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Posted

I need some help of you guys. I don't find the right settings in options view to get the best result. The Su-25A have not a targeting system and after the 1.5 I find a no way to see the targets well at a reasonable distance. the targets look like hided on the terrain, look unrealistic at all.

 

You can see this e.g. between a real pic and our 1.5 view for ground targets.

 

Real:

 

RkJfSALHDDM.jpg

 

DCS World after 1.5. Good luck if you find them:

 

8010466.jpg

[sIGPIC][/sIGPIC]

Posted
Both situations are not comparable neither for the background color nor the position of the sun and therefore, shadows.

 

So do you feel ok with the Su-25A seeing the target by yourself. You see everything with no problem. How many target you see in the pic above, the second one? and How long you got to see all of them? 900m distance.

[sIGPIC][/sIGPIC]

Posted (edited)

:) I don't know about you but I see 3. I picked up the truck right away. The other two took a bit longer because of the low contrast.

 

EDIT: After posting that first bit, I altered your screen to more closely mimic the contrast in the real-world image you posted:

Edited by Ironhand

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Posted

It seems to me there is a problem with the new scaling options. The higher your screen resolution, the smaller your targets will appear. I play on a 25 inch 1440p display, model enlargement set to large, and i can't see sh*t. For example, in the quickstart Su-25 mission once I attack the last column and they leave the road and disperse, I can't find them again until they shoot at me.

 

There is a mod for fixing this, haven't tested it yet:

 

http://forums.eagle.ru/showthread.php?t=155459

Posted

I'm a newcomer to DCS world so can't compare to previous iterations but I also have no luck finding ground targets visually in 1.5. IL2 BOS is fairly easy, but then I have no idea what's realistic...

Posted

I understand your pain pepin1234. Do you have any texture mods installed? The picture you took kind of reminds me of the low and slow mod. Spotting vehicles in the tree textures can be extremely difficult. I can imagine it still being a challenge using the shkval in the SU-25T.

 

I found 3 vehicles but that's because the image is stationary, in a moving jet it would be much more difficult

 

I don't believe there is any setting that will make spotting vehicles any easier. However comparing DCS viewing distance to a real life picture isn't fair either.

 

Depending on the threat you can try to do a low and fast pass. See if anything shoots up at you. keep you eye on it and try to remember any landmarks (or a reference point). Circle back again and spray the area with some rockets.

314-я смешанная авиационная дивизия

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Posted (edited)

I would like to have an option, where it is possible to label the groundvehicles with a black dot or so, so it differes slightly more from the backcolors and don´t blend in so much.(don´t like the standart labels- too much info and clutter on the screen- and too easy)

I am not interested in someone who would call this unrealistic, the problem is I CANT SEE IT .

Maybe i am a blind guy, or i am not so good as others, but the truth is- i am not a real combatpilot- i want to play this kind of game (and i do it for the last 25 years) and wanna have fun.

Please ED do make a good option for single players and for these without eagle eyes or hightec Hardware.

tHNX

Edited by Kobradelta1000
 

ASUS Rog Strix Z390-E // Intel® Core i7-9700k // Zotac RTX 4070 Super TE OC 12GB // 32GB DDR4 Corsair // Windows 10 Home 64-bit

 

 

 

 

Posted (edited)

You can activate labels at your game options, but this is not realistic, is good for weapons training.

 

I see in DCS 1.5 we get a lot of different grass colors in a relative small area. Everybody who travel by plane can see the ground when we take-off and when we landing and the terrain don't look like a military uniform, like actually try to look the DCS 1.5.

 

The current 1.5 terrain masking is going too far trying to hide the vehicles. The Su-25A is a visual targeting attack aircraft, pretty impossible do our job with this grass like a camouflage.

 

If somebody take a modern passenger aircraft where you can see the current altitude by the monitor in front, you can test the real life visualization for vehicles at certain altitude.

Edited by pepin1234

[sIGPIC][/sIGPIC]

Posted

In my opinion, there's no relation between v1.5's ground texture and its developing stage. It's the map. It is map's texture and it will be like how it currently is even when DCS will come out from beta. And, no! I can't see well targets on ground!

 

So, in game, seeing a blurry soil texture (background) vs. good sharp a vehicle model is almost unacceptable. You can't realize it on the ground. See the picture in Ironhand's post.

 

Plus, sometime it is not a soil texture, they are trees!!! Some vehicles stopped on the trees, and even on TGP you hardly notice the enemy!

 

Now, I'm trying ground/land mods to fly in better ground environment.

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Posted
I would like to have an option, where it is possible to label the groundvehicles with a black dot or so, so it differes slightly more from the backcolors and don´t blend in so much.(don´t like the standart labels- too much info and clutter on the screen- and too easy)

I am not interested in someone who would call this unrealistic, the problem is I CANT SEE IT .

Maybe i am a blind guy, or i am not so good as others, but the truth is- i am not a real combatpilot- i want to play this kind of game (and i do it for the last 25 years) and wanna have fun.

