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Posted
I didn't forget about the VR/NonVR Settings QuickGuide Guys, I'm Actually trying to catch up on some other things, will post up a guide soon.

 

Also Debating if I want to Add VR / NonVR Launch Buttons w/ only the arguments to enable/disable to the DCS GUI Utility.

 

:thumbup: Anything aimed at making the VR experience better will be appreciated!

Derek "BoxxMann" Speare

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Posted
Occasionally I load DCS World with Rift turned off, as mission building is faster in a monitor, and I marvel at how I ever bothered to fly on a 2D screen.

It literally looks so boring that, after spending the last two months in VR, I would rather just go do another activity than have to fly on a 2D monitor ever again.

 

 

This sums it up.

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Posted

if I may mention another sim - P3Dv3 - I've just spent over an hour flying along the coast of Papua New Guinea in a Beech Bonanza and yes, everything except what I was looking at was out of focus and it never felt like I was flying over real ground - but boy, what an experience!

 

The whole approach to flying has to be different - seeing my wings only just clear the treetops on the tops of ridges was just a complete "wow - just made that!" moment in a completely different way to the "who really gives?" sort of thing you experience on a 2D monitor.

 

Flying into clouds in a valley between two huge mountains - I actually found myself in a struggle for altitude that I never had in 2D flying - the scenery had pulled me in and I nearly became a part of it. I think I was smiling for the entire flight.

 

I just wish I could record exactly what I see in my Rift - such a shame.

 

Easily worth what I paid for it (which is a lot more than Americans paid for theirs, btw - but probably less than the Aussies).

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

I have a question about the usb 3 problem... How sensible is the OR about the "supported" and "not supported" usb3 ports? And have someone tried a USB hub (which surely is not a good idea)

Posted

You can always use USB 2.0,

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Posted (edited)
I have a question about the usb 3 problem... How sensible is the OR about the "supported" and "not supported" usb3 ports? And have someone tried a USB hub (which surely is not a good idea)

 

I just had the recommended "Inateck" one delivered an hour ago - but I've been using an "unsupported" PCIe USB3 port up to now and it has worked perfectly (I borrowed it from another PC so I had to buy another one anyway).

 

Hang on and I'll let you know which one it was...

 

back again :) it was THIS one - SEDNA Renesas, powered.

 

I had been using my onboard USB3.0 ports (on an Asus Z77V board) but the sound kept cutting out.

 

Edit: hmm - strange. A few days ago I posted a review on that Amazon page, stating that I had used it with the Rift and it worked well - with 5 stars. Now it's gone! Wonder if Facebook or Inateck had a hand in that..... (luv conspiracy theories :D )

Edited by Brixmis
spellling

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

HMD USB is for Sync/Data and Audio Controller, (the Sync is used to sync w/ the camera, the data is used to communicate w/ the Rift's internals, Firmware updates, self tests, commands etc etc).

Sensor USB is for Tracking etc.

 

I used it on USB 2.0 fine until I got the Specific USB 3.0 Card they said is guaranteed to work.

 

USB 2.0 supposedly limits the FPS it tracks, i saw no difference.

 

The issue is 95% of the mainboard manufacturers adjust and change their USB3 controller settings to be out of spec, (ya know, those "super speed" modes you have to download the mainboard software to enable 300x boost etc).

 

That and the Rift itself is out of spec, so it causes issues in the form of data loss etc.

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Posted

Thanks for clarification! I have already bought this inateck usb 3 card. But my pc doesn't recognize it. Was also unable to install the driver, so I will try it with my regular usb3 ports which are not officially supported... We will see, thanks guys!

Posted

I didn't even try the motherboard ports on the build in my sig, I installed the Innatek before the first boot and just used those from the git go.

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Posted

My $.02…

 

Communication on USB 2 is host-driven. No data passes to or from the devices (rift, camera, etc) unless the computer initiates the request.

 

USB 3 allows communication to be initiated by the device. Thus it doesn’t have to wait for the periodic polling from the host.

 

USB 2 communication therefore usually runs on a polling “heartbeat”. The computer will poll the OR camera. The data it receives gets sent to the rift itself on its next scheduled polling cycle. The rift’s response comes back on the following polling cycle etc. There can be “latency” introduced by this waiting for polling. USB3 bypasses that by allowing the devices to communicate as fast as necessary….USB3 has 10 times the bandwidth as well.

 

As to the rift and its camera…. the camera / sensor is definitely responsible for determining the rift’s “location” in 3D space. Orientation and changes thereof, however, are primarily measured on board the rift head unit (with a built in magnetometer / accelerometer / gyro). Something (whether it’s the rift itself or the driver on the PC) is reconciling the two data sources for smoothness/accuracy.

 

While some software will complain if the sensor/camera is unplugged, some others will run anyway - and you still have much, but not all, of the Rift’s positional accuracy/freedom.

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Posted

I use the Rosewill RC-508 USB 3.0 PCI-E card without issue. It has 4 ports on it. They're ~20 bucks.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted (edited)

 

they said that last week....

 

Recap, so people dont think this driver will magically make VR Games 200% faster.

 

The Driver will:

-Tell the GPU to Ramp up to the Full Boost Clocks during Oculus and SteamVR API Titles.

A Whopping 126-150Mhz Depending on model.... A whopping 7% more clocks if you can keep the profile to allow 100%+ Full boost the entire time, a whole 4-6 FPS more Per 60 FPS

 

-Allow DisplayPORT to Communicate w/ HTC Vive via DualMODE DisplayPORT.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Got mine today - really nice experience! Even with my poor gtx 770... But PD 2 is too much for it - will upgrade soon.

 

It's all personal preference of course but I find PD 1.6-1.8 makes everything legible in the cockpits and it's not -quite- the drain of 2.0. For me 1.5 is just barely not enough and 2.0 isn't necessary....

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Posted

You are right, it's something in the middle, 2.0 brings a really clear vision, but it was a quick and dirty test session between lunch and work. I will looking for my best setting.

 

PS: Sensor on a almost full USB 2.0 10 port hub doesn't really degrade the tracking...

Posted
Got mine today - really nice experience! Even with my poor gtx 770... But PD 2 is too much for it - will upgrade soon.

 

 

:thumbup:Congrats!! I think 1.5-1.8 PD is a nice compromise

Patrick

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Posted

Any ideas how to remove the blue crosshair that remains fixed in the center of view + tool tips when mousing over switches?

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Posted

I've been prompted today to update Rift's Firmware, and it updated it to version 708 / 34a904e8da

I have no idea what the changes are

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release

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