Ciribob Posted April 12, 2016 Posted April 12, 2016 Link to the tacview track with bugs. What's happen. On mission start BLUE Tu-95 are flying some where near Gudauta. On timeline 00:05:25 RED Tu-95 spawning over Sochi and BLUE Tu-95 dissapear. This red Tu-95 had complite sortie. Thanks! Bug found and fixed, speed of the bombers and transports is also slightly increased as sometimes they were stalling. It'll be updated at the next restart :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
BodyOrgan Posted April 13, 2016 Posted April 13, 2016 Thanks! Bug found and fixed, speed of the bombers and transports is also slightly increased as sometimes they were stalling. It'll be updated at the next restart :) Yep, think you got it. Went up in two TF-51's, and delivered intel on two different bases at the same time. Both bombers struck home.
Schnarre Aggro Posted April 13, 2016 Posted April 13, 2016 Alright - here we go .... kind of an AAR ... different players may have different viewpoints on the fight yesterday, i dont claim historical correctness ... i just want to make some people smile and laugh ... with me or at me - i dont care ... we had fun ;) Yesterday i "tried" to organize a combine operation on an dedicated airfield. Turned out o be "most difficult" due to huge language differences and therefore scattered people over different TsServers. I was not better, we (=STP=+Defaultface)stayed at our ts and kept talking german while i was at Buddyspike TS for monitoring. Sry for that ... im already thinking things through and hopefully will come to a decent solution which works for everybody. I like Sochi Adler ... we decided to stay here and live from the rest of the vodka which the russians left before retreating to Gudauta. After Rittmeister Wolfakov reported back to "Luftwaffle OberKommando LOK" the Fjuhrer was Fjuhrious about our static strategie!!! we decided to scramble at once...getting our briefing on the way Rittmeister Wolvakov yelling: "PUSH THRU COAST PLEASE ..." while running to our planes. they thought we wouldnt dare to attack them ... but our fear from the Fjuhrer is bigger than the fear of (countless) deaths. Due to the less than 60min to serverrestart we(5 pilots) didnt hesitate nor organise and scrambled immediately from Sochi Adler, with either Bombs or fuel, to Gudauta. With minor losses we were able to Destroy theire officers mess including theire 1year vodkasupply. some impressions from our onboard flypro camera with original German accents (saxonian,bavarian and swabian) jNrhlavjCec Demoralised due to the loss of Hektolitres of Vodka, the Russians werent able to put up a big enough force to push us back to sochi. with little "t4trouble" We drove them off the field and started our Transportflight to capture Gudauta ... but why ???? the Vodka is already gone :( ... cruel cruel world . some impressions: GzJvq6FjzdM After the Russkies initially were frightened away from "OUR" Airfield, a fjuhrious, cruel and t4trouble-some fight for Airsuperiority and "schnaps"-resupply broke out. felt like a "DOGFIGHT DOGFIGHT PARTIZANI" listen to this song while reading ;)gViaOYgV8yI The t4trouble started Mr41kmW2SJM Its getting fjuuuuhhhhhrious Hc-WnBvUKK4 we finally ended the t4trouble over Gudauta w7VLOVjwDSg The Russians retreated to sukhumi airfield and the battle for gudauta was over .... the Fjuhrer will be pleased ... slightly ;) some brave Russian Pilots didnt make it home ... S! rajsES6vf6s 1k81iLh4q6A Gentlemen - REDs and BLUEs ... i was honored to fly with/against you ! The fight for Gudauta was "mostly" fair(playerbalance) while the fight for Sukhumi wasnt a fair fight... it was a slaughter(15 vs 4) ... im not proud of that but someone has to do it ;) S! =STP= Schnarre aka "t4trouble-magnet" [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
Darkwolf Posted April 13, 2016 Posted April 13, 2016 http://www.twomoreweeks.net/index.php/caseblue-the-german-stopped-on-the-coast/ [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
zaelu Posted April 14, 2016 Posted April 14, 2016 There is also the kneeboard map that can show you your current position so removing the f10 map won't be so efficient I think. Greg The Kneeboard can be much more realistic I think versus the live GPS the F10 map. The kneeboard is small and requires a bit of work and also not very precise after few markers are placed. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Darkwolf Posted April 14, 2016 Posted April 14, 2016 Agree. Everything that can **** your SA and navigation is a great addition, as it increase the workload in these LOOOOONG AND BOOOOOORING not-so-navigation flights. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Schnarre Aggro Posted April 14, 2016 Posted April 14, 2016 But as long as you cant allow f10map "only" for ground commander, i thing it should stay as it is. Gci is a very powerful and (at least semi-) realustic tool. [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
