Aginor Posted October 2, 2015 Posted October 2, 2015 So, first of all: It is MUCH BETTER than in earlier versions, thank you! That being said, here is my problem: I am running 4 monitors: 1. (main screen): 1920x1080 2.: 1280x1024, placed to the right side of the main screen 3.: 800x600 touch screen 4.: 800x600 touch screen In the attached picture you can see how they are placed. The screens 3 and 4 are placed there to reduce the unused space in the combined resolution (performance). Physically they are placed at my desk below the main screen. The combined resolution is 4000x1200 The screens 3 and 4 are used for viewport exports, and normally I use Helios there. (not used yet since I want to test 1.5 vanilla) It all seems to work OK (even the blackout effect now centers on the main screen, not like in former times), with the following issue: the F-10 map is distorted. I attached a picture. It is correctly sized and centered (unlike in 1.2.16, I am very happy about that), but it looks strange. I assume that has something to do with the aspect ratio, but changing it to different values in the options menu has failed to fix it until now. DCSW weapons cheat sheet speed cheat sheet
Aginor Posted October 3, 2015 Author Posted October 3, 2015 Sorry for double post, my phone won't let me edit for some reason... I just wanted to say this thread should probably be moved to the multi monitor support subforum. DCSW weapons cheat sheet speed cheat sheet
klem Posted October 6, 2015 Posted October 6, 2015 Adding to this thread because although the result is slightly different I suspect it is related. In 1.2.16 the map spread across all three monitors (and even the one below). Now it is squished onto the centre monitor. See attached. I don't have a problem with it only being in one monitor but not squished please. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
SkateZilla Posted October 6, 2015 Posted October 6, 2015 Thanks guys, Will verify behavior w/ Single viewport and 3 viewports and report. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
klem Posted October 6, 2015 Posted October 6, 2015 Thanks guys, Will verify behavior w/ Single viewport and 3 viewports and report. Thanks. Also, although it doesn't matter much to me, the ME used to spread across all my 3 screens plus the 'instruments' one below, much like the panoramic cockpit plus instruments below. Now the ME is also only on the centre screen. I only mention it in case it's linked to the map problem. Probably a lua setting somewhere. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
Loophole Posted October 6, 2015 Posted October 6, 2015 It would actually be really neat if they could set the F10 map up to look for a dedicated viewport (e.g. "MAP") and render in that if found - that would allow multi-monitor users to control where the map is displayed!
klem Posted October 7, 2015 Posted October 7, 2015 SkateZilla, while your looking into this is it possible to have the Ctrl+F10 ('spot location') to come up with a zoom factor that lets us see more than about 50m? I always have to frantically wind the mouse roller to see where I am as my aircraft icon rapidly disappears off the screen. For example, at 'P-51D Takeoff at Batumi' it would be nice if it were already zoomed so that it would include say the entire town of Batumi. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
Loophole Posted October 7, 2015 Posted October 7, 2015 Looking at the behaviour of this issue in my multimonitor system, I suspect the problem is that, although the F10 map is correctly displaying itself on just the primary viewport, instead of calculating it's extents based on the aspect ratio of the target viewport, it is instead still using the overall aspect ratio of the full desktop.
cellinsky Posted October 7, 2015 Posted October 7, 2015 Looking at the behaviour of this issue in my multimonitor system, I suspect the problem is that, although the F10 map is correctly displaying itself on just the primary viewport, instead of calculating it's extents based on the aspect ratio of the target viewport, it is instead still using the overall aspect ratio of the full desktop. Exactly what I see with the 3 Monitor Profile. And I think the above statement is what happens. With the 1 Monitor Profile its stretched over the whole desktop an the ratio is correct.
