martinistripes Posted November 26, 2015 Posted November 26, 2015 (edited) Is it possible to add aircraft wreckage to the map? I want to create a search and rescue mission where a pilot has crash landed. Do I need to download custom object files? Ok, I found I can use the static object to place aircraft. If I set to 'Dead', there's very little visible wreckage. If I untick Dead, the aircraft is like new. This will do. Although, somewhere in between these two states would've been ideal. Edited November 26, 2015 by martinistripes Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
dooom Posted November 26, 2015 Posted November 26, 2015 add a static unit and check dead status ... lol nm.... i just noticed you figured it out. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
westr Posted November 26, 2015 Posted November 26, 2015 A dead tank unit looks pretty good. It still resembles a tank. :) RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Exorcet Posted November 26, 2015 Posted November 26, 2015 You could also try placing a low flying AI aircraft and then triggering it to explode. Alternatively have it shot down by something and then despawn the attacker once the plane is hit. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Sabre-TLA Posted November 26, 2015 Posted November 26, 2015 Since most aircraft nose in when shot down you could just pick your spot on the map and use the explosion in zone action. The black mark on the ground might be sufficient to give the impression of a crashed aircraft. MapleFlagMissions - Read Our Blog for Updates
PiedDroit Posted November 26, 2015 Posted November 26, 2015 Although, somewhere in between these two states would've been ideal. What do you mean by "between the two"? Is it about "freshness" or "wholeness"? The above solutions will provide you a nice, brand new smoke column with barbecue-ready, still hot wreckage. However I don't think there is currently a solution to add a not-so-destroyed wreckage (e.g. slight landing mishap with fire or rusty abandoned airframe, that kind of stuff) :/
feefifofum Posted November 27, 2015 Posted November 27, 2015 You might be able to achieve the desired effect by placing a static object on the ground then creating a small explosion in a trigger zone nearby. You'll have to play with the distance from the object and size of the blast but I bet you can get a wing off of a static that way ;) THE GEORGIAN WAR - OFFICIAL F-15C DLC
ESAc_matador Posted November 27, 2015 Posted November 27, 2015 Dont need to create any unit. Just, a trigger time more 2 and explosion. Set desired power for the explosion. With about 50, shoukd be enough.
Stonehouse Posted November 27, 2015 Posted November 27, 2015 (edited) Don't think I've ever seen an AI belly land a plane but obviously could be wrong. I believe they will either make it home or eject and crash. You could park a static aircraft on the spot and then do a mission start trigger to explode the unit and fiddle with the explosion strength (probably around 3-12 from my experiments with writing the flak script and but you won't get a wheels up belly landing, you might get a wheels down forced landing and abandoned look with a strength 1-3) to get the look you want. Alternatively you could use Lilkiki's fireobjects mod and particularly the variant I made (see fireobjects thread http://forums.eagle.ru/showpost.php?p=2545192&postcount=39) with small, medium and large fires and place a static aircraft, place a small fire object at the same place and do a mission start trigger to explode the fire object with sufficient strength to destroy the static aircraft. The advantage to this method is that the smoke will stay around a lot longer - like an hour or so. Edited November 27, 2015 by Stonehouse
martinistripes Posted November 27, 2015 Author Posted November 27, 2015 Good suggestions with the explosion. I was using a parked aircraft with a couple of white smoke markers. I tried spawning an aircraft with no fuel but the crew eject. It's one of the cool little things I love about IL-2 series. The AI pilots will often try to put a damaged aircraft down safely in a field. Thanks again for the tips. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
Recommended Posts