Emmy Posted December 29, 2017 Posted December 29, 2017 If you're on Facebook, check out "Gateway Aviation Services" post today with Blacksheep Harriers arriving on a transient stop over. Yeah, I'd say Razbam sure got the sound right! [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
shagrat Posted December 29, 2017 Posted December 29, 2017 (edited) Hello to all. Someone of you knows if it is possible to create a place in Nevada map where to take off with the possibilty of refueling and rearming without a real FARP ? I mean...I d like to take off from a highway or anyway an enought long street with the Harrier, with the possibility to turn back in the same place, land, rearm and refuel and take off again in order to go on with the same mission. I tried in many ways but I am unable. The only possible thing is take off from a FARP with VTO. But in this way, with vertical take off, I can fly with a very small quantity of fuel and armament. Otherwise the plane doesn't take off. So, in order to have many armanent I put the AV8B in modality "take off from the groud, on a highway and near an ammo depot (from static warehouse), a fuel depot (from static warehouse) a farp command post (from static) a farp fuel depot (from static) a farp ammo depot (from static) and a farp tend 8from static)... but when I ask to rearm none answer me. I tried also to create a link (from one side to the other and also to both sides) between the ammo warehouse and an airport (from the menu on the right ...suppliers...add..and then click to the airport) but the same....none anwer... any suggestion?...thanks ByeTo use these services the aircraft needs to be in contact with (touching) a FARP object. The buildings (warehouses) alone can't do that. There are a lot of wishlist entries for a "FARP-zone", invisible FARPs, a single FARP-landing pad, " only vicinity to certain objects/warehouse to act as FARP in these forums, unfortunately this seems to be a major programming challenge of some kind as the "four-landing-pad FARP hill" is still the only object that can do it, apart from the Viggen that has a beta kind of kneepad integrated code to check for tankers/trucks, which unfortunately is Viggen-only. Edit - I tested the "grass-airfields", but it seems neither to provide refuel/reload capabilities nor can you contact the crew... Edited December 29, 2017 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Fabion66 Posted December 29, 2017 Posted December 29, 2017 :thumbup:To use these services the aircraft needs to be in contact with (touching) a FARP object. The buildings (warehouses) alone can't do that. There are a lot of wishlist entries for a "FARP-zone", invisible FARPs, a single FARP-landing pad, " only vicinity to certain objects/warehouse to act as FARP in these forums, unfortunately this seems to be a major programming challenge of some kind as the "four-landing-pad FARP hill" is still the only object that can do it, apart from the Viggen that has a beta kind of kneepad integrated code to check for tankers/trucks, which unfortunately is Viggen-only. Edit - I tested the "grass-airfields", but it seems neither to provide refuel/reload capabilities nor can you contact the crew...
Furia Posted December 29, 2017 Posted December 29, 2017 You can create a nice fully operative road FOB like this. For this you need the Roadside FARP created by Pikey Look on his signature, he has a created a Roadside Farp. basically an actual FARP Texture change the dificult part is to find a road with the lateral terran level enough so the FARP is not floating in the air. It is not working everywhere but it is working. The FARP is fully operational if you place the appropiate vehicles. You can also make it more realistic by using the VPC Airfield Equipment MOD to add "atrezzo" I have created this one for a MP mision with my Squadron "Escuadron Cruz de San Andres" and it worked real nice for AV-8B and UH-1H. [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
Rlaxoxo Posted December 29, 2017 Posted December 29, 2017 Anything exciting happening with the harrier today? (Patch-wise) [sIGPIC][/sIGPIC] Youtube Reddit
Blind Posted December 29, 2017 Posted December 29, 2017 AV8 AG modes..... In CCIP mode a line starts at the VVM.... Could it be that in AUTO mode the line must also start at the VVM? Makes more sense to me.. Your thoughts please...
