AIRSHERIFF Posted August 8, 2016 Posted August 8, 2016 Hey folks, could somebody how is familiar with the new technology used for the Nevada map explain which Direct X Version is used. :book: For my understanding the actual engine is still Direct X 9. Thanks in advance..... Ryzen 36000 / RTX2070 OC / 32 GB DDR4 @ 3600 Mhz CL. 16-19-19 / Thrustmaster T1600 - TWCS Throttle / Track IR-5 / LG 34" @ 3440 x 1440 / Windows 10 64 Bit
Art-J Posted August 8, 2016 Posted August 8, 2016 DX 11 since the introduction of game version 1.5.x and 2.0.x, as is also stated in minimum requirements by the way. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
SkateZilla Posted August 8, 2016 Posted August 8, 2016 DCS Runs DX11 Since 1.5+ and 2.0+ NTTR Uses T4 Engine and ClipMaps. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
apolloace Posted August 8, 2016 Posted August 8, 2016 ............. NTTR Uses T4 Engine and ClipMaps. What is CLIPMAPS? :wassat: Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B
Buzzles Posted August 8, 2016 Posted August 8, 2016 What is CLIPMAPS? :wassat: It's just a rendering technique. Not quite sure why Skate has capitalised it like it's a product. Fancy trying Star Citizen? Click here!
112th_Rossi Posted August 9, 2016 Posted August 9, 2016 Clip mapping is a technique of drawing high res textures near the camera and lower res further away. So as to reduce memory usage. It has been in use for years.
Wunderwolf Posted August 9, 2016 Posted August 9, 2016 Clip mapping is a technique of drawing high res textures near the camera and lower res further away. So as to reduce memory usage. It has been in use for years. Mipmapping has been in use for years. I cannot say this for "clipmapping". As far as i see it, ED has implemented a "clipmapping" technique for the terrain. Hence i think it's about "geometry clipmap" : http://hhoppe.com/proj/gpugcm/ ! Regards. Twitch : https://www.twitch.tv/wunderwolfx YouTube : https://www.youtube.com/channel/UCQLu0V_6GGqJYiwQf3gvmUw DCZ Discord : https://discord.gg/ytmqYqZ DCZ : https://www.digitalconflictzones.net
Silver_Dragon Posted August 9, 2016 Posted August 9, 2016 What is CLIP MAPS? :wassat: Terrain Rendering Using GPU-Based Geometry Clipmaps: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter02.html ED work on T-5 Improve mesh technology to better detail and map extension. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Wunderwolf Posted August 9, 2016 Posted August 9, 2016 As far as i see it, hoppes clipmapping technique is already in T4 nevada 2.x . Gesendet von meinem HTC One A9 mit Tapatalk Twitch : https://www.twitch.tv/wunderwolfx YouTube : https://www.youtube.com/channel/UCQLu0V_6GGqJYiwQf3gvmUw DCZ Discord : https://discord.gg/ytmqYqZ DCZ : https://www.digitalconflictzones.net
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