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Posted (edited)



 

88f9e51e-5303-11e5-8793-42cc9580192b.jpg



Download the lastest version from:

https://github.com/chameleonsilk/Operation-Flagship-Scripts/releases

 

Manual here:

https://github.com/chameleonsilk/Operation-Flagship-Scripts/releases/download/0.78B/manual.pdf

 

Supports every aircraft and has 200+ flyable slots at Anapa, Kutaisi, Gudauata, Tbilisi, Maykop. You can generate random tasks for you and your squadron to take on, please read the manual to understand how to configure the mission.

 

If a squadron wishes to run this on an open server but do not want the general population to randomly start creating tasks, open the mission in the editor and then set the trigger 666 to 1 to lock the radio menu to only the ADMIN AIRCRAFT and whatever other group names are contained in that list.

Edited by =LFC=Chameleon_Silk
Updated for manual.
Posted (edited)

guys please download and run the 0.70 version instead of the 0.69 one from yesterday... a few more features added but it also fixed a few bugs. the menu system was streamlined for ease of use and so that people will understand how to configure a task more easily.

Edited by =LFC=Chameleon_Silk
Posted

I plan on expanding the options further over the next week as the framework I have supports expansion quite a bit.

 

the script is a mess but it works.

 

I await some more feedback about difficulty levels and how it handles a larger group of players.

Posted

Hi Chameleon,

I tried v0.70 yesterday, hopped in one of the Hueys, created some task (ie. moving convoi), creating task was displayed in message window but nothing happend. Do I have to wait a little bit longer or did I missed something? I loaded it as a single player mission.

Deutsche DCS-Flughandbücher

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Posted

a few questions.

 

after creating convoy would mission info -> last convoy display bulls info?

 

if it was then there was indeed a convoy spawned as it wouldn't have bulls info if it failed to spawn. just be aware if the map is set to allies only you will not visually see the spawned enemy on the map.... this actually got me screwed up a few days ago while testing new features thinking things weren't spawning when they were.

 

please report any other issues you may have or provide any more information on this one.

Posted

Sounds cool! But when I load the mission (SP), I get graphic anomalies, and I'm unable see anything but random polygons, and I can't read the menus. I'm just putting the MIZ file in the missions folder and starting it. Am I doing something wrong?

Posted (edited)

unrelated to my miz file, you probably have to reset your config files.

 

just thought about this some more, it may also be related to a problematic activation or a borked activation and where the miz has almost every plane you can fly it may be giving you a hard time for that. thats the best I got for that issue.

Edited by =LFC=Chameleon_Silk
Posted

I was trying to fly an aircraft that I have, and I had just flown a quick mission with it. However, I don't own ALL of the avaliable planes that have slots. Would that cause issues? I recently reinstalled DCS, but it's the Beta...

Posted

Firstly thank you for putting this together, It's a lot of fun

Played for a few hours tonight. Not a problem, totally enjoyable :) look forward

to further updates :)

 

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Posted (edited)

thanks for trying it out guys, I will continue to update and add new features while trying to not break anything.

 

the only reason I haven't uploaded to the mission file sites is because of it still being in development, its a big hassle when I keep making micro updates to reupload it everywhere but after playing 0.72C a bit I think its stable enough to be up there.

Edited by =LFC=Chameleon_Silk
Posted

Played for a while tonight. The only problem I have found is when I select the MAP (F10) it is locked. No zoom or movement.

 

When creating a mission are the options set prior to creating the mission, or can they be changed on the fly?

I would imagine set options first, but I may be wrong.

 

| i9 9900K Octa Core 2TB SSD +32GB Spectrix DDR4 @3200MHz RGB | 2 x Radeon RX480 in Crossfire. | TrackIR5 HOTAS Warthog,MFG Crosswind Pedals | Cougar MFDs |

 

[OCG] Oceanic Combat Group

discord.gg/ZmXEBSU

"Through The Inferno"

by deadlyfishes

 

Official Australian Servers

 

SRS: All Servers have Auto-Connect Enabled

 

Server 1: TTI Caucasus

Server 2: TTI Persian Gulf

Server 3: OCG Training

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Posted (edited)

if its causing your DCS to crash, then something is wrong with your DCS! its not related to the miz.

 

I'm sorry but its been tested on multiple rigs using the current version of DCS world and is fully functional.... while your experience may differ from the norm lets be careful not to poison my thread with it doesn't work when that is simply not the truth at all (like 3 people can't run a downloaded miz? really.......) its simply another mission file you load and play and has been debugged. for technical issues related to your game installation there is dedicated support section on the forums here.

 

it can take some time to load, have some patience..... expect 1-3 minute load if your PC chugs.

