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Posted

It feels like everything that appears on the rwr is to close to the center.

 

For example.

 

I i setup a mission with the enemies being in F-16As 90 miles away.

 

They Show up on the RWR from the start and are about halfway inside the small circle.

 

It feels like at that range the symbol on the rwr should probably be just outside the circle since they are not major threats as of yet.

 

This also makes it VERY hard to read the rwr when you got multiple threats since pretty much if a radar is pinging ur rwr it shows up inside the small circle and it gets very clutterd.

 

I know its probably difficult to get good info surrounding this kind of thing when it comes to the rwr so i guess this is one of those areas that will be trial and error untill you get to a good spot?

1851212643_DCS2015-12-2715-31-47-14.thumb.jpg.c2de4ddbe77529725acf7cb0653ca20e.jpg

Posted

I think they're using the default functionality for all (not SPO-10) RWRs in-game...

 

Seems like its just not scaled right, yet.

Lord of Salt

Posted

Actually distance from center is based on signal strength.

The stronger the signal, the closer it is to the center.

 

I will check the signal strength/distance factor to see if it can be improved.

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Posted

That's what I thought and thanks for looking into it. As it stands, I don't think I've ever seen any radar source pop up outside the inner circle. Mostly they are stacking on top of each other right next to the center. It seems the signal strength aspect either isn't working at all, or it's scaled incorrectly and only doing maybe half the inner ring. Hopefully it's an easy fix.

Posted

I would agree that most contacts end up way too close to the center of the display, making it very hard to tell whats going on. I would think there needs to be a small, virtual circle in the center of the display where contacts cannot move any closer.

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Posted

Maybe I missed this somewhere, but a guide to what the rwr threats are/mean would be awesome. I also feel like distance on rwr makes everything look like it's right on top of me all the time.

Posted

The RWR cannot determine distance from a signal, what happens is that the RWR asks the following:

 

1. What type of signal?

2. How strong?

3. Is it in my library?

4. Is it a search or track signal? (only for known signals).

 

search signals are given low priority and are outside the center circle. These are informational.

 

Tracking signals are priority (they generate that buzz like sound), they are moved inside the circle.

 

The stronger the closer to the circle.

 

I will check the logic, also some people have requested sound ID per radar type. I'll try, but I will need to find unique beeps for each radar. :) So any help will be appreciated.

 

Also, the unique ID sound would only be for search radars. You will still hear the same buzzing sound when a radar is tracking you.

 

Again, I don't have a schedule for this. It will go into the schedule based on priority.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted (edited)

i know that it depends on signal strength and not "range".

 

But since the signals from a radar are usually weaker at longer ranges it comes down to the same thing.

 

Long range weaker signal short range stronger signal.

 

And at around 70-80 miles most smaller fighters (M-2000C,F-16A/C,Mig29 etc) cant even get a radar lock due to the fact the radar cant get a good enough picture.

 

So at those ranges against smaller/weaker radars the symbol should be further out since the signal strenght is weaker.

 

And when it comes to sound.

 

When it comes to Sound per radar type do you mean one sound for Air-Ground Radars (sams) and one sound for Air-Air Radars?

 

Or did they mean different sounds depending on aircraft type or sam type? (wich feels a bit over the top and confusing since i already have a hard time to tell the beeps apart ^^ )

 

And also i very much assume that the M-2000 RWR has a launch warning irl and that it will be arriving further on.

 

I love this Module and its probably my Favorite module/aircraft in dcs at this moment and i cant wait for further updates and further work by Razbam.

 

In my eyes Razbam is tied for Best 3rd party Dev with Leatherneck when it comes to dcs.

 

And maby even nr.1 since i like the M-2000 more then the Mig-21 ^^ love you guys and thanks for the hard work you have all done to give us this wonderfull aircraft!.

Edited by mattebubben
Posted

I prefer it to the mig 21 already. I cant stand the alcahol limit on the mig.

 

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Posted (edited)

Considering you can easily pick up powerful AI radar signals in excess of 200nm(yes even from smaller radars)... Do not associate signal strength with detection range.. There are so many other (and more important) factors at play with radar detection ranges. a small amount of energy being reflected off the skin exactly back in your direction, which has traveled 2 trips in the distance between you and the target... the target(and his receivers) don't see small reflections of energy, but the main beam itself. Plus that signal has only traveled 1 trip between you two.

