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Posted

Got my A10c torn up like a cheap condom a few minutes back. Wingtip gone, tires blown out, one engine dead, gun dead, HUD gone, APU wrecked. It was quite harrowing. Called up for repairs and got a factory new plane in half the time it takes to change the oil on a car.

 

Can we have an option for realistic repair times available? Or not allow repairs for damages that would take time outside the scope of the mission?

Posted

If the RL aircraft needs significant repairs, then it doesn't rearm and fly off.

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Posted
If the RL aircraft needs significant repairs, then it doesn't rearm and fly off.

I think *any* battle damage would get you grounded for a while IRL.

 

What would be cool though would be an option to increase system failure probability if you take off after patching your aircraft.

Posted
Just think of it as you jumped out of your plane and got into a new one, because any realistic repair time would be bit excessive for a game...

 

Not to mention that realistic mission scenarios would generally have time constraints that would keep your pilot from just hanging out at the O club while a tire gets changed. ;)

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Posted

This thread makes me think about "realistic funeral". :)

At first crash, I must uninstall DCS World and remove forum.eagle.ru link from my bookmark, etc. :D

 

Just a joke, of course. :P

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Posted

You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine.......

V/R,

Ohgr

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Posted
You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine.......

 

I agree. But simulate the ground crew should be an option..:music_whistling:

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Posted
You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine.......

 

Then read the entire post.

 

"Or not allow repairs for damages that would take time outside the scope of the mission? "

Posted

You should really just think of the three minutes as you getting out of your jet and walking to another. That's what'd you actually do, if you had a downed jet. Outside of a minor issue easily fixed before takeoff, you aren't waiting around for a jet to get fixed. Three minutes is ok. Unless you really want to sit around for 15 minutes.

 

Hell, you really think rearming live ordinance takes 1.5 minutes?

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Posted
Then read the entire post.

 

"Or not allow repairs for damages that would take time outside the scope of the mission? "

What is the point of this when you can just exit the mission? Maybe I am not understanding right, but why would the devs waste time on this when all you have to do is not repair or respawn.......

V/R,

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Heatblur Tomcat Tester

Posted (edited)

I think no one should be punished for bringing the aircraft back...

 

What makes sense in some setups is to force a delay before respawn after a crash but IMO bringing the A/C back to the landing strip should be rewarded with a quick and painless repair.

Edited by PiedDroit
I meant "painless" ;)
Posted
I think no one should be punished for bringing the aircraft back...

 

What makes sense in some setups is to force a delay before respawn after a crash but IMO bringing the A/C back to the landing strip should be rewarded with a quick and painless repair.

Well, I think if you're going that route, lessen the time for a successful ejection, even less if you do manage to safely get it on the ground somewhere.

 

I think the real time penalty should be exiting a damaged aircraft and immediately rejoining again.

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Posted

"Or not allow repairs for damages that would take time outside the scope of the mission? "

 

The point is that if the plane is damaged, to any noticeable degree, it isn't taking back off to 'complete' it's mission.

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Posted

Sure. And we can have a DASF simulator. The repair guy walks over to supply shop with the NSN's for the parts he requires. We can punch it into ATLAS, wait for the SMU... take a trip in a HMMWV to pick up the parts...* but only if it's a USMC aircraft, cause any other branch will probably be different...

 

Ya, I'm OK with 3 minutes.

 

*Probably all completely wrong. It's been a long time...

  • ED Team
Posted
The point is that if the plane is damaged, to any noticeable degree, it isn't taking back off to 'complete' it's mission.

 

Yeah, I would defer to someone like Snoopy, but I would assume if an A-10 has any sort of physical damage its gonna be parked for a while. Denying repair would be the best option, and setting limited number of replacement airframes at the airbase (limiting the number of spare aircrafts we can do now)

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Posted
Well, I think if you're going that route, lessen the time for a successful ejection, even less if you do manage to safely get it on the ground somewhere..

 

What do you mean?

 

Maybe I wasn't clear, my point is if you get a time penalty for repair then people would likely not bother to land, just eject and take another aircraft.the

I think the game should provide incentives to land.

Posted
Yeah, I would defer to someone like Snoopy, ...

 

Of course, my opinion is only based on things I have read and anecdotal hearsay.

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Posted
You can always quit the game and wait a week for it, and come back to the game after that.

 

But you have to spend the week doing squadron paperwork. :P

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Posted

This would require persistent aircraft, very cool idea in my opinion, and a persistent dynamic campaign that would take repair time into account for battle progress while you and your aircraft await repairs. It took expeditionary Airmen in Iraq five days to change an engine and repair damage sustained in an air to air refueling accident. While I'm all for as much "realism" as we can get in DCS maybe that's a touch to much.

 

(Not an webpage link, try it in your search bar if you would like to read the article)

332nd EMXS Airmen return A-10 to air after catastrophic engine failure in Iraq

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Posted
What do you mean?

 

Maybe I wasn't clear, my point is if you get a time penalty for repair then people would likely not bother to land, just eject and take another aircraft.the

I think the game should provide incentives to land.

 

How I would like to see it in the sim, is that if you land, it would save a spare airframe, and on next resupply of that airbase, that damaged airframe was restored. But if you ejected, and the airframe was destroyed/lost, you would lose that spare airframe for the remainder of the mission. In a MP session you virtually could run out of A-10Cs.

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Posted
How I would like to see it in the sim, is that if you land, it would save a spare airframe, and on next resupply of that airbase, that damaged airframe was restored. But if you ejected, and the airframe was destroyed/lost, you would lose that spare airframe for the remainder of the mission. In a MP session you virtually could run out of A-10Cs.

Hmmm, I am not fond of that realy.

 

So people who have lower skill level and loose airplanes would make other users loose ability to play the game?

 

What if somebody joined a mission and lost 3x A-10s and there are no more A-10s but he has still some F15s and he is still playing... but other people that have only A-10 as a module are now depraved of gameplay because of somebody poorly handling airplanes during a mission? I find that disturbing

 

It would work well with a premade event. But in a normal MP brawl? That has a potential to segregate people after their skill level and bring hostilities between players that want to fly a particullar airplane but it was wasted by a bunch of "noobs":book:

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Posted
Hmmm, I am not fond of that realy.

 

So people who have lower skill level and loose airplanes would make other users loose ability to play the game?

 

What if somebody joined a mission and lost 3x A-10s and there are no more A-10s but he has still some F15s and he is still playing... but other people that have only A-10 as a module are now depraved of gameplay because of somebody poorly handling airplanes during a mission? I find that disturbing

 

It would work well with a premade event. But in a normal MP brawl? That has a potential to segregate people after their skill level and bring hostilities between players that want to fly a particullar airplane but it was wasted by a bunch of "noobs":book:

 

All this of course would be optional/ME settings (in my mind)...

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