 

there is no fix I can give you for DCS has stopped responding other then let it load and be patient.

 

you can understand how annoying it is to have people try to claim it doesn't work when it does and its user error or a bad dcs install, lets put this in perspective: the miz and the script is 11 months old, would I work on something that doesn't work for 11 months? ok now that that has been said!

 

I'm not trying to say not to mention bugs you encounter or problems with the mission however I fully believe any issue with running the thing (before any external script ever fires) is a lack of RAM and/or faulty DCS install. It is no joke when I say I plan to have more slots flyable then any other miz file out there and that will come with a hefty loading price.

Edited by =LFC=Chameleon_Silk
Posted
Played for a while tonight. The only problem I have found is when I select the MAP (F10) it is locked. No zoom or movement.

 

When creating a mission are the options set prior to creating the mission, or can they be changed on the fly?

I would imagine set options first, but I may be wrong.

 

Once the final version is a little nearer, I am going to explain how the mission works a bit better inside the mission with some better photos... just consider it not high priority atm over the actual script work.

 

#1 - F10 map should have zoom and movement and always will regardless of the mission file setting (map on allies only, all, fog of war etc) not sure why you wouldn't be able to do this.

 

#2 - they can be changed on the fly but won't take effect until the next task creation.

 

about #2, there is also small chance that next spawn will draw the same air to air or ground group (sometimes stealing SAMs or infantry etc) from a previous site, if you want to make it more challenging without risk of the thing you just spawned being teleported again to a new location then just change the difficulty up or down one.

 

i.e 8 very hard planes spawned but you want 8 more but don't want a chance of the 8 new ones being the sames ones you just spawned (teleported again with no more being added despite wanting 8 more) you could set difficulty up or down 1 notch and summon 8 more planes and no matter what you'd have 16 since it can't reselect the one already in use.

 

hopefully this makes sense its a bit hard to explain.

Posted
if its causing your DCS to crash, then something is wrong with your DCS! its not related to the miz.

 

I'm sorry but its been tested on multiple rigs using the current version of DCS world and is fully functional.... while your experience may differ from the norm lets be careful not to poison my thread with it doesn't work when that is simply not the truth at all (like 3 people can't run a downloaded miz? really.......) its simply another mission file you load and play and has been debugged. for technical issues related to your game installation there is dedicated support section on the forums here.

 

it can take some time to load, have some patience..... expect 1-3 minute load if your PC chugs.

 

there is no fix I can give you for DCS has stopped responding other then let it load and be patient.

 

you can understand how annoying it is to have people try to claim it doesn't work when it does and its user error or a bad dcs install, lets put this in perspective: the miz and the script is 11 months old, would I work on something that doesn't work for 11 months? ok now that that has been said!

 

I'm not trying to say not to mention bugs you encounter or problems with the mission however I fully believe any issue with running the thing (before any external script ever fires) is a lack of RAM and/or faulty DCS install. It is no joke when I say I plan to have more slots flyable then any other miz file out there and that will come with a hefty loading price.

 

Oho, the master is speaking ;)

 

How is your software/mission tested?

For my software I run unit tests if possible and regression tests for the final product, for special cases some static analysis like WCET. Thus by using these tests I can assure at least a certain level of bug free software...

 

Nevertheless, the mission is not loading for me. I'll give it at try after my holiday.

 

BTW: My rig(32GB RAM e.g.) and installation is ok...

 

PS: Sorry for poisoning your thread...

Posted

SSE reports no lua errors.

 

its been run 1000's of times, sometimes purely to watch how the units interact where your saying its crashing before any script ever loads (5 and 10 seconds into mission)

 

logical conclusion, the script hasn't even started so therefore can be ruled out.

 

its not that your poisoning alone, its the other people who come here and say it doesn't work.

 

its domino effect from people having unrelated issues, obviously unrelated issues should not shine a bad light on my mission........ this is my baby....... its the 5th prototype and been 11 months in development on this prototype alone..... the 1st of mine to be fully script based if the thing failed to load or had crippling bugs I wouldn't be streaming it daily or have VODs to show from within the mission.

 

I'm sorry if I came off a bit harsh its just like someone telling you that your car doesn't start after you just started it.

 

trust me the miz works, if your having issues its something else thats happening within DCS.

 

 

these are all from OPFS (various versions over time)

Posted

The F10 map problem is no more, probably a glitch my end with MFCD not working as it should.

