Decibel dB Posted April 9, 2017 Posted April 9, 2017 Hello. Is there a manner to change blue color for another like very pale yellow or something else ? Because when we are in sunset the blue color become hard to read. I did not check on others servers because yours is the very coolest i found to date ! You have done a wonderful job with Open Conflict ! :thumbup: Thank so much in advance for your help and sorry if my english is not so good. Steff. I totally agree but its more a DCS, not a server thing. That would be a good suggestion for DCS however.:thumbup:
Mirknir Posted April 9, 2017 Author Posted April 9, 2017 (edited) Hello guys, Here are some updates, questions for you. Change Chat Colors You have to do it manually, here is where these colors are set-up. Open your MissionEditor\modules\dialogs\mul_chat.dlg Change the RGB numbers (search for sBlueText and eBlueText then change the color in the file) The color code is standard Red/Green/Blue values, from 0 to 1. (This doesn't break the integrity check) CAP Kills not displaying I didn't find a pattern in the report but I've find some instances where the kills wouldn't generate a combat log. I've made a fix and we'll see if it's better. I've also noticed that the F18 have a tendency to eject when out of fuel instead of RTBing. Without hits or weapons fired at them, they will not output a kill log. I may change this. BRA call reference? For Skynet ReGenesis, I am coding Overwatch, the system that will guide the players and acts as a GCI/AWACS. This system will output some BRA calls to target/objective position (bearing/range/altitude/attitude). Like the current Skynet, the system will support metric/imperial unit system. However, I was wondering if it would be relevant to support BRA calls from the bull-eye in addition to self? If yes, I am curious of in what situation it would be useful since I usually never use the bull-eyes? Thanks The snow will soon be gone for a really bad thunderstorm ; prepare your whippers. Edited April 9, 2017 by Mirknir Mirknir My old server: The Thread
JDarksword Posted April 9, 2017 Posted April 9, 2017 Hello guys, Here are some updates, questions for you. Change Chat Colors You have to do it manually, here is where these colors are set-up. Open your MissionEditor\modules\dialogs\mul_chat.dlg Change the RGB numbers (search for sBlueText and eBlueText then change the color in the file) The color code is standard Red/Green/Blue values, from 0 to 1. (This doesn't break the integrity check) CAP Kills not displaying I didn't find a pattern in the report but I've find some instances where the kills wouldn't generate a combat log. I've made a fix and we'll see if it's better. I've also noticed that the F18 have a tendency to eject when out of fuel instead of RTBing. Without hits or weapons fired at them, they will not output a kill log. I may change this. BRA call reference? For Skynet ReGenesis, I am coding Overwatch, the system that will guide the players and acts as a GCI/AWACS. This system will output some BRA calls to target/objective position (bearing/range/altitude/attitude). Like the current Skynet, the system will support metric/imperial unit system. However, I was wondering if it would be relevant to support BRA calls from the bull-eye in addition to self? If yes, I am curious of in what situation it would be useful since I usually never use the bull-eyes? Thanks The snow will soon be gone for a really bad thunderstorm ; prepare your whippers. I recommend bullseye BRA calls. Irl they are used to obscure aircraft locations as the enemy won't know where the bullseye is AFAIK. I like the option to use it and know that some users use it all the time. "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
acdelta57 Posted April 9, 2017 Posted April 9, 2017 It would be good to have both. Bullseye in aircraft like the mirage are great and easy to do with its integrated systems. However for other primitive aircraft like the F5 it could become a pain in the butt [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
acdelta57 Posted April 9, 2017 Posted April 9, 2017 Not only for bulls location as that can be a random point in space depicted in the pre mission brief, but more importantly and intercepted BRA call can easily be reversed and alert the Emmy of the friendly aircrafts position [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted April 9, 2017 Author Posted April 9, 2017 Not only for bulls location as that can be a random point in space depicted in the pre mission brief, but more importantly and intercepted BRA call can easily be reversed and alert the Emmy of the friendly aircrafts position Yep, I am aware of the bull eyes function in the real world but in DCS, there's no real interception of communications. Apart from being more realistic and practicing with an external point of reference, I was just wondering if there were more reasons for it to be used. I guess it's also a common point of reference to communicate targets with other friendlies. Mirknir My old server: The Thread
