Puma Posted March 7, 2016 Posted March 7, 2016 Does anyone find refueling easier if you pop20-40% speed brakes? I have had more luck this way. Obviously deceleration is more responsive, but I also feel like this reduces the affect of throttle changes on pitch. Thoughts? Custom Pit 476 Recruiting i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat
bunraku Posted March 7, 2016 Author Posted March 7, 2016 Does anyone find refueling easier if you pop20-40% speed brakes? I have had more luck this way. Obviously deceleration is more responsive, but I also feel like this reduces the affect of throttle changes on pitch. Thoughts? I'll try that. Does anyone have recommendations of where to hold gaze on the tanker? I've been trying to get the V Fins on the boom as my fixed point, but obviously this must be a mistake as everyone says follow the plane not the boom.
Aginor Posted March 7, 2016 Posted March 7, 2016 (edited) That's right, don't look at anything connected to the boom, look at the airplane. Example: Keep the tanker's engines on both sides touching your canopy frame in the same spot. EDIT: Like this: http://cloud-4.steamusercontent.com/ugc/630789130634789176/C25F8101FBFD3F540956D32C0FC4B6CD612CCD82/ The only thing interesting about the boom is its color. You should stay in the green. EDIT: And btw, you can experiment with curves for the throttle axis that make the middle more sensitive, some people say it helps a lot. Haven't tried myself though. Edited March 7, 2016 by Aginor DCSW weapons cheat sheet speed cheat sheet
bunraku Posted March 7, 2016 Author Posted March 7, 2016 Hi. 1 thing I struggle with is how to react when the boom operator suddenly pulls that boom up as I get into position. On a personal note it bloody annoys me as I'm pretty much nose in line with boom end and some minor movements on his part would suffice. So this sudden uplift of boom is disconcerting. Sometimes when this happens and I assume it's because I am too low or too far forward, but the boom disappears above my head out of sight. So at the moment of him doing this, do I just hang in the same position and the boom should come to pretty much the same place in relation to my plane where it was before he yanked it up or do I do something else?
Mick F Posted March 7, 2016 Posted March 7, 2016 Line up with the tanker as in the picture posted above and you will connect. The boom will lift up as you get close and then connect like a baby with it's soother!
Aginor Posted March 7, 2016 Posted March 7, 2016 Yeah, ignore the movement of the boom, the boom operator is drunk or high. Just remember the position relative to the tanker. DCSW weapons cheat sheet speed cheat sheet
bunraku Posted March 7, 2016 Author Posted March 7, 2016 Line up with the tanker as in the picture posted above and you will connect. The boom will lift up as you get close and then connect like a baby with it's soother! No picture??
Mick F Posted March 7, 2016 Posted March 7, 2016 The one Aginor posted: http://cloud-4.steamusercontent.com/...4B6CD612CCD82/
lobo Posted March 7, 2016 Posted March 7, 2016 FWIW these are the two sight pictures I use. Default straight ahead view, TIR paused, and zoomed in slightly so canopy rails are on edge of screen. For myself it definitely makes it easier to always go in with the same sight picture, which for myself is as I've described above. Note in the contact pic where the tanker engines and belly are. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
bunraku Posted March 7, 2016 Author Posted March 7, 2016 Thanks again everyone. What axis settings are recommended/people using on the HOTAS?
lobo Posted March 7, 2016 Posted March 7, 2016 ^ Default Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Xavven Posted March 8, 2016 Posted March 8, 2016 Thanks again everyone. What axis settings are recommended/people using on the HOTAS? I have 20 curvature set.
