deadlyfishes Posted May 27, 2020 Author Posted May 27, 2020 Is the cross with the meatball deactivated, while landing on supercarrier? Thanks I am not sure at this time if I can disable it in the mission editor, however I found this... It may not pass integrity check https://forums.eagle.ru/showpost.php?p=4340201&postcount=95 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
memoric Posted May 31, 2020 Posted May 31, 2020 I am not sure at this time if I can disable it in the mission editor, however I found this... It may not pass integrity check https://forums.eagle.ru/showpost.php?p=4340201&postcount=95 No leave it activated pls, it's a huge help while landing! Another question, do you have enabled a ping limit to the caucasus server? I got kicked today two times because ping above 350 (mine was 450). That didn't happened before. Thanks
shomke Posted July 7, 2020 Posted July 7, 2020 Hi all. I am very new on the server, just started yesterday, without a lot of suvvess since I was mostly figthing problems on my stupid hotas... Anyway, I have some quick questions about CAP tasking. AI hostile fighters are spawned 'randomly', at a rate depending on the number of active players. Is the spawning location radom, or does it make some sense about the fighters provenance, i.e. coming from the enemy base. Do they have some basic objectives like defending A/G targets, or are they just flying a CAP following a given flight plan and waiting to be engaged? Thanks for the infos, I am as curious as I am a poor pilot :) F-16C, M2000C, Persian Gulf Ryzen 5 3600, RX 5700 XT, 32GB ram, Odyssey HMD+, Home-made TrackHat, X56 Hotas.
deadlyfishes Posted July 7, 2020 Author Posted July 7, 2020 Hi all. I am very new on the server, just started yesterday, without a lot of suvvess since I was mostly figthing problems on my stupid hotas... Anyway, I have some quick questions about CAP tasking. AI hostile fighters are spawned 'randomly', at a rate depending on the number of active players. Is the spawning location radom, or does it make some sense about the fighters provenance, i.e. coming from the enemy base. Do they have some basic objectives like defending A/G targets, or are they just flying a CAP following a given flight plan and waiting to be engaged? Thanks for the infos, I am as curious as I am a poor pilot :) Generally it scales based on player population. The spawning location is random, they have their own CAP tasks to patrol the area they spawned in. They will engage if players are within their patrol zones, which are also random, but generally in the area where they originate from on the edges of the multiplayer mission area. The aircraft that spawn is also random. Players are notified when enemy aircraft are spawned and how much of a threat they are. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
shomke Posted July 9, 2020 Posted July 9, 2020 Thanks for the info :) F-16C, M2000C, Persian Gulf Ryzen 5 3600, RX 5700 XT, 32GB ram, Odyssey HMD+, Home-made TrackHat, X56 Hotas.
groovy Posted April 4, 2021 Posted April 4, 2021 One quick question, for heli infantry assault mission, is there any ways to control the dropped troops?
Kayos Posted April 15, 2021 Posted April 15, 2021 No clouds ?????? I think some clouds need to be added to the mission [sIGPIC][/sIGPIC]
Lurker Posted September 10, 2021 Posted September 10, 2021 Is this server still running? Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
stalhuth Posted February 6, 2022 Posted February 6, 2022 for some reason I can connect SRS with server but not with the game RYZEN 7 1800X 3.5ghz / 32 DDR4 RAM Crucial / Nvidia 2070 RTX EVGA / Samsung SSD 500 GB / Acer XB270H G-Sync / Trackir 5 / Thrustmaster Hotas Warthog / Oculus CV1
Cyan_Knight Posted July 24, 2022 Posted July 24, 2022 (edited) Hello! I must say I really enjoy the missions you made in the single player front. However, in order to improve performance and allow my friends to join easier for the Co-Op/Training experience, I have a DCS server on a separate machine. I left it in public mode with a password so my friends can find it easily yet keeping the server for our small "band" of friends only using missions other than this one. May I keep this configuration while this mission is in use? If not, is there a good video or source that will teach me better scripting so I can make a similar experience instead? Thanks for your time! Edited July 24, 2022 by Cyan_Knight
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