IvanK Posted October 6, 2015 Posted October 6, 2015 (edited) I accept the decision in the interests of accuracy to disable the map function on the new MIG29 MFD. However we now have a Navigation situation in that you never really know what airfield or Waypoint you are steering to. In the real aircraft (a standard 9-12 or 9-13 model) the pilot can specifically select the Airfield or a waypoint or the co ordinates of a beacon to steer to. This is done using the nav control panel near his right knee. The number of selections is limited but it exists and provides positive Airfield or Waypoint selection. In the interests of getting a workable solution how about there being some digital representation of the current waypoint or RTN airfield displayed down on this panel or even in the HUD ?. The SU25T has an airfield numbering system and this could be utilized as well. So on selecting RTN mode the pilot would look down to the panel or on the HUD and see the current airfield number RTN is steering to. Then if desired the pilot can using the Next WYPT or Previous WYPT command cycle through the various airfield numbers. The same procedure could be used for waypoints. The current situation of blindly selecting RTN or a wypt (in ENR mode) that you have no idea of which one it is is daft and unrealistic. Asking for ATC for azimuth and then stabbing away at the wypt change buttons to get something close is equally daft and unrealistic. A similar situation is present in the F15. Again use of the numerical airfield number as used by the SU25T would resolve all the ambiguity. in the case of the F15 the airfield number could be displayed either on the INS panel or in the HUD like ILS N15 etc Here is what I propose. Either a Head down panel or HUD solution would be acceptable. Perhaps the HUD solution is the simplest. lets presume the the pilot wants to return home to Batumi. In the SU25T airfield list Batumi is N11. The pilot selects RTN sub mode then uses the Next or previous WYPT commands until 11 is displayed next to RTN or on the Nav control panel. Pictures below taken in DCS1.5 with 11 added to illustrate the concept. In the case of the F15 he would do the same with ILS selected until he sees ILS 11 the overall map with the SU25T Airfield numbers listed here as Nxx Edited October 6, 2015 by IvanK 2
CrackerJack Posted October 6, 2015 Posted October 6, 2015 (edited) I was just about to post a question about ILS Nav in the F15. I just started flying it and have no idea how to be certain I've selected the correct ILSN nav point. I have the same chart you've attached and I agree wholeheartedly that its very confusing as is. As you suggested the addition of the N number would be a great help! I guess the only way to do it now is to check range and bearing? Edited October 6, 2015 by CrackerJack Win 10 64-bit, Intel Core i7-7700k@4.2GHz, MSI 1080Ti , 16 GB, 500GB SSD, LG 34UM95, Acer T232HL, TrackIR 5 Pro, Thrustmaster Warthog HOTAS, Saitek Combat Rudder Pedals.
pepin1234 Posted October 6, 2015 Posted October 6, 2015 I guess all the pictures you showed are edited with the 11 airfield Added. I did not see any number for airfield and not sure if whe have wpt numbers with 1.5 beta. ED should be working on that. [sIGPIC][/sIGPIC]
IvanK Posted October 6, 2015 Author Posted October 6, 2015 Yep added the 11 to the pics to demonstrate the concept. airfield numbers are there in the DCS1.5 SU25T I tested before posting the above.
thinkr Posted October 6, 2015 Posted October 6, 2015 I would love to see this feature added. Navigation is always difficult. Good navigation instrumentation is essential please add this ED +1 Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
DarkFire Posted October 7, 2015 Posted October 7, 2015 Doesn't using the knee board, which shows the map plus your plotted route plan, help with this sort of navigation? System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
IvanK Posted October 7, 2015 Author Posted October 7, 2015 not much use if you are nowhere near your planned track ... as the result perhaps of an engagement or you need to actually go and land somewhere else other than planned. The SU25T has a neat effective way of doing it in the Limited fidelity cockpits port it across to the others and its a workable solution.