QuiGon Posted April 15, 2016 Posted April 15, 2016 ;2744799']But as long as you cant allow f10map "only" for ground commander' date=' i thing it should stay as it is. Gci is a very powerful and (at least semi-) realustic tool.[/quote'] There was GCI in the caucasus operations? On both sides? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Schnarre Aggro Posted April 15, 2016 Posted April 15, 2016 Welll... If someone was on Ts and in a combined arms slot, he was able to see units, which were detected by the ewr, on the f10map , and therefor he could tell his own guys where to go and where the threads are. [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
QuiGon Posted April 15, 2016 Posted April 15, 2016 (edited) ;2745164']Welll... If someone was on Ts and in a combined arms slot' date=' he was able to see units, which were detected by the ewr, on the f10map , and therefor he could tell his own guys where to go and where the threads are.[/quote'] Yeah, I'm aware of that. I was referring to real life and you saying that that feature is (semi-)realistic. It makes sense in BlueFlag. But in Case Blue? Edited April 15, 2016 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Schnarre Aggro Posted April 15, 2016 Posted April 15, 2016 Afaik the tommys had radar and eventually(correct me if im wrong) the germans as well [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
QuiGon Posted April 15, 2016 Posted April 15, 2016 (edited) ;2745361']Afaik the tommys had radar and eventually(correct me if im wrong) the germans as well Yeah and they made great use of it, especially the Tommies, but I doubt that stuff has been used in the caucasus theatre (Case Blue/Fall Blau). It was used on the western front and especially for homeland defense/Reichsverteidigung as far as I know. Edited April 15, 2016 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
RAZBAM_ELMO Posted April 15, 2016 Posted April 15, 2016 Is there a way to put down ewr units in cities or ports around the map for each side and limit them so they only give directions to the player so that when an aircraft is 1 or two miles from them then they can essentially become ground spotters that way? Sent from my SM-G900W8 using Tapatalk Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
Wizard_VVS Posted April 15, 2016 Posted April 15, 2016 Is statistic how many players on the map in each time exists? [sIGPIC]http://s18.postimg.org/48u66h7ex/DCS_World_Userbar.jpg[/sIGPIC]
Darkwolf Posted April 15, 2016 Posted April 15, 2016 I'm unsure radar were used in that scope tho. Radar coverage was just in its early day, and was more about huge buildings to detect incoming stuff above the UK/germany, than tactical radar deployed everywhere ;) [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
mwd2 Posted April 15, 2016 Posted April 15, 2016 Is statistic how many players on the map in each time exists? http://opblueflag-buddyspike.rhcloud.com/ Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
Darkwolf Posted April 15, 2016 Posted April 15, 2016 It's the weekend : The final Battle(s!) has begun ! http://www.twomoreweeks.net/index.php/caseblue-the-final-battle-has-begun/ [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Kozmyk Posted April 16, 2016 Posted April 16, 2016 I'm unsure radar were used in that scope tho. Radar coverage was just in its early day, and was more about huge buildings to detect incoming stuff above the UK/germany, than tactical radar deployed everywhere ;) In 1940 yes British ground radar stations were mainly large fixed arrays. Some early mobile sets existed though as some were captured at Dunkirk. By 1943 my Dad was operating a mobile set out in Burma. Radar coverage was spread out to as much of the area of operations as possible. OS:Win10 Home CPU:i7 3770K 3.5(@4.3GHz) COOLER:ZalmanCNPS10X-PERFORMA MOBO:GigabyteGA-Z77X-UD5H SSD#1:SamsungEVO850Pro 500GB SSD#2:SanDisk240GB HDD:2x Seagate2TB GFX:GigabyteGTX670 WF3 2GB OC1058MHz RAM:16GB 16000MHz DDR3 KEYB'Ds:Corsair K95/MS SidewinderX4 MOUSE:LogitechG700s MON:2x ASUS 24” ROUTER:ASUS RT-N66U DarkKnight INTERWEBS:Fibre152Mbps/12Mbps JOYSTICK:TM T16000m Modded THROTTLE:TM TWCS HEADTRACK:TrackIR5Pro
Darkwolf Posted April 16, 2016 Posted April 16, 2016 Great, thanks for the information ! I'm not familiar with those old tech. Happy to learn more everyday :) [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Wizard_VVS Posted April 16, 2016 Posted April 16, 2016 http://opblueflag-buddyspike.rhcloud.com/ No. I want to see history. Because it seems like these are typical pictures on map: [sIGPIC]http://s18.postimg.org/48u66h7ex/DCS_World_Userbar.jpg[/sIGPIC]
Darkwolf Posted April 16, 2016 Posted April 16, 2016 yeah. For once, i'm happy to be in the overpop team. :P [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Ciribob Posted April 16, 2016 Posted April 16, 2016 (edited) t4trouble equals 1000 red players. We need more red! :D Edited April 16, 2016 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Darkwolf Posted April 16, 2016 Posted April 16, 2016 I believe red numbers will be slightly higher than blue, still the blue manage to get some good period as well ;) We got a 2 vs 6 furball which was hell of a fun. We still got 3 down before hitting the dirt :smartass: [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
xcom Posted April 17, 2016 Posted April 17, 2016 No. I want to see history. Because it seems like these are typical pictures on map: will be published at the end of the round. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
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