Please ED do make a good option for single players and for these without eagle eyes or hightec Hardware.

tHNX

 

 

There may be a way to change the label to a dot (not sure about changing the colour) without all of the extra information.

 

Have a look at the location of one of the label files in this post. I haven't checked the file myself, but there might be a configuration that you're looking for.

314-я смешанная авиационная дивизия

314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119

Posted (edited)
I would like to have an option, where it is possible to label the groundvehicles with a black dot or so, so it differes slightly more from the backcolors and don´t blend in so much.(don´t like the standart labels- too much info and clutter on the screen- and too easy)

I am not interested in someone who would call this unrealistic, the problem is I CANT SEE IT .

Maybe i am a blind guy, or i am not so good as others, but the truth is- i am not a real combatpilot- i want to play this kind of game (and i do it for the last 25 years) and wanna have fun.

Please ED do make a good option for single players and for these without eagle eyes or hightec Hardware.

tHNX

The labels can be edited to be any text combination - so just a full stop if that's what you want, and you can also change the distance at which various options are shown, and the colour of the labels (so both sides can be black, or purple if you want to remove information on whether the unit is a friend or enemy), meaning you can have a low observability dot appear at a realistic 'observable' range and nothing before that...

Several people have posted sample edited files (I've done so a few times), so a search should give you some options if the posted thread doesn't give you all you need.

I think the 'phantoms' that have been added are a recognition that current screen technology leaves something to be desired relative to real world vision, and that in some ways a well crafted set of labels is more realistic than no labels...

Edited by Weta43

Cheers.

  • 5 weeks later...
Posted

Same problem here.

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Posted

same here, as stated many times. Cannot see SHIT, both by eyeball but worse even with the TGP..

in 1.2 it was just fine.

 

easy fix:

install Desert 3.0 terrain mod. Install terrain textures only, leave vehicle textures unchanged. works perfectly for me.

Posted

Those two images cannot be compared - no way.

But I see that DCS color palette is somewhat dull, flat.

Hardly compared to real life ground view from air - maybe it is texture resolution, maybe shaders.

Anyway it is not too realistic, neither in 1.2 nor in 1.5 (here bit better).

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Posted

My 2 euro cents:

I can barely see targets, especially if they've got camo paint like Abrams tanks. Had to almost crash into one to finally see him.

Posted

Strange - I flew a Ka-50 AT mission and had no issues seeing the M1 MBTs through the Shkval.

 

Even one in the trees.

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Posted (edited)

Screenshots

 

I know these are black & white, but someone mentioned the same issues in the Su-25T, which of course also uses the IT-23. Besides, shouldn't make a big difference.

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
So do you feel ok with the Su-25A seeing the target by yourself. You see everything with no problem. How many target you see in the pic above, the second one? and How long you got to see all of them? 900m distance.

 

Two of them fairly quickly, the last one on the right took a while. You have a point, spotting appears a little harder in 1.5. However, I personally don't experience it as impossible. You could argue that out there in good ol' nature, there are shrubberies, single trees, rocks and what not, that would allow a tank to blend in more into its surroundings, making it harder to detect. In DCS the Caucasus map (especially up until 1.2.x) has very flat and even surfacses, that make any vehicle stand out quite a bit by default. Also, afaik, tanks are often camouflaged with nets, branches etc., which is not reflected in DCS. This would make them even harder to detect. So, unless they are on the move in an open field, they should not stand out as prominently as they do in the RL picture in the OP. What the ground texture does, is to compensate for the "inadequacy" of the visual representation in DCS. Spotting a large tank column moving over an open field is actually quite easy in DCS.

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Posted
:) I don't know about you but I see 3. I picked up the truck right away. The other two took a bit longer because of the low contrast.

 

EDIT: After posting that first bit, I altered your screen to more closely mimic the contrast in the real-world image you posted:

 

This. One of the main reasons why people have problems in DCS is that the contrast on most of our flat screen monitors leaves a lot to be desired. Unfortunately currently the only solution (until ED fixes the visibility settings) would be to switch to a high quality, high contrast IPS monitor with preferably a resolution of 1440p or higher. This is what Im planning to do later in the year as soon as I earn some extra disposable income.

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Posted (edited)
Screenshots

 

I know these are black & white, but someone mentioned the same issues in the Su-25T, which of course also uses the IT-23. Besides, shouldn't make a big difference.

 

 

 

This issue is for visual contact without having targeting hardware. Not applied for Su-25T, KA-50 or A-10C

Edited by pepin1234

[sIGPIC][/sIGPIC]

Posted (edited)

Okay, well I have to say the same thing - I have equally no problem spotting out of the cockpit. Through the HUD at certain angles and levels of light it can be a bit difficult, but otherwise I don't find it harder than it was before.

 

Maybe settings? though mine are all at the highest.

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
Okay, well I have to say the same thing - I have equally no problem spotting out of the cockpit. Through the HUD at certain angles and levels of light it can be a bit difficult, but otherwise I don't find it harder than it was before.

 

Maybe settings? though mine are all at the highest.

 

How did you set the visual setting slides?

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