Fri13 Posted January 30, 2017 Posted January 30, 2017 I have a problem that I mentioned on other thread: https://forums.eagle.ru/showpost.php?p=3032400&postcount=9 And it is about re-arming at ground and then suddenly you don't have anymore EP-13 Collimator sight functioning. So what is required to do after launching all four RB75, landing, initiating re-arming and then get the sight back online? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
razo+r Posted January 30, 2017 Posted January 30, 2017 maybe you should try to reload the data cartrige or reinsert it too...
Fri13 Posted January 30, 2017 Author Posted January 30, 2017 maybe you should try to reload the data cartrige or reinsert it too... Sorry, tried that too. Insert cartridge, run the loading process and no success. Same if then ejecting data cartridge i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Zarma Posted January 31, 2017 Posted January 31, 2017 I rearmed 3 times, each times différents weapons, always worked immediatly. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
mattebubben Posted January 31, 2017 Posted January 31, 2017 I rearmed 3 times, each times différents weapons, always worked immediatly. Yes taking different weapons work. But what many people are having problems with is that you cant Re-arm with the same weapon load. For example take of with RB 75s you do a mission launch them all come back to base and Re-Arm. You get new weapons on your wings but when you get airborne again you cant activate / launch them they are simply dead weights on your Aircraft. You can take a different weapon type but not the same weapons twice.
Fri13 Posted January 31, 2017 Author Posted January 31, 2017 Yes taking different weapons work. But what many people are having problems with is that you cant Re-arm with the same weapon load. For example take of with RB 75s you do a mission launch them all come back to base and Re-Arm. You get new weapons on your wings but when you get airborne again you cant activate / launch them they are simply dead weights on your Aircraft. You can take a different weapon type but not the same weapons twice. Okay... So you now need to re-arm twice.... ? Clearly a bug then.... Makes nasty to training where you fly to re-arm (landings, take-off on same time).... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Mjau Posted January 31, 2017 Posted January 31, 2017 I experience the same with the RB15F. Always works the first time I use them, even if I used another weapon before. But after rearming them again for another go they're completely dead and cant be launched in any mode
Fri13 Posted January 31, 2017 Author Posted January 31, 2017 Are some of us missing something from the manual according the re-arming or is there a bug? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted January 31, 2017 Author Posted January 31, 2017 Did some testing. Having 4x RB75T loaded. Fired three of them. Asked rearming and rearming was done = all four missiles again in aircraft. The Sight is still working as I have the 4th missile from first batch, three rearmed. Now when I fire the fourth missile, sight goes dead. So it ain't about the rearming itself, it is something to do that the firing computer doesn't know you are re-armed and ready to continue. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fishbreath Posted January 31, 2017 Posted January 31, 2017 I expect it's one of two things: either the simulated CK37 needs some sort of reprogramming it doesn't get in the regular rearm cycle (so the issue is a simulated version of a real-world issue, and the rearming cycle needs to include some ground crew programming), or there's a bug in the actual module code. I suspect we'll be able to tell the difference based on TAKT OUT. When you land after firing weapons and switch to a non-working configuration, does TAKT OUT show that the hardpoints are loaded? Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
revenger681 Posted February 3, 2017 Posted February 3, 2017 Omg this bug was driving me crazy! I'm glad I checked the forums because I couldn't figure out what I was doing wrong. I don't see it in the current "known issues" thread, I hope it gets fixed quickly.
mattebubben Posted February 3, 2017 Posted February 3, 2017 Omg this bug was driving me crazy! I'm glad I checked the forums because I couldn't figure out what I was doing wrong. I don't see it in the current "known issues" thread, I hope it gets fixed quickly. They say they have fixed it internally so hopefully the next patch for 1.5 will fix it.
BeastyBaiter Posted February 3, 2017 Posted February 3, 2017 It's fixed, been blasting off wave after wave of rb04 and rb15's on 104th. Haven't tested Mavs yet. No action is required to load them into computer, just call ground crew to rearm like most other planes. System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.
CeeBee Posted February 4, 2017 Posted February 4, 2017 It's fixed, been blasting off wave after wave of rb04 and rb15's on 104th. Haven't tested Mavs yet. No action is required to load them into computer, just call ground crew to rearm like most other planes. Still not working for me. Fired off some rb04s, went back to base and rearmed, took off again and did the same procedure like the first time but the missiles wouldnt go off.
tranquillity Posted February 4, 2017 Posted February 4, 2017 Did work for me aswell, did you remember to select ber after landing and then select the starting airfield again and switch to nav and then start? I could fire 04e's and 15s consecutively. Gesendet von meinem SM-G935F mit Tapatalk
wasserschorle Posted February 4, 2017 Posted February 4, 2017 Did work for me aswell, did you remember to select ber after landing and then select the starting airfield again and switch to nav and then start? I could fire 04e's and 15s consecutively. Gesendet von meinem SM-G935F mit Tapatalk What do you mean with selecting the starting airfield?
