CrimsonGhost Posted March 26, 2016 Posted March 26, 2016 Wow, lots of updates and progress! Thanks for keeping us informed. I do have one question that I thought of after hearing a conversation on Teamspeak. Someone asked "Does the weather ever change on this server?" And that got me thinking. Would it be possible to have varying weather patterns? Is this something that has been considered previously? i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
Razgriz_37 Posted March 26, 2016 Posted March 26, 2016 I have noticed in the past that Open Conflict has experienced several different weather events, such as the snowbound landscape. There were other times that snow would fall at one airport and would be sunny on the other side of the map. The dynamic weather is pretty good in there. Same as now I believe Skynet has the season approaching the summer if I not mistaking. There were airports that would experience a squall while others may just have a partly cloudy sky. So the weather does indeed vary from time to time. Perhaps the updates and experimenting with the server has had it in a fair weather pattern at this time. . .
Oberst Hummel Posted March 26, 2016 Posted March 26, 2016 I really like the server. I also hope to see some Carrier-Ops when the F18 / F14 are launching. Also keep in mind, the Carrier Modules. :D As always thanks for the effort and keep it up. MiG-29G :thumbup: :joystick: UH-1H - FC3 - SU-25T - A-10C - Mi-8MTV2 - BS2 - CA - MiG-21bis - P-51D - M-2000C - F-5E
DUSTY Posted March 26, 2016 Posted March 26, 2016 This sounds really good, looking forward to trying it out. F-15E | AH-64 | F/A-18C | F-14B | A-10C | UH-1H | Mi-8MTV2 | Ka-50 | SA342 | Super Carrier | Nevada | Persian Gulf | Syria | Intel Core i7 11700K - 32GB 3200MHz CL16 DDR4 - MSI GeForce RTX 3060 Gaming X 12GB - Samsung 970 EVO Plus NVMe SSD 1TB
Mirknir Posted March 26, 2016 Author Posted March 26, 2016 Wow, lots of updates and progress! Thanks for keeping us informed. I do have one question that I thought of after hearing a conversation on Teamspeak. Someone asked "Does the weather ever change on this server?" And that got me thinking. Would it be possible to have varying weather patterns? Is this something that has been considered previously? Yea I stopped experimenting with weather because 1.5 was already pretty unstable when it got released. Going to create a spooky Thunderstorm for this Weekend Mirknir My old server: The Thread
CrimsonGhost Posted March 26, 2016 Posted March 26, 2016 Thunderstorm is up and rocking. Really good looking change of pace. Thanks for implementing this so fast Mirknir! i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
Anna Posted March 26, 2016 Posted March 26, 2016 (edited) Ehm... I'm on v1.5.3.51417 and just tried to find OC and join, but no joy. Just bad timing or did I miss something? EDIT: Nevermind it was just gone for a few mins. Edited March 26, 2016 by Anna
Mirknir Posted March 28, 2016 Author Posted March 28, 2016 Oops So I've started more advanced testing of Skynet 2.0 and accidentally assigned the test server to same port as the official Open Conflict one. So the official server might have disappeared from the server list. :thumbup: Sorry about that, stuff should be back to normal Mirknir My old server: The Thread
teddy. Posted March 29, 2016 Posted March 29, 2016 Ehm... I'm on v1.5.3.51417 and just tried to find OC and join, but no joy. Just bad timing or did I miss something? EDIT: Nevermind it was just gone for a few mins. Dat panic attack
FraserNZL Posted March 29, 2016 Posted March 29, 2016 Hey Mirknir I have a bit of an idea, how about for those that have combined arms could you maybe add access and some manpads to the defended areas on your mission. They aren't overly powerful yet a challenge to find or at least make the units that are defending controllable. Also put in the briefing that CA user's have to be in TS3. I also thought about people that go retarded and go be Dicks at airfields maybe you could have some sort of protection zone around airfields. Maybe a firing range as well or a town to attack way in the middle of nowhere. Just something I was thinking at work today because us CA users get left out a bit sometimes. What say you old chum?
