fatbooboo Posted September 2, 2015 Posted September 2, 2015 Hello, I have just started the Fortress Campaign and on my 3rd mission I am tasked with doing high cover for su-25s doing CAS, After take off we met up with the su-25s, I order them to push and I intercepted f16s that attacked the su-25's me and my wingman fought it out with the f16s and downed all of them, we lost 1 su-25 but my logs show no missile hit any su-25, he just crashed, after they completed their attack runs they ran home and we went rtb shortly after, after I landed I found that my mission was deemed a failure and I don't know why, I don't feel like flying this mission again if I don't understand why I failed and keep having to do it over and over. Any help?
Ironhand Posted September 2, 2015 Posted September 2, 2015 Is this the one where the Su-25s are tasked to "destroy the Georgian artillery and MRL units that are pounding Tkvarcheli"? Haven't actually flown it but mission success depends on the two Georgian groups being destroyed (I took a peek at what constituted success in the mission file). Did that happen? There are armor groups in the area, too, but they don't count. Did the Su-25s hit the right targets? YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
fatbooboo Posted September 3, 2015 Author Posted September 3, 2015 Yes that's the mission. Looking at the TAC View, they destroyed 4 2S3 Akatsiyas, that's it, they left all the tanks undamaged and 2 BM-21 Grad units undamaged. I don't know if this is a bug or the su-25s screwed up, 3 of them made it to the target, the 1 flew into a mountain, if so, kinda lame that I have to redo the mission and hope they hit their targets, maybe I should carry rockets? as backup.
Ironhand Posted September 3, 2015 Posted September 3, 2015 Yes that's the mission. Looking at the TAC View, they destroyed 4 2S3 Akatsiyas, that's it, they left all the tanks undamaged and 2 BM-21 Grad units undamaged. I don't know if this is a bug or the su-25s screwed up, 3 of them made it to the target, the 1 flew into a mountain, if so, kinda lame that I have to redo the mission and hope they hit their targets, maybe I should carry rockets? as backup. Not where I can check the mission right now and I didn't look to see how many of each target there were. But all the Su-25s making it back didn't seem to be a mission success requirement. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
TripleSeven Posted December 13, 2015 Posted December 13, 2015 (edited) Fortress Mozdok mission 3 Mission SUCCESS...How to do it. Good day, I ve left Mozdok with no weapons, full fuel, afterburner all the way to Nalchik. Landed there, asked wingman to continue and engage ennemy while refueling in Nalchick and loading AiR to AIR weapons. Before take off told the Su25 CAS1 and 2 to attack. Again full thrust to fight at low alt the F15. When done, send the wingman back home, returned to Nalchik for refuel and rearm but that time with AIR GROUND bombs. Using the map, locate the 2 ground target on the south and destroy them. Long mission! Edited January 17, 2016 by TripleSeven
Hyperion35 Posted December 16, 2015 Posted December 16, 2015 I've had the same problem. At first I thought maybe it was because one or more of the Su-25s were being shot down before I could get all the F-16s, but the other night I played through and all four Su-25s survived to reach the target. They destroyed the two Grads but failed to engage the four artillery units at all despite repeatedly ordering them over the radio to continue the mission. I'd considered arming myself for A-G but went with a normal A-A loadout so I could use the R-27ETs on the F-16s. I landed in Nalchik but I couldn't get them to re-arm and refuel (and unfortunately repair, I damaged a wheel on the landing), and I'm not sure where I have to go on the tarmac to get the ground crew to be able to help. But the thing is, I shouldn't need to do that. The mission briefing makes no mention of attacking the ground targets myself, the default loadout is A-A and all loadout options from the mission editor are A-A variants (the only way to switch to an A-G loadout is when you're parked in Mozdok, and while I could do that, I'd be limited to only R-73s against the F-16s). But somehow the four Frogfoots (Frogfeet?) are only capable of destroying two ground targets. I've only played this mission in 1.5, so I don't know, is this behavior that happens in 1.2 as well? If I wait for the Su-25s to land, do they refuel and re-arm and come back to destroy the rest of the artillery? Do I have to land at Nalchik and re-arm and refuel and finish the mission on my own as the only solution? Or is there some sort of bug here? I'm having difficulty believing that this is intended behavior.
