Discus177 Posted December 22, 2016 Posted December 22, 2016 Atleast it's modular. You can save abit of time lol
Raz_Specter Posted December 23, 2016 Posted December 23, 2016 Atleast it's modular. You can save abit of time lol aye, transfer attributes is a godsend :) Spec Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted December 23, 2016 Posted December 23, 2016 Ship update: Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Aginor Posted December 23, 2016 Posted December 23, 2016 Looks pretty nice! :) 1 DCSW weapons cheat sheet speed cheat sheet
Raz_Specter Posted December 28, 2016 Posted December 28, 2016 Project update: Texturing is coming along nicly. Not far to go now...... Cheers Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
joey45 Posted December 28, 2016 Posted December 28, 2016 Awesome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
crazyeddie Posted December 28, 2016 Posted December 28, 2016 Excellent - For perfection move the flag from the Foremast to the Yard, they only fly flags from the Foremast and Quarterdeck in harbour or entering/leaving harbour. The flag on the yard would be the Russian Naval Ensign. (St Andrews - White Blue Cross)
Pikey Posted December 28, 2016 Author Posted December 28, 2016 (edited) I must be missing something...St Andrews cross is navy with white stripes!? We were trying out the flag, not sure if we will animate it properly yet. So apparently....trhe Scottish flag is derived from St Andrew's cross, not the other way around....Learn something new every day! Edited December 28, 2016 by Pikey Being wrong (again) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Seaeagle Posted December 28, 2016 Posted December 28, 2016 The Russian navy ensign("everyday" flag) is the "Andreevskiy"(see attachment) and, as crazyeddie said, mostly flown from the foremast. The flag in your rendering is only used for special "festive" events(such as port visits).
Pikey Posted December 29, 2016 Author Posted December 29, 2016 Oh man so ive spent upwards of an hour searching for detailed pictures of the 57mm and finally found an awesome page that gives us everything we need to do the centerpiece http://wiki.wargaming.net/ru/Navy:57-%D0%BC%D0%BC_%D0%B7%D0%B5%D0%BD%D0%B8%D1%82%D0%BD%D0%BE%D0%B5_%D0%BE%D1%80%D1%83%D0%B4%D0%B8%D0%B5_%D0%97%D0%98%D0%A4-31 You woudlnt believe how hard it can be to find some details, but the internet never ceases to amaze me, and finding it on a gaming website was the best part. Good old World of Warships! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted December 29, 2016 Author Posted December 29, 2016 Appreciate all the detail you guys have inputted, and we are duty bound to honour those details since we openly made this attempt to rebuild her on the forums. There will be sacrifices of detail, you will see them. Having already bombed and sunk them in the game I can hand on heart say the only way to see them really is to be on board, the level of zoom currently doesn't support some detail. The poly count doesn't affect my frame rates, I've already built a realistic sized armada and it doesn't blink of my frame limit which is somewhere around 75 FPS. And that is without LODS. Collision model and damage tested....it sinks, 1 bomb or a full load of rockets and guns. She fires Grails, if you are able to be silly enough to hang around.The Russian navy ensign("everyday" flag) is the "Andreevskiy"(see attachment) and, as crazyeddie said, mostly flown from the foremast. The flag in your rendering is only used for special "festive" events(such as port visits). ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Raz_Specter Posted December 30, 2016 Posted December 30, 2016 Hi All Modelling update: Thanks to Pikey who provided me with some images of the gun, I have finished modelling the gun and tested in game and it looks really nice, just need to apply some texturing and of course the dreaded UV Unwrapping lol Anyways here is a few pictures Thanks (B/229) Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Pikey Posted December 30, 2016 Author Posted December 30, 2016 Have to admit matey, the speed at which you churned out the 57mm was super impressive, not just saying that, but you will have people asking to model complex undercarriage next... Really good work, seems you have a real talent as a modeller! 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
joey45 Posted December 30, 2016 Posted December 30, 2016 Very awesome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Raz_Specter Posted December 30, 2016 Posted December 30, 2016 Made a little variant of the Alligator Landed the Gazelle on it no issues. Not really sure how to make it so you can start off any fly from the ship though. Any thoughts anyone? I did find in another mod GT.Landing_Point = {71.0, 16.26,-30.0} --{70.0, 16.26,-30.0} didnt work for me. Cheers Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
joey45 Posted December 30, 2016 Posted December 30, 2016 (edited) That's the XYZ coordinates Might be Y, X, Z. Also how are you defining the mod as? In the WSType line Edited December 30, 2016 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Pikey Posted January 2, 2017 Author Posted January 2, 2017 I believe the helipad was only a holiday distraction, there's some vital parts to the visual element I desperately want to complete as it's so close. Lights has become a bone of contention as i'm not sure some of the details we have are directly impacting the intended use of the mod in the sim which is as a key part of a Russian amphibuous invasion force. We are going to realign today to see if we can complete the last hurdles for release before LNS gets the Viggen out of the hangar. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted January 2, 2017 Author Posted January 2, 2017 It's defined as an armed ship. I was only interested in this for possible future helicopter equipped ships or carriers, not sprinting that way right now, need to get Saratov launched sooner! That's the XYZ coordinates Might be Y, X, Z. Also how are you defining the mod as? In the WSType line ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Raz_Specter Posted January 2, 2017 Posted January 2, 2017 (edited) Project Update Many thanks to Skatezilla, Sunstag, Joey45 and Leatherneck for advice on how to do the lighting. Bit of a mission to get them working, tried many ways but eventually did the 5 plane method as the other didnt really work Thanks Specter Edited January 2, 2017 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
joey45 Posted January 2, 2017 Posted January 2, 2017 From my Enforcer lua, this is what I have to get [only] one chopper to spawn. GT.attribute = {wsType_Navy,wsType_Ship,wsType_ArmedShip,TICONDEROGA, "Cruisers", "RADAR_BAND1_FOR_ARM", "DetectionByAWACS", }; GT.Categories = { {name = "Armed Ship"}, {name = "HelicopterCarrier"} }; Due to limitations to DCS only one spawn point can be done. Might change after the new carriers DLC. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Raz_Specter Posted January 2, 2017 Posted January 2, 2017 Progress update on my variant of the Aligator :): Lights - Done Extra textures - Done Detailing - Done Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted January 3, 2017 Posted January 3, 2017 Well one final texture correction on the hull and they are ready from a modelling and texturing perspective. Looking forward to taking them out in the Viggen :) Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted January 5, 2017 Posted January 5, 2017 Update on an almost finished ship and helipad variant. Thanks Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Raz_Specter Posted January 5, 2017 Posted January 5, 2017 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
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