Mirknir Posted March 30, 2016 Author Posted March 30, 2016 In Version 4.7.6 Option Shenanigans - Remove a lot of option values from the the options file in the mission so that clients can use their own local settings. - These options don't reside where, in the mission, you force options and yet, my settings seem to be force-applied on client like the tool-tip were. - Setting the right setting value like I did for the tooltip problem can't be applied for a lot of options like modules specific gameplay options. - I am removing the option values in the hope that the client's ones will be use. Thanks to Dirkan for the help on this. Don't hesitate to tell me if more are needed. The options enforced are here: options = { ["difficulty"] = { ["fuel"] = false, -- Infinite Fuel ["labels"] = false, -- Labels ["birds"] = 0, -- Birds ["optionsView"] = "optview_onlyallies", -- F10 View Options ["permitCrash"] = true, -- "Crash recovery will allow you to respawn if your aircraft is destroyed or you eject during the mission" ["immortal"] = false, -- Immortal ["cockpitVisualRM"] = false, -- Not sure if this feature still works in 1.5 and in multiplayer ["easyFlight"] = false, -- Ace Combat Mode!? "Easy flight makes the aircraft much easier to fly when enabled and more analogous to an arcade game." ["map"] = true, -- F10 Map available ["externalViews"] = true, -- External Views available ["spectatorExternalViews"] = true, -- External Views available for spectators ["impostors"] = "medium", -- Model Enlargement Settings: medium, large, small, off ["reports"] = false, -- Allied Flight Report for more AI spam ["weapons"] = false, -- Unlimited Weapons ["geffect"] = "realistic", -- G-effets }, -- end of ["difficulty"] ["miscellaneous"] = { ["headmove"] = true, -- Head Movement by G-Forces in cockpit (Not sure if it needs to be set for server) ["f5_nearest_ac"] = false, -- F5 cheat view ["f11_free_camera"] = true, -- Could be useful ["F2_view_effects"] = 1, -- Not sure about this: Floating, shaking, or none ["f10_awacs"] = true, -- What is that? Awacs appears in F10? }, -- end of ["miscellaneous"] } -- end of options Mirknir My old server: The Thread
CrimsonGhost Posted March 31, 2016 Posted March 31, 2016 Mirknir, is it possible to add the Teamspeak info into the MOTD on the server? I find that just about every time I log in, there is rarely anyone on the TS server, primarily because they just skip the briefing. May be another way to make those that just stumble into the server aware that it is available. i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
Anna Posted March 31, 2016 Posted March 31, 2016 Mirknir, is it possible to add the Teamspeak info into the MOTD on the server? I find that just about every time I log in, there is rarely anyone on the TS server, primarily because they just skip the briefing. May be another way to make those that just stumble into the server aware that it is available. I guess the easiet way would be to add it to the welcome message. Whenever you pick a slot: Welcome to OC [name], also join our TS! [TS Data]
Mirknir Posted March 31, 2016 Author Posted March 31, 2016 In Map 4.7.7 Teamspeak infos are now everywhere: In server info displayed in lobby In the briefing In SLMOD chat message of the day (motd) In Skynet welcome popup On your couch eating your doritos and petting your cat Mirknir My old server: The Thread
CrimsonGhost Posted April 1, 2016 Posted April 1, 2016 In Map 4.7.7 Teamspeak infos are now everywhere: In server info displayed in lobby In the briefing In SLMOD chat message of the day (motd) In Skynet welcome popup On your couch eating your doritos and petting your cat You are the man Mirknir! Thank you so much for all you do to provide us with a fun environment to fly in. Another question for you. How difficult would it be to have slightly longer mission cycles? Maybe 6 hour cycles? Give time to really dig into objectives. Just this morning it took forever to get all the cargo loaded in my Mi-8 due to ED's menus. Ate up a lot of time. Just a thought, not sure what others think. i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
Mirknir Posted April 1, 2016 Author Posted April 1, 2016 You are the man Mirknir! Thank you so much for all you do to provide us with a fun environment to fly in. Another question for you. How difficult would it be to have slightly longer mission cycles? Maybe 6 hour cycles? Give time to really dig into objectives. Just this morning it took forever to get all the cargo loaded in my Mi-8 due to ED's menus. Ate up a lot of time. Just a thought, not sure what others think. Damn, you are a request machine :) Mission cycle is a fragile balance between content, number of players, the fact that debris on runway don't disappear and also and more importantly DCS growing instability over time. Maybe I'll do some more experiments after I'm done with my rework. Mirknir My old server: The Thread
Mirknir Posted April 1, 2016 Author Posted April 1, 2016 In Map 4.7.8 So I've scripted some feature to make the game more fair and more unpredictable, I hope you will like it! AIM120B/C are too modern, they will now suffer random failure and will have: A good chance to not launch A medium chance to self destruct after some fly time A small chance to tear off a wing on launch Su27/33 pilots will now have a chance to spill vodka and thus A good chance to make datalink unusable until next repair A medium chance to make trim unusable until next repair A small chance to short circuit and trigger the ejection Player attacker aircraft ECM have been boosted and will have: A good chance to disrupt enemy fighter's radar in 100km ranger A medium chance to break the radar in 50km range A small chance to create a cascading effect in electronics leading to the fighter's explosion Maverick missiles now have a random chance to be shot down by Georgia farmers as they make big and slow targets Players in helicopter can now activate stealth mode making them: Invisible to radar Invisible to IR Unable to fire weapons Unable to chat Being killed so much by modern fighters, WWII CAPS are now randomly equipped with AIM9X / AIM120C / R73 / R77 After so much ramming suffered, air tanker pilots realized they were immortal and now have: A good chance to zig zag while you try to refuel A medium chance to brake violently while you are refueling A small chance to fueling you with water instead of fuel A tiny chance to enter fury mode and start ramming random people, anywhere, anytime. Frustrated of being muted so much, AWACS pilots now have: A big chance to ignore your requests A medium chance to give you wrong information A small chance to land at Senaki and go on a strike by blocking the runway Mirknir My old server: The Thread
Windsortheater Posted April 1, 2016 Posted April 1, 2016 lol... Happy April Fools!! On a serious note... latest patch runs GREAT!