Zibell Posted January 13, 2016 Posted January 13, 2016 Just did the mission. The Su-25's only destroy 2 Grads and fly back home. They used to do their jobs in DCS 1.2. I have no patience to wait and see if they return. Is there a way to cheat past this mission? [sIGPIC]hi[/sIGPIC]
DickeAutos Posted February 24, 2016 Posted February 24, 2016 Same problem here. All attempts to get the Su-25s to destroy the tanks failed. Unfortunately I now cannot continue the campaign. Is there a possibility to skip this mission?
firmek Posted February 24, 2016 Posted February 24, 2016 (edited) Reading your description I assume that the mission is "su-27 camp 2.5.miz". If yes then the mission its set to finish with a success when two artillery groups are destroyed. The first one is 2xGrad, second 4xAkatsia. There are two SU-25 flights, each with 2 planes. The first one is set to attack Grads, the second Akatsyas. There are no requirements for any of T-72's to be destroyed for the mission to succeed. If you wish you can use the campaign mission file with I've modified so each Su-25 flight has 4 planes. Also both flights will attack both arti groups. This should result in higher chance of Su-25's making their job, but still keeping the mission challenging as you need to protect them. (I hope it will work, sorry but I don't have time to fly it) The file has to be copied into @DCSInstallFolder/Mods/aircraft/Flaming Cliffs/Missions/en/Campaigns/. Backup the original one but also note that the DCS update will restore it. The other option which will just skip this mission is: 1. Open logbook.lua file stored in C:\Users\@YourUserName\Saved Games\@DCSversion\MissionEditor (make sure to create a copy) The DCSversion is for instance "DCS.openbeta" for 1.5 beta and "DCS.openalpha" for 2.0 alpha. 2. Find line ["campaign"] = "./Mods/aircraft/Flaming Cliffs/Missions/en/Campaigns/Su-27-Fortress Mozdok.cmp"3. Below should be two lines { ["stage"] = 3, ["mission"] = "Su-27 Camp 2.5.miz", }, Change the stage value to 4 and mission to "Su-27 Camp 3.miz"Su-27 Camp 2.5.miz Edited February 24, 2016 by firmek F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
Hydrox Posted February 24, 2016 Posted February 24, 2016 (edited) If you 2 are the first near the enemies, they attack you, not Su-25s, and if they try go after Su-25s, just go after them and their journey ends with R-27ET. Save all Su-25s and they should get the job done. Edit. my point was that I think it gets easier when you fly faster than intended (waypoint speeds), you'll be a lot ahead of Su-25s so the enemy never has a chance to attack Su-25s. So you have better chance completing the mission. Edited February 25, 2016 by Hydrox
firmek Posted February 24, 2016 Posted February 24, 2016 (edited) If you 2 are the first near the enemies, they attack you, not Su-25s, and if they try go after Su-25s, just go after them and their journey ends with R-27ET. Save all Su-25s and they should get the job done. That's of course correct, as a CAP flight you’re tasked with protecting the Su-25 so that they are not destroyed and best if not even engaged by the enemy. The point however is that even if you've done your job perfectly there is a chance of Su-25's not destroying their targets thus mission not finishing with a success. It does not happen always but still it can happen quite often which can be quite frustrating as the mission result is to some degree random even if you've fulfilled your task correctly. This is probably due to a flaw of the mission design which should compensate more for imperfectness of AI controlled flights. I remember this specific mission as I’ve run into the same issue and ended up repeating it few times. Edited February 25, 2016 by firmek F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
Hydrox Posted February 25, 2016 Posted February 25, 2016 Right, ok. So AI is that bad then :( Maybe I was lucky then. I did the mission couple of times and when I didn't crash (lol) AI failed only when short-handed like 1 plane or 2 planes.