DarkFire Posted October 7, 2015 Posted October 7, 2015 not much use if you are nowhere near your planned track ... as the result perhaps of an engagement or you need to actually go and land somewhere else other than planned. The SU25T has a neat effective way of doing it in the Limited fidelity cockpits port it across to the others and its a workable solution. I agree that those situations can happen, but your heading bug together with your HSI will get you steered towards your last assigned waypoint and will also get you back on your assigned ground track. The only time you should divert from your assigned recovery airfield is in the case of an emergency, for which calling up the ATC menu will automatically populate the list with the geographically nearest airfield at the top. AWACS or EWR can also point you in the direction of the nearest divert field As an aside, I wish mission designers would pay more attention to this: the amount of effort and thought that goes in to mission planning in reality is rarely reflected in game missions. A lot of factors go in to the choice of waypoints, speeds and altitudes and desired ground tracks on the way to and from an objective. To get a taste of what really goes in to it, watch one of Bunyap's awesomely detailed mission videos where he spends an hour just studying the map and preparing for the mission. You have a very well presented idea, but I'm not sure it's necessary. I also don't want ED to start sacrificing realism for the sake of ease of navigation. Maybe ED could implement your idea as an "easy navigation" option within the game options like they do for communications and avionics. That could provide a good compromise. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
IvanK Posted October 7, 2015 Author Posted October 7, 2015 No aeroplane in the world with an area navigation system or even just radio navaid system presents pilots with steering data without the means to ID or reference that data to a specific WYPT and or NAVAID including the MIg29 .... thats realism :)
=4c=Nikola Posted October 7, 2015 Posted October 7, 2015 +1 When you accidentally change landing airport in F-15, you're lost. Do not expect fairness. The times of chivalry and fair competition are long gone.
HiJack Posted October 7, 2015 Posted October 7, 2015 The problem here is the fact that the current FC3 upgraded aircrafts does not have a fully simulated cockpit. If the cockpit would be fully simulated there would be no problem in identifying airports, waypoints, VOR's TACAN and other navigation resources. I support the requested number in the HUD as a "quickfix". In the mean time you can check out the airfield information I have used for many years flying in FC2 and now updated for FC3. The image shows all necessary information to navigate to any airport and also ID's the Alternate airport. The image also fits your kneeboard :) Runway shows headings and length. F-15C shows the number displyed in the upper right corner of HSI. VHF FM shows the airport ATC frequency ID shows the airport ID for Russian aircrafts Alt shows the alternate airport ID ILS shows runway heading and frequency Enjoy :thumbup: 1
DarkFire Posted October 7, 2015 Posted October 7, 2015 Nice work, that's very neat! I think we'd probably all agree that it would be nice for the Su-25, F-15 and MiG-29 to be brought up to DCS standards with full cockpit implementation :) System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Azrayen Posted October 7, 2015 Posted October 7, 2015 F-15C shows the number displyed in the upper right corner of HSI. That would be the course, wouldn't it? Then it's dependent on which RWY is in service...
HiJack Posted October 7, 2015 Posted October 7, 2015 (edited) That would be the course, wouldn't it? Then it's dependent on which RWY is in service... Yes, this shows the number of the default heading. You have to look at the weather and check the list to see if the numbers have changed. The list is always displayed in the same order so you can identify where you are on the list at all time if you pay attention. Just use "Next waypoint/airfield" key and skip through the list a couple of times and you will get the idea. :thumbup: EDIT: As we currently have no "Previous waypoint/airfield" key you must continue the list around again if you go to far in the list EDIT2: You always start in the list from the airport you took off from! (Unless you have pressed 1 a couple of times, then the numbers can change). Edited October 7, 2015 by HiJack
Worther_1 Posted October 12, 2015 Posted October 12, 2015 I agree with OP. Now that we have the option to cycle waypoints forward and back (used to be only forward I believe) it is crucial to have the waypoint/airport identification listed. Let's not try to make things so realistic we can't use them! Worther_1 DCS Black Shark 2, A10-C, Huey, MiG-21bis, Hawk, Flaming Cliffs 3, F/A-18, Nevada Terrain.
