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Posted

i recall somewhere around FC2 I had made a mission where I was able to insert a brief movie as an intro that played when the mission started ...

 

Am I going crazy? Does anyone else remember this functionality?? Can we still do this somehow?

 

:hmm:

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

yeah thats what i was referring to... i was using .trk synonymously with a brief "movie intro".

 

Does anyone recall how this was achieved?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

Yup, still works fine.

 

The downside in case of that mission is that the first 10 or so minutes are playback of a Huey flight, and it breaks between versions. In hind sight, it was a bad idea to do it like that, but then again, players can always just take control and fly the first part themselves.

 

Generally speaking, I think this feature is pretty underrated and there are some pretty cool use cases. :thumbup:

Posted
Yup, still works fine.

 

The downside in case of that mission is that the first 10 or so minutes are playback of a Huey flight, and it breaks between versions. In hind sight, it was a bad idea to do it like that, but then again, players can always just take control and fly the first part themselves.

 

Generally speaking, I think this feature is pretty underrated and there are some pretty cool use cases. :thumbup:

 

Yes, absolutely!

 

As a new user, there are several thing that immediately come to mind.

 

BTW, is this an example of the first A-10C training mission that is essentially all narration? I love that and wish all aircraft training regimens started that way

 

1. Many people (like me) are visual learners and many of the complex tasks in DCS would be easier to learn if the player could watch an example first. Watch, try, and repeat till proficient. :)

 

2. Real briefings (from what I know) are interactive affairs. The briefing process could be more fun and engaging if there was a visual overview for the mission with key points and map data before each mission. Especially since many briefing docs are not accessible in game. This would lower my threshold for running through missions - BTW, the faster that a player runs through the missions the more campaigns he/she will buy. ;)

 

3. Finally, campaign intros would be a great way to convey the background story for each campaign (which could be complex or a good story). It would engage the user and encourage players to really get into the campaign.

 

My 2 cents, but I think these things would make a big difference for encouraging new-ish players to really use content and aapreciate some of the benefits of a campaign over instant action missions, etc.

 

-Nick

Posted (edited)

Not sure if it is the best way or not but you can suppress the status bar completely by editing StatusBarDialog.lua in DCS World\Scripts\UI. What I did that appears to work ok is to comment out line 117

window:setBounds(0, screenHeight - 29, screenWidth, 29)

and replace it with

window:setBounds(0, 0, 0, 29)

 

For me this moves the status bar out of view.

Another from one of GlowingAmraams post is to edit server.lua in the DCS/Config folder in your saved games folder and change

 

CameraTerrainRestriction = true

 

to

 

CameraTerrainRestriction = false

 

Of course take copies before you edit or better yet set up a mod under JSGME specifically to be used for making intro tracks.

 

<edit> need to also set up your views to make sure there are no labels etc by default.

 

Just wish you could edit the finished track as you need to really tailor everything to make it look ok and then there's my bad, not smooth camera work.

 

 

<edit2> ah well, doesn't work in MP and also my try at nobbling the status bar doesn't work if the person running the mission has the status bar allowed. So unless there is a way to do it via the files like view.lua in the config folder in the track it seems like it'll be a problem.

Edited by Stonehouse
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