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F-22 style HMCS display for F-16Demo


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For DCS 1.5.2

 

Hi. I decided to start a new thread to share the source code. I just learned how to draw simple DirectX symbols, so I gave it a try on implementing some kind of HMCS display with the F-16Demo MOD. And here's the result:

 

2mzxulv.jpg

 

2irx0cp.jpg

 

2vltro7.jpg

 

And this is what a RL F-22 HUD looks like:

261ygps.jpg

 

Also updated with the gun funnel:

 

2dwan37.jpg

 

mre5v5.jpg

 

if2vde.jpg

 

jqglfp.jpg

 

 

 

All those numbers/symbols are real time displayed on the screen. Source data for those numbers/symbols are provided only by F-16Demo pack so it is not meant to be used with other aircraft, sorry for that. Still learning how to add some avionics to this aircraft.

 

 

 

Anyways here's the github link: https://github.com/uboats/F-16A-Demo-CDMW

 

CAUTION: Do NOT directly click on "Download ZIP" in main page.

 

Click on "Latest commit 69ab176"-->Browse Files-->Download ZIP instead to download the latest version.

 

Installation guide: Extract the pack to DCSW/Mods/aircraft folder.

 

Known issue: In DCS 1.2.16, you have to disable full screen to make the MOD work. But in DCS 1.5, it seems that you're OK to stay in full screen mode.

 

 

Key commands:

 

 

Press "M" to switch HMCS On/Off.

 

press "C" to switch between CAT I and CAT III.

 

Press "F" to switch ALT Flaps to ON/OFF. (RL F-16 function)

 

Press "P" to declutter the HMCS.

 

Press "G" to toggle landing gear up/down.

 

Press "B" to toggle speed brakes close/open.

 

Press "L" to toggle external lights on/off.

 

Press "V" to deploy Hook / LBAR for carrier ops.

 

 

=========================fun functions:

Press "T" to switch TVC ON/OFF

 

Press and hold "S" to activate a Direct Control Mode just like in Su-27.

 

Press and hold "D" to force the horizontal tail deflect 10 degrees.

 

Press and hold "R" to activate G-LIM Override.


Edited by LJQCN101
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EFM / FCS developer, Deka Ironwork Simulations.

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OK

 

Just one more thing, i someone can't get it work, even if i read the 2 readme, can you post a quick installation guide?

 

thanks in advance

 

Well. Just extract the pack to DCSW/Mods/aircraft folder. And then in the game settings, disable full screen. Then you're good to go.

EFM / FCS developer, Deka Ironwork Simulations.

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Really Nice Job! But i've a question, maybe you can help me out, i try to remove the HUD. I'm working on a aircraft for dcs and the cockpit doesnt' have a hud, but i can't remove it, if you have any solution. It will help me a lot

 

Regards

 

Tango

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

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Really Nice Job! But i've a question, maybe you can help me out, i try to remove the HUD. I'm working on a aircraft for dcs and the cockpit doesnt' have a hud, but i can't remove it, if you have any solution. It will help me a lot

 

Regards

 

Tango

 

Looks like you are playing with the luas. I haven't started to dig into that field yet but I'll see if I can help cuz I'm planning to implement a HUD through lua editing. Just the opposite as you want to remove it.

EFM / FCS developer, Deka Ironwork Simulations.

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well done!

With the community's contributions we might finally have a full DCS F-16 module one day. I'll try to give my contribution too

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Great work there!

 

The original F16 Demo by Cpt Smyley and Skatezilla?

 

Also... what if we play in full screen?

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Great work there!

 

The original F16 Demo by Cpt Smyley and Skatezilla?

 

Also... what if we play in full screen?

 

Yeah, by Cpt Smyley and Skatezilla. Great thanks to them.

 

And yes, you'll crash cuz it's an overlay above your DCS window. It will always make sure that it remains on the top of your screen. So in fullscreen mode, it can't do its work.

 

 

2mzxulv.jpg

 

(Heading tape display incorrect , will fix that later.)

2irx0cp.jpg

 

2vltro7.jpg

 

 

RL F-22 HUD:

 

261ygps.jpg


Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

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Thanks. But that might open a can of worms in MP I guess, no? I mean this ability to show things on an overlay while you fly if ported to other planes.

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This would work extremely well with Oculus Rift! I tried it out but I can only see the left side with my right eye closed and vice versa. They overlap each other unfortunately. Either way I love this idea! Thanks for working on this.

 

How would I be able to use this with another aircraft like say the F15C? I jumped into the eagle but I dont get any information like alt and speed.

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Great job guys looks great, but am I the only one that has a issue where when you load in parked and off the plane rolls without stopping?

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Lt. Commander Jason "Punisher" M

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This would work extremely well with Oculus Rift! I tried it out but I can only see the left side with my right eye closed and vice versa. They overlap each other unfortunately. Either way I love this idea! Thanks for working on this.

 

How would I be able to use this with another aircraft like say the F15C? I jumped into the eagle but I dont get any information like alt and speed.

 

Well I'm planning to get an OR CV1 next year. So maybe I'll try to make one for that. Also not sure if this MOD will work in DCS 1.5 / 2.0.

EFM / FCS developer, Deka Ironwork Simulations.

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Thanks. But that might open a can of worms in MP I guess, no? I mean this ability to show things on an overlay while you fly if ported to other planes.

 

Can be an issue. Will see if it is legal or not.

 

How would I be able to use this with another aircraft like say the F15C? I jumped into the eagle but I dont get any information like alt and speed.

 

Well, currently I'm not prepared enough to learn how to use ED's API, so the overlay will only work within the F-16Demo. I saw another guy working on a JHMCS for F-15C, would be interested to know how he did that.

EFM / FCS developer, Deka Ironwork Simulations.

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Great job guys looks great, but am I the only one that has a issue where when you load in parked and off the plane rolls without stopping?

 

Yeah, there're some issues when the plane is on the ground. So it is recommended that you start in the air.

 

Hey LJQCN101,

 

Is there a way toggle the landing gear up/down? And turn engines on/off?

 

Also is it posible to make a gun mode? Something like this

 

funnel_zps2ovs5xwt.jpg

 

Currently all key functions failed to work, but it will be fixed I believe. Someone else is working on this.

 

The gun funnel may be a little tricky...I'm still testing on a single line to make it match the ballistics in various conditions.

 

o5ak53.jpg


Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

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Well....Somehow....Working Landing Gear and Speed Brakes but no animations. And working AOA bracket on HMCS. Key commands are still hardcoded as a temporary solution.

 

 

oa0uiw.jpg


Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

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Well then...

 

The funnel is quite satisfactory for me. At least under stable roll / pitch, it would predict the ballistics pretty well.

 

 

2dwan37.jpg

 

mre5v5.jpg

 

if2vde.jpg

 

jqglfp.jpg

 

Oh, and canopy toggle.

2i6kgsn.jpg


Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

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Very nice job on the gun funnel BTW.

 

Also I am getting the overlay showing up with all the other aircraft as well. Is there a way to disable it from showing up on other aircraft?

 

You can press "M" to turn it off or just disable the module in Module Manager.

EFM / FCS developer, Deka Ironwork Simulations.

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