112th_Rossi Posted August 17, 2016 Posted August 17, 2016 ^^ If I want to create a trigger zone over a taxiway I can't :( Also allow us to angle them in the same way you can with units.
Domcho Posted August 17, 2016 Posted August 17, 2016 Yeah. I agree we need rectangular trigger zones. It shouldn't be that hard to implement?
Wrecking Crew Posted August 18, 2016 Posted August 18, 2016 It is not hard, I just did it for a new mission and followed the Mist Guide for the function mist.flagFunc.units_in_polygon I set these polygon-zone units as Invisible and used five units to define the area. --- Send me your mission and I will put it in. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
112th_Rossi Posted August 18, 2016 Author Posted August 18, 2016 It is not hard, I just did it for a new mission and followed the Mist Guide for the function mist.flagFunc.units_in_polygon I set these polygon-zone units as Invisible and used five units to define the area. --- Send me your mission and I will put it in. Kinda missing the point here.
MasterZelgadis Posted August 18, 2016 Posted August 18, 2016 The autonomous GCI script does a similar thing, you place a unit with late activation, but never activate it, and create waypoints for that unit. The zone is then defined by the area surrounded by the route of that unit "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
Aginor Posted August 18, 2016 Posted August 18, 2016 The existing user-made frameworks support rectangular and even polygonal zones. ...I'd still like to have them in stock DCSW. DCSW weapons cheat sheet speed cheat sheet
VTJS17_Fire Posted August 19, 2016 Posted August 19, 2016 ...I'd still like to have them in stock DCSW. Same here. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Wrecking Crew Posted August 20, 2016 Posted August 20, 2016 Kinda missing the point here. Sorry, what I mean is that you can create a rectangular zone on the outline of a taxiway. It would take four ground units using the function above. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Captain Orso Posted August 22, 2016 Posted August 22, 2016 Actually, I believe you can do it with one unit per trigger zone. Simply put the unit in one corner of the area of the taxiway you want to use as a trigger-zone, and give the unit a path along the edges of the taxiway, with a turning point at each corner so that the path defines the outline of the trigger-zone, and set the unit with delayed entry to sometime long after the mission is over. That being said, having to jump through Hoops-n-Barrels™ to define a non-circular trigger-zone is a PITA, and it shouldn't be. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Sedlo Posted December 10, 2017 Posted December 10, 2017 I've been trying to figure out the MIST and Scripting engine language for building a square trigger zone, but I am totally lost. I just can't wrap my head around it at all, and I've spent days on it. I guess an old dog can't learn new tricks. Does someone have (or can someone create) a sample mission that you've made which has a square (or non-circular) trigger zone so I can take a look at how you made it in the mission editor? I'd be very grateful for any assistance anyone can provide. My Youtube Channel MY DCS MISSIONS
Kiptanoi Posted April 21, 2020 Posted April 21, 2020 The autonomous GCI script does a similar thing, you place a unit with late activation, but never activate it, and create waypoints for that unit. The zone is then defined by the area surrounded by the route of that unit Can you please upload a mission with that stuff? So I can see how its made and how it looks like in the editor. Thanks :thumbup:
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