Fri13 Posted December 27, 2019 Share Posted December 27, 2019 A-10 and Ka-50 are ancient, and DCS had two major graphics engine changes since then, so they are a different story. Some of the other modules also got slight changes because they had to after PBR was introduced. Then there's Mirage, but it's cockpit wasn't up there with others visually before, which I think 101 is, at least as far as I recall from using it the last. A-10C just received the cockpit update, the KA-50 is receiving one later, and then others older modules, possibly set the F-5E among first ones. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
Vibora Posted March 5, 2020 Author Share Posted March 5, 2020 This is our latest changelog, in case someone missed it. A tiny one, but better than nothing. DCS C-101 Aviojet by AvioDev Kneeboard is now not visible in the internal view when the pilot is not present. Moving the front cockpit air diffuser will not hide/show the control stick. Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport). There will be more interesting updates in following Open Beta versions. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted March 5, 2020 Share Posted March 5, 2020 ^ thanks much Link to comment Share on other sites More sharing options...
kontiuka Posted March 21, 2020 Share Posted March 21, 2020 (edited) Thanks for the nice set of updates, guys. https://forums.eagle.ru/showthread.php?p=4251208#post4251208 I appreciate you fixing the seat motor sound which has been a pet peeve of mine. :) And thanks for making the cockpit inputs standard. On that note, I found one little bug? where the ejection seat is activated by the right mouse button instead of the left. Probably should be left button to be consistent with the rest of the cockpit. Thanks much for the changes to the FM as well. We can now aerobrake on landing. :) Seems a little easier to trim the plane now to level flight or is that just my imagination? Edited March 21, 2020 by kontiuka Link to comment Share on other sites More sharing options...
Vibora Posted March 21, 2020 Author Share Posted March 21, 2020 Welcome Kontiuka. You are right, it should be easier to trim now. Regarding ejection seat handle, the convention is that a right click of mouse button sets a switch up and following the same reasoning a right click would move the handle up (pull the handle), and left click to push it down. You can also use Control plus E three times as in other modules, as you for sure know. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Trubshaw Posted March 21, 2020 Share Posted March 21, 2020 I take my hat off to AvioDev for their continued development of this module. Thanks guys happy coding. [sIGPIC][/sIGPIC] TrubshawRN -=SHREK 94=- Link to comment Share on other sites More sharing options...
kontiuka Posted April 1, 2020 Share Posted April 1, 2020 Thanks for the update, guys. https://forums.eagle.ru/showthread.php?p=4266537#post4266537 Appreciate you fixing the smoke glitch. What texture changes did you make to the CC cockpit though? Nothing really stood out at me. Link to comment Share on other sites More sharing options...
Vibora Posted April 1, 2020 Author Share Posted April 1, 2020 Just some minor improvements, hard to see it. We are preparing a large update of both cockpits anyway, it will be ready in a few weeks. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted May 21, 2020 Share Posted May 21, 2020 Thanks for the updates, guys. https://forums.eagle.ru/showthread.php?p=4339032#post4339032 Especially appreciate the anti-skid now working and that you can set up a failure. Question though. For the new air mix function, is there a lever or something in the cockpit? I didn't see anything. Link to comment Share on other sites More sharing options...
Tom Kazansky Posted May 21, 2020 Share Posted May 21, 2020 Feels great having bought a module that's that alive! Thanks for the updates :thumbup: Link to comment Share on other sites More sharing options...
BeachAV8R Posted May 21, 2020 Share Posted May 21, 2020 Just some minor improvements, hard to see it. We are preparing a large update of both cockpits anyway, it will be ready in a few weeks. Wow..cool..! Link to comment Share on other sites More sharing options...
kontiuka Posted May 22, 2020 Share Posted May 22, 2020 Wow..cool..!Yup. Pilot harness looks considerably better. And gauge lighting is different. Looks pretty good. Wonder if there are any other improvements coming. One little bug-a-boo of mine is the front canopy frame / arch. It seems to have 2 different textures - one along the top and another on the sides. I think the top texture is a left-over from the last texture rework. Would love to see that fixed. Link to comment Share on other sites More sharing options...
