nick10 Posted February 7, 2017 Posted February 7, 2017 Sheesh. How about some instructions for those without a degree in computer engineering
Len62 Posted February 7, 2017 Posted February 7, 2017 Sheesh. How about some instructions for those without a degree in computer engineering Just click on the help menu.
sedenion Posted February 7, 2017 Author Posted February 7, 2017 Sheesh. How about some instructions for those without a degree in computer engineering You theorically don't need a computer engineering degree to use this software... but if you have some dificulties, simply asks...There is some new features or details not documented in the embeded help (lazy to update it), but the current documentation should be enough, the rest is intuitive.
Captain Orso Posted February 8, 2017 Posted February 8, 2017 I just downloaded and installed 1.68-64bit. The Help -> About states 1.67 is installed. I have two feature requests: Editing Folders in Profiles When you edit a profile, if you click on the Browse buttons for "Mods Path" and "Back Path" (latter should actually be "Backup Path"), the "Browse for Folder" pop-up window should use the previously configured path as it's basis, so that you can navigate from there, instead of starting at the "This PC" root. It's easy to return to "This PC" by simply double-clicking on it, but it can take a lot of navigation to select a new folder, which is simply neighboring the old folder. Mutually Exclusive Mod Groups Currently all mods in the mods stock folder are considered equal. There are however mods, which are mutually exclusive; eg Black Sea GTM's by Barthek, Stairways, and Mustang, only one of which may be installed at a time. Since some mods implement zipped folders, while others do not, two mods affecting the same thing, which would conflict with each other, could be installed at the same time, and if they do not overwrite each other's files, OvGME would have no reason to warn against this. A simple solution might be to have one sub-folder for each set of exclusive mods. If one mod in a sub-folder is already implemented, if you try to implement another, simply warn to remove the installed mod first. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
sedenion Posted February 8, 2017 Author Posted February 8, 2017 I just downloaded and installed 1.68-64bit. The Help -> About states 1.67 is installed. Yep, it is an error, i forgot to change de version number in the compiled version. This is now corrected. I have two feature requests: Editing Folders in Profiles When you edit a profile, if you click on the Browse buttons for "Mods Path" and "Back Path" (latter should actually be "Backup Path"), the "Browse for Folder" pop-up window should use the previously configured path as it's basis, so that you can navigate from there, instead of starting at the "This PC" root. It's easy to return to "This PC" by simply double-clicking on it, but it can take a lot of navigation to select a new folder, which is simply neighboring the old folder. You right, but despite the apparently simple request, i can't find a simple way to do this. The function provided by microsoft (SHBrowseForFolder) allow to configure a root folder, but with this option, it is impossible to go up to parent folder. A way is probably possible, but probably requiere to use a totaly different "Browse" routine... Thanks Microsoft :p Mutually Exclusive Mod Groups Currently all mods in the mods stock folder are considered equal. There are however mods, which are mutually exclusive; eg Black Sea GTM's by Barthek, Stairways, and Mustang, only one of which may be installed at a time. Since some mods implement zipped folders, while others do not, two mods affecting the same thing, which would conflict with each other, could be installed at the same time, and if they do not overwrite each other's files, OvGME would have no reason to warn against this. A simple solution might be to have one sub-folder for each set of exclusive mods. If one mod in a sub-folder is already implemented, if you try to implement another, simply warn to remove the installed mod first. Fact is: Of OfGEM warns you about file overlaps, it is because this can corrupt the backup mechanism... So to say, as you say, it have no reason to warn against some mysterious mods conflicts :D Working with subfolders like you request (as i understand, but i am not sure) requiere to rework the program from its foundations for totaly new working way.