acdelta57 Posted April 10, 2017 Posted April 10, 2017 Yep, I am aware of the bull eyes function in the real world but in DCS, there's no real interception of communications. Apart from being more realistic and practicing with an external point of reference, I was just wondering if there were more reasons for it to be used. I guess it's also a common point of reference to communicate targets with other friendlies. Well when I play against other fellow WD guys and they say heir BRA out loud to each other I intercept it then usually take a UFO r73 to the face lol [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted April 10, 2017 Author Posted April 10, 2017 Well when I play against other fellow WD guys and they say heir BRA out loud to each other I intercept it then usually take a UFO r73 to the face lol The problem with bull-eyes in DCS is that there are static so it's easy for a red guys to remember where is the blue bull-eye, listen to the blue teamspeak and deliver some well placed R73 :) If you want secure communcation over team speak or chat, a more proper way to encode the BRA calls would be as follow: * Skynet chooses a bull eye for each side among easy to spot places like airports / FARPs / ... * Skynet adds the current bull eye in the messages. * Skynet codes the BRA calls using this reference * After X min, Skynet chooses a new bull eye for each sides and notifies everyone. It's pretty easily doable ; I am just wondering if it's something we want as the DCS bull eyes will be unused. Mirknir My old server: The Thread
cosmicdoubloon Posted April 11, 2017 Posted April 11, 2017 Regarding the whole bullseye thing, I don't think it should be made too complicated (the whole chopping and changing location) unless the locations used are like you say easily identifiable areas such as the friendly FARPs or major cities like Tuapse. For me, it comes down to if you want to keep OC as a training/noob friendly server. Complete beginners probably won't be able to get their head around the system (although I'd wager they would stay in the safe zone anyway) so I think there should be an option for both the 'bullseye method' and the 'BRA from your own aircraft method'. Or maybe it uses the same methodology that DCS AWACS uses: for 'Picture' BRA is given from Bulls, for 'Bogey Dope' its from your own plane. In follow up to that last point, regarding the whole 'balance' idea to help protect strikers and legacy planes maybe they should get the more immediately useful 'BRA from your plane' from AWACS whilst modern fighters can only use the Bulls reference which increases their workload slightly and means they still have to work to find their target, instead of just pointing their nose in the direction AWACS called and turning the radar on. The snow will soon be gone for a really bad thunderstorm ; prepare your whippers. ooh now there's something we've not flown in for a while! I've already bought popcorn ready for the forum carnage of people complaining it isn't clear skies and no wind :lol: also, now that the viggen has been given a tonne of fixes and is a useable module again will we see a return of the 'Open Fleet' Objective, or maybe a new 'Naval Convoy' objective? I was thinking this naval convoy could work in a similar manner to the DAC in terms of pathing and respawns and would consist of: 2 or 3 Molynia corvette 4 or 5 cargo ships 1 or 2 destroyers/frigate escort (Rezky for SA-8 OSA defence, Neustrashimy for SA-15 TOR defence, longer range and more powerful than the Rezky) This would be ideal for Viggens, SU-25Ts, the more ballsy A-10 pilots, and I'm sure we'd see a 6-ship WW2 plane attack from 50ft off the deck sneaking in from under the radar from the crazy veterans :lol: but it would also serve an important feature: by making use of the vast black sea as playable area it helps to spread all the players out, which stops the current funnelling of fighters and strikers down the coast. Thoughts? As always keep up the good work Mirknir, it's nice to see we've not been forgotten, even as your real life work keeps you busy! :thumbup: [sIGPIC][/sIGPIC]
acdelta57 Posted April 11, 2017 Posted April 11, 2017 Thanks The snow will soon be gone for a really bad thunderstorm ; prepare your whippers. YES! Haha cosmic is right about the forum posts soon to arise [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
doodenkoff Posted April 11, 2017 Posted April 11, 2017 ooh now there's something we've not flown in for a while! I've already bought popcorn ready for the forum carnage of people complaining it isn't clear skies and no wind :lol: That should only aid me in my quest to unload some ordnance on an enemy FARP. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
bertOC Posted April 14, 2017 Posted April 14, 2017 Awesome new weather Mirk, only problem right now is the KC135 flying right through the clouds, needs to be 500ft higher :)
acdelta57 Posted April 14, 2017 Posted April 14, 2017 Just gotta use your instruments ! [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Ranma13 Posted April 15, 2017 Posted April 15, 2017 I fly a Ka-50 on the red side, and sometimes the ground objectives bug out. One time at the MIH objective, one of the AA units was missing, even though typing -ag MIH in chat showed that it should've been there. I wasn't getting shot at when I flew directly over the objective, and I even used Tacview, which showed where the unit was located, but there was just no AA unit there. Just now, I destroyed the active units at CHE (the drone base), but all the static units were invincible. Neither the drones, tents, or trucks could be destroyed. I tried Vikhr's, guns (both ammo types), and rockets, but they were simply invincible.
