Redglyph Posted December 21, 2016 Posted December 21, 2016 DCS 1.5.5.60338.212 Hello, Is it possible that the "follow" task is broken with this update as well? I've been trying to set it up without any success, I did the same in DCS 2.0.4.59428.142 and it works fine. I'm joining the mission file for both versions, 1.5 and 2.0. In a nutshell, what they do - it is a SP mission - just a basic test, don't expect anything fancy ;) - there is one group with the player, one CAP group for the AI The interesting waypoint for the AI does this: - orbits until a user flag gets the value 1 - follows the player's group (until last waypoint of the player's group) - switches to a waypoint (and goes on) There are a few debug messages to indicate the transitions. In 1.5, I see that the "follow" task doesn't last, it directly shows the message I've put before then after this task. In 2.0, it remains in the "follow" task, and very obviously follows the player's group. Did I do something silly with the 1.5 version? Or is this an issue with this task? ThanksM-2000C.Kobuleti.Follow.mizM-2000C.Follow.miz System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
Wizard1393 Posted December 22, 2016 Posted December 22, 2016 Edited a little bit. It works. I thought Follow command worked with "Last WPT" but it doesn't. Perhaps if it follows another AI. Now it's another trigger zone at player WPT2 that sets flag 2 to true when the player enters the zone..So, I used stop condition "User flag is true - 2" on the Follow command. Then comes the Switch Waypoint command that sends the Follower to his WPT3. Open the mission up, look at how I set it up and enjoy :) :smartass: There may be other ways to go about this but this is the way I chose. MAYBE, if the PLayer was another AI and not a player. You would not have to use the stop condition, but the "Last WPT" stop condition set to WPT2 would work as intended.M-2000C.Kobuleti.Follow.miz GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Redglyph Posted December 22, 2016 Author Posted December 22, 2016 Thanks! ... but that doesn't work with me. What version of DCS do you have? I directly get the second message (Player reached WPT2. Follower resuming own navigation. Pushing to WPT3, Batumi, Long Final, RWY), and it doesn't follow. So that's what I feared, that's something else that broke with the latest updates :/ System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
gregzagk Posted December 22, 2016 Posted December 22, 2016 I also confirm that the "follow" doesn't seem to work on the latest update. Tried it also with triggered action. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Redglyph Posted December 22, 2016 Author Posted December 22, 2016 Thanks for the confirmation! I reported that in the bug section. If Chrisofsweden is with a previous version of 1.5.5, that would also confirm the bug appeared at the same time as the "part of group in zone" trigger problem, which is very likely. System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
feefifofum Posted December 22, 2016 Posted December 22, 2016 Yep....since following occurs at the group level, and player flights are no longer recognized as groups, it stands to reason that following would be broken for player flights... Hoping we'll see a patch this Friday to un-bork this latest update, it is definitely making a lot of problems for a lot of people. THE GEORGIAN WAR - OFFICIAL F-15C DLC
dertien Posted January 24, 2023 Posted January 24, 2023 This is still an issue now. Please do something about this. The AI following 1 times out of 10 tries is frustrating to say the least.
dorianR666 Posted October 28, 2023 Posted October 28, 2023 (edited) lol, follow task (ai chasing player) still doesnt work 7 years now Edited October 28, 2023 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
sirrah Posted November 4, 2023 Posted November 4, 2023 (edited) On 10/29/2023 at 12:35 AM, dorianR666 said: lol, follow task (ai chasing player) still doesnt work 7 years now Not sure what you're talking about, but here the follow action works just fine... (and it has for as long as I can remember) Made two test missions: AI1 start in orbit, when AI2 is in triggerzone flag=1, AI1 start follow AI2, when AI2 is at WPT2, AI1 stops following (works like a charm) AI1 start in orbit, when player is in triggerzone flag=1, AI1 start follow player (the "LAST WPT" tickbox in the follow action menu, only works for AI-follow-AI)(but you can very simply make the AI stop following you by adding another trigger/flag) AI follow AI test mission.mizAI follow player test mission.miz Edited November 4, 2023 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
dorianR666 Posted November 4, 2023 Posted November 4, 2023 (edited) 36 minutes ago, sirrah said: AI1 start in orbit, when player is in triggerzone flag=1, AI1 start follow player (the "LAST WPT" tickbox in the follow action menu, only works for AI-follow-AI)(but you can very simply make the AI stop following you by adding another trigger/flag) yeah last wpt is what i was doing but thats still a bug i find that dcs mission scripting is full of these subtle bugs that are absolute time sink to discover and find work arounds for. Edited November 4, 2023 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
sirrah Posted November 4, 2023 Posted November 4, 2023 1 hour ago, dorianR666 said: yeah last wpt is what i was doing but thats still a bug i find that dcs mission scripting is full of these subtle bugs that are absolute time sink to discover and find work arounds for. Not sure if it's a bug. Perhaps DCS AI is just not able to determine when/if a player/client reaches a certain waypoint. But as I mentioned in my previous post, it's super easy to just add another trigger/flag to have the AI stop following you. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
dorianR666 Posted November 4, 2023 Posted November 4, 2023 42 minutes ago, sirrah said: Perhaps DCS AI is just not able to determine when/if a player/client reaches a certain waypoint. it works with escort though CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
sirrah Posted November 4, 2023 Posted November 4, 2023 1 hour ago, dorianR666 said: it works with escort though Ah I see Strange indeed then (shouldn't be a showstopper for mission building though) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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