sedenion Posted February 11, 2017 Author Posted February 11, 2017 New release with some small changes: Features / Changes (1.6.9 ) - Add Edit button on main dialog. - Add Root path entry on main dialog. - Fix some GUI elements. 1
Rudel_chw Posted February 11, 2017 Posted February 11, 2017 Thanks for the update :) Hope you don't mind, but I realized that there isn't a simple Guide on how to use your OvGME, so I wrote one and put it here: https://forums.eagle.ru/showthread.php?t=182827 It might help more people to give OvGME a try :) Cheers! 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
sedenion Posted February 11, 2017 Author Posted February 11, 2017 Thanks for the update :) Hope you don't mind, but I realized that there isn't a simple Guide on how to use your OvGME, so I wrote one and put it here: https://forums.eagle.ru/showthread.php?t=182827 It might help more people to give OvGME a try :) Cheers! it's cool :)
sedenion Posted February 13, 2017 Author Posted February 13, 2017 Oyé, Oyé... braves gens... A good news for many users i think: I finaly coded resizable GUI dialogs ! And, yes, that was a little bit boring but that took me only two days (i thought that would be harder). You will probably also happy to learn that the main window size and position is saved then restored when you quit and launch the program. I also reworked the GUI, now more clear, and useless texts deleted. The Help was corrected and updated. The Help itself is more clear (replaced some unclear names and expressions like "Mods Stock Folder" by more simple "mods folder", etc...). A bad news for who made some tutorials: You have to update your screenshots and tutorial... And because this is a good news, even if main features not changed, i switched to the 1.7.0 version. (As you know, the 7 is a magical number, so, OvGME is now a magical software :D) 1.7.0 Installer available in the first page of this topic, enjoy. You should uinstall the previous version before installing this new version (you can keep configuration files, that should work).
Rudel_chw Posted February 13, 2017 Posted February 13, 2017 (edited) A bad news for who made some tutorials: You have to update your screenshots and tutorial... :D ... no problem, I'm glad that you are still improving the software. I will update the Guide during next weekend. Edited February 17, 2017 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
sedenion Posted February 17, 2017 Author Posted February 17, 2017 OvGME has now its official homepage : http://www.ovoid.org/ovgme 1
zaelu Posted February 18, 2017 Posted February 18, 2017 Nice! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Aviators Posted February 18, 2017 Posted February 18, 2017 great ;) L'importante non è stabilire se uno ha paura o meno, è saper convivere con la propria paura e non farsi condizionare dalla stessa. Ecco, il coraggio è questo, altrimenti non è più coraggio ma incoscienza.
funkyfranky Posted February 18, 2017 Posted February 18, 2017 OvGME has now its official homepage : http://www.ovoid.org/ovgme The new GUI coming with version 1.7 looks great. Big improvement :thumbup: Merci! A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Gliptal Posted February 18, 2017 Posted February 18, 2017 (edited) sedenion, I can create a more responsive and modern looking website for you: see Maple Flag's website for an example of my work: https://tlaschuk.github.io/home Also, small problem with 1.7s new GUI: no matter the size, the main window hides most of the mods version number. Edited February 18, 2017 by Gliptal
sedenion Posted February 19, 2017 Author Posted February 19, 2017 (edited) sedenion, I can create a more responsive and modern looking website for you: see Maple Flag's website for an example of my work: https://tlaschuk.github.io/home Thanks, but i think the little oldshool website will be sufficient for now, the site is almost empty as you can see. Also, small problem with 1.7s new GUI: no matter the size, the main window hides most of the mods version number. Strange... are you on Win7 or Win10 ? Can you please post a screenshot ? Edited February 19, 2017 by sedenion
.Tigre. Posted February 19, 2017 Posted February 19, 2017 Strange... are you on Win7 or Win10 ? Can you please post a screenshot ? I believe that talking about this: Windows 10 Pro 64bit :thumbup: Thanks! :pilotfly:
Len62 Posted February 19, 2017 Posted February 19, 2017 If the version digits are 2 places, like 1.21.0 it gets truncated.
.Tigre. Posted February 19, 2017 Posted February 19, 2017 (edited) I tried the procedure for the conversion of the Mod in OvGME, now the version of the Mod appears ,then the conversion is mandatory and in any case recommended? :pilotfly: Edited February 19, 2017 by Falcoblu
sedenion Posted February 19, 2017 Author Posted February 19, 2017 (edited) Ok i see... this is the version column who is too small... i will fix that. I tried the procedure for the conversion of the Mod in OvGME, now the version of the Mod appears ,then the conversion is mandatory? No, it is simply because the version column is too small, so it add "...". 1.21.0 is too large (6 chars) for the current column width, while 1.2.1 is ok (5 chars). Edited February 19, 2017 by sedenion
.Tigre. Posted February 19, 2017 Posted February 19, 2017 Ok i see... this is the version column who is too small... i will fix that. Thanks for the very efficient support :thumbup: :pilotfly:
.Tigre. Posted February 19, 2017 Posted February 19, 2017 Great, good work! OvGME 1.7.1, 2017-20-02 - Added support for multiple mods profile per config. - Fixed version column width for large version numbers. :pilotfly:
sedenion Posted February 19, 2017 Author Posted February 19, 2017 Great, good work! :pilotfly: This is not yet released :)
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