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Posted

not a good description..... I use the mouse in cockpit but the "look at" light blue cross pointer appears also so I have to do the TrackIr thing of weirdly keeping my head still while i select otherwise the look at light blue cross fights with the yellow mouse pointer

 

that make sense? mouse click only not look at and mouse click fighting each other

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Posted

i understand what you are describing , im having the same problem in the M2K . i looked in the settings in order to find a way to turn that off but i couldn't find any thing . i hope anyone would be able to help because its really annoying .

  • 2 weeks later...
Posted

left alt + c removes the mouse entirely. I'm in the same boat, just trying to make the mouse cursor stop following head movements.

  • Like 1

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  • 3 weeks later...
Posted

Please, please release the cursor input from the HMD input. Please.

 

 

We need a option to turn that off.

 

 

To be clear, mouse cursor, and HMD cursor need to be separate.

 

 

Thank you for EVERYTHING else.

  • Like 3
Posted
Please, please release the cursor input from the HMD input. Please.

 

 

We need a option to turn that off.

 

 

To be clear, mouse cursor, and HMD cursor need to be separate.

 

 

Thank you for EVERYTHING else.

 

+1!

 

VR doesn't seem to be getting much love recently from the devs.

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Posted

Maybe I'm misunderstanding something here,

but, isn't that the "Use Mouse" option under the VR tab (settings)

I use a Logitech track ball for manipulation of the mouse cursor, that way I don't have to directly look at an input object (switch, etc.) to actuated it.

Makes things so much easier!!

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Posted

Even with use mouse on, the cursor moves when you move your head. Therefore, when trying to manipulate a smaller switch, if you move your head, the cursor comes off the switch. You end up having to hold your head steady to accurately use the mouse.

  • Like 1

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Posted

It would be really neat to have multiple cursors. I think that's what you're suggesting?

 

The present cursor, the blue cross, could remain as a "screen-space" cursor. This would be visible when GUI elements appear or if permanently enabled as an option.

 

The new cursor, which could be some other shape (a red X perhaps,) would be a "world-space" cursor. It would remain where placed in 2D vector space, regardless of the user's head position. The overly cautious will immediately (correctly) recognize that this cursor would be easily "lost." I think that could be mitigated by simply adding an arrow that appears at the edge of the screen whenever the cursor is off-screen and moved. (With a very short display timeout so as not to become annoyingly over-present.)

Posted
Even with use mouse on, the cursor moves when you move your head. Therefore, when trying to manipulate a smaller switch, if you move your head, the cursor comes off the switch. You end up having to hold your head steady to accurately use the mouse.

 

Sorry, my mistake, I haven't been in a "clickable cockpit" in a while as I've been doing the Su-25T mission sets for my videos, plus just never enough DCS World time. :doh:

 

Yes, something has changed, as I remember it anyway. Now the mouse cursor is tied to the HMD tracking.

Really annoying to say the least. :puke:

 

So, yeah I agree, it would be really, really nice to have the true "mouse cursor" back!!

:protest: :ranting: :D:D

  • Like 1

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  • 7 years later...
Posted

As far as I can see, this has been requested for a long time and there are several threads talking about it.

I ask the developers to at least explain why they don't implement it. If we knew why, perhaps we could find a solution.

  • Like 1
  • ED Team
Posted

I have merged the threads here into one place. 

It is a long requested feature but no change as you mention. I will ask the dev team about it again but can make no promises. 

thank you 

  • Like 3
  • Thanks 1

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Posted

In principle, the utility of dissociating the HMD from the cursor movement seems simple to implement, but if it were this way I don't see why the developer refuses to do it, especially when there are so many people asking for it. There must be good reasons for not doing it.

Otherwise, why are they ignoring us?

Thank you very much for answering

  • Like 1
Posted

Just chiming in to say I'd like this as an option very much as well. In sim, the mouse cursor should be an abstraction of my hand. In the real world, my hand doesn't move when i shift my gaze around. 🙏 Please, just mimic how it is implemented on [that popular civilian flight sim]. I see no reason that would make it hard to do.

PS. I think it would be wise to implement this much desired behaviour as an option, because some might legitimately prefer the current behaviour as it allows a "look and click" approach to manipulating cockpit controls just through gazing and a pair of joystick button emulating left/right mouse click. It's not for me (it feels unnatural to me) but I understand some do like it as it is.

  • Like 2

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Posted

In the VR tab add the option 'HMD Cursor On/Off' or something like that. It is activated by default but those who do not want it can easily deactivate it.
I understand that there are many people who use the cursor together with the hotas to click, but there are controls that are better activated with the mouse (the wheel). I suppose it depends on which plane.
Looking at the switch to activate it makes you lose the vision of the outside, and after that you have to correct the course. Working with the landing gear of my Polikarpov I16 is very fun. I know I can program a couple of buttons for that, but in the end you put everything in the hotas, that's what I try to avoid. So.... Why a clickable cockpit?

Posted (edited)

a quick experiment i did yesterday with opentrack
i programmed the input for oculus, and the output as mouse, i inverted the yaw and pitch axes and adjusted the sensitivity. the idea is a mouse that pulls the cursor in the opposite direction to cancel the dcs one. when entering dcs, already in the cockpit i activate it with the shortcut programmed in opentrack and when moving my head the cursor starts to move for a brief moment, until it stops, shaking. it works! but dcs adjusts a dead zone or reduces the sensitivity of the oculus tracking when it detects that the movement is minimal to increase the precision of the cursor. outside of dcs, on the desktop, without inverting the axes, the cursor follows our movements perfectly centered. DCS does something... 😞

The next step would be to configure a phone with Freepie to act as an external OpenTrack sensor that DCS can't see, and stick it to my glasses. But... the DCS cursor is not linear, it will be impossible to adjust OpenTrack to override it. I don't know, maybe one day when I'm really bored I'll try again.

Disappointing 😞

Edited by MiiCh
  • 2 weeks later...
Posted

If I'm remembering correctly... my mouse cursor (dot) does not follow my head. Only the VR cursor (cross) does.

I rarely need to use my actual mouse since mapping right/left click to HOTAS, even scroll to my X56 Throttle wheel.

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