WelshZeCorgi Posted September 15, 2015 Posted September 15, 2015 Got my A10c torn up like a cheap condom a few minutes back. Wingtip gone, tires blown out, one engine dead, gun dead, HUD gone, APU wrecked. It was quite harrowing. Called up for repairs and got a factory new plane in half the time it takes to change the oil on a car. Can we have an option for realistic repair times available? Or not allow repairs for damages that would take time outside the scope of the mission?
cichlidfan Posted September 15, 2015 Posted September 15, 2015 If the RL aircraft needs significant repairs, then it doesn't rearm and fly off. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
PiedDroit Posted September 15, 2015 Posted September 15, 2015 If the RL aircraft needs significant repairs, then it doesn't rearm and fly off. I think *any* battle damage would get you grounded for a while IRL. What would be cool though would be an option to increase system failure probability if you take off after patching your aircraft.
Grimes Posted September 16, 2015 Posted September 16, 2015 Just think of it as you jumped out of your plane and got into a new one, because any realistic repair time would be bit excessive for a game... The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
cichlidfan Posted September 16, 2015 Posted September 16, 2015 Just think of it as you jumped out of your plane and got into a new one, because any realistic repair time would be bit excessive for a game... Not to mention that realistic mission scenarios would generally have time constraints that would keep your pilot from just hanging out at the O club while a tire gets changed. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Devrim Posted September 16, 2015 Posted September 16, 2015 This thread makes me think about "realistic funeral". :) At first crash, I must uninstall DCS World and remove forum.eagle.ru link from my bookmark, etc. :D Just a joke, of course. :P Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Ohgr Posted September 16, 2015 Posted September 16, 2015 You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine....... V/R, Ohgr VCVW-11 "Vapor" USN AE 2001-2015 Heatblur Tomcat Tester
boedha68 Posted September 16, 2015 Posted September 16, 2015 You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine....... I agree. But simulate the ground crew should be an option..:music_whistling: Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
WelshZeCorgi Posted September 16, 2015 Author Posted September 16, 2015 You do realize it can take days if not weeks to repair aircraft right? Take it from a former maintainer for the navy. 3 minutes is fine....... Then read the entire post. "Or not allow repairs for damages that would take time outside the scope of the mission? "
Shadow_1stVFW Posted September 16, 2015 Posted September 16, 2015 You should really just think of the three minutes as you getting out of your jet and walking to another. That's what'd you actually do, if you had a downed jet. Outside of a minor issue easily fixed before takeoff, you aren't waiting around for a jet to get fixed. Three minutes is ok. Unless you really want to sit around for 15 minutes. Hell, you really think rearming live ordinance takes 1.5 minutes? Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
Ohgr Posted September 16, 2015 Posted September 16, 2015 Then read the entire post. "Or not allow repairs for damages that would take time outside the scope of the mission? " What is the point of this when you can just exit the mission? Maybe I am not understanding right, but why would the devs waste time on this when all you have to do is not repair or respawn....... V/R, Ohgr VCVW-11 "Vapor" USN AE 2001-2015 Heatblur Tomcat Tester
PiedDroit Posted September 16, 2015 Posted September 16, 2015 (edited) I think no one should be punished for bringing the aircraft back... What makes sense in some setups is to force a delay before respawn after a crash but IMO bringing the A/C back to the landing strip should be rewarded with a quick and painless repair. Edited September 16, 2015 by PiedDroit I meant "painless" ;)
Shadow_1stVFW Posted September 16, 2015 Posted September 16, 2015 I think no one should be punished for bringing the aircraft back... What makes sense in some setups is to force a delay before respawn after a crash but IMO bringing the A/C back to the landing strip should be rewarded with a quick and painless repair. Well, I think if you're going that route, lessen the time for a successful ejection, even less if you do manage to safely get it on the ground somewhere. I think the real time penalty should be exiting a damaged aircraft and immediately rejoining again. Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
cichlidfan Posted September 16, 2015 Posted September 16, 2015 "Or not allow repairs for damages that would take time outside the scope of the mission? " The point is that if the plane is damaged, to any noticeable degree, it isn't taking back off to 'complete' it's mission. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
xaoslaad Posted September 16, 2015 Posted September 16, 2015 Sure. And we can have a DASF simulator. The repair guy walks over to supply shop with the NSN's for the parts he requires. We can punch it into ATLAS, wait for the SMU... take a trip in a HMMWV to pick up the parts...* but only if it's a USMC aircraft, cause any other branch will probably be different... Ya, I'm OK with 3 minutes. *Probably all completely wrong. It's been a long time...