DickeAutos Posted February 25, 2016 Posted February 25, 2016 Thank you very much firmek - for your hint with the logbook.lua file and for your modified file. I will try the seconds one first before skipping the mission. This should be the fall back solution for me ;-) Reading your description I assume that the mission is "su-27 camp 2.5.miz". If yes then the mission its set to finish with a success when two artillery groups are destroyed. The first one is 2xGrad, second 4xAkatsia. There are two SU-25 flights, each with 2 planes. The first one is set to attack Grads, the second Akatsyas. There are no requirements for any of T-72's to be destroyed for the mission to succeed. If you wish you can use the campaign mission file with I've modified so each Su-25 flight has 4 planes. Also both flights will attack both arti groups. This should result in higher chance of Su-25's making their job, but still keeping the mission challenging as you need to protect them. (I hope it will work, sorry but I don't have time to fly it) The file has to be copied into @DCSInstallFolder/Mods/aircraft/Flaming Cliffs/Missions/en/Campaigns/. Backup the original one but also note that the DCS update will restore it. The other option which will just skip this mission is: 1. Open logbook.lua file stored in C:\Users\@YourUserName\Saved Games\@DCSversion\MissionEditor (make sure to create a copy) The DCSversion is for instance "DCS.openbeta" for 1.5 beta and "DCS.openalpha" for 2.0 alpha. 2. Find line ["campaign"] = "./Mods/aircraft/Flaming Cliffs/Missions/en/Campaigns/Su-27-Fortress Mozdok.cmp"3. Below should be two lines { ["stage"] = 3, ["mission"] = "Su-27 Camp 2.5.miz", }, Change the stage value to 4 and mission to "Su-27 Camp 3.miz"
srky Posted March 3, 2016 Posted March 3, 2016 Played that mission long time ago in 1.2. IIRC, the trick was in letting the Su-25 flights settle on station and report they are ready while you fly as fast as you can to engage those F-16s. If "rooks" get so much as painted on viper radar then they will eject weapons and/or flee... mission failed. If you take too long to destroy enemy fighters -they run out of fuel and RTB- mission failed. You only give them permission to engage ground targets after you sanitize the sky from enemy fighters (I believe there were 3 of them). Sent from my GT-I9300 using Tapatalk
FeistyLemur Posted March 3, 2016 Posted March 3, 2016 Missions with AI doing sead seem to be a problem. I have the modified mig29 campaign, over the hump that was adapted for the mig21. I've never been able to get past mission 2 because the SU25's you're supposed to escort have never been able to complete their mission once. They don't get shot down by air assets, the sam site they're tasked with either takes them out or they just run out of ordnance and RTB.
MadDog-IC Posted March 27, 2016 Posted March 27, 2016 Missions with AI doing sead seem to be a problem. I have the modified mig29 campaign, over the hump that was adapted for the mig21. I've never been able to get past mission 2 because the SU25's you're supposed to escort have never been able to complete their mission once. They don't get shot down by air assets, the sam site they're tasked with either takes them out or they just run out of ordnance and RTB. Yes this is a common complaint, I find that in the missions in general the AI has specifically been given: Waypoints that take them directly over the very enemy they are to engage, with more chance of being shot down. May have a totally inappropriate weapon, or one with a shorter range than some other missile to do the same job. Bad AI behaviours as mentioned, they get radar scanned or engaged by other aircraft and jettison all missiles, now have a new option in DCSW v1.5x (Restrict Jettison=on) to stop them doing that. New option also addresses after burner usage in DCSW v1.5x (Restrict Afterburner=on) Instead all AI SEAD flights should only be given waypoints that take them up to the edge of the sams engagement zone and or at the range of their SEAD missiles to take the shot, this way they shoot and wave off. Other issues are that the missile defense capabilites of sam and ship systems are very good (One mission with US SEAD and Bombing flights taking on a RUS carrier, cruiser and 2 Destroyers - Not one single missile was able to hit any ship), so when doing SEAD, you have to over welm them with shear number of missiles is the only way your going to kill them, as most likely half to all of the SEAD missiles sent in will be shot out of the sky. This is something I have been working on very recently with AI SEAD flights taking out ships at sea and general SEAD duties inland. This campaign will be a part of my repair projects being currently worked on. Regards, Ian Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
MadDog-IC Posted March 27, 2016 Posted March 27, 2016 Played that mission long time ago in 1.2. IIRC, the trick was in letting the Su-25 flights settle on station and report they are ready while you fly as fast as you can to engage those F-16s. If "rooks" get so much as painted on viper radar then they will eject weapons and/or flee... mission failed. If you take too long to destroy enemy fighters -they run out of fuel and RTB- mission failed. You only give them permission to engage ground targets after you sanitize the sky from enemy fighters (I believe there were 3 of them). As always, it is the timing of doing things that came make a huge difference how it plays out. With DCS V1.216 you had to play it more or less the way you have described for obvious reasons, under DCS v1.5x it seems it is still difficult, but with the extra ME options the F-16 and Su-25's SEAD does marginally better at surviving and finishing its tasks, well at least getting their missiles off before they are killed anyway ;-). Cheers, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
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