ex81 Posted September 2, 2016 Posted September 2, 2016 Hello, I want to set a markpoint on the ground, so I can use my Mavericks. 1st: how do I set this markpoint so it does not move. 2nd: How do I slave the Maverick seeker to this point ? Can I use "V" on the keyboard ? Thanks for patience and help ! What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
razo+r Posted September 2, 2016 Posted September 2, 2016 Select TAD as SOI -> Move cross over desired location -> Press TMS Up short (i think), then make the newly set markpoint as target with TMS Up long -> make Mavs SOI -> press and hold V
VAF [136] Striker Posted September 2, 2016 Posted September 2, 2016 (edited) Mark points don't move after they're created. I think you're referring to the targeting cue on the HUD. The targeting cue is square and the TGP indicator on the HUD is a diamond. You can use the targeting cue to make mark points but it isn't really all that useful in my opinion because it's not accurate. The better way to use it is to slave your targeting pod and the mavericks to that cue so you can use better sensors to refine your search. When your HUD is SOI, use the TMS up long and China Hat forward long. This will slave the TGP and other sensors to the cue. As you're flying towards the target area, move the cue around and you'll see that the TGP will move with it. Then make the TGP SOI after you've found the general area of the targets. If you need to create a mark point with the TGP, use TMS right short. This way, if you have to exit the battle area you'll have a reference to where they're located. You can slave all your sensors to a mark point but you'll find that you'll still have to refine the TGP sensor. Once you create a mark point, select MRK on the steerpoint selector and make the TAD SOI, then you can put the cursor over it and then do the TMS up long China Hat forward long while that mark point is active and slave your sensors to that point again. Mark points are stored in the CDU just like waypoints. If you create a bunch of mark points you can cycle through them using the UFC steerpoint rocker and make them active just like waypoints. Edited September 2, 2016 by 75th-VFS-Striker 1 Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
jcbak Posted September 2, 2016 Posted September 2, 2016 Just to expand on what Striker wrote......Once you make a mark point a steer point, you can use CHINA HAT AFT LONG which will slave your sensors to the steerpoint. [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]
ex81 Posted September 2, 2016 Author Posted September 2, 2016 (edited) Thank you for the explanations and the quick replies. I`ll do all that tonight. And hopefully be a better pilot when the sun comes up.:thumbup: btw. what`s your time zone ? central ? Edited September 2, 2016 by ex81 What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
VAF [136] Striker Posted September 2, 2016 Posted September 2, 2016 I wanted to add something. I don't use the Targeting Cue for the most part. I rely pretty much on the TGP because it can do everything you need and it's all self contained. I look at the TC as mostly a redundant system or fallback in case the TGP is damaged. I'm sure that other people use it so don't take that to the bank. Just in my case I don't. I'm in US mountain time. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
cthulhu68 Posted September 2, 2016 Posted September 2, 2016 TMS right short is command for creating markpoint
Wrecking Crew Posted September 2, 2016 Posted September 2, 2016 I have the Steer Point Dial mapped to my KB - x for Flight Plan, s for Mark and d for Mission, so I can easily switch them. Also have the Steerpoint Up and Down mapped to a and z. Make a Mark Point or three and switch the Dial to Mark and go play. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
ex81 Posted September 4, 2016 Author Posted September 4, 2016 I find it hard to attack a static object which I placed in the ME. When in the air, at maybe 10000 feet it`s hard to find that object again. So the question is: Can I create a markpoint with exact coordinates. Because I placed the object myself, I can read in the ME where it is exactly located. In this example 41 Degrees, 48` 7`` and 41 50` 30``. If I`m thinking of something impossible, tell me so. Thanks in advance. What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
Wrecking Crew Posted September 4, 2016 Posted September 4, 2016 Yes, you can create a waypoint (give it a good name, too) and you can select it when the Steerpoint Dial is in the Mission position. See the A-10C Flight Manual, Page 458. Putting in the coordinates of the object will get you close to the it, but not always spot on such that you could drop a GBU on the location and hit the object. 1 Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
ex81 Posted September 4, 2016 Author Posted September 4, 2016 Sounds as I could handle it :) I`ll give it a try right away. Thanks rep done What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
Wrecking Crew Posted September 4, 2016 Posted September 4, 2016 You will Elevation too :) Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
ex81 Posted September 4, 2016 Author Posted September 4, 2016 Hello, I followed the manual by the letter: Elevation OK Latitude OK But whenever I put in a Longitude, I get "CDU input error" ??????????????????????????? Any idea what I do wrong ? And btw. If I finished successful, how do I select that new waypoint? What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
Raistlen007 Posted September 4, 2016 Posted September 4, 2016 Make sure you put in the leading zero. You can't input just 38 degrees east, it needs to be 038, Zero three Eight at the start
Wrecking Crew Posted September 4, 2016 Posted September 4, 2016 Try You Tube... Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
ex81 Posted September 4, 2016 Author Posted September 4, 2016 Ok, and Thank you again. I`ll go on trying and I will go to YouTube for further help. Have a nice time. What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
cthulhu68 Posted September 5, 2016 Posted September 5, 2016 (edited) When you're ready for a more advanced technique try this. Dropping multiple JDAMs in one pass 1- Create separate markpoints for 2 targets near each other.(A,B) 2- As you approach on bombing run set HUD as SOI so you can toggle markpoints. Ensure markpoint (A) is selected. SPI should be on that markpt. 3-When bomb release cue appears press and hold weapon release to drop first bomb 4-Quickly toggle to markpoint ( B) and bomb release cue will appear again. Press and hold weapon release to drop second bomb. I have a question about markpoints too. Is there a way to delete them to help declutter once you've taken out targets? In reality you do not need the TGP slewed to perform this. Hans CORRECTION I originally stated TGP should be slewed to markpt. Not necessary but a good idea. Edited September 5, 2016 by cthulhu68
Hansolo Posted September 5, 2016 Posted September 5, 2016 2- Have TGP slewed to one markpoint (A) as you approach on bombing run and set HUD as SOI so you can toggle markpoints. I have a question about markpoints too. Is there a way to delete them to help declutter once you've taken out targets? In reality you do not need the TGP slewed to perform this. Deleting mark point cannot be done in the version/Suite we fly. It is implemented in a later Suite, can't remeber wether it is 7 & 8. But not in DCS Cheers Hans 132nd Virtual Wing homepage & 132nd Virtual Wing YouTube channel My DCS-BIOS sketches & Cockpit Album
Wrecking Crew Posted September 5, 2016 Posted September 5, 2016 Why do we all have just one green box? Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
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