Kelevra9987 Posted February 4, 2017 Posted February 4, 2017 (edited) In AKT/POS you have to press LS/SKU Button once to get the starting Airfield. Have to try that solution later on. Also remember to land on the same AFB where you started otherwise you have to say the CK37 where you are... EDIT: Nope. Doesn't work here. I fired both RB04's, landed, BER and LS, rearm, take off, in the AO pulling the Trigger, nothing. -K Edited February 4, 2017 by Kelevra9987 Modules: Well... all of 'em ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red
BeastyBaiter Posted February 4, 2017 Posted February 4, 2017 Did you actually get the update yesterday? I had to launch the DCS updater manually. Other than that, I've done nothing special. I takeoff, shoot the missiles, land, rearm and takeoff again. I didn't touch the nav system other than selecting the target waypoint and the airfield if it was even saved as a waypoint (I don't always bother). Hell, I did all but the first takeoff in regular nav mode since I haven't a clue how to get back into takeoff mode after landing. If you did get the update, then the only thing I can think of is reactivating the trigger safety prior to rearming. System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.
Kelevra9987 Posted February 4, 2017 Posted February 4, 2017 Yes I got the Update :) My trigger is unsafe with the first detent of the Warthog Trigger and is set safe as soon as I release the Warthog Trigger. (Second detent fire the Weapon) I did all my tests in MP, maybe thats the cause. Will try tomorrow in SP -K Modules: Well... all of 'em ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red
Voodoo109 Posted February 4, 2017 Posted February 4, 2017 Not working for me, either. I've been trying for quite some time now.
BeastyBaiter Posted February 5, 2017 Posted February 5, 2017 I've only tried once so far. Not sure what we are doing that's different. I fire both rb04 and rb15 in single mode (both switches) and default settings. I'm also not 100℅ sure I fired 2 sets of 04's. I may have done a pair of 04's followed by 3-4 pairs of 15's. Only had one session since update. System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.
Panthir Posted February 8, 2017 Posted February 8, 2017 Guys, is there any after landing - rearm check list or guide to ensure trouble free weapon delivery? Can I load 2 x BK90 to the outer stations and 2 x 75B to the inner stations. Are there any restrictions in loading different weapons? My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.
BeastyBaiter Posted February 8, 2017 Posted February 8, 2017 I've spent some more time with it on 104th and here is what I've noted on rearming: 1) No issue rearming RB-04's and RB-15's, it even remembers the Bx waypoints for the RB-15's. 2) RB-75T's rearm but the TV screen doesn't work for the second batch of missiles, so still broken. 3) Sidewinders work fine, though RB-74's are rear aspect only both initially and after rearming (should be all aspect). 4) Bombs/rockets/gunpods/ECM/countermeasures not tested for rearm issues. For process, I start it up normally (see tutorial mission), select ANF, appropriate weapon selector position (attack, RB05, IR, ect), set the two switches to single fire and single target (std) and open the trigger safety. I've done this in every order imaginable without ill effect except for the trigger safety, which I always save for last. Prior to rearming, I set back to nav mode and close the trigger safety, cycling weapons, firing switches and so on doesn't seem to have any effect on rearming. I make sure to always dump my drop tank (if carried) prior to landing though. I do not always bring a drop tank though. Haven't noticed any difference in rearming problems between the two setups. System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.
renhanxue Posted February 8, 2017 Posted February 8, 2017 Can I load 2 x BK90 to the outer stations and 2 x 75B to the inner stations. Are there any restrictions in loading different weapons? Yes. One air-to-ground weapon system at a time only. Choose one, then add countermeasures and/or Sidewinders to it if you want. Exception: you can mix the autocannon pods with the rb 05/rb 75.
nullsys Posted February 9, 2017 Posted February 9, 2017 I've spent some more time with it on 104th and here is what I've noted on rearming: 1) No issue rearming RB-04's and RB-15's, it even remembers the Bx waypoints for the RB-15's. 2) RB-75T's rearm but the TV screen doesn't work for the second batch of missiles, so still broken. 3) Sidewinders work fine, though RB-74's are rear aspect only both initially and after rearming (should be all aspect). 4) Bombs/rockets/gunpods/ECM/countermeasures not tested for rearm issues. For process, I start it up normally (see tutorial mission), select ANF, appropriate weapon selector position (attack, RB05, IR, ect), set the two switches to single fire and single target (std) and open the trigger safety. I've done this in every order imaginable without ill effect except for the trigger safety, which I always save for last. Prior to rearming, I set back to nav mode and close the trigger safety, cycling weapons, firing switches and so on doesn't seem to have any effect on rearming. I make sure to always dump my drop tank (if carried) prior to landing though. I do not always bring a drop tank though. Haven't noticed any difference in rearming problems between the two setups. You do a full shut down after landing, before rearming? I've tried rearming RB15's, but they won't fire.
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