shagrat Posted December 29, 2017 Posted December 29, 2017 AV8 AG modes..... In CCIP mode a line starts at the VVM.... Could it be that in AUTO mode the line must also start at the VVM? Makes more sense to me.. Your thoughts please...No, because in AUTO (CCRP) you need to fly the VVM onto(!) the line, as the line indicates the target position and parameters to fly to hit it. In CCIP the line determines where the bomb will fly and hit but has no indication of the target itself. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
mvsgas Posted December 29, 2017 Posted December 29, 2017 Your thoughts please... [ATTACH]175171[/ATTACH] To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
T_A Posted December 29, 2017 Posted December 29, 2017 OK i give up, read the pocket guide and just cant understand the radio part radio is on , freq is 127.5 how to i change it (manually and preset ) ? *edit* ok just noticed the radio buttons are dials AND push buttons so i got presets, but how do i select freq manually ? IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
mvsgas Posted December 29, 2017 Posted December 29, 2017 (edited) OK i give up, read the pocket guide and just cant understand the radio part radio is on , freq is 127.5 how to i change it (manually and preset ) ? *edit* ok just noticed the radio buttons are dials AND push buttons so i got presets, but how do i select freq manually ? You can't enter freq manually, it is not modeled fully in the cockpit. You can change them in the missions editor and they are cross, so radio 1 is two and vice versa. You can change the radios in the cockpit if you rotate the comm knobs (circle in red) [ATTACH]175187[/ATTACH] You rotate them by placing the mouse over the comm knobs and rotating the mouse wheel. But this depends if you have simple radio, radio assist etc. Also, ensure the UFC brightness is up. Edited December 29, 2017 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
egnacio Posted December 29, 2017 Posted December 29, 2017 hi i just bought Harrier and i realized that my hud is missing vector velocity and no TDC designator on hud when i slew it any help plz?
mvsgas Posted December 29, 2017 Posted December 29, 2017 hi i just bought Harrier and i realized that my hud is missing vector velocity and no TDC designator on hud when i slew it any help plz? place INS knob to NAV, does that help? Don't forget all the other switches like DMT, FLIR, etc. Pocket guide have many more details. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
egnacio Posted December 29, 2017 Posted December 29, 2017 yes and the knob was on NAV(behind the stick)plus the letter alpha(angle of attack)is missing i just see the amount without the letter i will check the guide thx a lot
Eagle7907 Posted December 29, 2017 Posted December 29, 2017 yes and the knob was on NAV(behind the stick)plus the letter alpha(angle of attack)is missing i just see the amount without the letter i will check the guide thx a lot Just curious, but may want to check the declutter switch for the HUD. Make sure it isn’t selected to either REJ1 or REJ2. I think it should be in the middle position. Also are you seeing anything else in the HUD? Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
egnacio Posted December 29, 2017 Posted December 29, 2017 the rejecter is at the upper pos by default but i tried the 3 pos changes happened , the velocity vector -O- and the pitch ladder are absent
ricktoberfest Posted December 29, 2017 Posted December 29, 2017 the rejecter is at the upper pos by default but i tried the 3 pos changes happened , the velocity vector -O- and the pitch ladder are absent Does it happen with an air start too? Or just when you start on the ground? Sent from my iPhone using Tapatalk
egnacio Posted December 29, 2017 Posted December 29, 2017 yes i tried it in single mission with airborne start...same issue i deleted module and redownloaded but still the same but this is the first time i get an ED module without having a serial number with it weird
shagrat Posted December 29, 2017 Posted December 29, 2017 yes i tried it in single mission with airborne start...same issue i deleted module and redownloaded but still the same but this is the first time i get an ED module without having a serial number with it weirdSerial no. is normal. New copy protection system. Do you know there are two hotfixes from Razbam for HUD lines and AUTO release mode? I look up the thread. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
shagrat Posted December 29, 2017 Posted December 29, 2017 Here is the hotfix thread. Maybe it is just that... https://forums.eagle.ru/showthread.php?t=198027 Edit: check that you implement both patches. There are two different issues fixed. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
al531246 Posted December 29, 2017 Posted December 29, 2017 hi i just bought Harrier and i realized that my hud is missing vector velocity and no TDC designator on hud when i slew it any help plz? Is your GEN switch set to ON? Intel i5-8600k | EVGA RTX 3070 | Windows 10 | 32GB RAM @3600 MHz | 500 GB Samsung 850 SSD
egnacio Posted December 29, 2017 Posted December 29, 2017 wooo that worked i replaced files thank you very much Shagrat
shagrat Posted December 29, 2017 Posted December 29, 2017 wooo that worked i replaced files thank you very much ShagratYou're welcome! Glad it was just the hotfix. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Schmirco Posted December 29, 2017 Posted December 29, 2017 (edited) Anyone tried AWLS on NTTR? It doesn't seems to work here... Nellis Channel 13, AWLS is ON, HUD shows the AWLS symbols, but it doesn't seems to work. Edited December 29, 2017 by Schmirco
funkyfranky Posted December 29, 2017 Posted December 29, 2017 Anyone tried AWLS on NTTR? It doesn't seems to work here... Some tried but it does not work: https://forums.eagle.ru/showthread.php?t=197967 A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Schmirco Posted December 30, 2017 Posted December 30, 2017 Some tried but it does not work: https://forums.eagle.ru/showthread.php?t=197967 Thx :thumbup:
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