sibiriantiger Posted January 7, 2016 Posted January 7, 2016 Hello Friends! I dont understand something. How can I shoot HVAR rokets pairs? AI P-51D can do it, and I can`t? ------------------------------------------------- Лучшее-враг хорошего das Bessere ist der Feind vom Guten
kontiuka Posted January 7, 2016 Posted January 7, 2016 Hello Friends! I dont understand something. How can I shoot HVAR rokets pairs? AI P-51D can do it, and I can`t?AI sometimes fire weapons in a non-realistic fashion. So, no, you won't be able to fire rockets in synchronized pairs. You do have somewhat of a say as to which rockets are fired which each button press by using the rocket intervalometer. So, if I just want to fire a couple of rockets for example, I'll set the intervalometer to "9" so that rocket 9 and 10 are launched with the button press. But again, they fire one after the other, not in pairs.
sibiriantiger Posted January 7, 2016 Author Posted January 7, 2016 This is a pity((( Thank you for answer. ------------------------------------------------- Лучшее-враг хорошего das Bessere ist der Feind vom Guten
Cool Breeze Posted January 8, 2016 Posted January 8, 2016 AI sometimes fire weapons in a non-realistic fashion. So, no, you won't be able to fire rockets in synchronized pairs. You do have somewhat of a say as to which rockets are fired which each button press by using the rocket intervalometer. So, if I just want to fire a couple of rockets for example, I'll set the intervalometer to "9" so that rocket 9 and 10 are launched with the button press. But again, they fire one after the other, not in pairs. Hello Friends! I dont understand something. How can I shoot HVAR rokets pairs? AI P-51D can do it, and I can`t? Hey guys I happen to have an answer for this! It involves a bit of head down time in the cockpit and nimble mouse work to perform. So here goes, on the rocket arming panel there is a rotary dial, Rocket Counter Control or RCC for brevity:thumbup:, that counts 1-12 in one click increments. To fire pairs you have to readjust the counter after every time your fire. So with 10 rockets loaded, Select 9 on the RCC, and the rocket selector switch in auto will fire a pair of rockets. Afterwards select 7, 5, 3, then 1 in sequence to fire one pair at a time. Also selecting 7 and 3 will fire a 4 rocket salvo. Then selecting 1 will fire the last pair of remaining rockets. The track file is me test firing the rocket sequencing in 1.5. 2 salvo pairs then a 4 rocket salvo. Good Flying, Breeze!:joystick::pilotfly: Rocket Test Firing.trk "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
dooom Posted January 8, 2016 Posted January 8, 2016 dang breeze - you just taught me something.... ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
kontiuka Posted January 8, 2016 Posted January 8, 2016 Hey guys I happen to have an answer for this!Hi, Breeze. Yes, this is sort of what I was talking about. You can fire in pairs or threes or fours or whatever but the rockets come off the rails one at a time.
DD_Fenrir Posted January 8, 2016 Posted January 8, 2016 Kontiuka, To quote Breeze "...rocket selector switch in auto will fire a pair of rockets". Are you sure your RX selector dial is in 'Auto'?
Art-J Posted January 8, 2016 Posted January 8, 2016 Kontiuka, To quote Breeze "...rocket selector switch in auto will fire a pair of rockets". Are you sure your RX selector dial is in 'Auto'? We're not talking about inability to launch two rockets, because it can indeed be done on "auto" with correct selector adjustment. We're talking about inability to launch both of them, from both wings at the same time. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
DD_Fenrir Posted January 8, 2016 Posted January 8, 2016 Sorry Art-J, but I don't quite understand ... I just followed Breezes instructions and had a pair launch, i.e. one rocket fire simultaneously from each wing, with one button press. Thanks Breeze!
kontiuka Posted January 8, 2016 Posted January 8, 2016 Sorry Art-J, but I don't quite understand ... I just followed Breezes instructions and had a pair launch, i.e. one rocket fire simultaneously from each wing, with one button press. Thanks Breeze!But did they fire in a ripple or at the exact same time?
Art-J Posted January 8, 2016 Posted January 8, 2016 They fire in ripple, every time, whether one plays with selector or not. Fenir, play with slowed down time, or switch to F6 view after launch, whatever. You will notice the interval is very short, but they do NOT launch simultaneously, at least not in 1.5.2, as tested just a minute ago. And that's what this thread is all about. Well, It might be realistic, one would have to find more detailed data about the selector and electrical system to tell. I'm just curious how the thing really worked. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
DD_Fenrir Posted January 9, 2016 Posted January 9, 2016 Ah okay, I guess they were so close I missed the interval. Still, better than single on each button press!