Ran again last night with 4 members and was a lot of fun. I can see some interesting voice overs in the future :)

 

| i9 9900K Octa Core 2TB SSD +32GB Spectrix DDR4 @3200MHz RGB | 2 x Radeon RX480 in Crossfire. | TrackIR5 HOTAS Warthog,MFG Crosswind Pedals | Cougar MFDs |

 

[OCG] Oceanic Combat Group

discord.gg/ZmXEBSU

"Through The Inferno"

by deadlyfishes

 

Official Australian Servers

 

SRS: All Servers have Auto-Connect Enabled

 

Server 1: TTI Caucasus

Server 2: TTI Persian Gulf

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Posted (edited)

HellsBells have you had an issue where the server host is losing radio commands?

 

when I host on server, I lose commands but all else have them... not sure whats happening there --- however offline it works fine with just me there.... really not a big issue since online someone else is there to do the radio comms but at same time would like to understand why this is occuring. (maybe a DCS SSE bug? where its somehow changing my group name because I am the host, really grasping for straws as to why) the LUA is reporting no errors and all seems well regardless, let me know if you too have observed this behavior

 

about voice overs --- I would love to spruce it up with much better sound effects to be played especially when it comes to the task creation part.... a lot of that I consider cosmetic to a point, as long as the player is getting the info he needs and system is functional... adding sound bites is cool though, anytime I send a message to a player(s) I can cue a sound file to play the only downside is mission file size as is the mission is a hefty 3.4 megabytes and would swell very fast if adding more sounds.

 

I think I will work to make the mission info a bit better.

 

much of the messages being shown to the player are placeholder or semi-debugish to make sure I know where in the script a spawning issue has occurred. I will try and make a pass on polishing up some of these messages since I wont be making major changes to the spawning (I say that but you never know)

 

things I am working on for future upcoming versions in sort of high priority to low priority

 

* Make sure mission completes display a message without any type of bug occuring (maybe it get stuck on and you keep winning even though you only beat it once for example)

* Fix up more of the airports with a mix of all aircraft in the game that can be player flown

* Enemy border has SAMs parameter (make interceptions a bit cooler)

* Fix up messages to player

* Work in new sound bites

* More scale with parameters(fill in the gaps 3 ship, 16 ship, extra sams)

Edited by =LFC=Chameleon_Silk
Posted
HellsBells have you had an issue where the server host is losing radio commands?

 

when I host on server, I lose commands but all else have them... not sure whats happening there --- however offline it works fine with just me there.... really not a big issue since online someone else is there to do the radio comms but at same time would like to understand why this is occuring.

 

Unfortunately Yes same problem, not a biggy at this stage I use the SU (admin) create the mission and rejoin. When running as Open (1) the first player to join seems to have control and, I lose admin rights even on my own box. May have to look at that area.

 

(maybe a DCS SSE bug? where its somehow changing my group name because I am the host, really grasping for straws as to why) the LUA is reporting no errors and all seems well regardless, let me know if you too have observed this behavior

 

about voice overs --- I would love to spruce it up with much better sound effects to be played especially when it comes to the task creation part.... a lot of that I consider cosmetic to a point, as long as the player is getting the info he needs and system is functional... adding sound bites is cool though, anytime I send a message to a player(s) I can cue a sound file to play the only downside is mission file size as is the mission is a hefty 3.4 megabytes and would swell very fast if adding more sounds.

 

The Voice overs are great, I was thinking of some back ground radio chatter at times.

I think I will work to make the mission info a bit better.

 

much of the messages being shown to the player are placeholder or semi-debugish to make sure I know where in the script a spawning issue has occurred. I will try and make a pass on polishing up some of these messages since I wont be making major changes to the spawning (I say that but you never know)

 

things I am working on for future upcoming versions in sort of high priority to low priority

 

* Make sure mission completes display a message without any type of bug occuring (maybe it get stuck on and you keep winning even though you only beat it once for example)

* Fix up more of the airports with a mix of all aircraft in the game that can be player flown

* Enemy border has SAMs parameter (make interceptions a bit cooler)

* Fix up messages to player

* Work in new sound bites

* More scale with parameters(fill in the gaps 3 ship, 16 ship, extra sams)

 

* When server is empty load a default mission

 

I note this morning the mission file had to be reloaded and reinitialized.

Nice look forward to future changes :)

 

| i9 9900K Octa Core 2TB SSD +32GB Spectrix DDR4 @3200MHz RGB | 2 x Radeon RX480 in Crossfire. | TrackIR5 HOTAS Warthog,MFG Crosswind Pedals | Cougar MFDs |

 

[OCG] Oceanic Combat Group

discord.gg/ZmXEBSU

"Through The Inferno"

by deadlyfishes

 

Official Australian Servers

 

SRS: All Servers have Auto-Connect Enabled

 

Server 1: TTI Caucasus

Server 2: TTI Persian Gulf

Server 3: OCG Training

Server 4: OCG NTTR & Multiplayer Missions

 

Australian Website

AU Discord Server

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