_Acoustic_ Posted January 7, 2016 Posted January 7, 2016 Are the A-10c green status lights for the landing gear supposed to be impossible to see at night or what?
Snoopy Posted January 7, 2016 Posted January 7, 2016 It's a bug v303d Fighter Group Discord | Virtual 303d Fighter Group Website
_Acoustic_ Posted January 7, 2016 Author Posted January 7, 2016 Alright cool thanks, that's what I figured.
Gliptal Posted January 7, 2016 Posted January 7, 2016 It's a bug with some cockpit lights being way too dim than they should, possibly related to how 1.5.2 deals with lighting. The NMSP is affected as well.
AvgWhiteGuy Posted January 29, 2016 Posted January 29, 2016 Not hijacking but it's a related question/inquiry...the manual mentions wingtip spotlights point toward front fuselage...can't figure how to turn on. Also, would they illuminate the ground any better than just nosewheel spot? Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC
Razor18 Posted January 29, 2016 Posted January 29, 2016 (edited) Try make a search in the DCS Flight Manual by pressing Ctrl F in the Adobe Reader, then write in the search field "fuselage". Then keep pressing the Next button in the Search until you come up on page 162, talking about the Lighting Control Panel. Nose floodlight and illumination switch is in the middle, between four turning knobs. Is this what you were looking for (and could have find in the manual) maybe? :music_whistling: Edited January 29, 2016 by Razor18 1
SnorreSelmer Posted January 29, 2016 Posted January 29, 2016 Not hijacking but it's a related question/inquiry...the manual mentions wingtip spotlights point toward front fuselage...can't figure how to turn on. Also, would they illuminate the ground any better than just nosewheel spot? I think this has to do with airborne refueling, so look up the documentation for that cockpit panel. ASUS Z170-P w/ Intel i7-7700, 32GB DDR4 RAM, SSDs out the wazoo and a GTX 1080Ti, Oculus Rift CV1, TM Warthog stick and throttle, TM Cougar MFDs, MFG Crosswind pedals and WheelStandPro Warthog (w/ the custom small Warthog plate) Former F-16 Ground Crew @ RNoAF [sIGPIC][/sIGPIC]
Snoopy Posted January 29, 2016 Posted January 29, 2016 Not hijacking but it's a related question/inquiry...the manual mentions wingtip spotlights point toward front fuselage...can't figure how to turn on. Also, would they illuminate the ground any better than just nosewheel spot? Nose and nacelle lights are broke in 2.0 right now. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Kimi_uy Posted January 29, 2016 Posted January 29, 2016 (edited) On the lighting panel on the right side of the pit, just aft of the formation lights dial you will see "Nose illumination", toggle that on. Now, two lights coming from the wings will point towards the front fuselage. In addition, when refueling u have the refueling lighting dial in the fuel panel (left console) which will set the brightness of the refueling gate aswell as the lights illumunating the engine intakes. For this you need to have "Nose illumination" enabled on the lighting panel (right console). EDIT: And, as snoopy mentioned, lighting in the a10 has been bugged since 1.5 rolled out. Edited January 29, 2016 by Kimi_uy [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Vitormouraa Posted January 29, 2016 Posted January 29, 2016 Also the air refueling lights are not working well, as you can see here, even with slipway closed, the light appears "Ready". SplashOneGaming Discord https://splashonegaming.com
Kimi_uy Posted January 29, 2016 Posted January 29, 2016 That has something to do with the some pressure delta in the refueling system, it is not a bug. [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Razor18 Posted January 29, 2016 Posted January 29, 2016 (edited) Also the air refueling lights are not working well, as you can see here, even with slipway closed, the light appears "Ready". Well, we are getting a bit off, maybe we should move to any AAR topic?... Anyway, even tough the Manual writes on page 133: Line check button doesn't have any function in the sim, if I press it on the way to refuel, the Ready light definitely lights up for me in 2-3 minutes, as it supposed in RL. Try cycling Refueling door handle, see if Ready lights disappear after closing it. Unless you are sure you never pressed Line check button of course, and I'm still using 1.2.16, to keep away some bugs still existing in 1.5. :smilewink: Edited January 29, 2016 by Razor18
Vitormouraa Posted January 29, 2016 Posted January 29, 2016 I thought it was a bug.. SplashOneGaming Discord https://splashonegaming.com
Razor18 Posted January 29, 2016 Posted January 29, 2016 I thought it was a bug.. IF I'm right, it's rather a feature that came in after the Maual was finished. The line check button checks the integrity of the (re)fuel system (before a refueling attempt) with a bit of overpressure air (?), to avoid any leakage due to high pressure transfer I assume, causing the fuel to pool up who knows where inside the fuselage, which is not very "healthy"... :) I hope someone with more authentic knowledge corrects me if I'm wrong in any regard. Snoopy maybe?... ;)
Vitormouraa Posted January 30, 2016 Posted January 30, 2016 IF I'm right, it's rather a feature that came in after the Maual was finished. The line check button checks the integrity of the (re)fuel system (before a refueling attempt) with a bit of overpressure air (?), to avoid any leakage due to high pressure transfer I assume, causing the fuel to pool up who knows where inside the fuselage, which is not very "healthy"... :) I hope someone with more authentic knowledge corrects me if I'm wrong in any regard. Snoopy maybe?... ;) Page 128 at the manual, it says: " After nozzle is removed, the DISCONNECT light will come on. After the slipway door has been closed, the light will go off." SplashOneGaming Discord https://splashonegaming.com
Razor18 Posted January 30, 2016 Posted January 30, 2016 Page 128 at the manual, it says: " After nozzle is removed, the DISCONNECT light will come on. After the slipway door has been closed, the light will go off." Maybe I misunderstood what you wrote: "...even with slipway closed, the light appears "Ready". You didn't write if this happens before or after refueling. My answer referred to "before" refueling, as a preliminary system check, your quote refers to an "after" successfull refueling scenario. Of course if the light appears for you even without a refueling intent, or without touching any button, then it is a bug. Sorry for confusion, if any.
Kimi_uy Posted January 30, 2016 Posted January 30, 2016 Again, it is not a bug... From the -1: "After refueling disconnect and when the slipway door is closed, the air refueling manifold forward of the main tank is automatically purged of fuel by air pressure. The READY light will illuminate for up to three minutes during the purge cycle. The fuel in the line is forced into the R-MAIN tank." [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Enduro14 Posted January 30, 2016 Posted January 30, 2016 Again, it is not a bug... From the -1: "After refueling disconnect and when the slipway door is closed, the air refueling manifold forward of the main tank is automatically purged of fuel by air pressure. The READY light will illuminate for up to three minutes during the purge cycle. The fuel in the line is forced into the R-MAIN tank." Fact Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Vitormouraa Posted January 30, 2016 Posted January 30, 2016 thanks SplashOneGaming Discord https://splashonegaming.com
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