 

i'd say that what your seeing is actually pretty accurate based on it's placement inside the ring.

 

If your trying to emphasize that it becomes difficult to isolate really powerful signals close to you, then yes i agree. You would think they would have expanded the inner proximity outward so you can still tell what direction they are coming from. Similar to the american RWRs..

 

Also, whenever you hear about RWR audio they are referring to the unique sounds of individual radars. Mainly from their particular PRF, PD and Scan type/time. Almost all of these are classified, and thus cannot be replicated in game. Meaning the tones you hear in game are just three synthetic tones (one sound for search, lock, and missile launch). Real pilots have used the real radar audio to help distinguish radar type and mode.

Edited by Beamscanner
Posted
search signals are given low priority and are outside the center circle. These are informational.

 

I've attached a very simple test mission which has 3 Early Warning Radars (which ought to be classified as "search" radars, right?) as well as an SA-3 site in the distance. These are all shown in the inner circle, practically on top of each other, even though the furthest one is nearly 50nm away (the detection circle in the ME is around 65nm).

 

I've included a few screenshots, but one of the things I've noticed is that the RWR only seems to be able to show a very small number of contacts, and will flick between them - hard to show it in screenshots. Possibly it needs to "remember" contacts for longer?

 

Here is the setup at the start:

 

 

 

rwr-01-map-small.jpeg

 

 

 

which appears like this on the RWR, more or less alternating between these two displays:

 

rwr-01-small.jpegrwr-02-small.jpeg

 

After flying for a little bit to put the Kutaisi EWR behind me, the map looks like this:

 

 

 

rwr-07-map-small.jpeg

 

 

 

and the RWR looks like this:

 

rwr-06-small.jpegrwr-07-small.jpeg

 

 

Also as a side note, starting a mission in the air (like this) results in the RWR itself being switched on, but not the countermeasures dispensers. Probably worth tweaking that.

 

In another test mission I've used for a while I added some 2S6 Tunguska, and these show up in the inner ring even when I'm well outside of their engagment range.

 

Also, it seems like AI M-2000C will show up as a "21" on the RWR, which seems odd to me.

M2000C-rwr-test.miz

Posted

Yea Nom those picture pretty much sum up my experience and my "problem" with it aswell =P.

 

thing is its almost impossible to tell direction and range

(i know they cant tell exact range but it should very be able to tell you if its close enough to be a danger or not)

 

And in that last picture they are all ontop of eachother and pretty much center to the point where the rwr is pretty unreadable =P.

 

Again its beta yes and i understand that its very hard for them to get all the proper info surrounding the rwr but it feels like its not working like intended (and if this is how it worked irl then the designers should have been fired xD)

 

But its beta and very much trial and error and i have faith that Razbam will get everything just perfect in the end =).

Posted

I hate seeing every symbol stacked on each other in the middle of the screen. You can't really distinguish the bearing to the emitter when it's like that, and it looks really cluttered. How about programming it so that the max signal strength isn't in the center of the screen, but slightly outside the center, perhaps closer to the circle?

Posted

Just a quick question is there any way to turn down the volume of the RWR?

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Posted

RWR scaling

 

Not sure if this is a bug/room for improvement, but the RWR symbols are darn close to the center which makes it practically impossible to make out a bearing. Especially disadvantagous is a dogfight.

Screen_151228_115400.thumb.jpg.3631715bcdec7b425cc815c8b9ba1dab.jpg

Posted

Thanks jojo.

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Posted

Now the RWR is really hard to use cause of the scale, all thread are way too close, even a F-15, locking me last time at 100nm, and was on the center of the screen....

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Posted

What about a relative positioning of contacts? The first contact will be shown at the outmost position. The next contact will be placed a bit further in IF it has either a stronger signal than the first or has a higher priority. If a third contact has lesser signal strength or is of lower prio than all others, then this will be placed at the outmost position and all other contacts will me moved one tick further in.

Posted
What about a relative positioning of contacts? The first contact will be shown at the outmost position. The next contact will be placed a bit further in IF it has either a stronger signal than the first or has a higher priority. If a third contact has lesser signal strength or is of lower prio than all others, then this will be placed at the outmost position and all other contacts will me moved one tick further in.

 

This is a great idea. However the first contact you get on the RWR should not be automatically placed on the outermost circle. Signal strength should definitely be used to determine the fist contact placement.

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