DUSTY Posted April 1, 2016 Posted April 1, 2016 In Map 4.7.8 So I've scripted some feature to make the game more fair and more unpredictable, I hope you will like it! AIM120B/C are too modern, they will now suffer random failure and will have: A good chance to not launch A medium chance to self destruct after some fly time A small chance to tear off a wing on launch Su27/33 pilots will now have a chance to spill vodka and thus A good chance to make datalink unusable until next repair A medium chance to make trim unusable until next repair A small chance to short circuit and trigger the ejection Player attacker aircraft ECM have been boosted and will have: A good chance to disrupt enemy fighter's radar in 100km ranger A medium chance to break the radar in 50km range A small chance to create a cascading effect in electronics leading to the fighter's explosion Maverick missiles now have a random chance to be shot down by Georgia farmers as they make big and slow targets Players in helicopter can now activate stealth mode making them: Invisible to radar Invisible to IR Unable to fire weapons Unable to chat Being killed so much by modern fighters, WWII CAPS are now randomly equipped with AIM9X / AIM120C / R73 / R77 After so much ramming suffered, air tanker pilots realized they were immortal and now have: A good chance to zig zag while you try to refuel A medium chance to brake violently while you are refueling A small chance to fueling you with water instead of fuel A tiny chance to enter fury mode and start ramming random people, anywhere, anytime. Frustrated of being muted so much, AWACS pilots now have: A big chance to ignore your requests A medium chance to give you wrong information A small chance to land at Senaki and go on a strike by blocking the runway Almost wish that wasn't an april fools joke, sounds like a lot of fun. F-15E | AH-64 | F/A-18C | F-14B | A-10C | UH-1H | Mi-8MTV2 | Ka-50 | SA342 | Super Carrier | Nevada | Persian Gulf | Syria | Intel Core i7 11700K - 32GB 3200MHz CL16 DDR4 - MSI GeForce RTX 3060 Gaming X 12GB - Samsung 970 EVO Plus NVMe SSD 1TB
Bond 42 Posted April 1, 2016 Posted April 1, 2016 In Map 4.7.8 So I've scripted some feature to make the game more fair and more unpredictable, I hope you will like it! AIM120B/C are too modern, they will now suffer random failure and will have: A good chance to not launch A medium chance to self destruct after some fly time A small chance to tear off a wing on launch Su27/33 pilots will now have a chance to spill vodka and thus A good chance to make datalink unusable until next repair A medium chance to make trim unusable until next repair A small chance to short circuit and trigger the ejection Player attacker aircraft ECM have been boosted and will have: A good chance to disrupt enemy fighter's radar in 100km ranger A medium chance to break the radar in 50km range A small chance to create a cascading effect in electronics leading to the fighter's explosion Maverick missiles now have a random chance to be shot down by Georgia farmers as they make big and slow targets Players in helicopter can now activate stealth mode making them: Invisible to radar Invisible to IR Unable to fire weapons Unable to chat Being killed so much by modern fighters, WWII CAPS are now randomly equipped with AIM9X / AIM120C / R73 / R77 After so much ramming suffered, air tanker pilots realized they were immortal and now have: A good chance to zig zag while you try to refuel A medium chance to brake violently while you are refueling A small chance to fueling you with water instead of fuel A tiny chance to enter fury mode and start ramming random people, anywhere, anytime. Frustrated of being muted so much, AWACS pilots now have: A big chance to ignore your requests A medium chance to give you wrong information A small chance to land at Senaki and go on a strike by blocking the runway well done sir
CrimsonGhost Posted April 2, 2016 Posted April 2, 2016 Hey Mirknir, I seem to be having an issue with the supply missions. I cannot seem to pick up ammunition in either the Mi-8 or the Huey. I promise I have checked everywhere I can think of before asking. :) i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
CEPEGA Posted April 2, 2016 Posted April 2, 2016 Frustrated of being muted so much, AWACS pilots now have: A big chance to ignore your requests :megalol: AWACS and ATC do it already to me from time to time Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 | TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro
StandingCow Posted April 3, 2016 Posted April 3, 2016 Ace Sanders kept gunning friendly players, we tried warning him in chat but saw no response. RurouniJones has video evidence if it is required. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Anna Posted April 4, 2016 Posted April 4, 2016 Oh gawd I laughed way too hard, I got so triggered from the first two changes for the F-15 and Su-27/33, I was like REAAALLY. Then I realized the date.
Mirknir Posted April 4, 2016 Author Posted April 4, 2016 Ace Sanders kept gunning friendly players, we tried warning him in chat but saw no response. RurouniJones has video evidence if it is required. Indeed. I confirmed with the log, should not be a problem anymore. Mirknir My old server: The Thread
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