Rainbowgeorge Posted December 13, 2016 Posted December 13, 2016 (edited) For me it seems like the R3S is currently outperforming the modernized versions in every regard. The range is bigger, the seeker is more sensitive and the maneuverability is much better. Has anybody else noticed this? Have a nice day! Edited December 13, 2016 by Rainbowgeorge ___________________________________________________________ AMD Ryzen 5 3800X CPU AMD Radeon RX Vega 64 G.Skill DIMM 16 GB DDR4-3600 ASUS ROG STRIX B450-F GAMING Windows 10 - 64 Bit THRUSTMASTER TFRP + T.Flight Hotas X / TrackIR 5
Rainbowgeorge Posted December 13, 2016 Author Posted December 13, 2016 (edited) Missles were launched simultaneously with emergency launch. Video comparing the performance: https://www.youtube.com/embed/mkSIMnndIL4 Edited December 13, 2016 by Rainbowgeorge ___________________________________________________________ AMD Ryzen 5 3800X CPU AMD Radeon RX Vega 64 G.Skill DIMM 16 GB DDR4-3600 ASUS ROG STRIX B450-F GAMING Windows 10 - 64 Bit THRUSTMASTER TFRP + T.Flight Hotas X / TrackIR 5
WinterH Posted December 13, 2016 Posted December 13, 2016 I know not helpful but, all I have to say at this point is: Wow... Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
Rainbowgeorge Posted December 13, 2016 Author Posted December 13, 2016 I know not helpful but, all I have to say at this point is: Wow... What do you mean? :) ___________________________________________________________ AMD Ryzen 5 3800X CPU AMD Radeon RX Vega 64 G.Skill DIMM 16 GB DDR4-3600 ASUS ROG STRIX B450-F GAMING Windows 10 - 64 Bit THRUSTMASTER TFRP + T.Flight Hotas X / TrackIR 5
Dugong Posted December 17, 2016 Posted December 17, 2016 Yes i noticed something very wrong with r13m1 in MP:- launch against non manouering F5e at 1km range results in many misses! How is this possible?
mattebubben Posted December 17, 2016 Posted December 17, 2016 (edited) Well im not sure if the R-13M and R-13M1 are worse then they should be. Or if its simply that the R-3S is over performing to a significant degree, or a mix of the two. Since i feel the R-3S is very much better then it should be (It should be comparable to the Aim-9B where as in its current game-state its more comparable to the Aim-9P where as the Aim-9P should be significantly better then the R-3S in every way) Edited December 17, 2016 by mattebubben
Dugong Posted December 20, 2016 Posted December 20, 2016 R60M not working in MP either, unable to aquire any lock whatsoever.
JunMcKill Posted December 20, 2016 Posted December 20, 2016 R60M not working in MP either, unable to aquire any lock whatsoever. Can tell you that R-60MK is good, Cubans in Angola shot down one C-130 and damaged another, and was badly damaged a Mirage F1, all with R-60M
TomCatMucDe Posted December 21, 2016 Posted December 21, 2016 Yes, the R60M on Mig21 is in a very bad state currently. I hardly can aquire F5s with it even when i m on their 6 and close. Unfortunately, LNS doesnt seem to care about the Mig anymore and arent fixing it. I understand they put full focus on the Viggen but so do other Devs and still support their current modules... Belsimtek and ED are good examples.
BadHabit Posted December 21, 2016 Posted December 21, 2016 Don't know about MP but I noticed while on quick missions that sometimes I have problems with my view at pitching up movements, it reaches an unconfortable stop point just below the mirror while it shoudn't, this is not constant but from little notice when this occur my r-60 wont lock, then I reset the game and coming back my view has normal ceiling again and r-60 works..have no clue how this can be connected, will report when more incidents like this happen. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
Cobra847 Posted December 21, 2016 Posted December 21, 2016 (edited) Yes, the R60M on Mig21 is in a very bad state currently. I hardly can aquire F5s with it even when i m on their 6 and close. Unfortunately, LNS doesnt seem to care about the Mig anymore and arent fixing it. I understand they put full focus on the Viggen but so do other Devs and still support their current modules... Belsimtek and ED are good examples. Uh, no. This was reported in the pre-match briefing of the Grudgematch and is currently being fixed. EDIT: Just to clarify; the bug noted was that depending on the sortie, respawn state, etc.-- sometimes the missiles won't lock, while sometimes they do. If there is anything extra to add to that report, it would be helpful to add it to our mantis! Edited December 21, 2016 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
TomCatMucDe Posted December 21, 2016 Posted December 21, 2016 Uh, no. This was reported in the pre-match briefing of the Grudgematch and is currently being fixed. EDIT: Just to clarify; the bug noted was that depending on the sortie, respawn state, etc.-- sometimes the missiles won't lock, while sometimes they do. If there is anything extra to add to that report, it would be helpful to add it to our mantis! Nothing to add. These are also my observations. I hope it will be fixed soon. Sent from my iPhone using Tapatalk
Wright_GR1 Posted January 14, 2017 Posted January 14, 2017 Oh glad I am not the only one seeing this! The R3S works fine at the mo though so I have gone back to that.
BadHabit Posted March 11, 2017 Posted March 11, 2017 (edited) What is wrong with the missiles atm. Let alone that R3R is not able to track correctly head on targets, the missiles don't accelerate to their top speed. the faster I saw any missile go is 1.7 mach and that is like for a few milliseconds they also seem to have too much drag after some seconds. Anyone can explain? EDIT: Looking from many other sources I see that that is the correct speed, possible lock distacne and abilities in general are correct but still the missiles seem to loose energy way to fast. Edited March 12, 2017 by BadHabit "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
gavagai Posted March 14, 2017 Posted March 14, 2017 What is wrong with the missiles atm. Let alone that R3R is not able to track correctly head on targets, the missiles don't accelerate to their top speed. the faster I saw any missile go is 1.7 mach and that is like for a few milliseconds they also seem to have too much drag after some seconds. Anyone can explain? EDIT: Looking from many other sources I see that that is the correct speed, possible lock distacne and abilities in general are correct but still the missiles seem to loose energy way to fast. The only thing I've managed to hit with the R-3R in the last 4 months is a B-52 from dead astern. I've tried it out against all kinds of AI fighters from different aspects, and you're lucky if the R-3R gets within 500m of the target. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
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