lefty1117 Posted April 18, 2017 Posted April 18, 2017 It would be nice if we could have labels on the ground targets for hte KA-50s, I find it nigh on impossible to locate ground targets in some areas, specifically the incursion and armored convoy, before they find me. ============================= i7 5820k | 32GB RAM | Nvidia 2070RTX | 1TB SSD
doodenkoff Posted April 18, 2017 Posted April 18, 2017 It would be nice if we could have labels on the ground targets for hte KA-50s, I find it nigh on impossible to locate ground targets in some areas, specifically the incursion and armored convoy, before they find me. You need a partner in a fast mover that can draw fire. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Fleezus Posted April 18, 2017 Posted April 18, 2017 Sorry to the blue team Huey I shot down last night in the Mirage (didn't catch the screen name). I thought something was funny with how slow the radar contact was moving, but had some kind of brain freeze connecting it to being a heli. I felt like a jerk after I saw the kill notification and put 2 and 2 together. I promise to be more conscious of the slow movers out there and not kill them with great prejudice every time IFF comes back negative.
bertOC Posted April 19, 2017 Posted April 19, 2017 Sorry to the blue team Huey I shot down last night in the Mirage (didn't catch the screen name). I thought something was funny with how slow the radar contact was moving, but had some kind of brain freeze connecting it to being a heli. I felt like a jerk after I saw the kill notification and put 2 and 2 together. I promise to be more conscious of the slow movers out there and not kill them with great prejudice every time IFF comes back negative. Holy shit i'm tearing up, its so beautiful. :cry: Wanna see more fighter pilots like you around! :thumbup:
=Pedro= Posted April 19, 2017 Posted April 19, 2017 Holy shit i'm tearing up, its so beautiful. :cry: Wanna see more fighter pilots like you around! :thumbup: XD Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
Cravgar Posted April 20, 2017 Posted April 20, 2017 (edited) So there i was minding my own business around Tuapse with my fellow Wardogs when a Su27 wrecked my day... to top it off a M2k tried to finish me off but I was having none of it! the first video is me dealing with the mirage and the second is my landing after limping back to Gelez. Just another awesome day with the Wardogs in OC. https://www.twitch.tv/videos/136878203 https://www.twitch.tv/videos/136877249 Catch us at https://www.twitch.tv/cravgar & https://www.twitch.tv/bananaminger Edited April 20, 2017 by Cravgar
Mirknir Posted April 22, 2017 Author Posted April 22, 2017 So there i was minding my own business around Tuapse with my fellow Wardogs when a Su27 wrecked my day... to top it off a M2k tried to finish me off but I was having none of it! Very nice. I like this :thumbup: This week end, the thunderstorm will stop but another kind of storm may come from off the coast like Cosmic asked. Mirknir My old server: The Thread
fruscella Posted April 22, 2017 Posted April 22, 2017 Any chance of starting with full tanks, no weapon? Will save lot of time or at least 3/4 tank. Is it possible to use dynamic weather? Thanks for the server!!
Mirknir Posted April 22, 2017 Author Posted April 22, 2017 Any chance of starting with full tanks, no weapon? Will save lot of time or at least 3/4 tank. Is it possible to use dynamic weather? I guess you are talking about the Flaming Cliff low fuel. The reasons are explained in a link in my signature :) For the next map/skynet, I will try to incorporate more solutions than this one. I have some weather patterns that are dynamic but I don't use them as much as they tend to be boring clear sky or extremely windy and cloudy. Dynamic weather is harder to control and it's very hard for me to create something reasonable. If anyone wants to try and create nice dynamic weather pattern for the Tuapse region, I will take them. Thanks for the server!! You're welcome. I am glad you like it :thumbup: Mirknir My old server: The Thread
lefty1117 Posted April 22, 2017 Posted April 22, 2017 I played on another server that had "minimum" labels on. They were only viewable from a certain distance and just shows a small colored line, not the designation of the unit. Flying my ka50 I found this to be extremely helpful in at least finding the ground targets. All of the tactics of keeping distance and trying to prioritize units from visual inspection with shkval still applied. It just gave me a direction to look in. Also, don't know how to describe it, but it just made the battlefield feel more alive and interesting because it was easier to pick up where the action was. Anyway, just some thoughts from another experience you may want to consider. ============================= i7 5820k | 32GB RAM | Nvidia 2070RTX | 1TB SSD
acdelta57 Posted April 22, 2017 Posted April 22, 2017 (edited) Your ka50 will show you where it has detected units in your abris, some moving units like the convoy tho will be inaccurate as the convoy keeps moving and unless you update its position you won't find them too easily. But you can just use the F10 menu for that. If your flying on REDFOR some enemy units may be harder to find because the abris doesn't have a position due to the terrain masking of the FARP that you can spawn at and the general terrain on the southern side of conflict zone. So I would suggest staying bluefor and using your abris to guide you in to the general vacinity. You can even plot out that flight plan you want right there on your ABRIS and program it to your PVI and go get some food while your helo flys to the target...unless you take a spamram (aim120C) to the face lol Also I have been cheating on my beloved Huey and binge flying the ka50 a lot recently. Great module. If you see me online I would be more than happy to have a few sorties with you and show you how to guide in to target areas a little easier I can even send you targets directly via datalink! Edited April 22, 2017 by acdelta57 [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
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