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Sim v Game


Sim v Game  

138 members have voted

  1. 1. Sim v Game

    • SIMULATOR
      77
    • GAME
      61


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I call LOMAC a game.

 

But then, I also call Falcon 4 a game.

 

One simple reason ... now matter how much both claim to be simulators, they are still entertainment products.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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I call LOMAC a game.

 

But then, I also call Falcon 4 a game.

 

One simple reason ... now matter how much both claim to be simulators, they are still entertainment products.

 

If they were perfect representations of modern aerial combat they would still be entertainment products simply by how they are marketed. You appear to be avoiding the question. Does FC simulate actually flying these planes and what they would actually encounter or is it a game based on those aircraft/encounters?

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I voted sim. The A10 is supposed to handle alot like it does in game. As for the Su25(T), both of them are supposed to handle like the real thing. Couple that with the fact that an F16 pilot compared how the LOMAC '15 handles to his real jet it just barely gets the edge into sim territory.

 

Based entirely on flight modeling?

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For this to be a sim, I need to be in a enclosed cockpit with all the buttons, levers and gauges that go along with the real thing. There is nothing like sitting in a F-16 with your hands on the stick and throttle. Pushing buttons, watching your fuel gauge, running boost pumps, opening the IFR door <---I can go on and on. I need that feel to call this a sim, otherwise it's a game.

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Game....developers build in compromises to achieve better game-play a simulator would be built with only the accurate replication of the craft and systems in mind..the market defines it i think, nobody uses lockon to prepare for flying the real thing, tho it could inspire some to go down the pilot career line, just my thoughts

oo err...missus:animals_bunny:

 

** Anti-Pastie**

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From wikipedia:

 

A game is an activity, generally recreational in nature, involving one or more players. Most commonly, the word refers to board, card and video games as well as sports. A game generally consists of a goal that the players try to reach and a set of rules that determines what the players can or cannot do. Games are played primarily for entertainment or enjoyment, but may also serve as exercise or perform an educational, simulational or psychological role. Group leaders can use games for creating or altering an individual's ego-boundary or a group's interpersonal boundaries. Games can also be used to alter an individual's or a group's mood. Since games can generate a higher and less cognitive arousal level, they are useful after a large meal or a long and tedious task, but are not good for pre-sleep needs.

 

Although games have been played since prehistoric times, much of our understanding about them remains speculative.

 

 

A simulation is an attempt to model a real-life situation on a computer so that it can be studied to see how the system works. By changing variables, predictions may be made about the behaviour of the system.

 

Simulation is used in many contexts, including the modeling of natural systems or human systems in order to gain insight into their functioning. Other contexts include simulation of technology for performance optimization, safety engineering, testing, training and education. Simulation can be used to show the eventual real effects of alternative conditions and courses of action.

 

Key issues in simulation include acquisition of valid source information about the referent, selection of key characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes.

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YOU CANNOT BUY A SIM IN A GAME SHOP !!!

 

Sorry Goya, but this is would have made more sense if the question were just "who flies an F-15 in LOMAC & is annoyed at the deficiencies" Which is what you're really asking, & would have allowed a whole lot of people to have a good moan (again).

Cheers.

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Good job Raploc :thumbup:

 

I couldn't have explained real simulation better myself, even though I've done it :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Should B a SIM...but...1st I need a gravity/anti-gravity device 2 put under my seat...just 4 better (perfect?) feeling :D

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

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Its a game

 

 

A Flight simulator you can log time in...

 

A Flight training device (FTD) you can also log time in... (although im not 100% sure.. havent picked up the FAR's in a while)

 

A Cockpit procedural trainer (CPT) you can use towards training requirements (which is basically a piece of cardboard replica of a cockpit)

 

 

Thats what the difference is between the different products...

 

you cannot log time when playing LockOn (although im sure some do...lol)

 

hi everyone... miss me? :beer:

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It's a bit blurry for me.

It's not an arcade game and it's as much a simulator as they can get on a PC. (maybe not as much as F4, as F4 concetrates on 1 plane, or X-plane that a few people say it's not fun :P)

I also can't fly 100% of the time with a regs manual (but I do use full realism)I want to have some fun too. :)

"Where you will be reunited with an old friend...the thrill of battle." - Admiral Tolwyn, Wing Commander IV

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voted game because of the fact that two buttons will completely start your engines and all systems. As far as flight models and weapon systems ill leave that up to the experts.

To become a sim, i would need it to have the avionics of F4 with all the push buttons and the FM and weapon system and models of lockon.

cheers

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As the current missile perfomance and low speed handeling concerns, its a game. It has certain issues that invalidates some real world tactics. I just dont buy it that most people can dodge missiles without going defensive.

 

And Im not going to debate each missiles issues. It this games general flaw.

 

Its funny how when someone says this Software is a game and other comes along "ITS A SIM", then I say something like "well if i did this ingame then in real life its possible that it MIGHT work like that too". Then, the same guy that said "its a SIM" comes along again this time to say, "just because you do it ingame doesnt mean anything IRL" and then I wonder where he stands anymore. A SIM is something that can be used for training, a game is for entretaining without any practical use for practice RL tactics and procedures.

 

Even then its a fun game to play. Ive had the best online gaming moments off all times with LOMAC.

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Game...

No complete checklist and procedures to follow...

Missile behaviour... being adjusted in each patch.. means no definitive dynamics yet..

you don't tune your nav equipment & radios..

and other complexities in real world aviation.. not yet in Lock On right?

The most stupid member in the forum

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Based on peoples assumptions of a sim having to be button for button physics matching multi million pound thing ,then a 'SIM' has not been created yet anywhere because even the real military sims don,t eject when you pull the handle.

IMO you can call it what you like cos its both it trys to simulate the real thing put its also got limitations obviously and it makes a great game unlike FS. So does Sim mean boring?

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Not really, especially in a exam, your examiners give you some random system failures and if you can't handle it, they wont give you a license to fly that aircraft. There goes your potential career.

The most stupid member in the forum

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Based on peoples assumptions of a sim having to be button for button physics matching multi million pound thing ,then a 'SIM' has not been created yet anywhere because even the real military sims don,t eject when you pull the handle.

 

If the Software comes to simulate things with an error of say 10% compared to real life, then it is a usefull learning experience.

It doenst have to model every single button in the pit or every procedures but rather concentrate on certain aspects only if needed.

 

If you create software capable of fullfilling these requirements, then it is a simulator wich can be donne with enough simplifications to be reasonably viabale to code.

 

One example of this IMHO is F4. Its an avionics simulator. The only Software that simulates something with a credible pedagogic value. But I wouldnt call it a military flight simulator just yet. It lacks realism on everything else.

 

 

LOMAc only needs WAFM, sensor advanced modeling, AFM for every plane and every missile, and this is possible to do for making it a SIM.

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Game...

No complete checklist and procedures to follow...

Missile behaviour... being adjusted in each patch.. means no definitive dynamics yet..

you don't tune your nav equipment & radios..

and other complexities in real world aviation.. not yet in Lock On right?

 

It's interesting that many peoples' definition of what it is, seems to be based decisively on what it is not.

 

There's a piece of chalk on my desk. It certainly isn't a pencil. Therefore, it's a space station. :)

 

QED

 

-SK

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