Scaley Posted March 9, 2016 Posted March 9, 2016 Just made this - hope it helps.... 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Aginor Posted March 10, 2016 Posted March 10, 2016 Yesterday I had the time to fly the A-10C in my training mission again, after some weeks. I was relieved to see I can still get the tank from 50% to full while disconnecting only once (unknown reason, I was straight and in the green), although I haven't been flying much during the last month. So I guess my technique is still working. :) Btw: Do y'all prefer circular or race-track patterns for refueling? I prefer circular ones. Racetrack patterns would be fine when they are long, but the sudden turns (even though they got improved A LOT since earlier versions of the sim) still put me off sometimes. DCSW weapons cheat sheet speed cheat sheet
probad Posted March 10, 2016 Posted March 10, 2016 (edited) boom lifting gets to you? you're still thinking in terms of the boom. stop thinking about the boom. the boom isn't even in the ideal position before it lifts -- the nozzle is retracted. just get up near it, start watching the tanker's wings or engines, and slide forward levelly into the box. you need to watch the tanker body for your own position so make sure you only monitor the colors with your peripheral vision when taking throttle cues from it! if it still isn't clear, when people say look at the tanker it means everything that doesn't swing around at the back. so no, watching the vanes on the boom doesn't count as looking at the tanker. about the curves: ive tried all curve schemes when learning and i got equally frustrated with all of them because the problem was me, not the joystick. Edited March 10, 2016 by probad
Puma Posted March 10, 2016 Posted March 10, 2016 Do y'all prefer circular or race-track patterns for refueling? I prefer circular ones. Racetrack patterns would be fine when they are long, but the sudden turns (even though they got improved A LOT since earlier versions of the sim) still put me off sometimes. I have to preface this with asking if "circular" is a real world tanker track? Ive only found documentation on a couple of the tracks using the game speak (delta and echo I think) but I dont recall either mentioning circular. If there isnt a real world version then I definitely prefer race-track. Otherwise Id consider it a step towards "teleport fuel into my tank, please". Custom Pit 476 Recruiting i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat
bunraku Posted March 10, 2016 Author Posted March 10, 2016 Thanks for all replies and nice video Scaley. I actually passed the nighttime refuelling mission in the Maple Flag Campaign, so I am getting better. Thanks again
Aginor Posted March 10, 2016 Posted March 10, 2016 I have to preface this with asking if "circular" is a real world tanker track? Ive only found documentation on a couple of the tracks using the game speak (delta and echo I think) but I dont recall either mentioning circular. If there isnt a real world version then I definitely prefer race-track. Otherwise Id consider it a step towards "teleport fuel into my tank, please". AFAIK cicular patterns were used in the past, but I am not sure if they are normally used now. The most common pattern is the race-track, but in real life tanker crews have repeatedly done unconventional things to make sure an aircraft can refuel, including circling near a CAS area and towing a plane by the boom to a near airfield. So I guess using a circular pattern - while uncommon - may not necessarily be unrealistic. I also met a few players who dislike the pattern because they say it is harder to refuel, while for me it is easier. That's one of the reasons I asked. Perhaps one of our real life military members can explain more. :) DCSW weapons cheat sheet speed cheat sheet
Kimi_uy Posted September 16, 2016 Posted September 16, 2016 Taking advantage of the thread's name: Does anybody know what's the transfer fuel flow for the A-10C and the KC-135? Question goes for both DCS and RL (if declassified). [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Sryan Posted September 17, 2016 Posted September 17, 2016 Taking advantage of the thread's name: Does anybody know what's the transfer fuel flow for the A-10C and the KC-135? Question goes for both DCS and RL (if declassified). I think it's about 48kg per second Check my F-15C guide
Sierra99 Posted September 17, 2016 Posted September 17, 2016 I have to preface this with asking if "circular" is a real world tanker track? Ive only found documentation on a couple of the tracks using the game speak (delta and echo I think) but I dont recall either mentioning circular. If there isnt a real world version then I definitely prefer race-track. Otherwise Id consider it a step towards "teleport fuel into my tank, please". Real world tanker tracks are MOSTLY what are called "Racetracks" in DCS. However, there are numerous "Point to Point tracks in the real world as well. AR track 7BA was used for decades for training KC-135 and B-52 crews the art of Air Refueling. AR 6N was my personal favorite as it parceled the coast from south of Big sur to south of Mendocino. Occasionally we'd refuel in a constant bank circle if we were fighting for clear air away from weather. Depends on the receivers AP-1B Is the source document for Air Refueling tracks over the United States. On the back cover the tracks are depicted as they are usually flown. Tracks in operational areas can either be straight lines or orbits depending on operational needs. Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Sierra99 Posted September 19, 2016 Posted September 19, 2016 Taking advantage of the thread's name: Does anybody know what's the transfer fuel flow for the A-10C and the KC-135? Question goes for both DCS and RL (if declassified). Real Life KC-135 transfer rate is approx 6,000lbs a minute...however, most fighters are restricted to 2 pumps to prevent pressure disconnects. I'll check my books when I get home or you can check ATP-56B Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Backy 51 Posted September 19, 2016 Posted September 19, 2016 (edited) Many Air Refueling Tracks are linear and "long" routes of waypoints as you say. Anchor "tracks" can be rather tight oval racetracks, but not circular. The linear tracks are primarily, but not necessarily for bombers and transports. The anchor tracks are mainly for fighter refueling. I'd puke if I flew in circles constantly for 8-12 hours. :D I have to preface this with asking if "circular" is a real world tanker track? Ive only found documentation on a couple of the tracks using the game speak (delta and echo I think) but I dont recall either mentioning circular. If there isnt a real world version then I definitely prefer race-track. Otherwise Id consider it a step towards "teleport fuel into my tank, please". Edited September 19, 2016 by Backy 51 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
lobo Posted September 19, 2016 Posted September 19, 2016 KC-135 fuel transfer rate to A-10C with 2 pumps = 2400 PPM. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Sierra99 Posted September 20, 2016 Posted September 20, 2016 KC-135 fuel transfer rate to A-10C with 2 pumps = 2400 PPM. And the AR line valve must be closed after fuel transfer is complete to prevent fuel syphoning because of deck angle. (Been out of the KC-135 for 22+years...still remember the little things.) Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Recommended Posts