OnlyforDCS Posted October 13, 2015 Posted October 13, 2015 (edited) Great idea, incoming rep! :thumbup: When I fly the F15C, and even in some of the older jets like the L39C and the Mig21, I use the F10 key and an azimuth call now and then to navigate to where I want to go. I pretend the F10 key is a handheld GPS device (or cellphone if you like). Never fly without it ;) Edited October 13, 2015 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
lmp Posted October 13, 2015 Posted October 13, 2015 I haven't checked how it currently works in the MiG-29 cockpit, but in the Su-25 the "Airfield 1" light on the navigation panel lights up when you have the departure airfield selected, "Airfield 2" when you have the arrival airport selected and "Airfield 3" when you've selected any other airfield. As you cycle through waypoints, the corresponding "Waypoint" lights turn on. I think this is a good system in most situations, I much prefer it to adding fake indicators in the cockpit, so I'll use it as the base for my proposal. The two problems that this current implementation has is identifying waypoints beyond the 5 or 6 available and identifying airfields that are not in your flight plan. My solution to problem #1 is... to use less waypoints. That's a limitation real Su-25 (and MiG-29) pilots have to cope with. It's realistic to leave it as it is. A way to solve problem #2 would be to have the radio/ARK/RSBN also "tune" to the airfield channels. This way you would look on the radio channel selector, look up the corresponding number in a chart in the manual and know which airfield you are navigating to that way.
blkspade Posted October 13, 2015 Posted October 13, 2015 While the current system isn't ideal, its really just not as hard as some make it out to be. The first reason is the age of the map. Unless you are particularly new to DCS, how can you not know by now where any given airfield is, on top of the starting airfield being already mapped to the first WP. This will be more of a hassle when the new maps are released, but then you'll still have the radio and/or F10 view. This is largely a non issue in the FC3 aircraft compared to WW2 ones. Radio the airfield, steer to the given heading, cycle ILSN to the airfield that most closely matches the range. Its only flaw is the areas with airfields close to one another, but then they are in visual range of each other. I'd get lost in the P-51 (the compass irks me) well before it could ever happen to me in the F-15. As much as ED have been moving to model the FC3 aircraft more accurately, short of full modeling, they likely aren't going to add unrealistic things to them. http://104thphoenix.com/
IvanK Posted October 13, 2015 Author Posted October 13, 2015 Unless you are in IMC and with a Helmet fire. Just asking for a system that clearly states what WYPT or AFLD your Nav system is referencing ..... just as it does IRL in the respective aeroplanes MIG29/SU27/SU33/F15. Given we are not going to get a complete cockpit realism makeover for these types the idea is simple and not unrealistic.
IvanK Posted September 15, 2018 Author Posted September 15, 2018 (edited) Retro Thread :) Just an update with Airfield ID codes for Nevada map and Persian Gulf Map ... still living in hope :) Nevada 17 RTN Airfields Creech is ID1 Groom Lake is ID2 McCarran is ID3 Nellis is ID4 Beatty is ID5 Boulder is ID6 Echo Bay is ID7 Henderson is ID8 Jean Airport is ID9 Laughalan is ID10 Lincoln County is ID11 Mesquite is ID12 Mina is ID13 North Las Vegas is ID14 Pahute Mesa is ID15 Tonopah is ID16 Tonopah Test field is ID17 Persian Gulf 27 RTN Airfields ( as of 21Nov2018 ) Abu Musa ID1 Bandar Abbas ID2 Bandar Lengeh ID3 Al Dhafra ID4 Dubai ID5 Al Maktoum ID6 Fujairah ID7 Tunb Island ID8 Havadarya ID9 Khasab ID10 Lar Air base ID11 Minhad ID12 Qeshm ID13 Sharjah ID14 Siri island ID15 Tunb Kashak ID16 Siri Abu Nuay ID17 Abu Dhabi I ID18 Sas Al Nakheel ID19 Shiraz ID20 Bandar_E_Jask ID21 Kerman ID22 Al Bateen ID23 Kish ID24 Al Ain ID25 Lavan Island ID26 Jiroft ID27 Edited December 10, 2018 by IvanK
Auditor Posted September 17, 2018 Posted September 17, 2018 I fully agree with this post, and I hope PFM at least brings some more navigation information for the player considering that the plane is still tracking waypoint information. My current workaround is the use the NS430, but that is likely not the intended solution.
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