Krag6 Posted October 8, 2019 Posted October 8, 2019 Hey PB0_CEF, the name of the Viper might actually be 16CM_50
D3fact0 Posted October 8, 2019 Posted October 8, 2019 It seems that my folder "Falcon campaign" in Init folder causes that : delete it and it should work ! Sorry for that :( It was that problem, thank You! But now when I exit the first mission get this error.
PB0_CEF Posted October 9, 2019 Author Posted October 9, 2019 Did you install the mission_script mod (see readme file) ? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
D3fact0 Posted October 9, 2019 Posted October 9, 2019 Did you install the mission_script mod (see readme file) ? I think yes.
Mith86Arg Posted October 9, 2019 Posted October 9, 2019 Sry if this was answered before, but is there any guide for using / creating / editing with this engine?
Dave317 Posted October 9, 2019 Posted October 9, 2019 It was that problem, thank You! But now when I exit the first mission get this error. Same here :(
Miguel21 Posted October 9, 2019 Posted October 9, 2019 (edited) Can you see that the encoding of the DCS World OpenBeta\Scripts\MissionScripting file is in utf-8 (as well as all LUA files that you have modified in DCE) You can see it with notepad++ EDIT: 2nd possibility: Disable your anti-virus to fly and generate your next mission with SkipMission.bat Edited October 9, 2019 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted October 9, 2019 Posted October 9, 2019 Otherwise, while waiting to fix this end-of-mission problem, you can continue the campaign by using : DEBUG_DebriefMission.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
PB0_CEF Posted October 9, 2019 Author Posted October 9, 2019 (edited) [ATTACH]218906[/ATTACH] Hey PB0_CEF, the name of the Viper might actually be 16CM_50 Yes it is but if you make a custom payload and look in x:\Users\Sessionname\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads the f-16 name is F-16C_50 ! Can you please look in you installation for the name of the new F-16C folder in which you will install the DCE campaign please ? Edited October 9, 2019 by PB0_CEF [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
PB0_CEF Posted October 9, 2019 Author Posted October 9, 2019 Can you see that the encoding of the DCS World OpenBeta\Scripts\MissionScripting file is in utf-8 (as well as all LUA files that you have modified in DCE) You can see it with notepad++ EDIT: 2nd possibility: Disable your anti-virus to fly and generate your next mission with SkipMission.bat +1 :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
D3fact0 Posted October 9, 2019 Posted October 9, 2019 Otherwise, while waiting to fix this end-of-mission problem, you can continue the campaign by using : DEBUG_DebriefMission.lua Yes, the LUA file is in UTF-8 format and I dont change any other files. Where I can find DEBUG_DebriefMission.lua? I found only DEBUG_DebriefMission.bat. I attached printscreen with window which popup after I clicked on FirstMission.bat and I think it doesn't look like it should.
PB0_CEF Posted October 9, 2019 Author Posted October 9, 2019 Not a specialist but can you try to launch DCS in admin mod or move the game outside of program files folder may be ? (Just my 2 cents :music_whistling:) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
D3fact0 Posted October 9, 2019 Posted October 9, 2019 Not a specialist but can you try to launch DCS in admin mod or move the game outside of program files folder may be ? (Just my 2 cents :music_whistling:) It seems I found solution. I changed the format of MissionScripting.lua from UTF-8 to ANSI and it works. I tried generete few missions without any errors. Thank You guys for your help. Now lets fly :)
PB0_CEF Posted October 9, 2019 Author Posted October 9, 2019 Cool :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Zortex Posted October 10, 2019 Posted October 10, 2019 (edited) It seems that my folder "Falcon campaign" in Init folder causes that : delete it and it should work ! Sorry for that :( I am sorry I don't understand. I cannot see "Falcon campaign" folder inside Init folder. I am trying to start falcon campaign but it hangs on a loading screen. I updated the path in the camp_init.lua to path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/" as this is the correct path and screen hangs. Without it campaign is not visible at all. Edited October 10, 2019 by Zortex
PB0_CEF Posted October 10, 2019 Author Posted October 10, 2019 I am sorry I don't understand. I cannot see "Falcon campaign" folder inside Init folder. I am trying to start falcon campaign but it hangs on a loading screen. I updated the path in the camp_init.lua to path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/" as this is the correct path and screen hangs. Without it campaign is not visible at all. I removed This folder from Init Folder :thumbup: Please change the path in the "Falcon over PG.cmp" file too [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
D3adCy11nd3r Posted October 11, 2019 Posted October 11, 2019 @Miguel21 & @PB0_CEF you two are amazing, now if only ED would implement this system into the actual game and give you both a fat check for your efforts. and Miguel, thanks for the random failures being added in as well.
PB0_CEF Posted October 11, 2019 Author Posted October 11, 2019 @Miguel21 & @PB0_CEF you two are amazing, now if only ED would implement this system into the actual game and give you both a fat check for your efforts. and Miguel, thanks for the random failures being added in as well. Mbot is the first one to be thanked :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
D3adCy11nd3r Posted October 11, 2019 Posted October 11, 2019 Mbot is the first one to be thanked :thumbup: Well thank him too. The random failures do not seem to be generated however. it should show the failures in the sortie gen right?
Zortex Posted October 11, 2019 Posted October 11, 2019 (edited) I removed This folder from Init Folder :thumbup: Please change the path in the "Falcon over PG.cmp" file too Thank you PB0_CEF but this still doesn't work. I updated all paths in the cmp file but it still hangs on loading. I uploaded my files here so you can have a look. I am happy to help with any troubleshooting required. Edited October 11, 2019 by Zortex
PB0_CEF Posted October 11, 2019 Author Posted October 11, 2019 Thank you PB0_CEF but this still doesn't work. I updated all paths in the cmp file but it still hangs on loading. I uploaded my files here so you can have a look. I am happy to help with any troubleshooting required. It seems good ... Did you generate a new mission ? It doesn't hang on any more for me but of course I can't test the campaign further because I don't own Falcon's module :music_whistling: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
itarrow Posted October 11, 2019 Posted October 11, 2019 I did what in the readme and then what Zortex did but I'm not even able to see the Campaign in game (within the campaign session of the F16 selection menu)... It seems we'll better wait...
Miguel21 Posted October 11, 2019 Posted October 11, 2019 Well thank him too. The random failures do not seem to be generated however. it should show the failures in the sortie gen right? Hi;) I "hid" the failure lines during mission generation, because we're not supposed to know our future failures^^ If you want the credits, remove the 2 characters "--" in front of line 83 of Scripts\ATO_FlightPlan.lua You must also select in Init\conf_mod.lua: line 19 failure = true, ATTENTION, these changes are made with notepad++ AND checking that the encoding of the .lua file(s) remains in UTF8 (or possibly in ANSI, but here I have a doubt) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Zortex Posted October 11, 2019 Posted October 11, 2019 It seems good ... Did you generate a new mission ? It doesn't hang on any more for me but of course I can't test the campaign further because I don't own Falcon's module :music_whistling: Yes I have and it still hangs on a loading screen before you can see the list of modules and respective campaigns.
PB0_CEF Posted October 11, 2019 Author Posted October 11, 2019 Yes I have and it still hangs on a loading screen before you can see the list of modules and respective campaigns. Try this in Falcon over PG.cmp file : ["necessaryUnits"] = { ["F-16C"] = "F-16C", }, -- end of ["necessaryUnits"] [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
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