Vibora Posted May 22, 2020 Author Share Posted May 22, 2020 100% - Airmix knob is in the left side of ejection seat. There will be a large cockpit textures update soon. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted May 22, 2020 Share Posted May 22, 2020 100% - Airmix knob is in the left side of ejection seat. There will be a large cockpit textures update soon. Found it! Thanks. Looking forward to the texture rework. :) Link to comment Share on other sites More sharing options...
SRND Posted May 27, 2020 Share Posted May 27, 2020 Thank you for the updates and your work on this beautiful module I9-13900K 5.6Ghz / MSI Z790 Carbon WIFI/ 128Gb 6000MHz/ RTX 4090/ Asus RogXG279Q/ TM Hotas Warthog/ Saitek X65F/ ThrustMaster TPR Worldwide version/ TrackIR 5/ HP G2 / Logitech G13. etc All Modules All Terrains Link to comment Share on other sites More sharing options...
Napa Posted May 28, 2020 Share Posted May 28, 2020 Just some minor improvements, hard to see it. We are preparing a large update of both cockpits anyway, it will be ready in a few weeks. Nice!! Looking forward to this! :) Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
kontiuka Posted June 18, 2020 Share Posted June 18, 2020 Thanks for the last few updates, guys. Appreciate that Nevada takeoff mission being fixed. :) Cockpit lighting, unfortunately, seems pretty messed up at the moment. I hear it's impacting a number of modules though. Link to comment Share on other sites More sharing options...
Vibora Posted June 18, 2020 Author Share Posted June 18, 2020 We have been working on new cockpit textures that are nearly finished, just missing some minor items. We could have released it in last DCS Open beta build, but we decided to have it fully finished so that you get a satisfactory experience from the first moment. You can see some screenshots in our Facebook: https://www.facebook.com/Aviodev Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TLTeo Posted June 18, 2020 Share Posted June 18, 2020 Looks great! Are you still planning on adding a campaign, and if so, is there an ETA? Link to comment Share on other sites More sharing options...
Vibora Posted June 18, 2020 Author Share Posted June 18, 2020 Looks great! Are you still planning on adding a campaign, and if so, is there an ETA? Yes, but no ETA. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted June 18, 2020 Share Posted June 18, 2020 We have been working on new cockpit textures that are nearly finished, just missing some minor items. We could have released it in last DCS Open beta build, but we decided to have it fully finished so that you get a satisfactory experience from the first moment. You can see some screenshots in our Facebook: https://www.facebook.com/AviodevNice. Looks cleaner and the night lighting doesn't seem as harsh. Especially the floods. Question. Have you fixed the little issue where the wear around the gauge housings would light up when you turned on gauge lights? It looks like it might be fixed by that one night shot but can't totally tell. Anyways, thanks for the continued effort on the module. Link to comment Share on other sites More sharing options...
Vibora Posted June 18, 2020 Author Share Posted June 18, 2020 Nice. Looks cleaner and the night lighting doesn't seem as harsh. Especially the floods. Question. Have you fixed the little issue where the wear around the gauge housings would light up when you turned on gauge lights? It looks like it might be fixed by that one night shot but can't totally tell. Anyways, thanks for the continued effort on the module. Thank you! I don't recall having got any report about such bug. Do you have a screenshot? Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted June 18, 2020 Share Posted June 18, 2020 Take the IFF control panel for example in the screenshot. It seems like the wear around the edges is a luminescent orange that brightens as you increase lighting. I guess it is supposed to be reflected light but on some of the gauges, it looks like it's own light source. I never opened a bug report on it since it is a minor thing and you guys are busy with other stuff. Just figured I'd bring it up since you are doing a texture rework. Link to comment Share on other sites More sharing options...
Vibora Posted July 1, 2020 Author Share Posted July 1, 2020 C-101EB and C-101CC new cockpit textures will be available in next Open Beta DCS update. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vibora Posted July 1, 2020 Author Share Posted July 1, 2020 Take the IFF control panel for example in the screenshot. It seems like the wear around the edges is a luminescent orange that brightens as you increase lighting. I guess it is supposed to be reflected light but on some of the gauges, it looks like it's own light source. I never opened a bug report on it since it is a minor thing and you guys are busy with other stuff. Just figured I'd bring it up since you are doing a texture rework. When a panel or instrument loses it's paint due to wear, the integral light will be seen through it, this was simply overdone in previous version (too much wear or, in other words, too much percent of total surface with wear). It will look better with new textures. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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