ED Team NineLine Posted September 16, 2015 ED Team Posted September 16, 2015 The point is that if the plane is damaged, to any noticeable degree, it isn't taking back off to 'complete' it's mission. Yeah, I would defer to someone like Snoopy, but I would assume if an A-10 has any sort of physical damage its gonna be parked for a while. Denying repair would be the best option, and setting limited number of replacement airframes at the airbase (limiting the number of spare aircrafts we can do now) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
PiedDroit Posted September 16, 2015 Posted September 16, 2015 Well, I think if you're going that route, lessen the time for a successful ejection, even less if you do manage to safely get it on the ground somewhere.. What do you mean? Maybe I wasn't clear, my point is if you get a time penalty for repair then people would likely not bother to land, just eject and take another aircraft.the I think the game should provide incentives to land.
cichlidfan Posted September 16, 2015 Posted September 16, 2015 Yeah, I would defer to someone like Snoopy, ... Of course, my opinion is only based on things I have read and anecdotal hearsay. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Snoopy Posted September 16, 2015 Posted September 16, 2015 Let's just say it isn't battle damage but a jet that broke Saturday was just fixed this morning. There is no such thing as a "canned" fix time. Everything has an average but nothing is ever the same two times in a row. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Solty Posted September 16, 2015 Posted September 16, 2015 (edited) You can always quit the game and wait a week for it, and come back to the game after that.@OP Edited September 16, 2015 by Solty [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
cichlidfan Posted September 16, 2015 Posted September 16, 2015 You can always quit the game and wait a week for it, and come back to the game after that. But you have to spend the week doing squadron paperwork. :P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Cool Breeze Posted September 16, 2015 Posted September 16, 2015 This would require persistent aircraft, very cool idea in my opinion, and a persistent dynamic campaign that would take repair time into account for battle progress while you and your aircraft await repairs. It took expeditionary Airmen in Iraq five days to change an engine and repair damage sustained in an air to air refueling accident. While I'm all for as much "realism" as we can get in DCS maybe that's a touch to much. (Not an webpage link, try it in your search bar if you would like to read the article) 332nd EMXS Airmen return A-10 to air after catastrophic engine failure in Iraq "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
ED Team NineLine Posted September 16, 2015 ED Team Posted September 16, 2015 What do you mean? Maybe I wasn't clear, my point is if you get a time penalty for repair then people would likely not bother to land, just eject and take another aircraft.the I think the game should provide incentives to land. How I would like to see it in the sim, is that if you land, it would save a spare airframe, and on next resupply of that airbase, that damaged airframe was restored. But if you ejected, and the airframe was destroyed/lost, you would lose that spare airframe for the remainder of the mission. In a MP session you virtually could run out of A-10Cs. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Solty Posted September 16, 2015 Posted September 16, 2015 How I would like to see it in the sim, is that if you land, it would save a spare airframe, and on next resupply of that airbase, that damaged airframe was restored. But if you ejected, and the airframe was destroyed/lost, you would lose that spare airframe for the remainder of the mission. In a MP session you virtually could run out of A-10Cs. Hmmm, I am not fond of that realy. So people who have lower skill level and loose airplanes would make other users loose ability to play the game? What if somebody joined a mission and lost 3x A-10s and there are no more A-10s but he has still some F15s and he is still playing... but other people that have only A-10 as a module are now depraved of gameplay because of somebody poorly handling airplanes during a mission? I find that disturbing It would work well with a premade event. But in a normal MP brawl? That has a potential to segregate people after their skill level and bring hostilities between players that want to fly a particullar airplane but it was wasted by a bunch of "noobs":book: [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
ED Team NineLine Posted September 16, 2015 ED Team Posted September 16, 2015 Hmmm, I am not fond of that realy. So people who have lower skill level and loose airplanes would make other users loose ability to play the game? What if somebody joined a mission and lost 3x A-10s and there are no more A-10s but he has still some F15s and he is still playing... but other people that have only A-10 as a module are now depraved of gameplay because of somebody poorly handling airplanes during a mission? I find that disturbing It would work well with a premade event. But in a normal MP brawl? That has a potential to segregate people after their skill level and bring hostilities between players that want to fly a particullar airplane but it was wasted by a bunch of "noobs":book: All this of course would be optional/ME settings (in my mind)... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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