firmek Posted July 3, 2016 Posted July 3, 2016 (edited) I completely disagree with this idea. The fact that developers would have to test and support both methods forever would only apply if they continue to make changes to both methods. Whereas if they have TIR working .. leave it alone and create a completely independent method of control for VR headsets. These things are not alike. Each method should have it's own Radio Button ... select the TIR system radio button to use that method if you have TIR OR select the VR radio button to utilize the VR method. Then if/when they make changes to one it doesn't adversely affect everyone like we are currently seeing. I'm not a programmer so I don't know if this is possible, but I'd like to think it would be that simple for someone who is ?? ! Don't get me wrong, the way how the TIR is working after recent updates is not acceptable but... there is no need to disagree with what ED is doing. Let's not mix the solution with the requirements - what is needed is totally different from how it is done. It makes a lot of sense from technical perspective to make a single implementation for VR and TIR head movement - also to reduce the implementation and maintenance effort. Still different bahaviour could be achieved by configuration. Working support for VR and TIR is what is needed - as users we should not care if internally it's the same algorithm or not. Nither if TIR is selected manually (that would be a real requirement - not if it's selected by a radio button, checkbox, dropdown list) or detected by the system automatically. Edited July 3, 2016 by firmek Fixed typos F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
SnowTiger Posted July 3, 2016 Posted July 3, 2016 @firmek I don't either agree or disagree with what ED is doing because I really have no idea what is being done overall or how it's being done. And I absolutely agree that as users we shouldn't care how things are handled with regards to coding. The fact is I have no idea how any of "it" is done but I'm always impressed when "it's" done (at least seemingly) right. I just didn't agree with someone's rational for the way things are done whether or not that is how things are done. It just didn't seem to make sense to me. But then again, I don't have any knowledge about it. And as you implied what makes sense from a rational point-of-view may not be realistic with the way things are done when it comes to Programming. All that said, I'll bow out of this thread and just wait for the dust to settle on a few more updates and try flying again. 1 SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
Major Bug Posted July 9, 2016 Posted July 9, 2016 Hey Catseye, your solution (#114) still works, I just applied it once more after another 1.5.4 patch.
sniperwolfpk5 Posted July 16, 2016 Posted July 16, 2016 I have issue with opentrack. It is no more working after last patch. I tried one of the defualt trackir lua that was posted on earlier pages of this very thread which is not working as well. Any help would be appreciated. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
SkateZilla Posted July 16, 2016 Posted July 16, 2016 I have issue with opentrack. It is no more working after last patch. I tried one of the defualt trackir lua that was posted on earlier pages of this very thread which is not working as well. Any help would be appreciated. Open Track Free Track FaceTrackNoIR etc are not Supported Tracking Devices. Supported Tracking Interfaces are: TrackIR Oculus VR Steam VR Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
sniperwolfpk5 Posted July 16, 2016 Posted July 16, 2016 But it was supported and working fine till last update. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
SkateZilla Posted July 16, 2016 Posted July 16, 2016 Working and Supported are 2 different things, AFAIK, Only TrackIR was ever supported, Free Track, Open Track, etc etc, worked via TrackIR Emulation. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
sniperwolfpk5 Posted July 16, 2016 Posted July 16, 2016 Ignore my ignorance if I am wrong but what I remember there was a petition to support free track. the only thing I don't remember that the petition was for DCS or for another game Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
sniperwolfpk5 Posted July 16, 2016 Posted July 16, 2016 I am sorry but if ED don't support free track then it is a disappointment for me and a lot of other people who don't afford track IR. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
zaelu Posted July 16, 2016 Posted July 16, 2016 (edited) Open track works for me. Still but with a strange "bug". If tracking is not started prior to launching the game the game will crash to desktop without any error in first half of second. If I start the tracking... it works. I am using Opentrack 2.3 rc49p0 with a headtracker.dll in bin folder that is there for ages. If someone want's to test it I can share it or search the version number or something. SkateZilla, I've seen you posting that "disambiguation" a while ago and I must say it comes a bit aggressive. It's like you want to say ED is actively blocking/bugging other free headtracking solutions to favor TIR or other technologies that are not free. I don't think is the case as it will go against a lot of customers. Maybe if you don't want to say/mean that you should sweeten it a bit. I understand that not-supported means if you have problems you are on your own which is fair enough if it doesn't mean sabotaging it. All of us will drop headtracking to some VR technologies at some point but there is no point in scaring customers for such thing. Edited July 16, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
