup:

 

for the Load out i can only give my opinion on the German WW2 planes since i don't own the P51:

 

Bf109 (With German skin please :music_whistling:) : 500KG Bomb.

 

Fw 190: now this plane has 2 useful loadouts:

1- 500kg Bomb on center pylon

2- 2 Werfer Granate 21 on the wings.

and you cant have both together so we might need 2 FW190 spawns on the road.

 

guessing the P51 loadout from what i have seen people use are the Bombs and the Rockets.

 

ohh and i can look for a good road on redfor but maybe we should test this on bluefor first ?

Thank you for the amazing work

Edited by NASA6
Posted

As of the time of this message, I couldn't get the server to show up on my list, even though I was just on it. There were people in TS on the server and playing.

 

Does it not show up if it's full? I still find it hard to believe that it was full at this time of night.

Posted
As of the time of this message, I couldn't get the server to show up on my list, even though I was just on it. There were people in TS on the server and playing.

 

Does it not show up if it's full? I still find it hard to believe that it was full at this time of night.

 

Sometimes it loses connection to the master server that builds the server list. If it was the last server you were on just use connect by ip as it will have automatically been changed to Open Conflicts ip.

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted (edited)
Sometimes it loses connection to the master server that builds the server list. If it was the last server you were on just use connect by ip as it will have automatically been changed to Open Conflicts ip.

 

The server is running properly with people on it.

 

Yea, sometimes it loses connection to the master but it's happening way less now that I've decreased the number of player thus not over loading my internet connection.

 

The new biggest threat to server uptime is now Windows 10 that just forced a new big update on me.

 

Windows 10 is shit and wants to update every 2 days and will reboot the server computer even while the server is running.

I've tried to set my internet connection as metered but the last update was still downloaded and my computer rebooted during the night.

With the new update, a lot of my control and tricks have disappeared and Windows is even more shit.

 

So here is my call for help before I go back to Windows 7:

Any of you guys know a sure way to disable auto reboot in the last version of Windows 10?

Any of you guys know a better way that hosting a DCS server on Windows 10?

 

My last try is to disable the Task Scheduler and then I am out of options beside going back to Windows 7

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted
Thanks for the tests but I am afraid it's what I was talking about.

This is an example of a feature not working as I expected as it will be a pain to setup and even more of a pain in the ass for players to use.

Then I will get a bunch of bug reports :)

 

Well, it kind of would work if a FARP would be placed right next to a road, so you can stay on the road while rolling close to the FARP, as you will also be able to repair and rearm very close to that step onto the FARP.

Posted
Well, it kind of would work if a FARP would be placed right next to a road, so you can stay on the road while rolling close to the FARP, as you will also be able to repair and rearm very close to that step onto the FARP.

 

Even if you don't considered how awkward it would look, it still seems like a bad hack.

When I am talking about rearm, it's on spawn but also on landing.

Even if I can hack the spawns to be close enough to the FARP and rearm, people will still be confused when landing and trying to rearm.

I will still do more tests when it's time to do this feature but yea.

 

I also tried to spawn planes on the green FARP hills but it's breaking the wheels as the plane is spawned on the ground, beneath the hill.

 

The ideal situation would be that WWII planes can rearm at trucks, please ED :music_whistling:

Mirknir

My old server:

The Thread

Posted
Would like to report .....

 

Please, like I've posted many times, don't use this thread to report players as it's not its purpose and it's against forum policies.

 

Use private messages instead.

 

Thanks

Mirknir

My old server:

The Thread

Posted
Getting harder and harder to find open slots, server is really popular now. :D

 

Yea I know but sadly, more popularity doesn't mean wealthier or with more means :lol:

 

I am looking at ways to improve the "not enough spots" situation without having to make the server private/control who can enter.

 

I chose to make the server public because I wanted a cool place for people to enjoy and learn DCS.

When the interest in the server became a big great for my means, I've opened it to donation and tried to get help from ED.

 

I am trying to improve my internet connection bandwidth because it's the biggest limiter for now but a big upload bandwidth is not that cheap to find ; still in progress :helpsmilie:

 

Don't give up!

Mirknir

My old server:

The Thread

Posted
Yea I know but sadly, more popularity doesn't mean wealthier or with more means :lol:

 

I am looking at ways to improve the "not enough spots" situation without having to make the server private/control who can enter.

 

I chose to make the server public because I wanted a cool place for people to enjoy and learn DCS.

When the interest in the server became a big great for my means, I've opened it to donation and tried to get help from ED.

 

I am trying to improve my internet connection bandwidth because it's the biggest limiter for now but a big upload bandwidth is not that cheap to find ; still in progress :helpsmilie:

 

Don't give up!

 

Oh, I finally got in. Also doing what I can as far as throwing donations your way now and then. You are doing a good job, the popularity shows that!

5900X - 32 GB 3600 RAM - 1080TI

My Twitch Channel

~Moo

Posted

Mirk can you please have one road spawn for the Bf109 just for now until you finish working on your idea ?

if it is possible and is not a hassle :)

thanks

Posted (edited)
Mirk can you please have one road spawn for the Bf109 just for now until you finish working on your idea ?

if it is possible and is not a hassle :)

thanks

 

I know it's doesn't seem like a big deal to just add one plane but I am already working on the next version of Skynet and the map and it doesn't include this feature.

