Kartoffel Posted June 10, 2016 Posted June 10, 2016 Why haven't sound seaking missiles been made? Sure it can't track on supersonic planes, but you wont be attacking a lot of them in missile range. What do you guys think? War is easy and is just like riding a bike. Except the bike is on fire and the ground is on fire and you are on fire and you realise you are in hell :joystick:
Retu81 Posted June 10, 2016 Posted June 10, 2016 First thing that comes to mind is how you filter the noise of the airflow caused by the missile's flight from the target noise. The microphone would be drowned out.
GeorgeLKMT Posted June 10, 2016 Posted June 10, 2016 And the fact the sound is really slow. On longer distances, by the time you hear the enemy fighter, he might as well be already on the base in his pyjamas. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
cichlidfan Posted June 10, 2016 Posted June 10, 2016 The general answer would be because they don't work. There is a reason that sonar is not used by aircraft. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Kartoffel Posted June 10, 2016 Author Posted June 10, 2016 And the noise from the rocket motor. Usually the missile would be going supersonic War is easy and is just like riding a bike. Except the bike is on fire and the ground is on fire and you are on fire and you realise you are in hell :joystick:
Kartoffel Posted June 10, 2016 Author Posted June 10, 2016 Yes, control lag would definitely be an issue. That is what I was afraid of War is easy and is just like riding a bike. Except the bike is on fire and the ground is on fire and you are on fire and you realise you are in hell :joystick:
Emu Posted June 10, 2016 Posted June 10, 2016 Usually the missile would be going supersonic Sound travels faster through solid objects.
razo+r Posted June 10, 2016 Posted June 10, 2016 And how do you want to guide a missile who's reacting to noise?
cichlidfan Posted June 10, 2016 Posted June 10, 2016 And how do you want to guide a missile who's reacting to noise? By yelling at it, of course. :doh: :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
QuiGon Posted June 10, 2016 Posted June 10, 2016 There is too much noise I'd say. And Sound isn't as effective in the air as it is in water (e.g. it doesn't travel as far). Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
OutOnTheOP Posted June 10, 2016 Posted June 10, 2016 I know the US Army experimented with sound-homing guided antitank artillery munitions. I would have sworn it was part of the SADARM program, but I can't find anything on it by searching SADARM. I do recall seeing a mockup in the artillery museum at Ft Sill, though; it was a fairly large submunition for MLRS, which had large unswept cruciform mid-body wings that had probes on the wingtips (with the microphone transducers on the probes, I guess?) It was supposed to home on engine noise.
razo+r Posted June 10, 2016 Posted June 10, 2016 By yelling at it, of course. :doh: :D LOL :) Best thing to do yeah, but unfortunately/luckily we haven't invented any mic yet which knows the heading of a sound source...
Bushmanni Posted June 11, 2016 Posted June 11, 2016 There a microphone systems that can calculate firing point of a bullet that zips past the microphones. You need multiple microphones for this but it's done already. And if there are systems that can home in on EM wave sources doing the same with sound waves would work pretty much the same (as long as you have a clean signal which could be a problem with sound). For example you could build the equivalent of a monopulse antenna using microphones and apply the same signal processing to it and you have a sound homing seeker. Theoretically there's nothing stopping you building sound seeking missiles but the nature of sound waves in air makes it impractical. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
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