SkateZilla Posted July 16, 2016 Posted July 16, 2016 (edited) It has nothing to do w/ VR. TrackIR was the Only Supported Tracking for a while before VR. Other software (Free Track, Open Track, FTNoIR), worked by emulating TrackIR. the headtracker.dll is redundant, and hasnt been included in new installs for a long time. Edited July 16, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
zaelu Posted July 16, 2016 Posted July 16, 2016 I don't think that is 100% correct. First. The programs Freetrack or OpenTrack or FTNoIR can output their "numbers" on TIR interface... emulated or not. But they have their own interface that works with many games including DCS its called FreeTrack interface but we shouldn't confuse it with the name of the software. Secondly. DCS works differently with TrackIR than it does with Freetrack (output interface). TIR is used only aout 50% on each axis while FT interface is used 100%. True... you can adjust the settings to make those 50% on TIR to actually represent 100% and everything works the same. DCS works with both at the same time but will prefer TIR and use it if its available at the same time with FT. But ow (after 1.54) with that percentage "issue". After 1.54 patch 1 I observed also that DCS will fail to load if I use only FT interface and the tracking is not started prior to double clicking the icon. It wasn't like this before. And finally here is a screenshot where you can clearly see the different interfaces having different names and settings, I can make you a video to show you how I can deactivate them and what the game uses with same camera same software but only different interfaces: [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
BadHabit Posted July 16, 2016 Posted July 16, 2016 I use facetrack noir with facetrack protocol v1,7 works like a charm. The better the build the better it ecperience Mig-21 Headbutter "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
ED Team NineLine Posted July 16, 2016 ED Team Posted July 16, 2016 Guys, the thread is for TrackIR, please keep it related to that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SkateZilla Posted July 16, 2016 Posted July 16, 2016 And finally here is a screenshot where you can clearly see the different interfaces having different names and settings, I can make you a video to show you how I can deactivate them and what the game uses with same camera same software but only different interfaces: Those are device axis names. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
zaelu Posted July 16, 2016 Posted July 16, 2016 (edited) I was showing that there are two devices at the same time, TrackIR (becauuse of the interface) and FT (headtracker). I am pointing at the columns not individual cassettes. You said: "Other software (Free Track, Open Track, FTNoIR), worked by emulating TrackIR" You can see that OpenTrack "emulates Trackir" on one column and outputs its own perfectly working separate genuine interface on the other column (headtracker). So all those 3 softwares are able to emulate but not only that and even when they don't emulate, DCS works fine with them. As a matter of fact I preffer FT interface because TIR interface has the said above bug (which is why the discussion is connected). The columns disappear as I disable the outputted interfaces. They are not... something from history of devices connected or something. Edited July 16, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
SkateZilla Posted July 16, 2016 Posted July 16, 2016 I was showing that there are two devices at the same time, TrackIR (becauuse of the interface) and FT (headtracker). I am pointing at the columns not individual cassettes. You said: "Other software (Free Track, Open Track, FTNoIR), worked by emulating TrackIR" You can see that OpenTrack "emulates Trackir" on one column and outputs its own perfectly working separate genuine interface on the other column (headtracker). So all those 3 softwares are able to emulate but not only that and when they don't emulate DCS works fine with them. The columns disappear as I disable the outputted interfaces. They are not... something from history of devices connected or something. k, Gotcha, it is a separate device, however its not officially supported. And this thread as stated if for track IR.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted July 18, 2016 Posted July 18, 2016 (edited) Closed, Issue Resolved in 1.5.4.54855 (Slanted View) For users experiencing the View Flipping when Exceeding 90 Degrees on the Vertical Axis, There's now a Separate thread here: http://forums.eagle.ru/showthread.php?t=170547 Edited July 18, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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