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Posted (edited)

Congratulations to the team for a very solid update.

 

Performance for my GTX970 16GB RAM rig has increased up to 5-10 frames in general and runs much more fluid.

 

The overall colours of the ocean and sky is SIGNIFICANTLY improved. I was not at all fond of the way it looked at release, but this is a huge step in the right direction. The water looks superb, but still hope to see whitecaps produced at much lower windrate than now.

8UvOxv8.jpg

 

This in combination with the gamma slider now lets me get very believable lighting conditions and has improved the game immensely. The improved clouds look way better (Given that they are old tech) and is a welcome addition.

 

Nice to see some ground textures improved- (Still hope to see some work done to the colour grading of some of the field textures that stick out in an unnatural way.

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Hope that the grass and runway textures from the Spitfire trailer will work their way back at some point.

 

As mentioned in another post, the stones/ground clutter does not work well for Normandy in my opinion. Large, round stones would not have been found in either airfields or farmers fields. I just does not look good.

PFW559Q.jpg

 

The new assets look gorgeous and their animations are very impressive. Hope that will we see some Flak 88 puffs placeholder at some point (I know all effects are being reworked, but just a representation, like f.eks the puffs from german cannons would be welcome)

 

Love to see that the B-17's fire back, but predicably, it turns into a slideshow very quickly. (I am sure the decs have thought of it, but could it be an idea to have gunners fire in salvos/pulses, to reduce their rate of fire significantly? Seems both realistic and framerate saving)

 

All in all: A solid step in the right direction. Kudos to the team and the efforts put into this:pilotfly:

 

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Edited by zionid
Posted

 

Love to see that the B-17's fire back, but predicably, it turns into a slideshow very quickly. (I am sure the decs have thought of it, but could it be an idea to have gunners fire in salvos/pulses, to reduce their rate of fire significantly? Seems both realistic and framerate saving)

 

 

 

The B17s gunners fire now? Great news! How bad is the performance hit?

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Posted

Wow thats quite a hit. Maybe if they reduce the number of tracers used and like you said let them fire in salvos performance would improve? Im sure Eagle Dynamics are aware of it though, all in all a good solid update.

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Posted

A little issue. The new US Parachute soldiers M-1 Garands missing the ping sound with out ammunition.

 

Test video

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Sample of "Ping"

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  • ED Team
Posted
A little issue. The new US Parachute soldiers M-1 Garands missing the ping sound with out ammunition.

 

Test video

 

 

Sample of "Ping"

 

Yeah, there is no reload animation and all the troops look the same (clone army?) But remember, the focus is on the aircraft, the Asset pack is targets that shoot back. We have to think within the constraints of a flight sim, not a First Person Shooter ;)

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Posted

I prefer a .30cal M1919A4 LMG and rifle grenades cover my head vs boches fire :D

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Posted

I noticed when zooming in on the M1 Garand the US soldier is carrying, one can actually read the MFG (H&R)and serial number. Talk about detail!!

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