 

I have a plan and a prioritized list of features I am trying to do, in order.

I am also avoiding as much as possible to be sidetracked after I started a new version.

Also, I try to keep the number of tasks I am working on small or I'll get lost/overwhelmed and never manage to ship the next version (cue reference to DCS 2.0 :music_whistling:)

 

I am also working on the principle that if I do something, I do it correctly or not at all ; yea I am one of those :helpsmilie:

 

So far the features in progress are already too many for me to add another experiment on top of it.

The WWI launching field will come "soon" and when it will come, it will be for both side and all WWII planes to avoid disappointment or complaints :)

 

I know you guys want everything as soon as possible but I have limited time working on OC :)

In the meantime, you can scout for a red placement for a improvised airfield!

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

Next Map Update...

 

In Map: Open Conflict Tuapse - v3.2.5

 

Fleet Su33s

 

  • For each side, the coastal fleet is now divided in 2
  • A forward fleet for helis (Gelend/Sochi)
  • A backward fleet for Su33 (Anapa/Gudauta)
  • This will make the Su33 take off at the same distance from the CZ as the other FC3 fighters

Skynet Asset

 

 

  • Add sound asset for 'bad kill' future feature
  • Duel zone are now limited on the map (zones not yet used by Skynet)

Weather

 

  • Very Cold Winter - No precipitation - Overcast High Ceiling
  • Contrails festival!

Mirknir

My old server:

The Thread

Posted (edited)

Hmm, first day on the server for me today. I thought I needed some easy training in the 2000c but ohh man that was impossible to fly, it's easier to try to fly a plane without wings and that's hit with 10 sidewinders ������������

 

I don't know if you are using some sort of strange flight mode on the server that makes it hopeless to fly, I did a own mission just to see if it was my settings that was off, but that flew just as expected.

 

Any idea??

Edited by gudis

Redwine and dark rum makes you happy... Safe flights and happy landings.

Posted (edited)
Hmm, first day on the server for me today. I thought I needed some easy training in the 2000c but ohh man that was impossible to fly, it's easier to try to fly a plane without wings and that's hit with 10 sidewinders

 

I don't know if you are using some sort of strange flight mode on the server that makes it hopeless to fly, I did a own mission just to see if it was my settings that was off, but that flew just as expected.

 

Any idea??

 

Well first, the server is using official DCS version ; no alteration.

ED's integrity check is also enable to prevent people with divergent version to connect.

 

Then, even if DCS interface is pretty bad, try to find and read the briefing to know the map and the current weather.

The map is mainly composed of protected zones where you can train (mostly ground pounding) versus AIs in peace.

Then, you have the conflict zone with a lot of threats, AI CAPs aided by AWACS, AI SAMS, AI warships and of course.... players.

This part is super dangerous to go without minimum preparation.

 

The weather is also a factor to take into account as Open Conflict usually never has a standard sunny-no-wind weather.

 

And to finish, the server enforces some DCS options to make the fight fair.

In particular, these that can affect flight models:

["easyFlight"] = false

["geffect"] = "realistic"

 

I would need more details to understand what you experienced but "hit with 10 sidewinders" may just be you flew close to a warships/sam sites.

"not flew just as expected" may be that you are using no-weather in your map or "easy flight" in your single player options (I think it's called Game Flight Mode / Game Avionic On).

 

Also, you can explain a bit more what strange fly model behavior you experienced and maybe a M2000c pilot will help you.

 

I hope this will help but no, Open Conflict is not a rogue server with a modified DCS :)

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

Good morning, :)

 

Well I will try in a few hours again, but what I was surprised of was the extremely difficult flight performance of the M2000c it was like a kite in the wind and the stick input was very aggressive.

 

It was even impossible to fly at level altitude and so on. I noticed directly when I rotated at the strip that there was something very weird going on.

 

In my mission I always have it to simulator mode, otherwise it's not fun. :)

 

I will have a go at it soon again, so the report will get here soon.

Redwine and dark rum makes you happy... Safe flights and happy landings.

Posted

Try setting a curve to your pitch axis, otherwise let the mirage fly itself, that what it's best at.

Minimal stick input usually is required to keep it level.

 

The weather also is a big factor here, the jump to -25°C really had a huge positive influence on every plane in terms of maneuverability.

Posted
Try setting a curve to your pitch axis, otherwise let the mirage fly itself, that what it's best at.

Minimal stick input usually is required to keep it level.

 

The weather also is a big factor here, the jump to -25°C really had a huge positive influence on every plane in terms of maneuverability.

 

Agreed, M2K is one of the few A/C in DCS that really flies itself

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted

Guess I'll have to start using the cold start switch on my 21 now

 

Sent from my SM-G900W8 using Tapatalk

Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
Good morning, :)

 

Well I will try in a few hours again, but what I was surprised of was the extremely difficult flight performance of the M2000c it was like a kite in the wind and the stick input was very aggressive.

 

It was even impossible to fly at level altitude and so on. I noticed directly when I rotated at the strip that there was something very weird going on.

 

In my mission I always have it to simulator mode, otherwise it's not fun. :)

 

I will have a go at it soon again, so the report will get here soon.

 

That sounds a lot like your FBW is in fixed gain mode, either through improper startup or some sort of bug. Maybe your pitot heat was off and it confused the FBW?

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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