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Posted

My $.02…

 

Communication on USB 2 is host-driven. No data passes to or from the devices (rift, camera, etc) unless the computer initiates the request.

 

USB 3 allows communication to be initiated by the device. Thus it doesn’t have to wait for the periodic polling from the host.

 

USB 2 communication therefore usually runs on a polling “heartbeat”. The computer will poll the OR camera. The data it receives gets sent to the rift itself on its next scheduled polling cycle. The rift’s response comes back on the following polling cycle etc. There can be “latency” introduced by this waiting for polling. USB3 bypasses that by allowing the devices to communicate as fast as necessary….USB3 has 10 times the bandwidth as well.

 

As to the rift and its camera…. the camera / sensor is definitely responsible for determining the rift’s “location” in 3D space. Orientation and changes thereof, however, are primarily measured on board the rift head unit (with a built in magnetometer / accelerometer / gyro). Something (whether it’s the rift itself or the driver on the PC) is reconciling the two data sources for smoothness/accuracy.

 

While some software will complain if the sensor/camera is unplugged, some others will run anyway - and you still have much, but not all, of the Rift’s positional accuracy/freedom.

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Posted

I use the Rosewill RC-508 USB 3.0 PCI-E card without issue. It has 4 ports on it. They're ~20 bucks.

Derek "BoxxMann" Speare

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Posted (edited)

 

they said that last week....

 

Recap, so people dont think this driver will magically make VR Games 200% faster.

 

The Driver will:

-Tell the GPU to Ramp up to the Full Boost Clocks during Oculus and SteamVR API Titles.

A Whopping 126-150Mhz Depending on model.... A whopping 7% more clocks if you can keep the profile to allow 100%+ Full boost the entire time, a whole 4-6 FPS more Per 60 FPS

 

-Allow DisplayPORT to Communicate w/ HTC Vive via DualMODE DisplayPORT.

Edited by SkateZilla

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Posted
Got mine today - really nice experience! Even with my poor gtx 770... But PD 2 is too much for it - will upgrade soon.

 

It's all personal preference of course but I find PD 1.6-1.8 makes everything legible in the cockpits and it's not -quite- the drain of 2.0. For me 1.5 is just barely not enough and 2.0 isn't necessary....

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Posted

You are right, it's something in the middle, 2.0 brings a really clear vision, but it was a quick and dirty test session between lunch and work. I will looking for my best setting.

 

PS: Sensor on a almost full USB 2.0 10 port hub doesn't really degrade the tracking...

Posted
Got mine today - really nice experience! Even with my poor gtx 770... But PD 2 is too much for it - will upgrade soon.

 

 

:thumbup:Congrats!! I think 1.5-1.8 PD is a nice compromise

Patrick

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Posted

Any ideas how to remove the blue crosshair that remains fixed in the center of view + tool tips when mousing over switches?

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Posted

I've been prompted today to update Rift's Firmware, and it updated it to version 708 / 34a904e8da

I have no idea what the changes are

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Posted
Will we someday be able to use the mouse without be affected by head movement?

 

But then you'd be like "where did I leave that damn thing?"

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Posted
I've been prompted today to update Rift's Firmware, and it updated it to version 708 / 34a904e8da

I have no idea what the changes are

 

My CV1 went dark yesterday. Had to reinstall Home. When I did I was also prompted for firmware update. All good now

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Posted

Oculus 1.6 was more Storefront/Home Refinements...

 

But the Fw updates change log hasnt been posted by Oculus AFAIK.

 

 

Items Posted from around the Web include:

-HDCP Adjustments (HDMI Related)

-Ability to use up to 4 Sensor Camera's

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Posted

I force closed OH earlier since it doesn't allow you to deny the firmware updates. I was going to wait to see if it broke anything with DCS before I updated. I assume all is well with it?

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Posted

Thank you Neil :)

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Posted

I updated both my Nvidia drivers to 368.61 and the latest Oculus updates. The DCS beta runs just fine so far. I have not tested the other two.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

Hi, ordered the rift on Tuesday from the Oculus store and it arrived Friday. Not had the chance to se it DCS yet though. I keep hearing about the different runtimes and sdk, should I be using this or just use the PD in settings? Anything else I need to know? The Apollo 11 doc is amazing by the way.

Thanks

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Posted

You don't need to worry about the runtime, it's all plug-and-play.

 

You can use the PD setting under the VR tab on 1.5.4, but you have to use the Oculus SDK tool to adjust PD in 2.0

 

The 970 doesn't have a whole lot of excess power to run higher PD (it was my last GPU), but you might be able to bump it a little bit if you turn off MSAA, which you don't really need at the higher PDs anyway.

 

If you do mess with the PD, DCS is playable at >=45 FPS as long as there's enough GPU power in reserve to keep the asynchronous time warp (ATW) working at 90 FPS. If you push the PD too high you'll run out of reserve GPU power, then the ATW frame rates start to get hit and you'll get sick or it will just look like crap. You can monitor the ATW frame rate with the Oculus SDK tool, or you can just monitor GPU usage and make sure you're not spending too much time at >90% utilization.

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Rift CV1 / G-seat / modded FFB HOTAS

Posted

Nice one, cheers for that

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

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