Harke Posted October 4, 2015 Share Posted October 4, 2015 (edited) MoreVisibility is now obsolete , you no longer need it Edited March 21, 2016 by Harke 1 Link to comment Share on other sites More sharing options...
Blooze Posted October 4, 2015 Share Posted October 4, 2015 (edited) Considering the problems folks have had in the past with updates and repairs I think it would be a great benefit to give specific instructions concerning how to return settings to default in the option/system file if needed. Here's a few screens of mine with extreme setting and one using my City Lights mod. Edited October 4, 2015 by Blooze [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Harke Posted October 4, 2015 Author Share Posted October 4, 2015 Considering the problems folks have had in the past with updates and repairs I think it would be a great benefit to give specific instructions concerning how to return settings to default in the option/system file if needed. done :music_whistling: 1 Link to comment Share on other sites More sharing options...
Blooze Posted October 4, 2015 Share Posted October 4, 2015 done :music_whistling: !! Important !!: After update or repair, don't forget to adjust your view distance or you will have a graphic glitch. For dummies like me can you give specific instructions as to how to do this? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ApoNOOB Posted October 4, 2015 Share Posted October 4, 2015 !! Important !!: After update or repair, don't forget to adjust your view distance or you will have a graphic glitch. For dummies like me can you give specific instructions as to how to do this? Heh, you see on the screenshot where he selects 'EXTREME' in the in the VISIB RANGE? After a repair/update or uninstall of the mod that entry (atleast in vanilla) will be empty (blank). Just select a valid default entry there and you should be fine. Link to comment Share on other sites More sharing options...
OnlyforDCS Posted October 5, 2015 Share Posted October 5, 2015 What is the FPS hit like with the mod in 1.5? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
EntropySG Posted October 5, 2015 Share Posted October 5, 2015 I set it to extreme and didnt get any fps hit, didnt increase tree visibility yet, will try this next. this mod is totally awesome. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mainstay Posted October 5, 2015 Share Posted October 5, 2015 Using this thank you Harke rep inbound Link to comment Share on other sites More sharing options...
Blooze Posted October 5, 2015 Share Posted October 5, 2015 I am using the 1.2.16 version but am unable to extract the new version [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Harke Posted October 5, 2015 Author Share Posted October 5, 2015 juste tryed, no problem for me using 7zip, and this version is only for dcs 1.5+ so keep the older version if you are on 1.2.x Link to comment Share on other sites More sharing options...
DayGlow Posted October 7, 2015 Share Posted October 7, 2015 I am using the 1.2.16 version but am unable to extract the new version Same, drag and drop from zip doesn't work. Using the extract to folder option inside winrar and 7zip works, but the output folder can't be seen by windows. Trying to drag the folder from my desktop to my mid folder have me an error where windows says that the folder doesn't exist. Can't delete it. Only way I got rid of it was too go to the command promp and renamed the folder, then deleting it. Using Windows 10 "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
Harke Posted October 7, 2015 Author Share Posted October 7, 2015 (edited) can you try with this one please ? Edit: 1st post links updated and MV2 is only for dcs 1.5+ (so actualy "only" the openbeta) Edited October 8, 2015 by Harke 1 Link to comment Share on other sites More sharing options...
Blooze Posted October 7, 2015 Share Posted October 7, 2015 That one works for me, thanks. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zaelu Posted October 8, 2015 Share Posted October 8, 2015 Does anyone knows what is the line that controls the appearance of tree shadows in ultra.lua? Currently they appear a bit before the trees. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Harke Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) Does anyone knows what is the line that controls the appearance of tree shadows in ultra.lua? Currently they appear a bit before the trees. Je regarde en rentrant du boulot edit: le ultra.lua est fourni par ED, rien a voir avec mon mod Edited October 8, 2015 by Harke Link to comment Share on other sites More sharing options...
zaelu Posted October 9, 2015 Share Posted October 9, 2015 I know, I was meaning in general... In Extra.lua from your mod for example. The fact that you increased the trees visibility slider affects their shadow? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Harke Posted October 10, 2015 Author Share Posted October 10, 2015 sorry but I can't reproduce your bug, can you show me some screenshot ? Link to comment Share on other sites More sharing options...
zaelu Posted October 11, 2015 Share Posted October 11, 2015 Is not a bug of your mod. I saw while flying 1.5 that at some distance the shadows of trees (triangular patches) appear a bit before the actual trees. So I was asking here (because the thread topic) if someone knows what setting controls this maybe is easy fixable. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Starway Posted October 15, 2015 Share Posted October 15, 2015 (edited) Is not a bug of your mod. I saw while flying 1.5 that at some distance the shadows of trees (triangular patches) appear a bit before the actual trees. So I was asking here (because the thread topic) if someone knows what setting controls this maybe is easy fixable. Any news about that issue? Might be useful for performance optimisation as well. Best, SW Edited October 15, 2015 by Starway System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD Link to comment Share on other sites More sharing options...
Harke Posted October 15, 2015 Author Share Posted October 15, 2015 it must be linked to this bug http://forums.eagle.ru/showpost.php?p=2514634&postcount=9 Link to comment Share on other sites More sharing options...
Harke Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) So ! as you can see, ED have added two new setting with the 1.5.1, they have added the tree slider to 25Km and a new Extreme setting This one for texture is really nice ! I love it ! All is really clear... BUT they don't touch to the district render distance and because I don't like to see building popping in my face, I have to made it ^^ A new version of Morevisibility2 ! \o/ I have removed obsolete modification and modified the Ultra.lua and extreme.lua from ED to made what I call "more visibility" ^^ https://dl.dropboxusercontent.com/u/18616128/MoreVisibility2_v1.1%20only%20for%20dcs%201.5.1.zip Edited November 13, 2015 by Harke Link to comment Share on other sites More sharing options...
Morpheus Posted November 13, 2015 Share Posted November 13, 2015 Merci :smilewink: Link to comment Share on other sites More sharing options...
Harke Posted November 13, 2015 Author Share Posted November 13, 2015 zip updated, I have forged to add the Ultra.lua, if you haven't it you only have to redownload the mod Link to comment Share on other sites More sharing options...
zaelu Posted November 14, 2015 Share Posted November 14, 2015 Hello Harke do you have a better understanding of these lines: 56 farDistance = 35000.0; 57 farFullRenderDistance = 25000.0; 58 nearFullRenderDistance = 7000.0; 59 nearDistance = 6000.0; This is what I am trying to use to eliminate as much as possible the use of the block_texture.dds file as I using a modified (by CrazyEddie and Dimitrov) buildings textures and although I made the block_texture.dds file to include the new textures the still not fit 100% in size/position and with default values or your values still "pop" a bit. Are those 4 lines representing when the big textures of building are used and when the block_texture.dds is used and if so (it seems so) what line do exactly what? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Harke Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) De ce que j'ai compris ces lignes affecte le rendu 3D des villes et non les textures, ce sont les distances d'affichage du LOD, je n'ai d'ailleurs modifié que le "fardistance" pour le moment FarDistance sert a indiquer la distance maximal d'affichage des villes en 3D les lignes suivante sont des "limites" de bascule de niveau de détail, et je sais que ça pop encore mais si j'augmente de trop ce ne serra plus vraiment jouable en mission chargée Edited November 14, 2015 by Harke Link to comment Share on other sites More sharing options...
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