Loophole Posted October 10, 2015 Posted October 10, 2015 I have checked this in the beta version 1.5.0.45655, and the problem is still present. I noted that icons rendered onto the map are not distorted, only the map objects themselves: - The effect can be seen when zooming in on a town: the buildings are not 'square' - Also, the MGRS grid lines are not 'square'
SkateZilla Posted October 10, 2015 Posted October 10, 2015 if it wasnt in the change log then there's no reason to suspect it was fixed yet. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Mnemonic Posted October 26, 2015 Posted October 26, 2015 I have the same issue! Triple monitor setup (all screens the same size) default 3-monitors camera setup from the menu.
klem Posted October 26, 2015 Posted October 26, 2015 (edited) I have the same issue! Triple monitor setup (all screens the same size) default 3-monitors camera setup from the menu. And I still can't find how to change from perspective to plan view. The buttons down the side don't do it. :( EDIT: Dohhh! It's not perspective, it just looks like that. It's the basic squished map problem. Edited January 1, 2016 by klem klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
KirkaFordis Rex Posted October 30, 2015 Posted October 30, 2015 Just to add to this. I am also experiencing this issue. Thank you OP for reporting. I Have 4 monitors, running Nvidia surround on 3 of the 1920x1080 monitors. With bezel correction I get a resolution of about ~ 6000 x 1080. My other monitor is 1280 x 960 and display's RMFD My map view is also skewed in the center monitor exactly as depicted above. Additionally I can't see any of the mission editor buttons because they are behind my bezels. (probably a problem for a different thread) Once again thank you for reporting, and thanks devs for a wonderful product and thanks for trying to make it better. -Kirk i7-6700K, Gigabyte GTX1080 8GB , MSI Z170A, 32GB, 750W VFA-113
Jinks Posted November 8, 2015 Posted November 8, 2015 Same thing with a dual setup. 2 x 1920x1080 monitors. иɪɢнтмдяᴇ http://www.51st.org/
pdmarsh Posted December 31, 2015 Posted December 31, 2015 I was wondering if someone from ED could comment on whether or not this bug is going to be addressed as the issue still exists in the release build of DSCW 1.5. With multi-monitor setups, the F-10 map view is pretty much unusable during game play. Thanks, Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
KirkaFordis Rex Posted January 15, 2016 Posted January 15, 2016 I was wondering if someone from ED could comment on whether or not this bug is going to be addressed as the issue still exists in the release build of DSCW 1.5. Since this is now no longer a beta issue, has anyone created a help ticket? i7-6700K, Gigabyte GTX1080 8GB , MSI Z170A, 32GB, 750W VFA-113
klem Posted January 15, 2016 Posted January 15, 2016 Since this is now no longer a beta issue, has anyone created a help ticket? I would hope that the devs have this on their list of fixes required. Otherwise what was the point of us spending time beta testing and giving feedback! Their were many posts about it and it's still a pain. Any resonse here from the devs? klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
pdmarsh Posted January 16, 2016 Posted January 16, 2016 I would hope that the devs have this on their list of fixes required. Otherwise what was the point of us spending time beta testing and giving feedback! ******** Indeed! ******** [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
SkateZilla Posted January 16, 2016 Posted January 16, 2016 It is in the ED Bug tracker, hence the reported tag on the thread title. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
pdmarsh Posted January 16, 2016 Posted January 16, 2016 It is in the ED Bug tracker, hence the reported tag on the thread title. Thanks for the follow-up. Glad to know it's on the radar. Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
beelzebup Posted July 25, 2016 Posted July 25, 2016 This has been fixed with 1.5.3 update 5 :-) Sadly a new map bug has taken its place, but there was a few good weeks where everything worked ..
pdmarsh Posted July 25, 2016 Posted July 25, 2016 Sadly a new map bug has taken its place, but there was a few good weeks where everything worked .. Yes, it was nice while it lasted. Now, the map is on my left monitor, but the mouse has to be used in the center monitor to manipulate it. Thanks, Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
redterror Posted August 3, 2016 Posted August 3, 2016 Is there a place to follow along for any workarounds or fixes for the new map bug? I noticed the "map on left, click in center" issue here just today.
klem Posted August 3, 2016 Posted August 3, 2016 Is there a place to follow along for any workarounds or fixes for the new map bug? I noticed the "map on left, click in center" issue here just today. Read through the thread, it's not too long and has some ideas. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
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