Cool Breeze Posted January 9, 2016 Posted January 9, 2016 So I suppose that we should call it a Ripple Pair instead. Apologies for the confusion folks. "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
HeadHunter52 Posted January 9, 2016 Posted January 9, 2016 Even while on auto /ripple, etc.... were the two fired so close together as to eliminate the slewing we see after firing off just one? Every rocket after the first seems to throw off the aim. Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
Cool Breeze Posted January 9, 2016 Posted January 9, 2016 Even while on auto /ripple, etc.... were the two fired so close together as to eliminate the slewing we see after firing off just one? Every rocket after the first seems to throw off the aim. Not really....:( All it really does is give you a way to control the auto fire sequence. The rock is still noticeable. "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
sibiriantiger Posted January 9, 2016 Author Posted January 9, 2016 Hallo Breeze, I just tried it and it works. Its not realy simultaneously, but it does not matter. Thank you very much. ------------------------------------------------- Лучшее-враг хорошего das Bessere ist der Feind vom Guten
SnowTiger Posted January 14, 2016 Posted January 14, 2016 I have tried this myself and it doesn't matter what number you put the Counter on. On 9, one press of the pickle button fires/ripples ALL rockets. I have tried different numbers and on both on Auto and Single (thinking the latter might have been the issue). Prior to 1.5 I was able to put it on Auto (no Counter) and ripple as many as I wanted consistently, just be timing the press of the pickle button. This is almost impossible now because they ripple far too fast. IMO the Counter ... is USELESS. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
SnowTiger Posted January 14, 2016 Posted January 14, 2016 I should point out that when I put the Counter on 9 (or any other setting), expecting 2 rockets to ripple, I would HOLD the pickle button. I "assumed" that the Counter prevents any other rockets from firing per press of the pickle button. Apparently this is NOT true. So why bother having it ? What I have not tried (because it defeats the purpose of having the Counter IMO), is trying a Quick Press/Release of the pickle button to fire a pair. I'd rather have it on Auto.. no counter, and simply Time my Press/Release to ripple as many as needed ... i.e. 2 for a Tank or small vehicle or 3 for Cargo Ships. This is now basically Impossible in 1.5 because the rockets fire in a very fast succession. DCS >> Please Revert Back to 1.2.16 rocket release timings. It sucks getting good at something over the course of a 1+ years to all of a sudden not being able to do it at all. It was surprising enough to find 1.5 required the use of a Different part of the Sight Reticle than we'd been using until now. EG: I used to use the Bottom 2 horizontal marks to line up on my target (and gauge distance by how the target vehicle fits between those marks). Now we use the \ . / marks. Which is okay. But it took about 2 weeks of missing everyone to figure it out after almost mastering ground attack with rockets. So now having to deal with this ripple timing is really annoying to say the least. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
Art-J Posted January 14, 2016 Posted January 14, 2016 I have tried this myself and it doesn't matter what number you put the Counter on. On 9, one press of the pickle button fires/ripples ALL rockets. I have tried different numbers and on both on Auto and Single (thinking the latter might have been the issue). Prior to 1.5 I was able to put it on Auto (no Counter) and ripple as many as I wanted consistently, just be timing the press of the pickle button. This is almost impossible now because they ripple far too fast. IMO the Counter ... is USELESS. You must've done something wrong. I just tested it in 1.5.2 and the counter "trick" works as advertised above: "auto", counter to 9, single press and hold - 2 rockets fired; then counter to 5, single press and hold - 4 rockets fired. Kind of agree on the timing in the no-counter mode. The do ripple fast indeed. But that's not any different or more difficult than in 1.2. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
SnowTiger Posted January 14, 2016 Posted January 14, 2016 RE-QUOTED from DoW ED Forum ------------------------------------------ Okay ... I take "some" of it back. I played around with the Counter again today and had completely different results (for some unknown reason ?). Regardless how long I held the pickle button, I was able to ripple only 2 rockets at a time as desired. The only complaint I have remaining is the fact that we now must use this Counter to ripple accurately (as opposed to doing it manually with practiced timing of the pickle press/release) AND that we have to go heads-down to reset the Counter each time. This wouldn't be nearly as onerous IF 1.5 didn't make it so much harder to find, see and track ground targets (than it was in 1.2). It's a drag having to take our eyes off the target(s) to reset the counter. BTW - The first couple times I tried it, the counter kept going to 12 with each ripple making it a nuisance having to go from 12 down to whatever you want to set it at. Subsequent attempts didn't seem to leave the counter as high (numerically) but it seems like the counter should go down ... not up ??!!! In response to Art-J >> There is a huge difference in 1.5 from 1.2 regarding how fast the rockets ripple (when firing manually without the counter). I was previously able to reliably and consistently fire only 2 or 3 rockets as desired in 1.2. Now it is very difficult by comparison to fire fewer than 3 with the same pickle press/release timing. It is possible that I can master it again ... but it will take lots of practice and to be honest, I don't see it happening (without the counter). SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
Holbeach Posted January 15, 2016 Posted January 15, 2016 (edited) And that's what this thread is all about. Well, It might be realistic, one would have to find more detailed data about the selector and electrical system to tell. I'm just curious how the thing really worked. The RL choice is. Single selectable. Or. Auto, all fired within 1 second. It's not clear if you can stop and start the ripple, like our Mustang, but you have to hold the button while firing, so it probably can be. But it is clear they can only be fired singly from alternate wings. 1 3 7 9 5 ------------6 10 8 4 2. .. Edited January 16, 2016 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
SnowTiger Posted January 15, 2016 Posted January 15, 2016 I spent a fair bit of time between yesterday morning and now experimenting (online and offline). First of all, a fellow pilot/friend of mine has the REAL P-51 Manual which states that ALL rockets do fire within 1 second (i.e. 1/10 sec each). That sounds about right when I consider my press/release time when firing manually. I don't know why but that seems faster than what it was but then I admit, after allot of flying and practicing, I was able to regain "some" of the control I had before .. without blowing my wad in the first pickle press. So I guess I'll just have to practice, practice, practice to get used to it again (or used to the way it is ... whether it's now different than before or not). That's the bottom line. I prefer this method because I am always dealing with multiple targets and prefer complete control over ripple rates. Using the Counter does work (although it is super annoying that it counts up instead of down) if you want supreme control over the ripple rate. But it's not for me. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
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